CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


3,401 to 3,450 of 3,699 << first < prev | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | next > last >>
Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Aw, ha, ha, very funny," mutters Aurus darkly, stung at her quick and arguably better retort. "I'm sure the watch is gonna sit down and have a nice archaeological philosophy debate with you." He takes the arrows from Cloudia, offers any to anyone else who may want an arrow for stabbing, then stalks to the north doors with Cloudia.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Not interested in an arrow. Interested in the wand of remove disease. Ready to move through doors.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao gives the wand to Cloudia and asks for 2 arrows from Aurus. "These truly might come in handy later on."

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Would I need to make a new know check then?


Lukian wrote:
Would I need to make a new know check then?

No need, I just changed the modifier for you.


Cloudia wrote:
Not interested in an arrow. Interested in the wand of remove disease. Ready to move through doors.

Aurus opens the doors to the room, which appears to be a dedicated workspace to repair and restore the museum’s many age-worn wonders.

Exhibits—from paintings to skeletons to taxidermy monsters—sit around, waiting to being cleaned, examined, or reassembled.


BTW, The North on the map is on the right side. Also, there are stairs from the Grand Exibit Hall's "balcony" to the second floor that are not visible on the map (cartographer error). I've added text to clear things up.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Knowing how things like to animate in this place, Cloudia moves to the edge of the door and gives the room a quick detect magic scan, though she figures this time it will be contructs, not undead.

"Nobody in there that I can see. Just a bunch of odds and ends. Any of you want to take a look more closely?"

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus grunts. "If there's nothing in there visible, let's head upstairs."

He'd rather take the stairs to the west, checking the unchecked doors as they go.


Aurus Goldson wrote:

Aurus grunts. "If there's nothing in there visible, let's head upstairs."

He'd rather take the stairs to the west, checking the unchecked doors as they go.

The first door reveals a room with 3 wooden doors. Aurus opens the first one of the doors and sees a horizontal wooden board with a hole in it.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Hmmm. Looks like the board for a tossing game we play at parties. All the same, I wouldn't go sticking my hand in the hole if I were you."

With an appalling lack of curiosity, Cloudia continues, "Shall we move on?"

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The gnome will cast detect magic in the room with the game.


Lukian wrote:
The gnome will cast detect magic in the room with the game.

There might be a prestidigitation trap on the stall door, to automatically disguise any smells, but there is nothing written in the adventure.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Jeeze, guys, you ain't never seen one of them fancy loos before? Luk, don't stick your head down there, by gods."

Aurus will give a cursory glance into the other two doors, assuming that he'll find just stalls, before checking the next door. If the adjacent door is also for restrooms, he'll check the final door before rounding everyone up to go up the stairs.


Aurus Goldson wrote:

"Jeeze, guys, you ain't never seen one of them fancy loos before? Luk, don't stick your head down there, by gods."

Aurus will give a cursory glance into the other two doors, assuming that he'll find just stalls, before checking the next door. If the adjacent door is also for restrooms, he'll check the final door before rounding everyone up to go up the stairs.

Yes, all stalls. Except for the final door, which is locked and has a sign 'Basement'

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus considers the door for a moment, greatsword in hand.

Is exploring the basement in the scope of this adventure, or should Aurus take his Two-Handed Adamantine Lockpick upstairs?

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

LOL


Exploring the basement(entrance) is neither required nor needed

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

There are a couple of areas to the east we have not poked our noses into yet. But I'm ready to head up.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus looks at the locked door. "Alright, no one went downstairs unless they had a key and took the time to lock it behind them, so calling this floor... mostly clear. Let's head upstairs."


You arrive on the second floor and quickly determine that the nearest rooms are just offices, more lavatories and a lecture hall. None of them seem disturbed. You quickly make your way to the salon.

Warm colors and skillful paintings of scenes and landscapes lend an inviting charm to this salon. A few small tables and chairs have been up-ended and scattered around the floor. Double-doors to the north are labeled “Hall of Incantation,” while open passageways lead east and west.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia pokes her head disinterestedly into the offices, wishing they had the time to enjoy the exhibits and read the text on the placards, rather than a bunch of dumb offices. She distractedly follows along behind Aurus, just managing to keep up.

