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Thanks for the botting - we did an overnight visiting my parents, then some high school friends, then our newborn niece - so when we got back last night, I passed out at 6 pm. D:

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Travail takes his share of the reward from obtaining the Moloch idol and gambles it away at the local dice parlor
Day Job, Gambling: 1d20 + 5 ⇒ (19) + 5 = 24

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Day job, Perform Flute: 1d20 + 6 ⇒ (17) + 6 = 23

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No day job for Aurus - he probably sleeps for a full day after getting back to Absalom, then resumes training in the yard.
This gets him up to level 3 now!

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Checking in about chronicles. Jumping into another scenario.
Chronicles will be done Friday I'm afraid.
553 GP
Cloak of resistance +1 (1,000 gp)
Feather token (whip) (500 gp)
Hand of the mage (900 gp)
+1 holy arrow (Limit: 4, 360 gp)
Scroll of flaming sphere (150 gp)
Wand of cure light wounds (750 gp)

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Sorry guys, I saw a chance to play Travail in a higher tier and decided to hop on. It's a fast-paced run that's supposed to end in 4 weeks, so if y'all haven't hopped into other games we can try to get back together then.

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Sorry guys, I saw a chance to play Travail in a higher tier and decided to hop on. It's a fast-paced run that's supposed to end in 4 weeks, so if y'all haven't hopped into other games we can try to get back together then.
You could GM again ;-)

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I'm certainly game to continue.

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Alright! Count me in.

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Tracker is up to date for me

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Update on the lack of updates: Having one of those days where all hell breaks lose. I literally had to hit the emergency stop on a runaway robot - that I was supposed to be packing for a trade show that I'll be at Sunday-Wednesday.
That said - I'm in (even if my posting goes quiet for a couple of days), and the one thing I'm missing on the PFS tracker is going to be this just-reported game, so as long as we're not replaying Citadel of Flame, I should be good to go. :)

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Certainly not! Cloudia would not mind a return to the museum.

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I think that's one of the only Blakros games I've never played! Count Aurus in!

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Cloudia makes a 150gp worth purchase of scrolls and a potion of CLW leaving her with 1,478.00 gp.

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I should be able to update tonight, I was at a meeting all day yesterday and the day before got an email from work telling me that my room for the coming year is being moved so I have to go pack up my classroom and get it ready to be moved.

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I should be able to update tonight, I was at a meeting all day yesterday and the day before got an email from work telling me that my room for the coming year is being moved so I have to go pack up my classroom and get it ready to be moved.
Real life always takes priority over fantasy IMHO. :-)
I was thinking, I could run Assault on Absalom tier 3-4 for this group on the PLAY-BY-POST GAMEDAY VII October 1-November 12th.

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Cloudia needs two more XP to make level 3, so that should be doable for me.

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4 hours later, desks and student desks had to be moved plus all that I had in my old room. The good thing is that it is a nicer room and bigger

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could you change the link at the top to point at the roll20 game?
Cloudia is ready to advance after casting mage armor.

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Thanks.

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Aurus is now level 3! Big boost to my saves with Divine Grace, I can now heal myself in combat with lay on hands, and I took Dodge as my feat so hopefully I'm healing myself less.
Finally starting to get him to a point where he feels like a tank and less like a damage sponge :)

