CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Aurus Goldson wrote:
Aurus gives an audible shout of panic as the thing tries to engulf Mao. "Quick, someone! Grease Mao!" he yells, trying to put down the red blob so they can all focus on one at a time.

Aurus knocks out the red blob.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Sure thing, Aurus!"

Cloudia slaps a nice grease spell on Mao after finishing her summon monster spell.

Celestial eagle with smite.

to hit claw, flank: 1d20 + 5 ⇒ (6) + 5 = 11
damage claw, smite: 1d4 + 3 ⇒ (3) + 3 = 6

to hit claw, flank: 1d20 + 5 ⇒ (13) + 5 = 18
damage claw, smite: 1d4 + 3 ⇒ (1) + 3 = 4

to hit bite, flank: 1d20 + 5 ⇒ (8) + 5 = 13
damage bite, smite: 1d4 + 3 ⇒ (4) + 3 = 7


Cloudia wrote:

"Sure thing, Aurus!"

Cloudia slaps a nice grease spell on Mao after finishing her summon monster spell.

Celestial eagle with smite.

[dice=to hit claw, flank]1d20+5
[dice=damage claw, smite]1d4+3

[dice=to hit claw, flank]1d20+5
[dice=damage claw, smite]1d4+3

[dice=to hit bite, flank]1d20+5
[dice=damage bite, smite]1d4+3

It's not evil... (like last time). It's also immune to flanking, but the eagle hits anyway.

The eagle doesn't seem to do much as the wounds it causes almost immediately heal.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

OK. I remember you saying that crits would not work and I guess that applies to flanks too. Hey, at least it got in one teensie blow!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will attempt to acid the remaing blob
1d20 + 4 ⇒ (15) + 4 = 19 rta
1d3 ⇒ 2


Lukian wrote:
He will attempt to acid the remaing blob

Lukian hits the remaining blob.


Botting Mao

Mao tries to get out of the grapple

CM: 1d20 + 6 + 1 + 10 ⇒ (9) + 6 + 1 + 10 = 26 Succes!


The blob attacks Mao again!

1d20 + 5 ⇒ (6) + 5 = 11 Misses!

Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Like Lukian, Cloudia will start to lob acid at the thing.

to hit ranged touch, into combat, cover: 1d20 + 4 - 8 ⇒ (5) + 4 - 8 = 1
damage: 1d3 ⇒ 1

Eagle
to hit claw: 1d20 + 3 ⇒ (6) + 3 = 9
damage claw: 1d4 + 2 ⇒ (3) + 2 = 5
to hit claw: 1d20 + 3 ⇒ (8) + 3 = 11
damage claw: 1d4 + 2 ⇒ (3) + 2 = 5
to hit bite: 1d20 + 3 ⇒ (10) + 3 = 13
damage bite: 1d4 + 2 ⇒ (3) + 2 = 5

*ack* more bad rolls.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

"Thanks for the aid. This thing sure is a tough one."

Mao gives the remaining blob a series of kicks and punches.

Flurry: 1d20 + 4 ⇒ (4) + 4 = 8
Flurry: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Another acid
1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1 rta


Cloudia's acid splash misses.

The eagles attacks all hit, but only seem to agitate the blob, which suddenly grows in size!

Mao gives some more punches.

Lukian tries to hit with an acid splash, but the blob strikes out as it now has reach!

AoO: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Miss

Aurus is up!


Botting Aurus

Aurus swings at the huge blob.

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24
Damage: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15


The blob attacks Mao

To Hit: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Grab: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 Fails as Mao currently has CMB30 vs grapple due to the grease.

Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Encouraged by the awkward eagles success, Cloudia tries to splash it again.

to hit acid splash ranged touch: 1d20 + 4 - 8 ⇒ (11) + 4 - 8 = 7
acid damage: 1d3 ⇒ 3

Eagle Attacks
to hit claw: 1d20 + 3 ⇒ (7) + 3 = 10
damage claw: 1d4 + 2 ⇒ (4) + 2 = 6
to hit claw: 1d20 + 3 ⇒ (5) + 3 = 8
damage claw: 1d4 + 2 ⇒ (1) + 2 = 3
to hit bite: 1d20 + 3 ⇒ (1) + 3 = 4
damage bite: 1d4 + 2 ⇒ (1) + 2 = 3

"Maybe I should stick to magic missiles."

