Soldier

Roger B. Right's page

191 posts. Alias of Edgar Lamoureux.


Full Name

Roger B. Right

Race

human

Classes/Levels

Soundstriker Bard 4

Gender

Male

Size

Medium, 5'9", 200 lbs

Age

19

Alignment

CN

Languages

Common, Elven, Dwarven, Draconic

Occupation

Bassist

About Roger B. Right

Current Status:
10/24

Spell Slots used:

1-4/day ***
2-2/day *
*=Used Empty = unused

Rounds of Performance:
11/20

Roger B Right:

Male Human Bard (Sound Striker) 5
CN Medium Humanoid (Human)
Init +1; Senses Perception +8
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DEFENSE
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AC 13, touch 11, flat-footed 12. . (+2 armor, +1 Dex)
hp 38 (5d8+10)
Fort +3, Ref +5, Will +4
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4+1/19-20/x2) and
. . Unarmed Strike +4 (1d3+1/20/x2) and
. . Whip +4 (1d3+1/20/x2)
Special Attacks Bardic Performance (standard action) (22 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 16), Bardic Performance: Inspire Courage +2, Bardic Performance: Wordstrike (1d4+5)
Bard (Sound Striker) Spells Known (CL 5, +4 melee touch, +4 ranged touch):
2 (3/day) Shatter (DC 16), Blur (DC 16), Mirror Image (DC 16), Piercing Shriek (DC 16)
1 (5/day) Disguise Self (DC 15), Hideous Laughter (DC 15), Chord of Shards (DC 15), Vanish (DC 15)
0 (at will) Message, Dancing Lights, Ghost Sound (DC 14), Detect Magic, Mage Hand, Spark (DC 14)
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STATISTICS
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Str 12, Dex 13, Con 14, Int 10, Wis 10, Cha 19
Base Atk +3; CMB +4; CMD 15
Feats Arcane Strike, Bard Weapon Proficiencies, Expanded Arcana: Bard (Sound Striker), Extra Performance, Spellsong
Skills Acrobatics +9, Bluff +14, Diplomacy +14, Intimidate +11, Knowledge (Geography) +6, Knowledge (Local) +6, Linguistics +7, Perception +8, Perform (Percussion Instruments) +12, Perform (Sing) +12, Perform (String Instruments) +14, Use Magic Device +12
Languages Celestial, Common, Draconic, Dwarven, Elven
SQ Bardic Knowledge +2 (Ex), Glowing Glove, Lore Master (1/day) (Ex), Ring of Arcane Signets, Versatile String Instruments +14 (Ex), Well Versed (Ex)
Combat Gear Dagger, Leather, Whip; Other Gear Bag of Holding I (1 @ 2.22 lbs), Glowing Glove, Musical instrument, masterwork: Bass, Ring of Arcane Signets, Spell component pouch, Wand of Heroism, 99 GP
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SPECIAL ABILITIES
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +2 (Ex) Add + 2 to all knowledge skill checks.
Bardic Performance (standard action) (22 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Wordstrike (1d4+5) (Su) Standard (can't reduce), sonic dam to object, living creature takes half.
Glowing Glove The wearer of this slender white leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows with any color the wearer wishes, sheds light as a candle, and is easily visible from a distance of up to 60 feet. These handprints last for 1 day before fading away. The glowing handprint matches the wearer’s hand in terms of size, position of fingers, and so on.

Construction
Requirements Craft Wondrous Item, arcane mark; Cost 1,000 gp
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Ring of Arcane Signets The amorphous, approximately 1-inch-square chunk of rosy crystal that dominates this otherwise plain copper ring forms itself into a specific rune, sigil, or similar identifying marker each time a person first puts it on. If the wearer expects this to occur, he can cause the crystal to adopt any shape he wishes. If the wearer does not expect this to occur, the crystal instead molds itself into an image that symbolizes the wearer or some dominant facet of his personality. Once the crystal assumes this initial form, it always does so whenever the wearer puts on the ring. The wearer can, as a standard action, embed this image on any object (as if using arcane mark) simply by pressing the ring against it. The wearer may choose the color and other cosmetic features of the image each time he uses the ring. The brand is otherwise permanent unless removed by dispel magic, erase, or a more powerful spell.

Construction
Requirements Forge Ring, arcane mark; Cost 500 gp
Spellsong Combine spellcasting and bardic performance
Versatile String Instruments +14 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.