dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Is everyone dead?
Thought crit might be more effective.
Fire two arrows

LB: 1d20 + 7 ⇒ (9) + 7 = 16
dam: 1d8 + 1 ⇒ (1) + 1 = 2
sneak: 2d6 ⇒ (4, 5) = 9

LB: 1d20 + 7 ⇒ (12) + 7 = 19
dam: 1d8 + 1 ⇒ (7) + 1 = 8
sneak: 2d6 ⇒ (1, 3) = 4


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Milo is the only casualty currently. I believe Kentaur and Ibram were lamenting the pressure of good rolls they are now under.

Tirnel is at full health; bring it on! :D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-yes, lamenting, good verbiage sir-


male AC30 HP107 init. +4 Dwarf Cleric/10

-I enjoy a good verbiage...wait, that's beverage...dang dwarven dyslexia...ah, life is treag-


Shaken by the fall of Milo, Kentaur and Ibram miss their mark.

will: 1d20 + 5 ⇒ (5) + 5 = 10
The stag lord is dazed for this round.

Quinray manages to hit the half-orc with one arrow, but he is still up, but his wounds seem to be interfering with his ability to fight.

great sword: 1d20 + 10 ⇒ (3) + 10 = 13


male AC30 HP107 init. +4 Dwarf Cleric/10

attack stag lord morningstar: 1d20 + 3 ⇒ (8) + 3 = 11


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack halforc pwrattk: 1d20 + 5 ⇒ (9) + 5 = 14


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Fire two more

LB: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d8 + 1 ⇒ (7) + 1 = 8
sneak: 2d6 ⇒ (5, 1) = 6

two more

LB: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 1 ⇒ (7) + 1 = 8
sneak: 2d6 ⇒ (1, 3) = 4


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Drop the Stag man in a pit.

~create pit~


Quinray's arrow fells the half-orc.

Tirnel opens a pit under the stag lord and drops him in.
reflex: 1d20 + 7 ⇒ (1) + 7 = 8
dam: 2d6 ⇒ (3, 1) = 4

party action


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Pierce the stag who slaughtered Milo. Sure he is flat footed.

LB: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d8 + 1 ⇒ (2) + 1 = 3
sneak: 2d6 ⇒ (3, 1) = 4

LB: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d8 + 1 ⇒ (1) + 1 = 2
sneak: 2d6 ⇒ (5, 5) = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur fires a crossbow into the pit

crossbow: 1d20 + 3 ⇒ (7) + 3 = 10

-bah-


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Wish I had something more deadly for this bastard...

longbow: 1d20 + 5 ⇒ (7) + 5 = 121d8 ⇒ 7


Time for Ibram to use his new bow.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo's death throes cause his twitching form to fall into the pit, crushing the stag helm to death!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

yes, bow the unfortunate worshipper of a god who is not Erastil...
comp. bow: 1d20 + 4 ⇒ (20) + 4 = 24
crit damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12

-Ibram, bow master!!-


Hello, bow master, critical is x3 for a bow.

dam: 1d8 + 2 ⇒ (5) + 2 = 7


Quinray and Tirnel each sink an arrow into the Stag Lord as he stands back up and looks to try to climb out of the pit. However, Ibram puts an arrow through the visor of his helm killing him instantly.


male AC30 HP107 init. +4 Dwarf Cleric/10

rush to Milo's side and attempt to revive him

"Come on lad, Erastil has more work for you to do", Kentaur mutters under his breath as he applies healing minstruations heal: 1d20 + 9 ⇒ (8) + 9 = 17


Milo looks dead to Kentaur.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Look around for the conveniently placed scroll of raise dead!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel uses detect magic and searches the room.

perception: 1d20 + 5 ⇒ (16) + 5 = 21


Tirnel finds:

+1 ring of protection
+1 ring of protection
+1 amulet of natural armor
+1 dagger
+1 dagger
+1 great sword
+1 leather armor
MW breastplate
Stag helm radiates magic as well but you're unable to ascertain what it does


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

detect evil on items...


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Any other exits from this room? Take 20 using Quinray's mighty perception.

If nothing back to the trap door. Open (after Quinray trap check) and down we go.

