imimrtl's Drow War Campaign Play by Post

Game Master imimrtl


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Male to kill the six fingered man Duelist/20 years
imimrtl wrote:
Starkweather John was the greatest hero t'ever live. He fought some dark villain not far from this very tavern an age ago. He defeated the foe but died o'his wounds and was buried up in the hills. A great hero he was. Some say he still protects us to this very day!

He just got finished saying that to you Cael lol.

Starkwater John was a fighter of legend, from a time when the drow rose from their dark caverns to challenge the surface world. He was one of a group of heroes who come to earth when their time is right, to protect the world from evil forces. The war was all but won, though victory had come at a terrible cost. John was the last man standing. All of his fellow heroes, with whom he had fought for so long, had fallen, never to rise again. He says this last with a swell of pride that his town had been witness to such a feat.


Male Human Gunslinger, 1

"Aye, sir. Drow be devils incarnate, that's true. And those that truck with them often are stained with their evil taint," I add with a pointed lock at Germon.

"I have heard of the Drow wars, and how their ilk have tried to kill or subdue all the free nations in the world at one time. I am glad that this Starkweather John was able to lend aid to such a cause as putting them down. But tell me, you have mentioned something about 'The time being right, to protect the world from evil forces'... as if their were some prophetic call that arranged for these heroes to fight the Drow. While that is an epic tale, to be sure... as we reach the new millenium, I wonder if another such time may be rising." I say the last loud enough for any nearby to hear it, but as though speaking to myself. No doubt with any ending or dawning of a millenium people will have concerns for dark and troubling times.

But it seems like too much of a coincidence that people were summoned "when the time was right to protect the world from evil forces" just as I and my new companions were magically summoned to the very island that housed the tomb of this heroic warrior.

Considering this for a moment, I order a serving of the mead.

"I would be honored to see the final resting place of so great a man and pay my respects to any that fought the Drow and their minions. Prithee, can you show us where his tomb is, so that I may pay resepcts to this hero? I would be very thankful," I add politely.

Is there any way we can pick things up? I feel like there's been a lot of inactivity recently with the posts. I'd love to see a faster pace, if it's possible. We've got a lot of good material to work with, but there seems like only a few people are jumping on things. Oh well, just my two cents.


Male Half-Orc Monk level 1

"Do be beggin your pardon, didn't mean to be so brash and abrasive, buy a round of mead for the town on me." Logarth says to the barkeep. "The drow wars you say? I heard stories of them in my travels, but never heard of this John Starkweather. You say his tomb is close?" Hmmm maybe we will get more answers there then here, Logarth thinks to himself as he strokes his goatee.
Diplomacy roll if needed: 1d20 + 0 ⇒ (19) + 0 = 19


Male Half-Orc Monk level 1

Logarth turns to Lance, "Seems you care little for these drow? Can I ask what they have ever done to you?" He turns to Germon and raises his tankard with a smile. Then Logarth stands up and once again in a loud voice says, "Do be beggin your pardon. Please enjoy some mead on me and should anyone care to tell me more about this John fellow I would love to hear the stories." Logarth raises his tankard to the entire town and gives his best and most friendly smile. People sitting near him notice that his eyes turn a more pale color of red and he once again sits down on his stool with the empty stool still next to him.
Then once again to the bar keep, "I will also take a meal, sounds better than some tac biscuits."
Once he sits down he closes his eyes and thinks, "I have once again let my emotions get the better of me, I still have much to learn. I must find my inner peace!"


Male Human Gunslinger, 1
Logarth wrote:

Logarth turns to Lance, "Seems you care little for these drow? Can I ask what they have ever done to you?" He turns to Germon and raises his tankard with a smile. Then Logarth stands up and once again in a loud voice says, "Do be beggin your pardon. Please enjoy some mead on me and should anyone care to tell me more about this John fellow I would love to hear the stories." Logarth raises his tankard to the entire town and gives his best and most friendly smile. People sitting near him notice that his eyes turn a more pale color of red and he once again sits down on his stool with the empty stool still next to him.

Then once again to the bar keep, "I will also take a meal, sounds better than some tac biscuits."
Once he sits down he closes his eyes and thinks, "I have once again let my emotions get the better of me, I still have much to learn. I must find my inner peace!"

I am fully prepared to answer your question, once I have heard from the bartender. I want to know first about the tomb before I go into some social RP, but is comming :)


Male Elf Cleric 2

Darnail enters the inn as the innkeep is going on about John and his fate. He will settle himself at a table near the bar, but will not interrupt so he and the others can hear the rest. Mulling over what he hears and knows, he will be lost in his own thoughts for now.


Male to kill the six fingered man Duelist/20 years

The bartender looks at you and nods his head, as if he was expecting this question. Of course its out a bit west o'town by the woods. Head out that way and you cant miss it.


