
Jordon Narciso |

Firstly, my standard action is to brandish the spear against a charge (or any enemy who moves into range normally).
Intimidate to coerce them away: 1d20 + 4 ⇒ (18) + 4 = 22
Also, I might get a bonus from the disguise.

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"Oy, Reginald," one of them says. "Wot have we 'ere? It seems one of the coppers ain't learned his place yet."
"Perhaps we bettah educate 'im," Reginald says. He gestures to his general decomposition. "You see this, bloke? That means we work for the Master, and that means wot we're doin' is none o' your beeswax, savvy?"

Jordon Narciso |


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Surprise round for Jordon and the two undead, using same initiative as before. Both undead move to flank Jordon, and end their turn.

Jordon Narciso |

Jordon drops his spear to the ground, as it won't do him much good in these cramped quarters after the enemies closed. He takes a step back toward the street (5-foot step out of the flank, diagonally so they can't set it up again without a move action) and wags his finger at the two men, saying angrily, "Now see here! If you think to accost the city guard in our own alleyways, you will be punished to the full extent of the law! We will have no mercy!"
Using Perform (act) to initiate a bardic performance: fascinate. Save DC 16 or become fascinated and unable to stab my guts out.

Victor Klepke |

Seeing the situation, Victor approaches the attacking... thing, drawing his sword as he goes.
"What are you?" he shouts as he takes a swing at the non-fascinated undead.
Longsword:1d20 + 7 ⇒ (19) + 7 = 26
Damage if hit:1d8 + 4 ⇒ (2) + 4 = 6
EDIT: Threat! To confirm:1d20 + 7 ⇒ (10) + 7 = 17
Additional damage if crit confirmed:1d8 + 4 ⇒ (6) + 4 = 10
EDIT EDIT: Oooh, could be close. Also, entering Snake Style as swift action, per usual.

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The undead creature howls as Victor slashes his sword through loose flesh. At the sound of his companion's shriek, the other undead snaps out of his fascination.
OK, Roger and Jordon still need to go for this round.
...Meanwhile, back at the bar...
The small person stares at Tobar with wide eyes. "Whoa..."
...Meanwhile, back in the OTHER alley...
Rekkstuff (Acrobatics): 1d20 + 1 ⇒ (16) + 1 = 17

Jordon Narciso |

On his next turn, Jordon first takes a retreating 5-foot step. Next, he pulls on his guard's cloak, flourishing it dramatically in front of him and transforming back into Jordon behind it, with full makeup and everything. Without offering an explanation to the men in front of him, he drops the cloak and spins his accordion around so it rests on his chest. Finally, he starts to play a lively battle tune with the accordion.
The fascinate will drop, since I've stopped using that performance. Starting an Inspire Courage.
Performance rounds: 18/20

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Both undead shift to be adjacent to Victor, and swipe at him in revenge for his wicked strike. However he dodges one, and the other fist clangs uselessly against his chain shirt.
Undead 1:
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Undead 2:
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
...Back at the bar...
The small person sips on a juice box. "That's so cool, mister!"

Victor Klepke |

Feeling inspirationally courageous, Victor takes another swipe at the same creature with his magical longsword.
"Aaaaaaaaadiecreepymonstermanthing!!!"
Longsword attack:1d20 + 8 ⇒ (14) + 8 = 22
Damage if hit:1d8 + 5 ⇒ (1) + 5 = 6
EDIT: Also, if I get a Kn(Religion) to ID the undead, here it is:
1d20 + 1 ⇒ (14) + 1 = 15

Roger B. Right |

Roger, frowning at the near uselessness of his spell again, tries to flank one of the undead, drawing his dagger on his way over.
Acrobatics to avoid AoO, if necessary:1d20 + 8 ⇒ (5) + 8 = 13
Attack, activating arcane strike1d20 + 2 + 4 + 1 + 1 ⇒ (6) + 2 + 4 + 1 + 1 = 14
Damage 1d4 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

Rekkstuff VanHalen |

Despite his first instinct being 'murder the @#$# dog,' Rekkstuff had to respect the balls of anything that would bark at a sexy god of rock and death carrying a guitar-axe.
So he just yelled at it to get the heck out of his way.
Intimidate 1d20 + 8 ⇒ (1) + 8 = 9
Unfortunately, his heretofore unmentioned phobia of dogs manifested itself suddenly, and his voice creaked a little, ruining the effect.

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Based on Jordon's last post, I'm assuming he's just going to continue his Inspire Courage for this round. Moving on.
The remaining wight lashes out at Victor in his growing anger. He strikes with a heavy thump, and drains some of the life force from Victor.
Attack:1d20 + 4 ⇒ (17) + 4 = 21
Damage:1d4 + 1 ⇒ (3) + 1 = 4

Rekkstuff VanHalen |

On his next round, Rekkstuff again tries to get the dog out of his way. Steeling his nerves and taking a deep breath, he shouts at the dog as loudly as he can, putting his musician's lungs to work.
Intimidate: 1d20 + 8 ⇒ (12) + 8 = 20
All told, Rekkstuff is bad at chasing things..

Victor Klepke |

Eager to not have any more of his life force drained than necessary, Victor strikes at the wight with his sword before attempting to tumble 15ft back out of reach.
Attack:1d20 + 7 ⇒ (4) + 7 = 11
Damage if hit:1d8 + 4 ⇒ (7) + 4 = 11
Acrobatics to tumble:1d20 + 8 ⇒ (3) + 8 = 11

Rekkstuff VanHalen |

Rekkstuff again valiantly attempts to jump the fruit cart, because darn this fruit cart.
Archeologist's Luck activate. Acrobatize! 1d20 + 2 ⇒ (5) + 2 = 7
And then Rekkstuff was mired in a fruit cart.
...yep.
"That tears it. Worst. Chase. Ever."
See you guys in two rounds. Maybe.

Victor Klepke |

Being a bit more cautious now, the increasingly weak Victor drops his sword (being now 15ft from the wight) and then draws and fires his shortbow at the creature.
So I've got 2 negative levels, plus Inspire Courage, minus the "firing into melee" penalty, so...
Shortbow attack:1d20 + 0 ⇒ (16) + 0 = 16
Damage:1d6 ⇒ 4