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Spells in Spellbook
Acid Splash 0
School: conjuration / earth elemental (creation) [acid]; Components:
V, S; Casting Time : 1 action; Range: close (25 + 5 ft./2 levels);
Effect: one missile of acid; Duration: instantaneous; Save: none;
Resistance: no
Orb deals 1d3 acid damage.
Arcane Mark 0
School: universal; Components: V, S; Casting Time : 1 action;
Range: touch; Effect: one personal rune or mark, all of which must fit
within 1 sq. ft.; Duration: permanent; Save: none; Resistance: no
Inscribes a personal rune on an object or creature (visible or invisible).
Bleed 0
School: necromancy; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one living creature;
Duration: instantaneous; Save: DC 13 Will negates; Resistance: yes
Cause a stabilized creature to resume dying.
Dancing Lights 0
School: evocation [light]; Components: V, S; Casting Time : 1 action;
Range: medium (100 + 10 ft./level); Effect: up to four lights, all within
a 10-ft.-radius area; Duration: 1 minute (D); Save: none; Resistance:
no
Creates torches or other lights.
Daze 0
School: enchantment (compulsion) [mind-affecting]; Components: V,
S, M (a pinch of wool or similar substance); Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one humanoid creature of
4 HD or less; Duration: 1 round; Save: DC 13 Will negates;
Resistance: yes
A single humanoid creature with 4 HD or less loses its next action.
Detect Magic 0
School: divination; Components: V, S; Casting Time : 1 action;
Range: 60 ft.; Area: cone-shaped emanation; Duration: concentration,
up to 1 min./level (D); Save: none; Resistance: no
Detects all spells and magic items within 60 ft.
Detect Poison 0
School: divination; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one creature, one object,
or a 5-ft. cube; Duration: instantaneous; Save: none; Resistance: no
Detects poison in one creature or small object.
Disrupt Undead 0
School: necromancy; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Effect: ray; Duration:
instantaneous; Save: none; Resistance: yes
Deals 1d6 damage to one undead.
Flare 0
School: evocation [light]; Components: V; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Effect: burst of light; Duration:
instantaneous; Save: DC 13 Fortitude negates; Resistance: yes
Dazzles one creature (-1 on attack rolls).
Ghost Sound 0
School: illusion (figment); Components: V, S, M (a bit of wool or a
small lump of wax); Casting Time : 1 action; Range: close (25 + 5 ft.
/2 levels); Effect: illusory sounds; Duration: 1 round/level (D); Save:
DC 15 Will disbelief; Resistance: no
Figment sounds.
Light 0
School: evocation / wood elemental [light]; Components: V, M/DF (a
firefly); Casting Time : 1 action; Range: touch; Target: object touched;
Duration: 10 min./level; Save: none; Resistance: no
Object shines like a torch.
Mage Hand 0
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one nonmagical,
unattended object weighing up to 5 lbs.; Duration: concentration;
Save: none; Resistance: no
5-pound telekinesis.
Mending 0
School: transmutation / metal elemental; Components: V, S; Casting
Time: 10 minutes; Range: 10 ft.; Target: one object of up to 1 lb.
/level; Duration: instantaneous; Save: Will negates (harmless, object);
Resistance: yes (harmless, object)
Makes minor repairs on an object.
Message 0
School: transmutation / air elemental [language-dependent];
Components: V, S, F (a piece of copper wire); Casting Time : 1
action; Range: medium (100 + 10 ft./level); Target: one creature/level;
Duration: 10 min./level; Save: none; Resistance: no
Whisper conversation at distance.
Open/Close 0
School: transmutation; Components: V, S, F (a brass key); Casting
Time: 1 action; Range: close (25 + 5 ft./2 levels); Target: object
weighing up to 30 lbs. or portal that can be opened or closed;
Duration: instantaneous; Save: DC 13 Will negates (object);
Resistance: yes (object)
Opens or closes small or light things.
Prestidigitation 0
School: universal; Components: V, S; Casting Time : 1 action;
Range: 10 ft.; Target: see text; Effect: see text; Area: see text;
Duration: 1 hour; Save: see text; Resistance: no
Performs minor tricks.
Ray of Frost 0
School: evocation / water elemental [cold]; Components: V, S;
Casting Time : 1 action; Range: close (25 + 5 ft./2 levels); Effect:
ray; Duration: instantaneous; Save: none; Resistance: yes
Ray deals 1d3 cold damage.
Read Magic 0
School: divination; Components: V, S, F (a clear crystal or mineral
prism); Casting Time : 1 action; Range: personal; Target: you;
Duration: 10 min./level
Read scrolls and spellbooks.
Resistance 0
School: abjuration; Components: V, S, M/DF (a miniature cloak);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 minute; Save: Will negates (harmless); Resistance: yes
(harmless)
Subject gains +1 on saving throws.
Touch of Fatigue 0
School: necromancy; Components: V, S, M (a drop of sweat);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 round/level; Save: DC 13 Fortitude negates; Resistance:
yes
Touch attack fatigues target.
Burning Hands 1
School: evocation / fire elemental [fire]; Components: V, S; Casting
Time: 1 action; Range: 15 ft.; Area: cone-shaped burst; Duration:
instantaneous; Save: DC 14 Reflex half; Resistance: yes
1d4/level fire damage (max 5d4).

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Cloudia wrote:I can't (as Jason is still the owner of the thread), but I've put it in the statusline of GM Auke.
could you change the link at the top to point at the roll20 game?Cloudia is ready to advance after casting mage armor.
@Jason/Lukian
Could you swap out the Maps link at the top for a link to roll20?
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GM Auke wrote:Cloudia wrote:I can't (as Jason is still the owner of the thread), but I've put it in the statusline of GM Auke.
could you change the link at the top to point at the roll20 game?Cloudia is ready to advance after casting mage armor.
@Jason/Lukian
Could you swap out the Maps link at the top for a link to roll20?
where do I find the link to D20

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Hey everybody - my bachelor party is this weekend, so I will likely not be posting much. Feel free to bot Aurus if needed.