Male Human Gunslinger, 1
imimrtl wrote:
The bartender looks at you and nods his head, as if he was expecting this question. Of course its out a bit west o'town by the woods. Head out that way and you cant miss it.

I nod at these instructions and slide him the money for a drink, and a little extra silver for a tip. Then, I turn to Logarth.

"Your observations are quite accurate. I do have severe loathing for Drow. I myself am a citizen of Xoth Sarandi, the home of Elvendom. The stories of the Elves regarding the brutality and evil done by them to the Drow defy expectations."I say seriously, no hint of propaganda or "cultural convictions" evident here, but complete sincerity.

"Drow have complex connections in narcotics trafficking and arms dealing. I ran shipments for them once out of... well, in any case, I did business with them once, and that was enough. They are cordial and friendly to those they may treat as a business colleage, but the captain of our sister ship had a young elven lad on board that he kept to tortue for personal amusment. He didn't like pureblood elves, and he wouldn't let the lad die; cutting him then healing him to do it again and again. There was nothing for it, though, as the lad was a legally bound "slave" and therefore the property of his master." I add, taking a stiff drink.

"The worst part is not their cruelty, or deviousness nature, I've seen those sides before... but their complete... two-faced attitude. How they will be so kind, so gentle, so friendly, even as they hold the knife to slide into your vitals. They have great alliances with many fools, for they know how to ply the ignorant with gold and other trinkets. All the while you are not interested in what they do, for they don't come after YOU, no. They come after one nation, or another, slowly building connections and cementing their power... then they move swiftly and destroy any who resist; the rest that live, do so as slaves."

I glance around the bar.

"So, to answer your question: I am not friendly with Drow, and have little trust for the fools that they've duped."


Male Half-Orc Monk level 1
Lance Antares wrote:
imimrtl wrote:
The bartender looks at you and nods his head, as if he was expecting this question. Of course its out a bit west o'town by the woods. Head out that way and you cant miss it.

I nod at these instructions and slide him the money for a drink, and a little extra silver for a tip. Then, I turn to Logarth.

"Your observations are quite accurate. I do have severe loathing for Drow. I myself am a citizen of Xoth Sarandi, the home of Elvendom. The stories of the Elves regarding the brutality and evil done by them to the Drow defy expectations."I say seriously, no hint of propaganda or "cultural convictions" evident here, but complete sincerity.

"Drow have complex connections in narcotics trafficking and arms dealing. I ran shipments for them once out of... well, in any case, I did business with them once, and that was enough. They are cordial and friendly to those they may treat as a business colleage, but the captain of our sister ship had a young elven lad on board that he kept to tortue for personal amusment. He didn't like pureblood elves, and he wouldn't let the lad die; cutting him then healing him to do it again and again. There was nothing for it, though, as the lad was a legally bound "slave" and therefore the property of his master." I add, taking a stiff drink.

"The worst part is not their cruelty, or deviousness nature, I've seen those sides before... but their complete... two-faced attitude. How they will be so kind, so gentle, so friendly, even as they hold the knife to slide into your vitals. They have great alliances with many fools, for they know how to ply the ignorant with gold and other trinkets. All the while you are not interested in what they do, for they don't come after YOU, no. They come after one nation, or another, slowly building connections and cementing their power... then they move swiftly and destroy any who resist; the rest that live, do so as slaves."

I glance around the bar.

"So, to answer your question: I am...

"Sounds as if you have had more than a couple of interactions with the drow, but surely not ALL drow are that way. I myself have met a few in my travels and they are some of the only people that accept me for who I am..." Logarth shudders visibly then takes a long drag of ale. "As you can see I have little interest in business and yet they gave me shelter for a spell when nobody else would. While some may be vile and evil creatures who delite in the torture of others for nothing more than s&$@s and giggles, others are more like the pureblood elves a little aloof and suspicious at times, but generally kind and compasionate." Again Logarth nods to Germon with a meaning of I got your back


Male Human Gunslinger, 1

Sorry I'm a bit confused. Are you suggesting that Logarth has MY back and is speaking ironically? Or are you suggesting Logarth has Germon's back, and is trying to put me in place? Just confused is all.

"Well, sir, your interactions with the Drow are your own, no doubt. But I still stand by words, all of them, I add with a smile and a lifting of my drink in salute (or mock salute, depending on who Logarth was refering too... :)


Male Half-Orc Monk level 1
Lance Antares wrote:

Sorry I'm a bit confused. Are you suggesting that Logarth has MY back and is speaking ironically? Or are you suggesting Logarth has Germon's back, and is trying to put me in place? Just confused is all.

"Well, sir, your interactions with the Drow are your own, no doubt. But I still stand by words, all of them, I add with a smile and a lifting of my drink in salute (or mock salute, depending on who Logarth was refering too... :)

He was refering to having Germon's back and putting you in your place with a none too gentle reproach.

