dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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male AC30 HP107 init. +4 Dwarf Cleric/10

"C'mon boys, It's pruning time!!"

Cast CMW on self, burning Hold Person

CMW: 2d8 + 4 ⇒ (3, 6) + 4 = 13

-21 hp


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack with falchion

pwrattk: 1d20 + 6 ⇒ (13) + 6 = 19

damage: 2d4 + 11 ⇒ (1, 3) + 11 = 15


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Milo recenters his ball of flame
flaming sphere: 3d6 ⇒ (2, 5, 1) = 8 DC18 REF

and releases a cone of searing flame from his fingertips trying to coat the deadly tree in a sheet of fire
burning hands: 4d4 ⇒ (2, 4, 1, 3) = 10 DC17REF


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran hacks away

falchion: 1d20 + 10 ⇒ (9) + 10 = 192d4 + 7 ⇒ (2, 3) + 7 = 12


Tirnel Stargazer wrote:
DM Darkvision wrote:


As Ibram and Kieran's falchions flash and slash, foresty fragments of flesh fly from the foul festering fiend. Quinray's first arrow flies true but only the fire hurts the freakish creature.

It continues to claw away at Kentaur.

REF save is half damage for flaming sphere :D

Milo recenters his ball of flame
[dice=flaming sphere]3d6 DC18 REF

and releases a cone of searing flame from his fingertips trying to coat the deadly tree in a sheet of fire
[dice=burning hands]4d4 DC17REF

Read your spell again, reflex negates.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL
DM Darkvision wrote:
Tirnel Stargazer wrote:
DM Darkvision wrote:


As Ibram and Kieran's falchions flash and slash, foresty fragments of flesh fly from the foul festering fiend. Quinray's first arrow flies true but only the fire hurts the freakish creature.

It continues to claw away at Kentaur.

REF save is half damage for flaming sphere :D

Milo recenters his ball of flame
[dice=flaming sphere]3d6 DC18 REF

and releases a cone of searing flame from his fingertips trying to coat the deadly tree in a sheet of fire
[dice=burning hands]4d4 DC17REF

Read your spell again, reflex negates.

I took the fire user alternate race trait; my spells always at worst are save for 1/2 damage when they are fire based.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Wish my bluff skill was better! :D


Quinray is up


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Wondering if he is wasting time using these arrows.

lb: 1d20 + 11 - 2 + 1 + 2 ⇒ (9) + 11 - 2 + 1 + 2 = 21
damage: 1d8 + 1 ⇒ (1) + 1 = 2
firearrow: 1d6 + 1 ⇒ (2) + 1 = 3
sneak: 2d6 ⇒ (1, 4) = 5

lb: 1d20 + 11 - 2 + 1 + 2 ⇒ (4) + 11 - 2 + 1 + 2 = 16
damage: 1d8 + 1 ⇒ (4) + 1 = 5
firearrow: 1d6 + 1 ⇒ (2) + 1 = 3
sneak: 2d6 ⇒ (3, 2) = 5


reflex: 1d20 + 6 ⇒ (4) + 6 = 10
reflex: 1d20 + 6 ⇒ (13) + 6 = 19 the tree thing partially avoids the arc of flame

Kieran and Ibram just miss. Quinray's first arrow hits again but only the fire damages the creature.

The thing turns to the source of the fire and attacks Tirnel!

Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Dam: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Claw: 1d20 + 11 ⇒ (8) + 11 = 19
Dam: 2d4 + 6 ⇒ (4, 2) + 6 = 12

Claw: 1d20 + 11 ⇒ (4) + 11 = 15


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram is now flanking the creature

pwrattk: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

-boooo!-


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur will channel, excluding the treepulse: 2d6 ⇒ (1, 4) = 5

-16hp


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-19HP

If it will get him out of the rending reach of the resilient rutabaga Tirnel will cast levitation out of his bonded item and move 20' up into the air. Otherwise he will cast magic missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

In either case he continues to focus the ball of flame on the tree for a third round flaming sphere: 3d6 ⇒ (5, 3, 2) = 10 DC18 REF


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Never thought being a lumberjack would be this tough...

falchion: 1d20 + 10 ⇒ (11) + 10 = 212d4 + 7 ⇒ (3, 2) + 7 = 12


Levitate would not do you any good, the creature is 20' tall with good reach.

reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Tirnel's magic missiles and flaming sphere, as well as the superior wood chopping skills of Kieran finish the creature off.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram channels 4 times pulse: 4d6 ⇒ (2, 6, 4, 4) = 16


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-3HP

Well done everyone.

Tirnel surveys the area.

~detect magic~
perception: 1d20 + 11 ⇒ (16) + 11 = 27


No magic detected, but Tirnel finds gems worth 550gp scattered about the clearing.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran looks at the group-This is probably a good place to rest your Grace. There shouldn't be any other significant predators about besides this tree.

He sets about setting up camp and making a fire.

perception on watch: 1d20 + 8 ⇒ (2) + 8 = 10


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-3HP

I'll take a little more healing before we rest.