Before opening the next door, she will cast bless on the group from her wand.


Mao Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Cloudia Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Aurus Perception: 1d20 + 10 ⇒ (2) + 10 = 12 Surprised
Lukian Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Initiative
Cloudia: 1d20 + 2 ⇒ (14) + 2 = 16
Aurus: 1d20 + 2 ⇒ (3) + 2 = 5
Lukian: 1d20 + 6 ⇒ (5) + 6 = 11
Mao: 1d20 + 5 ⇒ (8) + 5 = 13
Blue flower: 1d20 + 7 ⇒ (10) + 7 = 17
Red flower: 1d20 + 7 ⇒ (2) + 7 = 9

Everyone except Aurus notices the plants in the salon aren't ordinary plants!

One of them steps towards Aurus and lashes out with a whiplike vine.

To Hit: 1d20 + 5 ⇒ (1) + 5 = 6 Miss!

Surprise Round!
Cloudia
Mao
Lukian
Red Flower
Aurus (Surprised)
First Round
Blue Flower

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Any knowledge roll apply? I figure her bless did not go off yet as we did not open the next door. Sooo...

Cloudia uses her wand to cast bless now.

"Where did they come from? I thought we were facing Nemerian things. Are these Numerian alien plants or something?"


Cloudia wrote:

Any knowledge roll apply? I figure her bless did not go off yet as we did not open the next door. Sooo...

Cloudia uses her wand to cast bless now.

"Where did they come from? I thought we were facing Nemerian things. Are these Numerian alien plants or something?"

Knowledge nature might give you some clues, but indeed alien in origin.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Know nature 1d20 + 9 ⇒ (8) + 9 = 17


Lukian wrote:
Know nature 1d20+9

Although alien in origin Lukian is able to determine this plant is related to Golarion's weedwhips.

They have reach, but they can't take attacks of opportunity.
They're poisonous.

And they smell badly!

Fortitude vs Red Succes
Aurus: 1d20 + 7 ⇒ (10) + 7 = 17 Succes
Lukian: 1d20 + 4 ⇒ (19) + 4 = 23 Succes
Mao: 1d20 + 4 ⇒ (17) + 4 = 21 Succes
Cloudia: 1d20 + 3 ⇒ (17) + 3 = 20 Succes

Fortitude vs Blue
Aurus: 1d20 + 7 ⇒ (17) + 7 = 24 Succes
Lukian: 1d20 + 4 ⇒ (3) + 4 = 7 Failure
Mao: 1d20 + 4 ⇒ (15) + 4 = 19 Succes
Cloudia: 1d20 + 3 ⇒ (5) + 3 = 8 Failure

Lukian and Cloudia are Sickened by the smell.


Mao
Lukian Sickened
Red Flower
Aurus (Surprised)
First Round
Blue Flower
Cloudia Sickened

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will share what he knows as he wretches.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will fire a an acid splash at one of the plants
1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 rta


Lukian wrote:

He will fire an acid splash at one of the plants

1d20+4-2 rta

Lukian's acid rain misses the plants.


Botting Mao

Mao charges the closest plant and tries to land a roundhouse kick.

To Hit: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27 Hits for Damage: 1d6 + 2 ⇒ (4) + 2 = 6


The red plant steps towards Mao and lashes out

To Hit: 1d20 + 5 ⇒ (17) + 5 = 22 Hits for Damage: 1d4 ⇒ 4

Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18 Succes


The blue plant steps towards Aurus and lashes out 3 times

To Hit: 1d20 + 5 ⇒ (5) + 5 = 10 Misses
To Hit: 1d20 + 5 ⇒ (3) + 5 = 8 Misses
To Hit: 1d20 + 5 ⇒ (7) + 5 = 12 Misses

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

The things would probably LIKE a color spray.

Cloudia sings the word 'ding' and a sharp mote of energy swoops towards the blue plant striking it violently.

mm damage: 1d4 + 1 ⇒ (4) + 1 = 5


Cloudia wrote:

The things would probably LIKE a color spray.

