CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Sorry everyone. Hellish week at work. Will be around all weekend though.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Thanks for the botting - we did an overnight visiting my parents, then some high school friends, then our newborn niece - so when we got back last night, I passed out at 6 pm. D:


Chronicles will be done later! Please do dayjobs in this thread! :-)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

All you need is the day craft roll correct?

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Travail takes his share of the reward from obtaining the Moloch idol and gambles it away at the local dice parlor

Day Job, Gambling: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Day job, Perform Flute: 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

No day job for Aurus - he probably sleeps for a full day after getting back to Absalom, then resumes training in the yard.

This gets him up to level 3 now!

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

alchemy crafting 1d20 + 10 ⇒ (6) + 10 = 16

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Checking in about chronicles. Jumping into another scenario.

Grand Lodge

Human
Travail wrote:
Checking in about chronicles. Jumping into another scenario.

Chronicles will be done Friday I'm afraid.

553 GP

Cloak of resistance +1 (1,000 gp)
Feather token (whip) (500 gp)
Hand of the mage (900 gp)
+1 holy arrow (Limit: 4, 360 gp)
Scroll of flaming sphere (150 gp)
Wand of cure light wounds (750 gp)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Not bad treasure :)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Will we be keeping on?


Chronicles are ready and game is reported!

Grand Lodge

Human
Lukian wrote:
Will we be keeping on?

Well, it looks like Travail already started another one (Mists of Mwangi), so we're short one player (or 1 GM ;-) )

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Is anyone interested in contiuining?

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Sorry guys, I saw a chance to play Travail in a higher tier and decided to hop on. It's a fast-paced run that's supposed to end in 4 weeks, so if y'all haven't hopped into other games we can try to get back together then.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Travail wrote:
Sorry guys, I saw a chance to play Travail in a higher tier and decided to hop on. It's a fast-paced run that's supposed to end in 4 weeks, so if y'all haven't hopped into other games we can try to get back together then.

You could GM again ;-)


I'd like to continue. I don't mind GMming, but I'll gladly step back if someone else wants to give it a try!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I'm certainly game to continue.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I like this group.


I send a PM to Mao, to see if he's available.

If Aurus and Mao both partake, we've got a solid party of 4. If not, we could recruit a 'new' player.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Alright! Count me in.

Grand Lodge

Human

Can everyone make sure their www.pfstracker.net is up to date? :-)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Tracker is up to date for me

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Update on the lack of updates: Having one of those days where all hell breaks lose. I literally had to hit the emergency stop on a runaway robot - that I was supposed to be packing for a trade show that I'll be at Sunday-Wednesday.

That said - I'm in (even if my posting goes quiet for a couple of days), and the one thing I'm missing on the PFS tracker is going to be this just-reported game, so as long as we're not replaying Citadel of Flame, I should be good to go. :)


I'm thinking of running #2-11: The Penumbral Accords. Any objections?

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Certainly not! Cloudia would not mind a return to the museum.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

I think that's one of the only Blakros games I've never played! Count Aurus in!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia makes a 150gp worth purchase of scrolls and a potion of CLW leaving her with 1,478.00 gp.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I have not done that scenario,

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I should be able to update tonight, I was at a meeting all day yesterday and the day before got an email from work telling me that my room for the coming year is being moved so I have to go pack up my classroom and get it ready to be moved.

Grand Lodge

Human
Lukian wrote:
I should be able to update tonight, I was at a meeting all day yesterday and the day before got an email from work telling me that my room for the coming year is being moved so I have to go pack up my classroom and get it ready to be moved.

Real life always takes priority over fantasy IMHO. :-)

I was thinking, I could run Assault on Absalom tier 3-4 for this group on the PLAY-BY-POST GAMEDAY VII October 1-November 12th.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia needs two more XP to make level 3, so that should be doable for me.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

4 hours later, desks and student desks had to be moved plus all that I had in my old room. The good thing is that it is a nicer room and bigger


BTW, still using the roll20. I've put yout okens just outside of the museum.