"While you have your views I have mine and as we are destined to be with a drow it would seem, perhaps you should be a little more open-minded" Logarth replies. Then with a smile he slaps Lance on the back so hard that he spills his drink. "Beggin your pardon sometimes I forget my own strength. Let me buy you another."
"Barkeep another for me and my companions if you please." With that Logarth realizes he has yet to pay for the round for the town or his own drink, throws down a handful of silver.


Male Human Barbarian 1/Oracle 1

Cael takes yet another horn of mead looks at the theological and idealogical debate going on amongst his companions, shakes his head low, looks up and speaks, Good, Evil, Tyranny, Law...In the end it's all squishy underneath a hammer. He looks at Logarth, Lance, and Germon and says And if you lasses keep it up. I am going to have to play mediator like I did in my clan. Damn, clan justice, I need more mead, keep. He then turns back to the barkeep while more mead is being poured and says You told us about mr starkweather but you mentioned his companions, do you know who they are my good sir.


Male Half-Orc Monk level 1
Cael Brannyn wrote:

Cael takes yet another horn of mead looks at the theological and idealogical debate going on amongst his companions, shakes his head low, looks up and speaks, Good, Evil, Tyranny, Law...In the end it's all squishy underneath a hammer. He looks at Logarth, Lance, and Germon and says And if you lasses keep it up. I am going to have to play mediator like I did in my clan. Damn, clan justice, I need more mead, keep. He then turns back to the barkeep while more mead is being poured and says You told us about mr starkweather but you mentioned his companions, do you know who they are my good sir.

Logarth simply smiles Cael nods and listens intensely to hear the response to Cael's question.


Male to kill the six fingered man Duelist/20 years

The bartender looks back and forth with a bit of horror at all this talk of drow. He spits on the floor and says That on them cursed drow! and walks away from you guys to serve another customer.


Male Human Barbarian 1/Oracle 1

Barkeep, the tale of the other companion as Cael slams his fist on the bar cause all plates and mugs to rattle.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

The Slice continues to try and have his more private conversation with the Barmaid.

It looks like I'm in with a very boisterous group. I prefer the more subtle approach.

"Since I'm new to the area, perhaps you could take some time for a walk either on your break, or after work, and you could tell me about this place". "I would also like to hear of the Starkweather John".


Male to kill the six fingered man Duelist/20 years
The Slice wrote:

The Slice continues to try and have his more private conversation with the Barmaid.

It looks like I'm in with a very boisterous group. I prefer the more subtle approach.

"Since I'm new to the area, perhaps you could take some time for a walk either on your break, or after work, and you could tell me about this place". "I would also like to hear of the Starkweather John".

She giggles and says that she would be happy to talk with you. I'd be happy to show you around. I don't know much more than what Bernik said though.


Male Human Barbarian 1/Oracle 1
The Slice wrote:

The Slice continues to try and have his more private conversation with the Barmaid.

It looks like I'm in with a very boisterous group. I prefer the more subtle approach.

"Since I'm new to the area, perhaps you could take some time for a walk either on your break, or after work, and you could tell me about this place". "I would also like to hear of the Starkweather John".

I don't think subtlety is a barbarian class feature.


Male to kill the six fingered man Duelist/20 years
Cael Brannyn wrote:
Barkeep, the tale of the other companion as Cael slams his fist on the bar cause all plates and mugs to rattle.

I dont know anything about his other companions. We only know about Starkweather because he came here.

Hey guys I'm going to skip ahead a bit to move things along. Here are the rumors and information you get from the townspeople over the next few hours talking and conversing.

The headman of the town is Murphy Goodchild. He lives in a large stone house at the west end of the village.

The local priest is Father Bronson and he uses his own house for religious services, since the church collapsed and the village cannot afford to build a new one. The town worships the gods of the Avillon Pantheon. Blediwesse is the patron Goddess of the region and her well is dressed with flowers on the holy days.

The island where the stone circle stands is called the Tump.

Other towns around this area have been attacked from time to time by monstrous humanoids such as goblins and orcs. Bronce has always been left alone.

He died in the village and was buried nearby, up in the hills. Nobody
ever goes up there these days, as the hills to the west are dangerous – there are savage humanoids up there, which make trouble for the villages round about. Knowing the ways of monsters, the tomb is probably desecrated by now.

The town was prosperous until the mines ran out of gold; then it was left to rot.

The mines are not safe. They were dug too quickly, without proper planning. A hundred years or so ago, there was a rainstorm that went on for weeks and the lower levels were completely flooded.

The ghosts of dead miners now haunt the old mines.

They say that the mines were closed because they were exhausted but there is still more digging that could be done. There was some other reason for stopping. It has to do with the strange voices that the miners used to hear.

Starkweather John’s sword is not with his body. He said that his successor will come for it one day but until then, the village will be safe so long as it stays here.

