STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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There is still the secret door in the crypt with the stairs leading down


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”Anyone feel like opening that secret door and following those stairs heading downward?”


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"We should" she sighs in both agreement and reluctance.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Let's go."


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Rawr


The secret door opens easily onto a staircase going down. It leads to a chamber. In the middle of a circular, vaulted chamber, standing on a platform of natural bedrock, a black stone monolith similar to the two in Thrushmoor glows with a pale, yellow light. Blood stains the floor surrounding the monument.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn and her eagle will inspect further to see if there is anything to be a gleaned from the state of the room.

Perception Senn: 1d20 + 15 ⇒ (16) + 15 = 31
Perception Eagle: 1d20 + 15 ⇒ (1) + 15 = 16


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

I take it this is the super secret clubhouse.


The smell of blood is strong in the area and the monument glows with a faint yellow light. The monument is carved with strange symbols

Knowledge religion on the symbols


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Know. Religion 1d20 + 6 ⇒ (2) + 6 = 8


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Religion Senn: 1d20 + 6 ⇒ (10) + 6 = 16
Religion Eagle: 1d20 + 1 ⇒ (16) + 1 = 17


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor has no idea.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith just assumes it is something bad and is ready to mind throw against the wall.


Senn, you recognise the symbols as being dedicated to the Great Old One, Hastur, also known as the King in Yellow


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"We have seen several examples of Hastur's worship. Indulgent Nobles often worship him."

Is there anything else in the room?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Is it dangerous? Should we destroy it? Why is it glowing?" Penith has several questions all of a sudden.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”It might be worth our while to bash this thing and see what happens. Might stop the similar from glowing at least.”


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Destroy it from far away.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"I can do that." Penith says, but looks to Senn and Domeric to see what they think. Can't under statue smashing, no matter how hard you'd wish to, though Penith feels no one will really miss this one.


There is nothing else in this room although a passageway leads onwards


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Idols hold power both magical and social. Destroying this will be a blow, though possibly a symbolic one. Destroyit."


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”Agreed,” Domeric said, ”Destroy it.”


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith can lift 500 pounds with her mind, so she'll try to pick up the statue and throw it against wall. If not she'll have to find things she can go get things from another room and smash it to death.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

You need to eat more brain food to have strong brains


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"I don't want to eat brains. That sounds gross." Penith answers truthfully and without jest.


The star stelae is too heavy to lift, but you are able to find stones and rocks you can throw against it between that and a few weapon swings (which takes some time and makes a lot of noise) you are able to destroy the strange monument


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Can we get drunk now? I need some stiff ones.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"There was a secret room we passed. I'm getting the feeling the most important and dangerous secrets will be hidden there."


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith jumps in joy as the evil horrible glowing smelly... smelly?... why not... SMELLY statue is gone from this world!

"Yes next room please."


The passage leads on and then opens out. This large chamber resembles the courtyard of an ancient, subterranean palace, with columns supporting a 30 foot high cloister dome. In the middle of the floor,a tile mosaic of the Yellow Sign emits a thin, yellow vapour that fills the room with a faint odour of chrysanthemums. The vapour rises to the concave dome of the vault, through which an mage of the minarets, towers, and spires of a mysterious city silhouetted against a yellow sky can be seen. The image sways softly with a slow alternation of light and darkness, to the sound of invisible pipes and strings. At the far end of the chamber, a marble throne sits within a semicircular apse. A floor to ceiling band of gilded mosaics decorates the walls, depicting a fantastic urban landscape populated by figures in flowing robes and full face masks


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Let's not breathe in that stuff.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will try to light a torch and burn away the vapor.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric scans the room with Detect Magic.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith stands near the door way, at least a little impressed, even if it is even and probably be destroyed, it is still cool.

"If we served this man, does that mean... we served this god-thing all these images seem to depict?"


Sen the torch does not dissipate the vapour. Domeric you can pick up 9 magical auras in the chamber


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

I sure hope we didn't serve it. But hope is the first step on the road to despair I have heard.

Trevor stays outside the door


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”So are we going in or not?”


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Well we are going to get attacked if we do, I am pretty sure of it.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"We should move forward holdin our breathe for as long as we can."


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Until we turn blue no doubt


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Well, there appear to be nine magic auras in there," Domeric stated.


Of the auras is coming from the floor about 10 feet in front of you


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Where?" Penith asks, curious.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will pull her shirt up over her mouth an noses and look for traps.

Perception : 1d20 + 15 ⇒ (6) + 15 = 21 with detect magic.
Perception bird : 1d20 + 17 ⇒ (13) + 17 = 30


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

We're going to go crazy again, right?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"No I don't think so... at least I mean the yellow mist is real." She'll follow Senn's example, pulling up the neckline of her dress over her mouth and nose. Then will enter the room.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Penith SomethingAnother wrote:
"Where?" Penith asks, curious.

"There," Domeric said, pointing out the aura locations.


Senn, you find a glyph trap laid out on the floor, it looks as if it is a glyph of warding


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Penith can you handle the trap?"


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

What sort of trap?

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