Just let me know when you are all ready to go inside!

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

could you change the link at the top to point at the roll20 game?

Cloudia is ready to advance after casting mage armor.


Cloudia wrote:


could you change the link at the top to point at the roll20 game?

Cloudia is ready to advance after casting mage armor.

I can't (as Jason is still the owner of the thread), but I've put it in the statusline of GM Auke.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Thanks.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus is now level 3! Big boost to my saves with Divine Grace, I can now heal myself in combat with lay on hands, and I took Dodge as my feat so hopefully I'm healing myself less.

Finally starting to get him to a point where he feels like a tank and less like a damage sponge :)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Spells in Spellbook

Acid Splash 0
School: conjuration / earth elemental (creation) [acid]; Components:
V, S; Casting Time : 1 action; Range: close (25 + 5 ft./2 levels);
Effect: one missile of acid; Duration: instantaneous; Save: none;
Resistance: no
Orb deals 1d3 acid damage.
Arcane Mark 0
School: universal; Components: V, S; Casting Time : 1 action;
Range: touch; Effect: one personal rune or mark, all of which must fit
within 1 sq. ft.; Duration: permanent; Save: none; Resistance: no
Inscribes a personal rune on an object or creature (visible or invisible).
Bleed 0
School: necromancy; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one living creature;
Duration: instantaneous; Save: DC 13 Will negates; Resistance: yes
Cause a stabilized creature to resume dying.
Dancing Lights 0
School: evocation [light]; Components: V, S; Casting Time : 1 action;
Range: medium (100 + 10 ft./level); Effect: up to four lights, all within
a 10-ft.-radius area; Duration: 1 minute (D); Save: none; Resistance:
no
Creates torches or other lights.
Daze 0
School: enchantment (compulsion) [mind-affecting]; Components: V,
S, M (a pinch of wool or similar substance); Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one humanoid creature of
4 HD or less; Duration: 1 round; Save: DC 13 Will negates;
Resistance: yes
A single humanoid creature with 4 HD or less loses its next action.
Detect Magic 0
School: divination; Components: V, S; Casting Time : 1 action;
Range: 60 ft.; Area: cone-shaped emanation; Duration: concentration,
up to 1 min./level (D); Save: none; Resistance: no
Detects all spells and magic items within 60 ft.
Detect Poison 0
School: divination; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one creature, one object,
or a 5-ft. cube; Duration: instantaneous; Save: none; Resistance: no
Detects poison in one creature or small object.
Disrupt Undead 0
School: necromancy; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Effect: ray; Duration:
instantaneous; Save: none; Resistance: yes
Deals 1d6 damage to one undead.
Flare 0
School: evocation [light]; Components: V; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Effect: burst of light; Duration:
instantaneous; Save: DC 13 Fortitude negates; Resistance: yes
Dazzles one creature (-1 on attack rolls).
Ghost Sound 0
School: illusion (figment); Components: V, S, M (a bit of wool or a
small lump of wax); Casting Time : 1 action; Range: close (25 + 5 ft.
/2 levels); Effect: illusory sounds; Duration: 1 round/level (D); Save:
DC 15 Will disbelief; Resistance: no
Figment sounds.
Light 0
School: evocation / wood elemental [light]; Components: V, M/DF (a
firefly); Casting Time : 1 action; Range: touch; Target: object touched;
Duration: 10 min./level; Save: none; Resistance: no
Object shines like a torch.
Mage Hand 0
School: transmutation; Components: V, S; Casting Time : 1 action;
Range: close (25 + 5 ft./2 levels); Target: one nonmagical,
unattended object weighing up to 5 lbs.; Duration: concentration;
Save: none; Resistance: no
5-pound telekinesis.
Mending 0
School: transmutation / metal elemental; Components: V, S; Casting
Time: 10 minutes; Range: 10 ft.; Target: one object of up to 1 lb.
/level; Duration: instantaneous; Save: Will negates (harmless, object);
Resistance: yes (harmless, object)
Makes minor repairs on an object.
Message 0
School: transmutation / air elemental [language-dependent];
Components: V, S, F (a piece of copper wire); Casting Time : 1
action; Range: medium (100 + 10 ft./level); Target: one creature/level;
Duration: 10 min./level; Save: none; Resistance: no
Whisper conversation at distance.
Open/Close 0
School: transmutation; Components: V, S, F (a brass key); Casting
Time: 1 action; Range: close (25 + 5 ft./2 levels); Target: object
weighing up to 30 lbs. or portal that can be opened or closed;
Duration: instantaneous; Save: DC 13 Will negates (object);
Resistance: yes (object)
Opens or closes small or light things.
Prestidigitation 0
School: universal; Components: V, S; Casting Time : 1 action;
Range: 10 ft.; Target: see text; Effect: see text; Area: see text;
Duration: 1 hour; Save: see text; Resistance: no
Performs minor tricks.
Ray of Frost 0
School: evocation / water elemental [cold]; Components: V, S;
Casting Time : 1 action; Range: close (25 + 5 ft./2 levels); Effect:
ray; Duration: instantaneous; Save: none; Resistance: yes
Ray deals 1d3 cold damage.
Read Magic 0
School: divination; Components: V, S, F (a clear crystal or mineral
prism); Casting Time : 1 action; Range: personal; Target: you;
Duration: 10 min./level
Read scrolls and spellbooks.
Resistance 0
School: abjuration; Components: V, S, M/DF (a miniature cloak);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 minute; Save: Will negates (harmless); Resistance: yes
(harmless)
Subject gains +1 on saving throws.
Touch of Fatigue 0
School: necromancy; Components: V, S, M (a drop of sweat);
Casting Time : 1 action; Range: touch; Target: creature touched;
Duration: 1 round/level; Save: DC 13 Fortitude negates; Resistance:
yes
Touch attack fatigues target.
Burning Hands 1
School: evocation / fire elemental [fire]; Components: V, S; Casting
Time: 1 action; Range: 15 ft.; Area: cone-shaped burst; Duration:
instantaneous; Save: DC 14 Reflex half; Resistance: yes
1d4/level fire damage (max 5d4).


