STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
Initiative order:
Block 1: Atajay, Trevor and Domeric
Block 2: Itsqaal-Thoal
Block 3: Penith
Block 4: Doppeldrek
Block 5: Senn
So Block 1, over to you.
Map is the one to the right labelled Donjon
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor moves closer tot he door. Pardon me, pardon me.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
The Inquisitor fires two arrows from his bow at the strange creature.
Rapid Attack with PBS and Precise with Deadly Aim 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20
Damage 1d8 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9
Rapid Attack with PBS and Precise with Deadly Aim 1d20 + 9 + 1 - 2 ⇒ (6) + 9 + 1 - 2 = 14
Damage1d8 + 1 + 1 + 4 ⇒ (1) + 1 + 1 + 4 = 7
I can’t see the map this morning. If I need to move to fire, I’ll do that. Thanks.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric begins his performance.
+2 to hit and to damage
Two arrows go streaking from Atajay's bow straight at the creature, striking it.
The skum moves forward and attempts to bite Atajay
bite: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d6 + 5 ⇒ (4) + 5 = 9
On to Penith
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
rock attack, pbs, inspire: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
damage: 3d6 + 9 + 2 ⇒ (1, 4, 6) + 9 + 2 = 22
Penith throws a rock at the mushy puppy.
The rock flies through the air and strikes the ooze.
The ooze surges forward to attack Atajay
slam: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d6 + 5 ⇒ (1) + 5 = 6
Senn, your action
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will send Bitey in to attack and protect people.
Acrobatics : 1d20 + 5 ⇒ (12) + 5 = 17
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Bitey, hits the ooze.
Back to block 1
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay takes a 5’ step back and fires two arrows from his bow at the strange creature.
Rapid Attack with PBS and Precise with Deadly Aim, IC 1d20 + 9 + 1 - 2 + 2 ⇒ (9) + 9 + 1 - 2 + 2 = 19
Damage with IC 1d8 + 1 + 1 + 4 + 2 ⇒ (8) + 1 + 1 + 4 + 2 = 16
Rapid Attack with PBS and Precise with Deadly Aim, IC 1d20 + 9 + 1 - 2 + 2 ⇒ (18) + 9 + 1 - 2 + 2 = 28
Damage 1d8 + 1 + 1 + 4 + 2 ⇒ (3) + 1 + 1 + 4 + 2 = 11
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
You can but there may be some AOOS.
With Atajay's two arrows the Doppeldrek crumbles into a small puddle of inert sludge.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
If you should be able to get in. You have cover moving through peoples square and aoos can't be taken when you have cover. So you should be able to get in.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor moves up and bashes
Hammer,PA,Inspire: 1d20 + 13 ⇒ (8) + 13 = 212d6 + 18 ⇒ (5, 5) + 18 = 28
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric moves into the room and attacks the remaining enemy with his starknife.
Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d4 + 9 ⇒ (1) + 9 = 10
Inspire Courage continues to grant +2 to hit and damage
[i[Trevor's blow smashes into the skum, Domeric misses.
The skum responds by attacking Trevor[/i]
Bite: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Claw: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
damage: 1d6 + 5 ⇒ (6) + 5 = 11
Claw: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage: 1d6 + 5 ⇒ (2) + 5 = 7
Penith, over to you
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
attack, pbs, inspire: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
damage: 3d6 + 9 + 2 ⇒ (6, 4, 6) + 9 + 2 = 27
Penith watches the skum just go off on Trevor and tries to smash its head in retaliation.
Penith's rock flies through the air and strikes the skum right between the eyes, killing it instantly
Loot:
Wand of cure light wounds with 33 charges
+1 chain shirt
amulet if mighty fists +1
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Well done. Would you all mind if I put the amulet on Bitey?"
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
"Go for it," Domeric said, "He has been a good boy. Anyways, where to next?"
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Back to the other room and down the stairs. I guess there is a for full of evil that we have to purge from this earth."
