dm night-shade and friends' Carrion Crown
(Inactive)
Game Master
MayDay
Harrowstone Inside
Town of Ravengro
Harrowstone
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
K, show of hands. Who has heard this clown legend before?? This damn story creeped me out when I heard it a few years ago. Maybe it's 'cause I got baby twins...'f I caught this bastard in my house there would be apocolypto...Clown chunks all over the house!
Human Sorcerer 3
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
If a monster is listed as having a Melee attack of +6/+6, and has a light weapon in each hand, then it should take 2 attacks on it's turn, right?
Human Sorcerer 3
Yes. It can take a total of two attacks, whether it has one weapons or two. It could also take an off-hand attack, so it'd be a total of 3 attacks. So basically, a right swing at +6/ left swing +6.
Or if they want to do an extra "off-hand attack", the primary attacks would take a -4 & the secondary would take a -8, unless it had the proper feats.
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
Remember you can take 2 actions in a round whenever you want. The monsters will also take 2 actions, I'll time them based on initiative. If you have a question about whether or not you've posted too many actions or whether it's your turn to post just assume that you CAN. I will clarify where we are in a round if things get out of hand.
I'm aiming for a relaxed combat sequence that fits pbp better.
In short: If in doubt post it out!
Human Sorcerer 3
Yeesh, I'm behind! Again!
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
No your not! Just post your second action and you will be at the same spot as everyone else:) This APPEARS to be working, keeping slower posters included. In fact you could post THREE more actions bacause this round is just about over and you will keep up!
Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4
I thought she was (and I was) as Talon and Gilderoy have done there second round actions not just two actions from this round. Not that isn't a huge problem for us, you just have to put things into order.
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Can I change my profession from 'mercenary' to 'interior decorator'? *facepalm*
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Sorry if I'm getting ahead. I've been acting as soon as I see the 'bad guy' act assuming that it's a new round.
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
i'm headed home. Will post later tonight. If you guys don't have enough healing power Kendra will stabilize you before any of you die.
FIND THE CHILDREN!!!
I've got 3 hp left so I'll be okay. *refuses to add anything to that statement*
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Damn, that brought a tear to my eye :-(
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I think it's official: my imaginary dice are broken...
Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)
It is all of ours. We wasted most of the good luck at the start.
Human Sorcerer 3
I think aside from one diplomacy check that Gilderoy outdid me on, I have had no luck.
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Antoni Kettler wrote: I think aside from one diplomacy check that Gilderoy outdid me on, I have had no luck. It all evens out over time... or so I keep telling myself :-)
Human Sorcerer 3
It will even out. No doubt at all.
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
i've been bleepin busy tonight. I will post on everyone's story lines later to night...Pinky freakin swear.
Enjoying the game like crazy. Thanks y'all.
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Likewise. It's cool when these things click.
Human Sorcerer 3
It really has been immensely fun so far. It's quite exciting, really. :)
Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4
And 10 times the pace of my other games (:
I doubt we'll keep up quite this pace (Our GM needs a break at some point) but I hope we keep going at a good pace.
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
yes the pace is fun. Too bad you live on mars gabi! Where are you, England?
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
I'm not feeling railroaded, it's not too gritty and I think it's a cool effect to reveal the hook to everyone at once :-)
Here's Talon level 2 Ranger(Guide). How did you want us to do Hit Points?
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
Roll and take the either 1/2 the hit die (rounded up) or the value of the roll, which ever's higher.
Human Sorcerer 3
1d6 ⇒ 4
Well, at least I don't have to choose. lol
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
hp: 1d10 + 3 ⇒ (10) + 3 = 13
*edit* I'll take that!
Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)
Meant to ask that question here. Did the drinking orc go up.
1d10 + 2 ⇒ (10) + 2 = 12 in case I did.
Edit:Well that is pretty nice.
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Apparently we're blowing all our good rolls on Hit Points... could be worse :-)
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
Hey Talon, go to THIS LINK and try to move your avatar...This is how we are going to do combat maps comin' up if we can get it to work...Players will move themselves:)
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
I can select the character but can't seem to move it.
When the character is selected it gets a blue borders with "handles" (the little squares at each corner and the center of each side. I expect that with the image selected like that I should be able to click and drag it but nothing happens. The only thing I can do is copy the image of my character to the clipboard but I can't paste it back to the map (although I can copy it to a Microsoft word document).
That's was a bit wordy for just saying "no" but I thought it would be better to give a bit more detail :-) Hope this works out!
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Heading out to the store for a bit. I can try again when I get back.
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
okay, solved. You should be able to move your avatar now...
I got this trick from MiniGM today. Very cool.
Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)
Point point, question up there.
Male Robot Fighter 1; Fort +4, Ref +2, Will +0; AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 16 (1d10+6)
okay now everyone's avatar is on the 'combat map' link at the top of the thread. You should all be able to move your pogs so let me know if you can't. Watch out for the two giant headed succubusses hiding behind the corners up ahead! haha
Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)
Some issues moving to certain areas.
Male Oread 3 cleric of Tourag
Thats the same thing I do for my games let me link you my generic map for when the ap does not have one. Just save it as a different name and relink it.
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
Looks good! How did you set that up?
Male Oread 3 cleric of Tourag
Male Oread 3 cleric of Tourag
You should be able to click on that. Then hit share change the name, erase everything but the grid and cords and you got a dry erase map!
Male Oread 3 cleric of Tourag
HP 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
HP: 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4
dm night-shade wrote: yes the pace is fun. Too bad you live on mars gabi! Where are you, England? Try the opposite at least almost. I'm in Australia.
Hp: 1d6 ⇒ 6
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
That explains the accent, couldn't quite place it :-)
Female -- HP 7/7 -- AC:11 / T:11 / FF:10 -- CMD 10 -- F:1 / R:1 / W1 -- Per +1 Human Wizard Necromancer (Undead) 4
Well I'm a Kiwi that lives in Australia so I don't have Australian accent really, but most Americans would think we all sound the same anyway.
Male Dwarf: AC 17 | frt +7 | ref +6 | will +3 (+2 poison/fear/spells) | CMD 20 (24) | HP 44/49(45) Ranger (guide)/4
I'm Canadian, so you'd probably think I sound American <shrug>
Orc Fighter(Twohanded Fighter) 6 (HP:69/69; AC:21 T:11; FF:20 ) | ;Init:+1)
You all sound English to me :P
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