About Antoni Kettler
Toni
Human ranger 7
LN Medium humanoid (human)
Init +3; Senses Perception +12
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 62 (7d10+14)
Fort +6, Ref +8, Will +4
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Offense
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Speed 30 ft.
Ranged light crossbow +9/+4 (1d8/19-20)
Special Attacks combat style (crossbow[APG]), favored enemies (evil outsiders +4, humans +2)
Ranger Spells Prepared (CL 4th; concentration +6)
. . 2nd—cure light wounds
. . 1st—aspect of the falcon[APG], keen senses[APG] (DC 13)
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Statistics
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Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 16
Base Atk +7; CMB +7; CMD 20
Feats Crossbow Mastery[APG], Endurance, Godless Healing[ISWG], Point-Blank Shot, Precise Shot, Street Smarts[UI], Vital Strike, Weapon Focus (light crossbow)
Skills Diplomacy +10, Heal +12, Intimidate +13, Knowledge (local) +8, Knowledge (planes) +6, Perception +12, Sense Motive +11, Stealth +12, Survival +12
Languages Common, Vishkanya
SQ favored terrain (urban +2), godless healing, hunter's bond (companions), track +3, wild empathy +10, woodland stride
Combat Gear potion of cure light wounds (4); Other Gear studded leather, light crossbow, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 15 gp, 5 sp
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Special Abilities
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Crossbow Mastery (Light crossbow) You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs. evil outsiders foes.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Godless Healing (1d8+7 hp, 1/day) (Su) Move, at 50% or less hp heal 1d8 + level damage.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks
Track +3 Add the listed bonus to Survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.