~casts mage armor prior to his watch so he can memorize it for the next day~

perception on watch: 1d20 + 11 ⇒ (7) + 11 = 18


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray is ready to take any of the watches.

perception: 1d20 + 15 ⇒ (2) + 15 = 17


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Heal Tirnel up...

perception: 1d20 + 6 ⇒ (4) + 6 = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

perception: 1d20 + 7 ⇒ (4) + 7 = 11


night: 1d20 ⇒ 10

The night is quiet.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Good thing the night was quiet with that grouping of rockstar perception rolls...

As is his habit, Kieran wakes early and prepares for the day's march; making some grain potage for breakfast and then quenching the fire.

Here we go my Lords, rise and shine. Sarenrae is on the move and so must we be.

He leads the party South hoping to find some sign of the marauder's trail. Walk with me Quinray, I can use your keen eyes up front. Hopefully we will not find cause for our bows to sing together this day.

survival: 1d20 + 7 ⇒ (16) + 7 = 23
perception: 1d20 + 8 ⇒ (12) + 8 = 20


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

These woods are quite lovely. I wonder if any of my kin still dwell in them?

perception: 1d20 + 11 ⇒ (11) + 11 = 22


male AC30 HP107 init. +4 Dwarf Cleric/10

~Maybe I'll find some Fangberries~, Kentaur thinks to himself.

perception: 1d20 + 7 ⇒ (16) + 7 = 23


After a few hours headed south, Kieran finds evidence that the marauders turned sharply to the west and after heading west for about an hour, after following the path through the forest for about 30 minutes, the party can see a clearing up ahead.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Quinray, let's move ahead. You look for traps, I'll look for foes.

Kieran advances towards the clearing, bow ready, straining his senses to discover any danger.

perception: 1d20 + 8 ⇒ (12) + 8 = 20


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

~casts mage armor~

Well at least we are above ground this time...

Tirnel advances behind Kieran and Quinray

perception: 1d20 + 11 ⇒ (20) + 11 = 31


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perceptiontraps: 1d20 + 17 ⇒ (2) + 17 = 19


Need stealth rolls for anyone moving forward towards the clearing.

Does Kieran really want to move forward?
I've got Kieran at -2 Stealth, (-6 Armor, +4 Dex).


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

stealth: 1d20 + 12 ⇒ (18) + 12 = 30

perception: 1d20 + 15 ⇒ (19) + 15 = 34


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)
DM Darkvision wrote:

Need stealth rolls for anyone moving forward towards the clearing.

Does Kieran really want to move forward?
I've got Kieran at -2 Stealth, (-6 Armor, +4 Dex).

Well clearly since I'm being strenuously encouraged not to move forward I will certainly stand fast. However, just reading the post not sure why my action is not relatively logical.

"After a few hours headed south, Kieran finds evidence that the marauders turned sharply to the west and after heading west for about an hour, after following the path through the forest for about 30 minutes, the party can see a clearing up ahead."

Why on earth would Kieran be afraid of 'a clearing up ahead'?

Advancing towards the clearing would seem like a reasonable next step.

Finally, my armor penalty is only -4 (+1 for MW armor; +1 for armor training)

~retcon~
Kieran pulls up short of the clearing, a sudden feeling of danger ahead washing over him. On second thought Quinray, you sneak ahead and see what's up there. I'll cover you with my bow.


Kieran Strongarm wrote:
DM Darkvision wrote:

Need stealth rolls for anyone moving forward towards the clearing.

Does Kieran really want to move forward?
I've got Kieran at -2 Stealth, (-6 Armor, +4 Dex).

Well clearly since I'm being strenuously encouraged not to move forward I will certainly stand fast. However, just reading the post not sure why my action is not relatively logical.

"After a few hours headed south, Kieran finds evidence that the marauders turned sharply to the west and after heading west for about an hour, after following the path through the forest for about 30 minutes, the party can see a clearing up ahead."

Why on earth would Kieran be afraid of 'a clearing up ahead'?

Advancing towards the clearing would seem like a reasonable next step.

Finally, my armor penalty is only -4 (+1 for MW armor; +1 for armor training)

~retcon~
Kieran pulls up short of the clearing, a sudden feeling of danger ahead washing over him. On second thought Quinray, you sneak ahead and see what's up there. I'll cover you with my bow.

Then armor penalty is -5, gave you +1 for MW. You are free to move forward with Q. I am not encouraging you one way or the other j ust pointing out that I asked for a stealth roll and Kieran is not very stealthy, plus Q and T are very squishy by themselves.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Seeing Kieran pull up short Tirnel does as well.

If that tank of a man isn't going up there, no way I am. Desna with you Quinray...

It's Quinray time! :D


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4
Kieran Strongarm wrote:
DM Darkvision wrote:

Need stealth rolls for anyone moving forward towards the clearing.

Does Kieran really want to move forward?
I've got Kieran at -2 Stealth, (-6 Armor, +4 Dex).

Well clearly since I'm being strenuously encouraged not to move forward I will certainly stand fast. However, just reading the post not sure why my action is not relatively logical.

"After a few hours headed south, Kieran finds evidence that the marauders turned sharply to the west and after heading west for about an hour, after following the path through the forest for about 30 minutes, the party can see a clearing up ahead."

