Dragonfire996's Untitled Campaign

Game Master Dragonfire996


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Will there be any opportunities for crafting or item creation? What about traits and/or drawbacks?


What starting gold would we have?
would you allow a human spire defender?

Silver Crusade

Starting gold is as listed on ur class. No traits/ drawbacks simply bc at the moment I'm still in school and to busy to tackle studying it.

I'm sorry a spire defender? Is that a class? Lol I'll have to look it up

Silver Crusade

Also if you have the gold and such you may do pre game crafting. Post the rolls though.

That goes for all roles, health, gold all that, post them.


Spire defender is a magus archetypes

If you click Here it should take you directly to the page

would you allow slashing grace to work with unarmed strikes if i used tiger style to make it slashing?

Silver Crusade

Ooh I like, pathfinder zoey, once I get the homelands posted I'll work with you on a backstory sound good?

Silver Crusade

Yea that sounds fine


Sweet thanks I'll be working on some crunch tonight

Silver Crusade

I personally love the magus class, thats probably my favorite class beside gunslinger


Pathfinder Roleplaying Game Charter Superscriber
Dragonfire996 wrote:
@pixie rogue(love the name)

;-) So do I!

Dragonfire996 wrote:
okay so pick two classes, <lots of stuff> Does that help?

Yes, that's great, that's how I thought the gestalt would work. I just didn't know if the prestige classes would be gestalt'ed' in some fashion.

I wonder how an arcanist/slayer would look? Hmmm... I like the Arcane Trickster idea - it would be tempting to see how well that gestalt gets me down that path.

I've gotten into more than one other game when I didn't have any business looking at a game. Maybe I will have to think about it.

He would be a bit self-centered, heart of gold kind of fellow - probably a halfling, adept at getting by without being noticed...


What do you want us to do for hp?

When you said gold was on our class did you mean max or average gold?

If i took the feat Additional triats would we be allowed to take traits or are they off the books completely?


Here's Trask Gundancer. He would be Numaran, from a group studying the arts of war.

stats:

Trask Gundancer
Half-orc (mystic) gunslinger 3/monk (kata master) 3/gestalt 3 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Combat 9)
LN Medium humanoid (human, orc)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 19, touch 19, flat-footed 14 (+3 Dex, +2 dodge, +4 Wis)
hp 31 (3d10+9)
Fort +6, Ref +7, Will +8
Defensive Abilities evasion, nimble +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +6 (1d6) or
unarmed strike flurry of blows +7/+7/+2 (1d6)
Ranged revolver (rebuilt battered) +6 (1d8/×4)
Special Attacks deeds (deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, utility shot), flurry of blows, grit (5), menacing swordplay, opportune parry and riposte
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 14, Int 12, Wis 18, Cha 10
Base Atk +3; CMB +4; CMD 22
Feats Deflect Arrows, Deft Shootist Deed[UC], Dodge, Endurance, Gunsmithing[UC], Improved Unarmed Strike, Mobility, Weapon Finesse
Skills Acrobatics +8 (+12 to jump), Climb +4, Craft (firearms) +5, Intimidate +4, Knowledge (religion) +5, Perception +9, Perform (dance) +4, Perform (wind instruments) +4, Sense Motive +8, Stealth +8, Survival +8, Swim +4; Racial Modifiers derring-do
Languages Common, Draconic, Orc
SQ fast movement, gunsmith, hero points, maneuver training, orc blood, panache
Combat Gear pendant of the blood scarab; Other Gear metal cartridge (50), revolver (rebuilt battered), beneficial bandolier, backpack, bedroll, belt pouch, flint and steel, gunsmith's kit, hemp rope (50 ft.), mess kit, Ocarina, pot, powder horn, torch (10), trail rations (5), waterskin, 219 gp
--------------------
Special Abilities
--------------------
Beneficial bandolier (50 @ 0 lbs) Teleport bullet/powder into gun as swift action.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Derring-Do (+3 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Deft Shootist Deed Deft Shootist (Ex): Spend 1 grit point as a free action. You do not provoke attacks of opportunity when shooting or reloading your firearm until the end of your turn.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +4/+4/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Panache (Ex) Gain panache, use unarmed/monk wep with certain deeds, and can spend ki for deeds.
Pendant of the blood scarab (1/day) Automatically confirm a critical threat, but take 1d6 damage.

Silver Crusade

Philo pharynx, ur classes are gunslinger and monk so why do you have panache abilities?


The Kata Master archetype for monks give panache.

I'm quite interested. Let me see what I can come up with.

