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![]() At the end of a character's turn when resetting and drawing back to their hand size, if the player draws an armor card can they immediately display it so it doesn't count against their hand size and they can continue drawing up to their hand size? So, for example, if a character has a hand size of 5 and has 3 cards in hand at the end of their turn and one of the two cards they draw is an armor can they immediately display it and draw a 3rd card to have 5 cards in hand and the armor displayed? Or, would the armor count for their hand size of 5 and then their turn ends and then at the start of the next character's turn they could display it? ![]()
![]() Scenario 2B: The Life of the Party states:
Does this mean all story banes and proxies in the location get shuffled into one other location or would they each get randomly shuffled into another location? If the location is being closed due to defeating a henchman and the location has the villain, so it doesn't close, would the rest of the story banes and proxies be shuffled into a random location? (which could be the same location as the villain since it's location and not other location?) ![]()
![]() Vic Wertz wrote:
Thanks Vic! I was looking at the plural of Core Questions but I'm happy to start a new thread in the future for other questions. ![]()
![]() I noticed the Deck List no longer has the Scenarios listed like Deck Lists from previous sets had. This was a handy way to track what scenarios a character had completed. Any reason this was left off and is it something that can be added? Also, Crimson Throne Deck Lists also doesn't have a list of the Scenarios so it could be tracked. I see that the storybook lists all of the scenarios with check boxes for tracking but this seems to imply that same set of characters is playing each scenario each time. What about if a new player joins. Can they jump in with a new character on say, scenario 1C? Could that player then later play Scenario 1A & 1B to get the rewards? ![]()
![]() A sidebar on Page 13 of the Core Set rulebook states that when a character's proxy is in a location they must evade any banes they encounter. However, it is my understanding that normally character cannot evade a bane unless they have some power or ability or card that enables them to evade. So, when their proxy is shuffled into a location deck are they given a temporary ability to evade all banes as long as their proxy is shuffled into that location deck? Also, some banes state they may not be evaded. Using the hierarchy the cards override the rules so would the bane override the rule of evasion and be encountered? Note that that the proxy language on page 13 uses the word never only regarding movement and not evading banes. So, definitely you couldn't move because never and always in the rulebook cannot be overridden by anything but the evasion text uses the word must so it would be overridden by card text. Has there been any official clarification on this? ![]()
![]() During this adventure Harem of Ardent Dreams is a location that is used as part of the scenario. The condition to close this location is to summon and encounter the henchman Lust Demon. However, with 4+ players the Lust Demon is one of the henchman. During the scenario a player defeated the Henchman Kralisq (they were by themselves so no one need to summon a Lust Demon). Then the when closing condition was to summon the Lust Demon but the Lust Demon was shuffled into another location (from when the scenario was initially set-up). We ruled the location could not be closed; having to wait until the Lust Demon was encountered somewhere else and defeated or if the villain was later defeated and randomly fled to that location thus not needing to fulfill that requirement. Is this how it's suppose to be? Also, what if there had been another character at the location; we had no Lust Demon to summon. ![]()
![]() elcoderdude wrote:
I'm playing solo and Koren is my official character. I'm just doing this to get some playing time while my group is on hiatus and don't plan to play Kyra (or Ezren for that matter) beyond Adventure 3. Also, tier 3 CD Kyra starts off with Blessing of Gorum x2, both of her skill bumps are in Strength and all of her starting weapons have the sword trait, which adds another 2 (and magic trait) when used. After the first adventure I took her skill bump in Strength. Rolling 3d10 + 1d6 + 7 = 27 avg.! I also use her Augury and Ezren's Augury x2 and Scrying to look for monsters so I'm usually ready for fights. Also, the bump to Kyra's Wisdom has been great for Divine and Wisdom checks. If she was an official character I was playing I'd have taken WotR Kyra and not CD Kyra as the former is way better IMHO. elcoderdude wrote: Kyra can treat the Blessing of the Dawnflower as Basic and include it in her starting deck because she's the owner. CD Kyra at tier 3 lists her starting cards. I don't think I can change one out without a deck upgrade even if it is her promo card. If someone official wants to say otherwise I'm fine with that. ![]()
![]() Keith Richmond wrote:
Vic Wertz wrote:
Thanks for the clarifications. Third time is a charm; I just beat it! I did have one question come up. Towards the end of the game I planted the Banner of Valor at the Abyssal Rift. Since this location is never permanently closed I believe the BoV can never be regained during the scenario. Is this true? ![]()
![]() I just failed this for the second time (ran out of time again) but during the second try an interesting situation came up and I wanted to check that I resolved it correctly. One character encountered Kasiya as the last card in the Abyssal Rift location while it was on the temporarily closed side. There was only one other open location, The Wounded Lands. There was another character at the Wounded Lands who temporarily closed it. Kasiya was defeated. Even though the AR was on the temp closed side I considered it open for following the scenario instructions. Therefore I took one corrupted blessing from the box and shuffled it with Yavalliska and put them at the AR. Was this correct? Rules text from the scenario:
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![]() Andrew L Klein wrote:
