RainyDayNinja's Untitled Campaign (Inactive)

Game Master RainyDayNinja


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Male Human (Varisian) Songhealer Bard 4

Jordon quips, "Might be we have enough... nice place you have here, very stylish rugs." He further compliments the temple, regardless of how comely it actually is, in an attempt to get a lower price.

Diplomacy or Bluff, both are same bonus: 1d20 + 11 ⇒ (20) + 11 = 31


Not in use

Seeing that the priests first words were for recompense rather than compassion, Tobar steps up to try and keep as much of their money as possible "Why dear priest why do your thoughts turn to recompense before compassion. This man was gravely injured in the defence of a maiden fair and once his soul is restored we will be fighting to free her enslaved husband from a fate worse than death! We have some small funds to proffer you for aid, but this is a noble quest and your lord above would shine down praises if you were to act upon it's assistance."

Diplomacy (for cheaper price): 1d20 + 15 ⇒ (8) + 15 = 23 Aid another

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Priest's Diplomacy:

1d20 + 5 ⇒ (20) + 5 = 25

"You know what?" the priest says, wagging his finger at Jordon. "I like this guy; he's got a good eye. You can't decorate well on a minister's budget, but I do what I can. Tell you what, since you've got such a great sense of style yourself, I'll help your friend out for... oh... 640?"


Male human Soundstriker Bard 4

1d20 + 13 ⇒ (11) + 13 = 24

Surely, you can give the great Squealy Nord a discount? We can even give you a free ticket to our next Concert. I think that can be arranged, right boys?


Male human Soundstriker Bard 4

My computer is really laggy right now, which explains, at least to me, why my post took so long, and why it's after yours. Whether you count me or not is fine, I don't think it's particularly necessary.


Male Half-elf Unarmed Fighter 1/Bard 4

Victor sways unsteadily, his eyes slightly out of focus.


Not in use

Tobar shrugs his shoulders, then accepts terms on behalf of the group.


Male Human (Varisian) Songhealer Bard 4

Jordon looks to the others, then nods to the priest. "Done deal, my man." He forks over 150 of his own 200 gold pieces, and lets everyone else pay as they will.


Not in use

Looking at his gems wistfully as though he was trying to split them, he hands both over. 200 from Tobar


Male Half-elf Unarmed Fighter 1/Bard 4

Victor hazily reaches into his coinpurse and pulls out a handful of cash, then holds it out in the direction of the cleric.

Amount of gold:10d8 + 120 ⇒ (7, 3, 7, 6, 2, 3, 3, 2, 1, 2) + 120 = 156


Male human Soundstriker Bard 4

Roger gives forth his 99gp.

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The priest looks at the cash and jewels you handed over. "Eh, close enough. Let me see what I can do."

After some rustling around in his desk for the spell components, he cleanses Victor of the negative energy hanging on from the wights' attacks. When he's finished, he ushers all of you out the door.

"Have fun storming the ironworks," he says as he shuts the door behind you.


Male Human (Varisian) Songhealer Bard 4

"Well, now that that's out of the way, I suppose we can get on with it." Jordon's ready to go whenever everyone else is.


Not in use

"Since ye signed us up to this fool enterprise we may as well take a look-see at the place." putting a finger in the air as though tasting it...
Knowledge (Local): 1d20 + 11 ⇒ (11) + 11 = 22 To find out the way to the ironworks
... before pointing with confidence "That way"


Male Half-Elf Urban Barbarian 1/Archaeologist Bard 3

"That way, eh?" Rekkstuff knew enough to keep his mouth shut while dealing with the priest. He tended to be best at breaking relationships. Not making them better. (Also it let him skip the bill, an amazing trick for most restaurants) He pulls out his axe-guitar and strums a chord. "That way it is."

He had only once questioned Tobar's sense of direction. It didn't end well.


Male Half-elf Unarmed Fighter 1/Bard 4

"Phew, that's much better!" Victor says, straightening his jacket.

"Alright, ironworks HO!"


Male human Soundstriker Bard 4

Sounds good to me.

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Tobar and Elendra lead the rest of the group into the industrial district of town, following the plumes of smoke and red glow of coal furnaces. It's surrounded by a chain-link fence, and the only activity seems to be in the very center. However it's so far away, all you can make out is the clank of hammers and the shout of distant voices.


Male Half-Elf Urban Barbarian 1/Archaeologist Bard 3

Is the fence gated? I don't have good luck with climbing or fences or fruit carts.

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There's a large iron gate at the front, closed with a padlocked chain.


Male Half-Elf Urban Barbarian 1/Archaeologist Bard 3

This situation was perfect. It was finally time to hone the technique he had learned that one time when he had to escape from a midget and a one eyed halfling back in the old country. (NOTE: Rekkstuff is not from the old country, and this story is a lie.) "Okay, guys. I think I could pop it, if you want."


Male Human (Varisian) Songhealer Bard 4

Any guards, sentries? I'll cast detect magic on the gate as well, if no one is watching it.


Male Half-elf Unarmed Fighter 1/Bard 4

How far is the gate from where the action is?


Not in use

Tobar occasionally looks behind himself wistfully wondering how much of a tab Vinny is running up in their names...