The stone circle on the Tump is old and very powerful. Nobody is quite sure what it is for but they think that the elves put the circle there, long ago, to watch the stars. The townspeople leave it alone, because Starkweather John told them to.

The enemy that Starkweather John fought was some sort of
dark-skinned magician.

The windmill down the way belongs to Jim Oakenbough.


Male Human Barbarian 1/Oracle 1

Fort save vs inebriation
1d20 + 4 ⇒ (20) + 4 = 24


Male Human Barbarian 1/Oracle 1

After te time at the bar and many many drinkCael stands up rom the bar and where. Lesser man would have fallenhe stands straightback and boasts I'm good. Where are we going


Male Human Gunslinger, 1
Cael Brannyn wrote:
After te time at the bar and many many drinkCael stands up rom the bar and where. Lesser man would have fallenhe stands straightback and boasts I'm good. Where are we going

"Sounds like this Murphey Goodchild is the chief person around here. It is likely he will have better information. I think I will go talk to him. Anyone interested in comming?" I ask as I head for the door and a polite wave at the crowd as I leave.


Male Human Barbarian 1/Oracle 1

Nay, I feel as if paying respect to a fallen warrior is more important than meeting with a so called leader who probably has not even seen a battle nor has a whisker on his face. We go to the tomb.


Male Human Cavalier level 1

I'm sorry I haven't been able to post much. I've been working almost nonstop since Wednesday. Finally I got things under control so posting shouldn't be too hard now. Again sorry for that

Germon listened intently to the story. After it was told he put in

"Suspanna told me the story of the war. They were misguided by their evil gods to attack the surface." He put a hand to his chest. "I know what I carry is a symbol of evil but it is all I have to remind me of my mentor and to remind me that the Drow are not pure evil" He turned to his companions "Several years ago my homeland sheltered Drow survivors of war. After a while they began to peacefully coexist with us and they proved they can be decent people. But then the elves found out. The resentful elves couldn't let them be. They paid my people" Suddenly Germon grew angry "MY People! To kill every last one of them! And for what!? Vengeance! And our people slaughtered them for what!? Money!? Men, women, children? Where is the justice in that? My people. Reduced to mere bounty hunters. Slaughtering people who had come to peace. Where is the good?" Germon looks at at his companions as if he wanted an answer. "I don't understand?" Germon started to cry. "She didn't do anything wrong. They killed her." he wiped his face clean. "I'm sorry he straightens himself. "This has always been a sore spot with me He turned to the barkeep. "Mead please. Germon puts six copper on the counter.


Male Human Cavalier level 1

Crap! I really fell behind! Aw man my post is too late isn't it?


Male Human Gunslinger, 1
Germon Falleyas wrote:

I'm sorry I haven't been able to post much. I've been working almost nonstop since Wednesday. Finally I got things under control so posting shouldn't be too hard now. Again sorry for that

Germon listened intently to the story. After it was told he put in

"Suspanna told me the story of the war. They were misguided by their evil gods to attack the surface." He put a hand to his chest. "I know what I carry is a symbol of evil but it is all I have to remind me of my mentor and to remind me that the Drow are not pure evil" He turned to his companions "Several years ago my homeland sheltered Drow survivors of war. After a while they began to peacefully coexist with us and they proved they can be decent people. But then the elves found out. The resentful elves couldn't let them be. They paid my people" Suddenly Germon grew angry "MY People! To kill every last one of them! And for what!? Vengeance! And our people slaughtered them for what!? Money!? Men, women, children? Where is the justice in that? My people. Reduced to mere bounty hunters. Slaughtering people who had come to peace. Where is the good?" Germon looks at at his companions as if he wanted an answer. "I don't understand?" Germon started to cry. "She didn't do anything wrong. They killed her." he wiped his face clean. "I'm sorry he straightens himself. "This has always been a sore spot with me He turned to the barkeep. "Mead please. Germon puts six copper on the counter.

"Terrible luck, mate. You got dealt a bad hand, I guess," I say with some sincerity to this Germon, even as he weeps over his mead, though perhaps my sincerity may not seem TOO convicing. In any case, I turn to the only one that seems to be intent on getting things done aroud here; the Gael. Not suprising, from my time with the people in that nation they seemed prefer action to words, which suited my just fine.

"I'm with you, on the account of visiting the tomb, to be sure. But no one really seems to know where it is here, not exactly. No map, no details. I presumed the headman of this village may have something more accurate in where the tomb be then a simple "away that way","I add with a vague gesture to the great outdoors toward "the west", trying not to interupt the continued weeping of our colleage who is no doubt still distraught over the horrible elves who had the temerity to hunt down Drow, and kill them and any who assisted them.