Cloudia sings the word 'ding' and a sharp mote of energy swoops towards the blue plant striking it violently.

[dice=mm damage]1d4+1

I'm assuming you are using your wand? (else it would be 2 missiles)

Cloudia's missile strikes true and deals max damage!


Mao
Lukian Sickened
Red Flower
Aurus
Blue Flower
Cloudia Sickened

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Cloudia wrote:

The things would probably LIKE a color spray.

Cloudia sings the word 'ding' and a sharp mote of energy swoops towards the blue plant striking it violently.

[dice=mm damage]1d4+1

I'm assuming you are using your wand? (else it would be 2 missiles)

Cloudia's missile strikes true and deals max damage!

Correct. She does not know Magic Missile.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao carefully steps towards the blue plant-like creature and does a jab and roundhouse kick combo.

Flurry 1: 1d20 + 4 ⇒ (10) + 4 = 14
Flurry 2: 1d20 + 4 ⇒ (1) + 4 = 5

Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Would I know if a color spray would harm it?


Mao Asaka wrote:
Mao carefully steps towards the blue plant-like creature and does a jab and roundhouse kick combo.

Mao's jab hits the plant, but the roundhouse kick misses, partly because the plant is taken out by the punch already.


Lukian wrote:
Would I know if a color spray would harm it?

Lukian knows plants usually don't have eyes, so that usually plants wouldn't be affected by something like a color spray.


As this is just a little filler fight, I'm going to bot Lukian

Seeing that Cloudia's action was quite succesful, Lukian also uses his wands of Magic Missile for damage: 1d4 + 1 ⇒ (1) + 1 = 2


The last flower lashes out at Mao three times

tentacle: 1d20 + 5 ⇒ (8) + 5 = 13
tentacle: 1d20 + 5 ⇒ (16) + 5 = 21 hits for Damage: 1d4 ⇒ 1
tentacle: 1d20 + 5 ⇒ (19) + 5 = 24 hits for Damage: 1d4 ⇒ 1

Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12
Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5

Poison from the plant reaches Mao's bloodstream and he is Nauseated!


Party is up!

Although Mao can't do much except throw up, move and make another save vs poison.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia steps up beside Mao and pats him on the back.

"I got this." I think.

Then pulls out her wand of burning hands and scorches the thing

BH damage: 3d4 ⇒ (2, 2, 4) = 8

After which she tosses the empty stick aside.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus spins around, the flurry of action too much for him to meaningfully react to until Mao has already dispatched one of the plants. He charges the other vine with a yell.

Attack: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13


Aurus Goldson wrote:
Aurus spins around, the flurry of action too much for him to meaningfully react to until Mao has already dispatched one of the plants. He charges the other vine with a yell.

Aurus cuts the plant in half, dropping it!

Combat is over!


Cloudia wrote:

Cloudia steps up beside Mao and pats him on the back.

"I got this." I think.

Then pulls out her wand of burning hands and scorches the thing

[dice=BH damage]3d4

After which she tosses the empty stick aside.

Oh, noticed this post after Aurus' action already killed it. If you really want you can throw away your last charge on this, but I wouldn't mind if you kept that last burning hands for the really tough swarm encounter later on... ;-)


Mao Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Cloudia Perception: 1d20 + 0 ⇒ (4) + 0 = 4
Aurus Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Lukian Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Mao notices a secret compartment in one of the display stands, which contains a pearl and a feather.

Lukian uses detect magic to determine they are both magical

knowledge arcana: 1d20 + 10 ⇒ (6) + 10 = 16
knowledge arcana: 1d20 + 10 ⇒ (5) + 10 = 15

Pearl is strong aura, Feather is strong aura. Too strong to determine the type.

Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11

Identification also fails, due to the high casterlevels.

Both Pearls of Power and Feather tokens have insane caster levels, mainly to the fact it's always linked to the most powerful type. As the party has seen similar items before, I'm going to rule that with trial and error you discover it's a Pearl of Power Level 2! and a Feather token Whip!

1 to 50 of 3,699 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / CORE CONFIRMATION All Messageboards

Want to post a reply? Sign in.