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You don't detect any magic nearby. The gate is about 300 feet from the obviously occupied building.

Perception checks:
Jordon:1d20 + 8 ⇒ (4) + 8 = 12
Tobar:1d20 + 9 ⇒ (12) + 9 = 21
Rekkstuff:1d20 + 8 ⇒ (9) + 8 = 17
Roger:1d20 + 7 ⇒ (8) + 7 = 15
Victor:1d20 + 8 ⇒ (2) + 8 = 10

Tobar notices a couple of dark figures patrolling the fence inside. They don't seem to take notice of you.


Male Human (Varisian) Songhealer Bard 4

I'll leave the roguish stuff to someone with DD and Stealth. I have neither.


Male human Soundstriker Bard 4

I don't have either, either.


Not in use

Stealthy and Rogueish I am not.... despite being part Rogue...


Male human Soundstriker Bard 4

If I'm not mistaken, Rekkstuff has DD. Oh, I didn't even see his post up above.

You can pop locks?! I didn't peg you as a thief, let alone one who might actually be good at being one.


Male Half-elf Unarmed Fighter 1/Bard 4

"I'll keep an eye out while you pop the lock, Rekkstuff." Victor says in a moderate whisper.

If the guards get anywhere close, I'll use ghost sound to make something rustle in the opposite direction.

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OK, I'm taking over Rekkstuff to have him try to disable the lock.

Disable Device:

1d20 + 10 ⇒ (16) + 10 = 26

The lock pops open, and the chains slide to the ground with a grating racket.

Secret perception roll!:

1d20 ⇒ 10

The patrolling figures inside the fence turn and start hustling toward the gate where you're standing.


Male Human (Varisian) Songhealer Bard 4

Jordon does his best to hide behind the given cover.

I suppose you roll Stealth, as it should be a hidden roll? It's a +2 bonus.


Male human Soundstriker Bard 4

Mine's only a +1

Roger, too, tries to hide behind available cover.


Not in use

Tobar falls into the not so far from the truth disguise that he is an inebriated gnome and lost. Leaning on the fence next to the gate he coaxes another stream of golden distraction from his bladder.

Trying to be very very noticeable if possible to give a circumstance bonus to the others.


Male Half-elf Unarmed Fighter 1/Bard 4

Dive behind bushes, then ghost sound 30ft away: the sound of footsteps running away from another part of the fence.

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Stealth by Rekkstuff. You can roll Aid Another to assist him if you need/want.

1d20 + 1 ⇒ (1) + 1 = 2

Ouch. Nevermind, there's no way you can assist him out of this.

Rekkstuff tries to slink away, but his feet get caught in the chain and he tumbles to the ground, thrashing his legs as the chain rattles raucously in the night.


Not in use

Tobar maintains his fence urination vigil, and hisses at Rekk "Act drunk" as the guards draw near.

Rekk's Bluff: 1d20 + 4 ⇒ (15) + 4 = 19 Circumstance bonus for sprawling out drunkenly?
Tobar's Bluff: 1d20 + 9 ⇒ (20) + 9 = 29

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Two undead figures shamble up to you on the other side of the fence, their rotting faces just visible in the moonlight. They stare lethargically at Rekkstuff and Tobar, then one lazily remarks to the other, "Bloody chavs."

He turns to Tobar. "Bugger off, before we have to get rough wit' you." They shuffle off back into the shadows.


Male Human (Varisian) Songhealer Bard 4

Jordon watches on, his breath held, and his face held in a disgusted manner. He evidently doesn't like the look of the guards.


Male Half-elf Unarmed Fighter 1/Bard 4

"Alright guys, new plan" Victor whispers once the guards leave. "Since they didn't notice the lock, I'll go over to a different spot by the fence and distract the guards while you all sneak in."

He then proceeds to do just that.

Victor puts a good bit of distance between him and the fence, then circles around to a spot about 100ft from the gate where the lock was sprung (-10 to perception checks to notice anything there from here). Hiding in the bushes 20ft from the fence, Victor casts ghost sound to make noises like a loud tryst.


Not in use

Tobar picks Rekk up off the ground and waits to see if Victor's plan engenders any success..

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The guards shuffle off toward the sound that Victor makes, mumbling to themselves as they skulk through the shadows.


Male Human (Varisian) Songhealer Bard 4

Jordon quietly leaves his hiding place to move toward the gate, ready to move through at the opportunity.


Male human Soundstriker Bard 4

Roger readies himself to follow, once a move has been made.


Not in use

Tobar pushes open the unlocked gate and moves within the compound.

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Do you guys want to go straight to the building with all the activity?


Male Human (Varisian) Songhealer Bard 4

Sure, if nothing's gonna stop us from that.


Male human Soundstriker Bard 4

Sounds good to me.


Not in use

Roger that - let's roll on

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The bulk of the compound is empty of guards or patrols, and you move unopposed until you are almost to the central building. Deep red light shimmers within, and the air is filled with the clang of hammers on steel. Two undead like the ones at the gate stand watch at the front entrance, but look bored and inattentive.

Shadows move around behind soot-laden windows on a second floor. The building is made of brick which could be climbed with relative ease, although it would probably require some kind of distraction.

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