CORE CAMPAIGN
(Inactive)
Game Master
JASON RODARTE
Maps and Stuff
Roll20
Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺
You've been randomly selected to begin the special with one of the Aid Tokens.
AID TOKEN #1
Passing Aid Token to: GM Auke
Current Boosts: None
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
I'm skiing with the family today so may need another bot - but I wholeheartedly approve of chopping the robot into pieces first
Ok, as we really want to succesfully finish this adventure on time, please provide botting instructions for the current combat.
Tip: Read the tips given by the Techinc League Lady and the conclusions you were all able to draw.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Will Chronicles be ready soon after we finish this scenario?
Lukian wrote: Will Chronicles be ready soon after we finish this scenario? Probably somewhere between 2 and 48 hours after you've finished.
Cloudia wrote: who has the electrical arrows? Another option is to color spray Aurus and see if that drives him out. I'm out of spells though. Aurus still has two, Mao one. Also Cloudia has a wand of remove disease which might have some effect if she manages to activate and deliver it.
Aurus Goldson wrote: If that's the monster ability I think it is... then this thing is nasty. No bonuses or immunities from Divine Grace, I assume? This thing is nasty, but its tactics as written are even nastier.
Also: hurting the man-machine seemed to hurt both the biological as the mechanical parts as it bled both red and silver blood, so just blasting Aurus with all you've got might work! (maybe >:) )
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus' plan pre-bodysnatching was going to be "begin bardic performance and yell at everyone to hit him with the flasks" so I can get behind this plan :)
Can I have Dayjob rolls (or Opt Outs (Aurus and Mao will do their treasure map boons I presume?))
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Day job Craft Alchemy 1d20 + 12 ⇒ (6) + 12 = 18
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Yes, I will be pursuing buried treasure for my day job - after Aurus goes to this wedding he's been hearing so much about.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Perform flute: 1d20 + 12 ⇒ (8) + 12 = 20
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia's wand of magic missiles is almost empty (down to 4 charges) and she will get another one between missions, this time for cash/money, as well as replacing all her expended flasks.
This was the Silver Mount Collection, correct? Cloudia levels up. Finally gets a few decent spells.
If people want rerolls for their dayjobs, I’ve got 2 with an additional +5 available for you!
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Sure, why not.
Perform flute: 1d20 + 12 + 5 ⇒ (6) + 12 + 5 = 23
That was quite a waste. Sorry about that.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Character sheet updated except for gold from chronicle. Ready to play SS.
Solstice Scar is happening over here. Exctied for this group to tackle another special!
https://paizo.com/campaigns/v5748p75ivk9t/gameplay&page=last
Ok, chronicles for silver mount collection will take a bit longer (holiday with my family). I put an unfilled chronicle in the folder, so you can see what you've gained.
1 xp
1,307 gp
2 presitige
Friend of the Family Boon
Access to all items in the "All Subtiers" section
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Jason, can you set this campaign (temporary) on non-active, so the campaign overview is cleaned up a bit?
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Mosquito Witch Handouts
The cycyle of aid token continues!
AID TOKEN #5
Passing Aid Token from: Batpony
Current Boosts: Timely Inspiration (Hortensia Gallonica )
Allied Offensive ("Dare" Howitzer), Provide Knowledge:Religion Hard (Irp the familiar)
Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch
AID TOKEN #4
Passing Aid Token to: GM Auke
Current Boosts:
**Allied Offensive
**Provide Knowledge (Spellcraft: Hard) - (courtesy of Mun of Ashava)
**Timely Inspiration - (courtesy of the vishkanya bard, Valentino Oberon)
**Burst of Healing - (courtesy of Hortensia)
Bonekeep Slides
AID TOKEN #1
Passing Aid Token to: GM Auke
Current Boosts:
Timely Inspiration (Aurus Goldson)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
I went ahead and deactivated this campaign.
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