True and now that I think about it if I'm starting at tier 1 I can just build the companion characters and don't have to use the pre-gens, so I could create non class deck characters. I just finished 1-3C Queen of Demons successfully. My official character is Koren. I thought about doing this with just him but he has none of the skills for the Undarin Patrols henchmen and the best chance I would have is if I had the Sage's Journal and a blessing and I'd still need 12 on 3d4's so not great odds. So, I decided to add a second character. Since Koren has Cure spell his deck he's pretty self-sufficient but I like reserving his Cure for his own use so I settled on adding Kyra as my second character. However, I noted she doesn't have any of the skills listed for the Undarin Patrol either, so I added a third character. My other class decks I have are Fighter, Monk, Ranger, Rogue, and Wizard. I decided to use Ezren has I thought his Knowledge skill would be useful against the henchmen. In addition, he comes with Augury and I've seen that spell used strategically to great effect; mainly putting monsters on the bottom of the location decks to avoid fights. I gave Ezren the Mythic Archmage path and for Kyra I was a torn because I thought about taking a Mythic Path that would add to Strength as I envisioned a lot of combat but ultimately I chose Mythic Hierophant for the Wisdom (and Divine) bump. Also, it made me appreciate the Mythic Marshal even more as Koren benefits greatly from both of his ability bumps while not so much for Kyra or Ezren. I've played a couple of solo scenarios before in SotS but only with two characters. The binary of going back and forth seemed pretty easy to manage. Adding a third character exponentially increased the mental difficulty for me. In addition to using the orientation of the Blessing Deck discards I also put a special die on the current characters turn to keep track of who was acting. I also had to look at 3 hands of cards during each characters turn to keep apprised of potential help. One of the first things I did was have Koren give Ezren his Sage's Journal (I drew it in my starting hand) to help with the Undarin Patrols as my plan was only to have Ezren face them. I also peeled off the extras monsters from each deck and placed them over at the Occult Library where I had Koren mowing through most of them. I got lucky early on and found the Demon Hunter's Handbook while examining the top card of a deck. I saved it for Ezren's exploration and this greatly helped him with the Undarin Patrols (fortunately he rolled high enough to just reveal it each time except for the very last henchman but at that point I didn't need it anymore). The first one he took down was at the Abbatoir and the extra +3 difficulty made it even more challenging, but fortunately no villains had appeared yet. Sadly I didn't think things through. There was still 5 cards left at the location but Ezren had no attacks spells in hand and thus I didn't try to summon a Brimorak to close. By the time I finished the last card at the Abbatoir both villains had appeared and I ended up sending Koren in to take on that combat fight of 25! Fortunately, I had the Soulshear in hand and a Blessing of Gorum from Kyra. Sadly I didn't acquire many boons and didn't get a deck upgrade for Koren but I did get a spell 3 upgrade for Ezren and got to swap out a BotG with the promo Blessing of the Dawnflower for Kyra. While I still greatly enjoy playing with others over solo play I did find it valuable and interesting playing all of the characters. It took more mental effort to manage the greater complexity and I learned more about how some different classes play. I would recommend doing some solo play to anyone as I think it has the potential to improve your game. ![]()
![]() Tanis O'Connor wrote: Happy to help! A couple more questions. If I make a higher tier character using the pre-gens given do they have to be the Class Deck versions or can they be any version? i.e. If I'm using Kyra as a companion character in SotR can I use WotR Kyra or do I have to use the Class Deck version? I'm thinking at tier 3 or 5 I have to use the class deck version since the feats given wouldn't necessarily match other versions of the character. However, at tier 1 there are not checked feats so would it also be true for tier 1? Second question: If I'm playing solo without a companion character and fail to defeat the Undarin Patrol it tells me to summon and encounter the henchman Ivory Templar and then a random other character summons and encounters the henchman Shadow Demon. If both are defeated you may banish this card. Would I just summon The Ivory Templar since there are no other characters? If I did so and defeated it could I then banish the card? Would this work for any other cards that may refer to a second character having to do something? i.e. just ignore that additional text. ![]()
![]() Tanis O'Connor wrote:
Okay, so legal to use Option #2, which is the pre-gen option Tanis O'Connor wrote:
That makes sense and is how I thought it would be because leaves too much room for interpretation. Tanis O'Connor wrote:
Got it. The only thing that locks in tier advancement is taking the Adventure reward. Thanks for answering so quickly! ![]()
![]() The scenario 1-3B Sovereign of Sacrfice states: "When you close the final location listed for your number of players,
So, for example, assuming 4 players are playing you'd have 5 locations and the Watchtower would be the location that is listed for 4 players. Assuming 2 or more locations are still open and the Watchtower location is closed, is the Abattoir built then or is it only built after the 5th location is closed, regardless of which location that is? ![]()
![]() I've been playing through SotR with some friends at home and one of them is going to be out of town for a couple of weeks so we're taking a break while he's gone. However, I realize that I won't last that long without playing this awesome game! Since I own the box and subsequent adventures it will be easy for me to do some solo play. We are currently playing through Adventure 3, though we are all tier 4 characters as we played the first adventure in SotS prior to starting SotR. I'd like to keep this character legal in case I ever do play it outside of home play. My first question is if I am using "companion character(s)" who will gain rewards and upgrades but not get chronicle sheets or be registered, can I use the rules for creating a character at higher tier? (i.e. Option 1 or 2 from page 7 of the SotR Guild Guide) In this case a tier 3 character. Does the below rule from the WotR rule book legal in Guild play? "When you encounter a card your character just can’t deal with,
My second question is regarding not advancing to the next tier. Since we are already tier 4 I don't want to advance to tier 5 as then I won't be able play tier 3 adventures with my friends when we resume play. As long as I don't take the card feat or adventure reward for Adventure 3 can I play any and all of the 4 scenarios without advancing? We've completed 1-3A and 1-3B. Can I play 1-3C and 1-3D and not take the card feat and not take the adventure reward but take deck upgrades and remain at tier 4? Can I replay the scenarios too (for deck upgrades) multiple times and not advance? Thanks! |