"Plus, they mentioned some wandering scrum out that way. While I've no idea you can take care of yoursefl in a fight, and I'm relatively sure of my own abilities, in a pinch; I wouldn't mind knowing a little more about what to expect. Possibly picking up a healing potion or so, if need be; being that I have none and wouldn't mind some, especially if we're out to protect ourselves. It shouldn't take any longer then this here," I add to the local surroundings "then we can go forth prepared and with a clear direction."


Male Human Barbarian 1/Oracle 1
imimrtl wrote:
The bartender looks at you and nods his head, as if he was expecting this question. Of course its out a bit west o'town by the woods. Head out that way and you cant miss it.

Bit west out of town, by the woods, can't miss it. Doesn't seem like I need directions from a "chieftan" who can't even hold a sword to protect his town. We go to the tomb.


Male Half-Orc Monk level 1

Listening intently Logarth orders food for Germon then decides that perhaps Gael is right, he nods at the idea of heading west. Quickly and gracefully he stands up, leaves a tip of a few coppers for the barkeep. Moving with serpent like grace Logarth weaves his way through the tables and out the door. Once outside Logarth moves a few feet from the door and sits down and begins to meditate while waiting for his companions.


Male to kill the six fingered man Duelist/20 years
Germon Falleyas wrote:

I'm sorry I haven't been able to post much. I've been working almost nonstop since Wednesday. Finally I got things under control so posting shouldn't be too hard now. Again sorry for that

Germon listened intently to the story. After it was told he put in

"Suspanna told me the story of the war. They were misguided by their evil gods to attack the surface." He put a hand to his chest. "I know what I carry is a symbol of evil but it is all I have to remind me of my mentor and to remind me that the Drow are not pure evil" He turned to his companions "Several years ago my homeland sheltered Drow survivors of war. After a while they began to peacefully coexist with us and they proved they can be decent people. But then the elves found out. The resentful elves couldn't let them be. They paid my people" Suddenly Germon grew angry "MY People! To kill every last one of them! And for what!? Vengeance! And our people slaughtered them for what!? Money!? Men, women, children? Where is the justice in that? My people. Reduced to mere bounty hunters. Slaughtering people who had come to peace. Where is the good?" Germon looks at at his companions as if he wanted an answer. "I don't understand?" Germon started to cry. "She didn't do anything wrong. They killed her." he wiped his face clean. "I'm sorry he straightens himself. "This has always been a sore spot with me He turned to the barkeep. "Mead please. Germon puts six copper on the counter.

Just FYI that was 687 years ago when the elves turned the Jehannum people against the drow living within their borders. They had lived there for approximately 300 years before the betrayal.


Male Human Cavalier level 1

Ok, I wasn't quite sure of the timeline, would my backstory about the Drow woman still hold true?


Male to kill the six fingered man Duelist/20 years
Germon Falleyas wrote:
Ok, I wasn't quite sure of the timeline, would my backstory about the Drow woman still hold true?

Yeah that would still be fine. I dont think she would be first generation but definitely second and heard the story from her parents. I would just need some sort of explanation for how she was able to stay hidden for so long.


Male Human Cavalier level 1

Old Drow noble sorceress or rogue with a great deal of disguise and stealth talent. Usually used her arts at stealth and deception to come off as just another commoner, didn't communicate for than she had too and and followed all the customs

Germon straightens himself up and turns to the others "I'm sorry, when I talk about the Drow I am heavily conflicted but I won't let it interfere with what must be done. For the greater good. Come I agree with Cael and Logarth. The tomb is where we must head." With that Germon finishes his glass of mead and drops a silver to the barkeep as a tip. He waits outside by Barrett for the others to move.


Male Human Gunslinger, 1

I shrug my shoulders and leave. Finding the tomb is the easiest thing in the world, because there is only one path to it. It's so obvious I should have thought so sooner... Therefore, I won't trouble too much getting lost.

But I would like to get some information before I go; and more importantly goods and gear.

So while everyone is going to the tomb, I will go to Murphy Goodchild. If my companions are correct, (and no doubt they are absolutely right), then it won't matter much in any case, since Murphey's House is also west, and no doubt the tomb is mere spitting distance from it.

But I will try to stop by and speak with the good master Goodchild. I have a hunch he probably won't be home, being either at the bar already and I missed him, or at the tomb. But in either case, I will leave my companions to talk to this fellow, and catch up to them later. Unless they are sprinting to the tomb, I should have no trouble catching them, but who knows? Perhaps they ARE sprinting...

In any case, I go this master Goodchild. I am not overly concernred about finding my companions. If magic has drawn us from points all over the world to magically bind together for this quest then no doubt I can pick up their trail less then hour after they made it.

Well, too master Goodchild!