Do we have to be good or nautral? I'm thinking no since there's a reference to anti-paladins up there somewhere. I've a Lawful Evil Summoner[Master Summoner]//Cleric[Evangelist, Variant Channeling] of Dispater that I've been wanting to try in a while, but his thing is summoning devils, so he might not fit in all that well. What do you think?

Edit: Alternatively, Paladin//Monk gets too little love. Sohei would let me flurry in armor, although the character I'm envisioning needs to use an improvised weapon, which'd neccesitate Monk of the Empty Hand...

I'll need to do some more thinking on that one.


Exactly, Kata master would represent the fighting style. Gundancing involves getting in close with gun and unarmed attacks. They parry and deflect their enemy's attacks at point-blank. Two masters sparring is an incredible sight.


Hmm. You sure you don't want sohei with that?

Sohei Monk 6//Fighter 5(might as well go trench fighter for extra damage)/Gunslinger 1.

Gets to flurry with his guns, seeing as he has weapon training(firearms).

You don't particularly need for gunslinger levels, beyond proficiency and the ability to deal with misfire, I think.

Edit: What is the mystic archetype for gunslingers? Haven't run into that one.


Eh, the amount of features I lose for taking sohei isn't worth it. I'll have rapid shot by 5th with the revision below. It won't allow be to combine shots and blows in a flurry, but I think it'll work out.

Mystic is on half-orc. He has Sacred Tattoo and shaman's apprentice instead of Ferocity and Intimidating

Though I do think I will us trench fighter with gunslinger. That's a very good suggestion.

stats, revised:

Trask Gundancer
Half-orc (mystic) fighter (trench fighter) 2/gunslinger 1/monk (kata master) 3/gestalt 3 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Combat 9)
LN Medium humanoid (human, orc)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 13 (+4 Dex, +1 dodge, +3 Wis)
hp 31 (3d10+9)
Fort +8, Ref +10, Will +9 (+1 vs. fear)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +7 (1d6) or
unarmed strike flurry of blows +8/+8/+3 (1d6)
Ranged revolver (rebuilt battered) +7 (1d8/×4)
Special Attacks deeds (deadeye, gunslinger's dodge, quick clear), flurry of blows, grit (4), menacing swordplay, opportune parry and riposte
--------------------
Statistics
--------------------
Str 10, Dex 19, Con 14, Int 12, Wis 16, Cha 10
Base Atk +3; CMB +4; CMD 21
Feats Deflect Arrows, Deft Shootist Deed[UC], Dodge, Endurance, Gunsmithing[UC], Improved Unarmed Strike, Mobility, Point-blank Shot, Rapid Shot, Weapon Finesse
Skills Acrobatics +9 (+13 to jump), Climb +4, Craft (firearms) +5, Intimidate +4, Knowledge (religion) +5, Perception +8, Perform (dance) +4, Perform (wind instruments) +4, Sense Motive +7, Stealth +9, Survival +7, Swim +4; Racial Modifiers derring-do
Languages Common, Draconic, Orc
SQ fast movement, gunsmith, hero points, maneuver training, orc blood, panache
Combat Gear pendant of the blood scarab; Other Gear metal cartridge (50), revolver (rebuilt battered), beneficial bandolier, backpack, bedroll, belt pouch, flint and steel, gunsmith's kit, hemp rope (50 ft.), mess kit, Ocarina, pot, powder horn, torch (10), trail rations (5), waterskin, 219 gp
--------------------
Special Abilities
--------------------
Beneficial bandolier (50 @ 0 lbs) Teleport bullet/powder into gun as swift action.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Derring-Do (+4 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Deft Shootist Deed Deft Shootist (Ex): Spend 1 grit point as a free action. You do not provoke attacks of opportunity when shooting or reloading your firearm until the end of your turn.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +4/+4/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Panache (Ex) Gain panache, use unarmed/monk wep with certain deeds, and can spend ki for deeds.
Pendant of the blood scarab (1/day) Automatically confirm a critical threat, but take 1d6 damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.

Silver Crusade

Guys I'm sorry to say that I will not be able to start this, nor will I be able to post for a while, personal life is soon gonna be getting in the way. I may be able to restart this later, but for now I just don't have the time. I'm really sorry I know how disappointing it is to make a character for a specific game and then the gm disappear but It can't be helped :/

And just as a disclaimer, anyone who wants to take my idea and run with it, have fun, that's all I want

(My email is tromboneguy69@gmail.com, kik is Paladin0000, hit me up sometime)

This is likely my last post on paizo for a while.

Again I apologize, my heart is heavy for the inconvenience I give you.

My your blade be ever at your enemies throat, and your end be glorious and explosive,
Dragonfire


I am sorry to hear that. I hope that things calm down for you as soon as possible.

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