Lukian wrote:
Spells in Spellbook

Just spell(names) of level 1 and higher would be enough.

N.B. Most of them are currently missing...

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Cloudia wrote:


could you change the link at the top to point at the roll20 game?

Cloudia is ready to advance after casting mage armor.

I can't (as Jason is still the owner of the thread), but I've put it in the statusline of GM Auke.

@Jason/Lukian

Could you swap out the Maps link at the top for a link to roll20?

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Oops, I thought both pages had copied.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Cloudia wrote:
GM Auke wrote:
Cloudia wrote:


could you change the link at the top to point at the roll20 game?

Cloudia is ready to advance after casting mage armor.

I can't (as Jason is still the owner of the thread), but I've put it in the statusline of GM Auke.

@Jason/Lukian

Could you swap out the Maps link at the top for a link to roll20?

where do I find the link to D20


Lukian wrote:
where do I find the link to D20

Replace curly brackets with square brackets:

{url=https://app.roll20.net/campaigns/details/3048743/tide-of-morning-2018} Roll20{url}

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

That should do it.

Silver Crusade

1 person marked this as a favorite.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Color Spray, Disguise Self, Grease, Mage Armor, Silent Image, Summon Monster I

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

His bonded item is a wand.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Hey everybody - my bachelor party is this weekend, so I will likely not be posting much. Feel free to bot Aurus if needed.

Grand Lodge

Human
Aurus Goldson wrote:
Hey everybody - my bachelor party is this weekend, so I will likely not be posting much. Feel free to bot Aurus if needed.

Have fun!

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