Male to kill the six fingered man Duelist/20 years
Germon Falleyas wrote:

Old Drow noble sorceress or rogue with a great deal of disguise and stealth talent. Usually used her arts at stealth and deception to come off as just another commoner, didn't communicate for than she had too and and followed all the customs

Sounds good. If she was a good or neutral drow she probably would have taught you that she was an exception to the rule of her people. The drow in this world are not like drow elsewhere anyway. They are Lawful Evil, not chaotic, and as such can exist alongside other races. That's why they were able to live in Jehannum for 300 years because they had made a pact and stuck to it. Think of them more as Nazi like than anything else. They are cold, ruthless, and utterly willing to do whatever is necessary to achieve their goals. They don't hurt for the sake of hurting, there is always a reason and they are working towards a greater goal. Just thought I would give you a little bit more background to work with when it comes to the drow.


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:

I shrug my shoulders and leave. Finding the tomb is the easiest thing in the world, because there is only one path to it. It's so obvious I should have thought so sooner... Therefore, I won't trouble too much getting lost.

But I would like to get some information before I go; and more importantly goods and gear.

So while everyone is going to the tomb, I will go to Murphy Goodchild. If my companions are correct, (and no doubt they are absolutely right), then it won't matter much in any case, since Murphey's House is also west, and no doubt the tomb is mere spitting distance from it.

But I will try to stop by and speak with the good master Goodchild. I have a hunch he probably won't be home, being either at the bar already and I missed him, or at the tomb. But in either case, I will leave my companions to talk to this fellow, and catch up to them later. Unless they are sprinting to the tomb, I should have no trouble catching them, but who knows? Perhaps they ARE sprinting...

In any case, I go this master Goodchild. I am not overly concernred about finding my companions. If magic has drawn us from points all over the world to magically bind together for this quest then no doubt I can pick up their trail less then hour after they made it.

Well, too master Goodchild!

Master Goodchild's house is on the way from the inn to the direction you need to travel to get to the tomb. You need to almost pass directly by it on your way there. When you stop and knock on the door, an elderly woman answers the door and asks "Hello? May I help you son?


Male Human Barbarian 1/Oracle 1

Walking with a determined pace westward with the rest of the companions Cael makes his way to the tomb. When the boatless sailor stops to talk to the child of a leader Cael shakes his hea and keeps heading west. He knows it is only proper to pay respect to those who came before him and put down their lives so that others may live. If you have to die that's the way to do it.


Male Human Cavalier level 1

Thanks for the info, I was aware that Drow aren't normally so peaceful but Germon believes differently. Remember, naivety is one of his weaknesses, however, if there is any possibility at all for peace, he'll try and pursue it. At any rate, I'll worry about it if the Drow ever come up again. Sorry for the confusion.

Germon followed alongside Cael towards the tomb, Barrett following close behind. He was ready to get back into the task at hand.


Male to kill the six fingered man Duelist/20 years
Cael Brannyn wrote:
Walking with a determined pace westward with the rest of the companions Cael makes his way to the tomb. When the boatless sailor stops to talk to the child of a leader Cael shakes his hea and keeps heading west. He knows it is only proper to pay respect to those who came before him and put down their lives so that others may live. If you have to die that's the way to do it.

The tomb lies a few miles outside of town, in the hills to the west right before the treeline. Tomb is a rather strong word for it though. The tomb is made from four square stone slabs laid end to end on a base made from stone blocks. There is some kind of an inscription on the surface but you cannot make it out from here. It is entirely covered with moss and if you want to make out the inscription you are going to have to scrape it off and that is going to take a little bit of time. It is now approximately 1pm in the afternoon and the clouds are starting to mass. You can tell it will probably start to rain within the next few hours.

Unless they wish to do something else, Darnail and Logarth went with you to the tomb. The Slice is still at the bar chatting up the pretty little maid. He is succeeding fairly well at it also. Slice let me know what sorts of questions you want to ask.

Perception checks for those at the tomb:
Cael 1d20 + 4 ⇒ (1) + 4 = 5; Germon 1d20 + 4 ⇒ (17) + 4 = 21; Barret 1d20 + 1 ⇒ (6) + 1 = 7; Logarth 1d20 + 9 ⇒ (12) + 9 = 21

Germon and Logarth, when you get to the tomb as the others are going over the tomb itself you two notice something odd. You notice what look like signs of a recent skirmish. A splash of blood on a tree here, an arrow embedded in a tree there and also a couple of sets of tracks.


Male Human Gunslinger, 1
imimrtl wrote:
Lance Antares wrote:

I shrug my shoulders and leave. Finding the tomb is the easiest thing in the world, because there is only one path to it. It's so obvious I should have thought so sooner... Therefore, I won't trouble too much getting lost.

But I would like to get some information before I go; and more importantly goods and gear.

So while everyone is going to the tomb, I will go to Murphy Goodchild. If my companions are correct, (and no doubt they are absolutely right), then it won't matter much in any case, since Murphey's House is also west, and no doubt the tomb is mere spitting distance from it.