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Why does it keep growing bigger??," Aurus yells, mostly in the direction of the eagle.

Power Attack: 1d20 + 7 + 1 - 1 ⇒ (20) + 7 + 1 - 1 = 27
Damage: 1d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16

Aw man, we're sure they're immune to crits? ;)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I think we need some acid to land or it will go badly.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The little gnome takes a 5' step back, and tries to splash acid at the creature again

1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
1d3 ⇒ 2

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

"I need healing. I don't think I'll hold on much longer."

He then turns to the blob. "But I'll be taking you down before I do."

Flurry, bless: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Flurry: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Argh. Good damage rolls from bad attack rolls.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Maybe we can get a dedicated healer for the Outpost game :)


Mao Asaka wrote:

"I need healing. I don't think I'll hold on much longer."

He then turns to the blob. "But I'll be taking you down before I do."

Argh. Good damage rolls from bad attack rolls.

Cloudia misses, the eagle hits twice, but with little effect, Aurus hits and Lukian hits as well. Mao however misses twice!

The blob is still "standing"! It attacks Aurus

To Hit: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Hits for Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Grapple: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 Succes! Constrict: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

The other blobs veins pulse as it animates again and moves forward and attacks Lukian

To Hit: 1d20 + 4 ⇒ (10) + 4 = 14 Misses!


Party is up!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Hey, I don't have to do a LOT of damage with acid to stop them from regenerating!

Cloudia gets an idea and pulls out an acid flask and targets the square the blob is in instead of the blob itself, splashing both of them.

To Hit square ranged touch, bless, long range, cover: 1d20 + 3 + 1 - 6 ⇒ (20) + 3 + 1 - 6 = 18

Even if she misses, there is the splash.


Cloudia wrote:

Hey, I don't have to do a LOT of damage with acid to stop them from regenerating!

Cloudia gets an idea and pulls out an acid flask and targets the square the blob is in instead of the blob itself, splashing both of them.

[dice=To Hit square ranged touch, bless, long range, cover]1d20+3+1-6

Even if she misses, there is the splash.

Long range modifiers seem a bit much, as the blobs are both really close! I assume you 5 foot step back before you throw? Also is your eagle still around?

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Stupid oozes, lol

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Using the pearl that they found, the pearl helps him to remember the words to the acid spell that he had used against the robot and he chants them, words of power erupt from his mouth and an arrow of acid emerges from his little outspread fingers.
1d20 + 1 + 4 - 4 ⇒ (16) + 1 + 4 - 4 = 17
2d4 ⇒ (2, 3) = 5


Lukian wrote:

Using the pearl that they found, the pearl helps him to remember the words to the acid spell that he had used against the robot and he chants them, words of power erupt from his mouth and an arrow of acid emerges from his little outspread fingers.

1d20+1+4-4
2d4

Regaining a spell with a pearl is a standard action by itself, but luckily Lukian already used it earlier to regain a scorching ray when trying to identify the pearls properties.I assume you’ll use that instead

additional damage: 2d6 ⇒ (5, 6) = 11

Lukian steps back and blasts the ooze that attacked him. It drops to the ground (again)


botting mao

To Hit: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3
To Hit: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Mao hits twice and drops the bigger ooze

With both oozes down and their regeneration paused for a round, you can apply acid splashes and bludeoning damage until there’s nothing left to regenerate.

Combat is over

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Cloudia wrote:


Long range modifiers seem a bit much, as the blobs are both really close! I assume you 5 foot step back before you throw? Also is your eagle still around?

Now that roll20 is working for me I'll have Cloudia step back. Unfortunately the range increment is only 10' and she needs to be more than that away to avoid the AoO, so she gets a -2 for range. Still, it is only a 5 AC to hit a square and even if she misses she splashes at least one of them so all should be good.

Note: At the time she threw, the little guy was back further.

The eagle gets three rounds of attacks, no more, and poofs away at the beginning of her round.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus slumps against the wall, breathing heavily, as the last blob goes down. He pulls out the wand and taps himself.

Wand, 2 charges: 2d8 + 2 ⇒ (5, 6) + 2 = 13

"Alright, Mao, you too. Anyone else take a hit?"

Mao, roll whatever you need to get back up to full, just let me know how many charges you use.


Cloudia wrote:
The eagle gets three rounds of attacks, no more, and poofs away at the beginning of her round.