Thanks Dr magic has been an issue for Bitey.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Ok with me, Bitey is a good boy.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"Bitey is more than good, he is the best of us." Penith gives him a scratch, and complete agrees with giving him the amulet. "It makes you look regal." she tells him once it is on.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey preens a little and stands a little taller.
The stairs lead down to D10 on the top map
Two wide cabinets with reinforced doors stand against the north wall and the ascending stairway in this room. A perforated metal bin sits near the fireplace in the northeastern corner.
The room seems to contain the archive of the magistrate's office.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric scans the room, cast detect magic.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Time to search the books?

Domeric you find a bookmark of deception in a book which appears to be hymns to Pharasma but is actually a book about the Dreamlands.
In addition you all find the following documentation:
A cabinet containing records of a lawsuit presented against Count Lowls by a bookseller from Thornstep, who lamented not being paid for an occult book titled the Revelations of Hali. Lowls lost the case and was ordered to pay the price of the book. A later note indicates that months passed before the payment was actually issued.
A memo documents an official interrogation of Count Haserton Lowls IV about the unexplained death of his mother, Nemira, made at the request of her elder brother in Kerse. The response from the count was that his mother died suddenly of the same strange disease that claimed his father, and was buried privately in the family crypt under Iris Hill. Despite a strong protest from her family in Kerse (and the offer of a substantial bribe), the magistrate was unable to gain legal access to Iris Hill to investigate further.
A document shows the record of the arrest of Trevor after starting a brawl at the inn. The arrest resulted in him spending the night in a cell below Fort Hailcourse and Lowls having to pay a fine of 50gp to avoid any further inconvenience.
A memo summarises the proceedings of the trial of for high treason of a certain Dr Clymes Prett, accused of having poisoned Count Haserton III, and sentenced to die in his cell
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
"My my, sounds like you've been starting fights," Domeric said amusedly, glancing at Trevor.
Is the book on the dreamlands the Revelations of Hali?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"You're in a book Trevor" Penith says with a little bit of wonder and worry, since Trevor hates books and all.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"It seems there is a deep pst of troubled happening. I wonder if we can have the investigation into the crypts resumed? I would like to see some professional pick up where we left off."
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
I started a fight? I don't remember doing that.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"It was use before these events. If we find what I did it will be much worse, I'm sure of it."
The book on the Dreamlands seems to be a different book, the Revelations of Hali is not present.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
The walls of this semicircular room are clad in wood up to half of their height, and decorated with murals of the town's civil life on the upper half. A bench along runs along most of the curved outer wall, under three grated windows fitted with stained glass. Opposite the bench are a trio of high backed chairs and a desk with a stool. Two more benches sit in the middle, near a central pillar that supports the ceiling
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Perception: 10 + 21 = 31 search the room.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"This is a lovely room." Penith notes, moving over to the desk, and peering out the windows.
There is nothing else in the room.
I'm assuming you go on to D9?
[i]This room contains a long wooden table and a dozen chairs. A pair of decorated chests and a display case featuring a collection of creations from some of Thrushmoor's artisans sit against the walls.
Loot: The tableware is worth 200gp. There is also a pair of crystal goblets in a velvet lined box and is worth 250gp
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Have we disposed of the defenders? Seems this place has become pretty empty?
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"We've barely started exploring... haven't we?" Penith's concept of time is poop.
perception on the chests for traps: 1d20 + 12 ⇒ (14) + 12 = 26
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"I can't imaging they had the roof guarded the way they did for an empty fort."
D7>D8
D7
This room is furnished with a wooden desk decorated with the Ustalavic coat of arms. The walls are almost completely draped with warm,woollen tapestries. A small cabinet and chair sit against the northern wall.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will cast detect magic and search the room.
Perception: 10 + 21 = 31
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
”So where has everyone gotten off to then,” the archer wonders as the crew clears room after room.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Maybe they are in the basement, sacrificing themselves to summon a huge monster. Nha..
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"If they have all left. I will be very happy."
There are 2 magical auras coming from the cabinet but you also find there is a poison needle trap protecting the cabinet
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