But I will try to stop by and speak with the good master Goodchild. I have a hunch he probably won't be home, being either at the bar already and I missed him, or at the tomb. But in either case, I will leave my companions to talk to this fellow, and catch up to them later. Unless they are sprinting to the tomb, I should have no trouble catching them, but who knows? Perhaps they ARE sprinting...

In any case, I go this master Goodchild. I am not overly concernred about finding my companions. If magic has drawn us from points all over the world to magically bind together for this quest then no doubt I can pick up their trail less then hour after they made it.

Well, too master Goodchild!

Master Goodchild's house is on the way from the inn to the direction you need to travel to get to the tomb. You need to almost pass directly by it on your way there. When you stop and knock on the door, an elderly woman answers the door and asks "Hello? May I help you son?

I bow politely before the old woman.

"Goodday, lady. I am Lance Antares, a sailor who has recently reached your shores. I wonder, if it is possible, if I may speak to your husband? I have some information for him, as well as some questions. Is he home, pray tell? And if not, where can I find him?"I ask.


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:


I bow politely before the old woman.

"Goodday, lady. I am Lance Antares, a sailor who has recently reached your shores. I wonder, if it is possible, if I may speak to your husband? I have some information for him, as well as some questions. Is he home, pray tell? And if not, where can I find him?"I ask.

Well aren't you a handsome fellow. She says with a somewhat disturbing grin. She is obviously eying you up and down. My husband isn't at home but you can come in and wait for him if you'd like. He won't be home for quite some time. She gives you an exaggerated wink when she says that.


Male Human Cavalier level 1

"Over here." Germon calls out to the others. "Signs of battle and a trail."

Germon examines the tracks

Survival check to see what can be learned from them: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Gunslinger, 1
imimrtl wrote:
Lance Antares wrote:


I bow politely before the old woman.

"Goodday, lady. I am Lance Antares, a sailor who has recently reached your shores. I wonder, if it is possible, if I may speak to your husband? I have some information for him, as well as some questions. Is he home, pray tell? And if not, where can I find him?"I ask.

Well aren't you a handsome fellow. She says with a somewhat disturbing grin. She is obviously eying you up and down. My husband isn't at home but you can come in and wait for him if you'd like. He won't be home for quite some time. She gives you an exaggerated wink when she says that.

"Hmmm... seems like your husband is a man who likes to do lost of business. That is excellent; as I have business for him. Where may I find him? Do you know where he went to, and how I may find him?"


Male to kill the six fingered man Duelist/20 years
Germon Falleyas wrote:

"Over here." Germon calls out to the others. "Signs of battle and a trail."

Germon examines the tracks

Survival check to see what can be learned from them: 1d20 + 4

The ground is soft so you can tell fairly easily which way the tracks went. There are actually two sets, one heading deeper into the forest and the other one heading down the hill as if to go towards the mines.


Male to kill the six fingered man Duelist/20 years
Lance Antares wrote:
imimrtl wrote:
Lance Antares wrote:


I bow politely before the old woman.

"Goodday, lady. I am Lance Antares, a sailor who has recently reached your shores. I wonder, if it is possible, if I may speak to your husband? I have some information for him, as well as some questions. Is he home, pray tell? And if not, where can I find him?"I ask.

Well aren't you a handsome fellow. She says with a somewhat disturbing grin. She is obviously eying you up and down. My husband isn't at home but you can come in and wait for him if you'd like. He won't be home for quite some time. She gives you an exaggerated wink when she says that.

"Hmmm... seems like your husband is a man who likes to do lost of business. That is excellent; as I have business for him. Where may I find him? Do you know where he went to, and how I may find him?"

Oh he is around town somewhere I expect. He likes to make rounds to the people to see how they are doing. Now enough of my husband, she says making eyes at you, let's talk about you and I.


Male Human Gunslinger, 1
imimrtl wrote:
Lance Antares wrote:
imimrtl wrote:
Lance Antares wrote:


I bow politely before the old woman.

"Goodday, lady. I am Lance Antares, a sailor who has recently reached your shores. I wonder, if it is possible, if I may speak to your husband? I have some information for him, as well as some questions. Is he home, pray tell? And if not, where can I find him?"I ask.

Well aren't you a handsome fellow. She says with a somewhat disturbing grin. She is obviously eying you up and down. My husband isn't at home but you can come in and wait for him if you'd like. He won't be home for quite some time. She gives you an exaggerated wink when she says that.

"Hmmm... seems like your husband is a man who likes to do lost of business. That is excellent; as I have business for him. Where may I find him? Do you know where he went to, and how I may find him?"

Oh he is around town somewhere I expect. He likes to make rounds to the people to see how they are doing. Now enough of my husband, she says making eyes at you, let's talk about you and I.