Why on earth would Kieran be afraid of 'a clearing up ahead'?

Advancing towards the clearing would seem like a reasonable next step.

Finally, my armor penalty is only -4 (+1 for MW armor; +1 for armor training)

~retcon~
Kieran pulls up short of the clearing, a sudden feeling of danger ahead washing over him. On second thought Quinray, you sneak ahead and see what's up there. I'll cover you with my bow.

Kieran never even noticed "Lord" Quinray ghost past him.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4
Kieran Strongarm wrote:

Good thing the night was quiet with that grouping of rockstar perception rolls...

As is his habit, Kieran wakes early and prepares for the day's march; making some grain potage for breakfast and then quenching the fire.

Here we go my Lords, rise and shine. Sarenrae is on the move and so must we be.

He leads the party South hoping to find some sign of the marauder's trail. Walk with me Quinray, I can use your keen eyes up front. Hopefully we will not find cause for our bows to sing together this day.

[dice=survival]1d20+7
[dice=perception]1d20+8

Why does Kieran always think that he wakes up first?


Quinray:
The clearing has seen a lot of use, what little plant life that is left has been trampled over by large feet. in the middle of this large clearing you can now see a rock formation (30' high) that was previously hidden from view by the forest. The rock formation contains a cave entrance that is about 12' high. The cave entrance is more or less facing you and is about 60' from your hiding spot on the edge of the clearing and forest. A couple of oversized spears lean against the rocks near the cave entrance and you can make out an ogre hiding amongst the rocks just to the left side of the cave entrance.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

DM Darkvision:
Can Quinray attack the ogre from his position? Do the spears by the rock cave appear to be for only one ogre or multiple ogres. A couple means two?

Can Quinray easily sneak back to give the information to the group? does Quinray think it would be smart to attack the ogre now to bring them all out of their den so the ogres can be seen in the clearing by everyone else? This seems to be the ogre den.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

In best Drax the Destroyer voice-Kieran always thinks he wakes up first because he does. He enjoys spending time standing over the others and mocking their pitiful dreams as they sleep. Clearly Kieran is the best at waking up early! Kieran sees 'Lord' Quinray try to sneak by; nothing escapes Kieran's observation. HAHAHAHAHAHAHA!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-I am in such awe of Kieran's early morningness, that I sometimes get up earlier than him just to see how early he wakes up! :)


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4
Kieran Strongarm wrote:
In best Drax the Destroyer voice-Kieran always thinks he wakes up first because he does. He enjoys spending time standing over the others and mocking their pitiful dreams as they sleep. Clearly Kieran is the best at waking up early! Kieran sees 'Lord' Quinray try to sneak by; nothing escapes Kieran's observation. HAHAHAHAHAHAHA!

I actually heard Drax say those words. We are all pitiful and weak in Kieran's presence. Nice!


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)
Ibram Gauntt wrote:
-I am in such awe of Kieran's early morningness, that I sometimes get up earlier than him just to see how early he wakes up! :)

That's because Kieran has already woken and is now resting his eyes to allow you to feel the glory of what it is like to always be first risen. Kieran is the most beneficent at letting others pretend to his greatness!


Quinray Quantreant wrote:
** spoiler omitted **

Quinray:
Two large spears. You should be able to sneak back to the group. You could fire arrows from 60' to attack the ogre. Depending on the number of ogres, fighting them all at the same time could prove difficult. You figure the others would probably prefer that you let them know before starting a fight.

melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray returns back to the group. He gives his information of everything he saw and heard. Ogre hiding outside, most likely others inside. Quinray saw two large spears and large foot tracks trampling the clearing.

WhAt do we want to do?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

~casts message on Quinray~

I like our chances at range, but if the fellow you described brings all of his friends to the fray I like our chances less. At 60' we should be able to get off one volley before he, or others, can reach us in melee.

Quinray, I think if you can stealth out to a good sneak attack vantage point we can move to a position that allows us to fire on the ogre and either draw him out or allow you to get good flanking attacks in. You get in position first, let us know you are ready, and we'll move up and engage the ogre then you fire as well.

I can cast grease, create pit, and stone call to slow down any charge from the foe and allow us more time with missile weapons.

Let's see if we can't take down this one foe quickly and move into their cave complex.

Unless anyone else has a better idea, signal when you are ready Quinray.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Once/if Quinray makes it to a safe sniping position, Tirnel and the rest of the party will move up and fire on the guard ogre.

If he is somehow spotted the party will immediately move up and engage the guard at range.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray knowing the perfect way to get to a great vantage point moves forward. If everyone agrees....

Fire arrows at out side ogre who must be completely defenseless because he is unaware and so stupid.

LB: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
damage: 1d8 ⇒ 6
sneak: 2d6 ⇒ (3, 2) = 5

LB: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
damage: 1d8 ⇒ 3
sneak: 2d6 ⇒ (5, 2) = 7


Quinray needs to be within 30' to sneak attack. The cave entrance is 60' from the edge of the forest. If you are moving within 30' to make a sneak attack, gonna need stealth roll.

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