Yeah, too bad, cause the eagle actually made things worse: every piercing/slashing hit regenerated 5 and every 5 piercing/slashing hits the thing grows in size, gaining HP and attack bonusses.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Healing: 4d8 ⇒ (4, 4, 5, 6) = 19

I think that should do it. If it's too much I can go with 3 charges.

Many thanks to you, Aurus. I feel better now.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

You know, I have always had abysmal luck with summoned creatures and this does not surprise me in the least. I question my sanity for ever picking the Celestial bloodline. It is my hope that there is karma out there somewhere in the dice god pool and one day my summoned critters will actually kick butt.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Splash, splash, spalash goes the acid
acid spalsh, splash, spalsh
he sings as he splashes acid on the oozes.


As the party is healing up, Mao doesn't feel so good.

Con damage: 1d2 ⇒ 1
Cha damage: 1d2 ⇒ 1

Mao has contracted a nasty disease, He'll have to see a healer somewhere in the next 24 hours or things could turn bad.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

What is the matter, Mao, you don't look too well. You look pallid and pale he says as he taps Mao on the knees to check his reflexes/


Heal DC17:
Tumor Infestation
Injury; save Fort DC 17; onset 1 minute; frequency 1/day; effect 1d2 Con and 1d2 Cha; cure 2 consecutive saves. Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

"I'm not really sure, Lukian. The healing from Aurus was refreshing, but I think I might have gotten something from the ooze." The monk obviously feels weakened. "Let's go find the person we're supposed to find with haste."

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He nods!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

heal: 1d20 ⇒ 7

Cloudia, who has her own reasons for wanting to get this affair over with, and who keeps glancing over at Aurus to make sure he is OK, chimes in with a "Yes. Let's hurry! I'm thinking we take the stairs, unless you want to examine the room over there." She indicates the door in the southwest corner f the new room.


You make your way up the stairs, open the door and look through.

A mosaic of the night sky and winter constellations covers the domed ceiling of this circular chamber. Rich embellishments fill the walls, and a plush carpet covers the floor. Heavy antique furniture has been overturned or broken, much of it incorporated into a series of sparking devices.

A robot similar to the one you fought at the entrance and a humanoid who seems to be a combination of man and machine are the only two other creatures in the room.

"ሆልድ ትሄም ኦፍፍ፣ ሶ እ ጫን ፊኒሽ ትሄ ትራንስምትተር" The man-machine says to the robot.


Cloudia: 1d20 + 2 ⇒ (14) + 2 = 16
Aurus: 1d20 + 2 ⇒ (2) + 2 = 4
Lukian: 1d20 + 6 ⇒ (1) + 6 = 7
Mao: 1d20 + 5 ⇒ (10) + 5 = 15
Man-Machine: 1d20 + 1 ⇒ (3) + 1 = 4
Robot: 1d20 + 1 ⇒ (7) + 1 = 8

Cloudia
Mao
Robot
Lukian
Aurus
Man-Machine

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

More of these bozo's? Lukian asks.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

With a welcoming smile, Cloudia attempts a more diplomatic approach.

"Wow, that's a new look! You Pendleton?"

diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


Botting Mao

Mao moves into the room and readies a trip attack against anyone who would try and attack him.


The robot steps towards Mao and tries to attack, triggering Mao's ready.

Mao's ready To Hit: 1d20 + 8 ⇒ (10) + 8 = 18 Fails

The robot however To Hit: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26 Hits for damage: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11 and electicity: 1d6 ⇒ 2


Lukian
Aurus
Man-Machine
Cloudia
Mao
Robot

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Seeing that their enemies are being mean, the little gnome pulls out from his pocket some sparkly clay and begins to chant. he then blows the clay as it begins to sparkly even more.

The wizard will cast glitterdust on the baddies, angling so that they are in the blast and the party is not.

dc 15 will

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a -40 penalty on Stealth checks.


Lukian wrote:

Seeing that their enemies are being mean, the little gnome pulls out from his pocket some sparkly clay and begins to chant. he then blows the clay as it begins to sparkly even more.

The wizard will cast glitterdust on the baddies, angling so that they are in the blast and the party is not.

dc 15 will

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a -40 penalty on Stealth checks.

The two opponents are too far apart to get both in a glitterdust

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will aim for the one attacking his friendly neighborhood infirmmonk.

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