Drat! Another woman seduced by my natural charm and good looks... Well, it can't be helped. Still, not a good way to make a first impression; seducing the wife of the town mayor! Noo... I've broken far too many hearts. Need to get out before things get... sticky? Hmmm... A good enough euphanism I suppose.

"Beg pardon, ma'am. But that sounds lovely, to be sure... But first I need to purify myself at divine services. I never enter any dark and dank dungeon without seeing a priest for a blessing," I add with a bow.

Turning, I extridite myself from the lass and leave the house making my way to the good father. No doubt the crew is already on their way back from the tomb as we speak; and as they have a penchant for paying respects to dead warriors, we'll probably meet next where the priest burries the bodies.

I whistle a shanty as I walk to the priest, glancing around me, taking in the fine sea morning. I wonder if my companions have already returned...


Male Human Cavalier level 1

How far is the mine from here?

Germon peers in the direction of the mine. "I'm going to check out the mine. Will someone come with me?" He heads in that direction following the tracks with his shield at the ready. He wanted to check it out before the trail be destroyed by the weather. He looks around to see if he can gather any noticeable details about the mine.
Hopefully someone is going with me or I might be in trouble

Perception For me:1d20 + 4 ⇒ (9) + 4 = 13
Percehttps for Barrett:1d20 + 1 ⇒ (9) + 1 = 10


Male Human Barbarian 1/Oracle 1

Cael will pay respect to the fallen warrior by pulling out his dagger and slicing his hand and spilling the blood on the ground. A warriors blood to honor a fallen hero. . He looks at germon and nods and accompanies him to the mine.


Male Human - Saves (STR +1, DEX +6, CON +2, INT+5, CHA +3) INIT: +7 (Rakish Audacity) Rouge / 3 (Swashbuckler), Passive Perception 11, AC 15, HP 24/24, HD 3/3: SPD 30, (Common, Dwarvish, Elvish, Orc, Thieves Cant

The Slice will flirt outrageously, and ask for not only the facts of Starkweather John, but any rumors or child's tales anything like that...professing his fascination for stories and legends.

He then goes into asking if the tomb is still kept up, does anyone visit it anymore, any celebrations...and most importantly has anyone else been in town asking similar questions, or asking about the tomb.

When he sees his rash pseudo companions head out like their hair is on fire, he excuses himself with a bow.

"Pardon me Alice". "I fear I must take a rain check on our walk". "It seems I must go keep my friends from doing anything too rash". He then kisses her hand and slips her a silver". "Perhaps you could make sure my bed is warm for me tonight when I return"?

The Slice then heads out to follow the others, arriving at the tomb just in time to see Germon and Cael start for the mine.

"Tally-Ho friends"! "Wait up for me".


Male to kill the six fingered man Duelist/20 years
The Slice wrote:

The Slice will flirt outrageously, and ask for not only the facts of Starkweather John, but any rumors or child's tales anything like that...professing his fascination for stories and legends.

He then goes into asking if the tomb is still kept up, does anyone visit it anymore, any celebrations...and most importantly has anyone else been in town asking similar questions, or asking about the tomb.

When he sees his rash pseudo companions head out like their hair is on fire, he excuses himself with a bow.

"Pardon me Alice". "I fear I must take a rain check on our walk". "It seems I must go keep my friends from doing anything too rash". He then kisses her hand and slips her a silver". "Perhaps you could make sure my bed is warm for me tonight when I return"?

The Slice then heads out to follow the others, arriving at the tomb just in time to see Germon and Cael start for the mine.

"Tally-Ho friends"! "Wait up for me".

Alice regales you with several sordid rumors that she had heard, each more ghastly than the last about local folk. You can tell right away that most of these stories are just local gossip and hold no truth or if they do are of little value to you. She doesn't know much about the tomb but knows that there is an inscription on it of some prophecy but you can't make most of it out and she doesn't remember what it says. She says the only new person to come into town was the tax collector from Saragost. When she says that she looks around to see if anyone heard her and looks scared for a second. Apparently not seeing what she feared she continues flirting with you until you leave. She will not speak any more on the tax collector if you ask.

Right as you are about to leave two people come into the inn in somewhat of a panic. They are Tom and Mariah Bloom, and they are looking for their children, Jed and Callum, who went to forage for edible mushrooms along the road and have not come back yet. As they left at dawn the parents are very concerned since they do not seem to be anywhere in the village. The people in the inn are going to search.

On your way out you see Lance moving through the village green. When you mention to him that the boys are missing he immediately rushes to wanting to go with you to help search and to join up with the rest of the group.

You reach the group right as they are about to leave the tomb.


Male Elf Cleric 2

"I say, Germon was it? These tracks you found, are they individuals, or groups? It was only 2 people who clashed and then parted? Can you tell by the blood placement if one or both were injured when they left?"

Darnail will accompany the others towards the mines, but keep an eye behind him in the direction of the other trail during it.

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