CORE CAMPAIGN
(Inactive)
Game Master
JASON RODARTE
Maps and Stuff
Roll20
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
I always thought you had to encounter a NPC in the encounter that had the spell you wanted to copy and the NPC has to be willing to allow the PCs to copy. Is that not true?
Cloudia wrote: I always thought you had to encounter a NPC in the encounter that had the spell you wanted to copy and the NPC has to be willing to allow the PCs to copy. Is that not true? Well, if you find a spellbook (for instance on a slain enemy), you can scribe from it. A PC in your party can also allow you to scribe from them. Also a friendly NPC might allow you to scribe for free.
But you can always go to the Grand Lodge and find someone there to scribe from for a +50% fee.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
I will be changing her SOP next encounter:
Cloudia will maintain a light spell on her spear head when in dim areas though she will not wield it. Instead it sticks up high over her shoulder. She will travel with her wand of MM in one hand and her scroll of bless in the other hand.
Cloudia wrote: I will be changing her SOP next encounter:
Cloudia will maintain a light spell on her spear head when in dim areas though she will not wield it. Instead it sticks up high over her shoulder. She will travel with her wand of MM in one hand and her scroll of bless in the other hand.
I assume you’ve recast mage armor on yourself and mao.
Curse of the Crimson Throne | Loot
*** Token #1 ***
Passing Aid Token to: GM Auke
Current Boosts: Provide Knowledge (Easy, c/o Sirettis)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote: I assume you’ve recast mage armor on yourself and mao. Yes, I'll deduct the charges. This has been an expensive scenario. I've used 360 gp of wand charges so far plus the restorations. I think she may loose money on this one.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
GM Auke wrote: Cloudia wrote: Grand Lodge library? Never heard of using that. How does it work? FAQ Inbteresting.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
I haven't found too many enemy wizards and their spellbooks in and PFS Scenario.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
At this point, if the things are easy enough to hit, Cloudia will be using acid splash instead of magic missile or an acid flask if there is a decent chance at hitting, or even her spear. This is getting too dang expensive.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Do you have access to the bless spell yet or is that next level?
Lukian wrote: Do you have access to the bless spell yet or is that next level? Cloudia has cast bless from scroll as her surprise action, so yes, it is running.
Cloudia wrote: At this point, if the things are easy enough to hit, Cloudia will be using acid splash instead of magic missile or an acid flask if there is a decent chance at hitting, or even her spear. This is getting too dang expensive. Your wand of magic missile will lose most of its usability around level 5, so if its empty by then it should be ok. Also scenarios where resources are so limited (so many encounters on a single day) are scarse.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia's MM wand was down to 23 charges BEFORE this scenario. I used up 8 already this scenario. The math is not good and I will end up having to purchase another one long before level 5 at this rate.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
How many more parts are there to this scenario?
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Here I was hoping that minotaurs were giant typed creatures and the are not. :(
Ok, that last post took a lot longer to edit than I anticipated, due to my daughter desperately needing a hug, so it's proably changed since you last read it! (As I see 2 more posts since...)
Lukian wrote: How many more parts are there to this scenario? About 3 parts, but those are less resource demanding on the lower tiers.
Officially the temp HP boon says beginning of combat, but if you want you can use it now. :-)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
He is almost out of spells.
Lukian wrote: He is almost out of spells. You still got your wand of magic missile, which deals almost the same amout of damage as the burning hands wand (as it will pronably make it’s save)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
A tactical retreat might also work. You've already done your share for the city and they have no need for martyrs.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Flying does give him an advantage though.
Lukian wrote: Flying does give him an advantage though. It's not Lukian I'm worried about. It's Aurus who seems desperate to constantly agitate the minotaur, even though Mao has better AC and a had better miss chance.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
I know. I really wish he had not rushed off like that and Cloudia could have fed him that displacement potion. Or played dead for a round so that she could have done so while it was distracted.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
All we can do is what we can do
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Just a reminder that I am going to be having eye surgery on November 1.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
When a player controls 2 locations, am I right in assuming she gets to pick one and only one of them to run during her initiative?
Cloudia wrote: When a player controls 2 locations, am I right in assuming she gets to pick one and only one of them to run during her initiative? Nope, you get both actions, I've actually split the initiative in two, so you can delay one and do the other for instance.
Human
Lukian wrote: Just a reminder that I am going to be having eye surgery on November 1. Get well soon!
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
***Token #2***
Passing Aid Token to: Greenclaw
Current Boosts: Knowledge (Easy)
Ok, do you want to boost the aid token before passing it on?
Boosting Allied Offensive might be nice! :-)
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Remind someone with limited search-fu time here at work how to boost Allied Offensive? :)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
I dont have to be there until Noon so I will try to post :)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
We were almost like Power Rangers there for a while :)
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
...Wait, which power ranger was the hotheaded one that kept almost dying due to rash decision making?
...Cuz I think that's Aurus.
...Man, I need to get that Dragon Disciple natural armor.
Aurus Goldson wrote: Remind someone with limited search-fu time here at work how to boost Allied Offensive? :) With a To Hit roll of at least 17, so Aurus would need to roll an 11.
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Ok, great. So:
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Womp womp :(
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Did you post your hit in the right forum?
Lukian wrote: Did you post your hit in the right forum? Yes, he did. It was just him trying to boost the aid token, which doesn't really interact with our gameplay.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
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Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
I am going to be getting off shortly to go get ready. Bot as necessary. I should be back sometime tomorrow.
Human
BTW: When I played the Gulgamodh vs Atalazorn fight, Gulgamodh was defeated. Luckily the other tables had enough successes.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
I actually played this in non-Core with my Chelaxian aasimar summoning wizard (he's... complicated.). We had a 7-person table, so there weren't enough Gulgamodh parts to go around, so while everyone else is driving this giant juggernaut, my wizard ran behind, summoning lantern archons into the fight.
Really really love this scenario - one of the most memorable ones I think I've ever played in PFS, and I've been around the block a time or two.
Human
Aurus Goldson wrote: Really really love this scenario - one of the most memorable ones I think I've ever played in PFS, and I've been around the block a time or two. Did I ever tell you guys that I pitched this adventure to Tonya and John? :-). The reply I got from them was 1 word: 'Interesting'.
Tonya told me later she and John theorized I had hacked their email server because it fitted so perfectly in the storylines they had plotted out for season 9 and beyond.
It was just a very short 25 word idea and Mikko did an amazing job writing the scenario. How good a job he did became even more clearly while running this for you guys.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Are the bosses tougher in the higher tier parts?
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
I hate, just hate waiting rooms.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Me too!!!
And how doctors will schedule you way before they know the doctor will be available and even double book because they are playing the odds as far as cancellations go. Makes you feel like they treat your time as cheap.
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