Tirnel looks dispassionately at Milo's bloody form-A shame, but human life ends so quickly no matter what the final outcome is. Let us finish our sweep of this place. The trap door awaits.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"He was a devout follower of Erastil. We shall give him proper rites when time permits."


Just the trap door.

The stag helm radiates significant evil.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I double dog dare you Ibram!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Lead the way Quinray! Surely we are at PC death quota for one section of an adventure. What's the worst that could happen...


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

disabledevice: 1d20 + 11 ⇒ (3) + 11 = 14

Move onward

perception: 1d20 + 14 ⇒ (17) + 14 = 31


Quinray triggers a trap on the appropriately named trap door and a needle jabs into his right hand.

DC 16 fort save for half damage
dam: 3d6 ⇒ (6, 6, 5) = 17 ouch

There is a ladder leading down a 20' deep shaft. It looks as if there is a tunnel at the bottom.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

By the Weave! This place is a pit of death...

Not sure how we confront the ladder. Whoever goes first will have to be able to defend themselves till the rest of us get down. I'd suggest Ibram or Kentaur go first, followed by the other, and then myself with Quinray last. Quinray is least likely to fall and can shoot best into melee. I'm also not likely to fall and am not encased in steel.

If there is any healing for Quinray he should receive it before we go down.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray will now only take a 20. He does not care how it takes.

fortsave: 1d20 + 3 ⇒ (12) + 3 = 15

I think maybe we should regroup back at Olegs fort taking Milos body with us so he can be buried properly. We killed the Stag Lord which was our goal

2/29 HP


male AC30 HP107 init. +4 Dwarf Cleric/10

Cast 3x cure light wounds on Quinray CLW x 3: 3d8 + 9 ⇒ (8, 2, 6) + 9 = 25


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"just a little farther..."


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Let's do this Quinray. For Milo's memory if nothing else. It would be a shame to have the boy die just to leave some menace behind.


climb: 4d20 ⇒ (14, 17, 19, 19) = 69

The group makes it down the ladder without mishap. There is a rough hewn tunnel that leads about 15' to a sturdy looking door.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Talk about anit-climactic! I'm so on edge now all I could envision was the ladder being trapped and a bunch of guys at the bottom waiting to kill whoever survived the fall.

More doors Quinray. Work you magic.

Detect magic on the door.


It is a +5 vorpal door of doom. No magic detected.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 14 ⇒ (14) + 14 = 28


Quinray sees a normal untapped door.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray opens the door and looks inside.


The door opens to a cavelike room about 12' across. There is a very small human chained to the wall by a very sturdy set of chains that collar his neck, both wrists and both ankles. On closer inspection he looks like a young man with blonde hair and tan skin, though he is hardly much larger than a boy, maybe 5'6" and 100-110 lbs.

There is also a large wooden chest in the room.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Tirnel detect magic, Ibram detect evil.

Bow is ready. If nothing going on move forward slowly looking for traps and bad things that will hurt me.

I wonder if this is Yegalish?

perception: 1d20 + 14 ⇒ (6) + 14 = 20


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

detect evil on the chained individual.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel looks about the room detecting for magic.

Careful Quinray. That thing chained to the wall must be deadly indeed to lie at the end of all our troubles. Maybe he is a fey princeling that will grant us a wish.

What is the chained thing?
knowledge check: 1d20 + 9 ⇒ (19) + 9 = 28


AC-11; HP-52 INIT +0; +14 PERCEPTION
Melee:
+1Spear +5/1d8+2 x3
Saves:
+9FORT; +3REF; +7WILL

The young man-boy looks up from his sitting position as the party enters the room. His flesh is raw where the shackles hold his body and dark crusted blood covers each section of metal. Clearly he has been trying to escape his bonds for some time. His body is badly bruised as if from repeated beatings. His dark brown eyes peer out at you through his dirty straw-colored hair. There is a feral look about him and he tracks your movements like a predatory cat or wolf.

He sniffs the air as if trying to catch a scent. His voice comes out raspy, dry, and cracked-You are new men of the Stag Lord? Best be about your business. You can be no worse than the others.


No evil detected by Ibram. Tirnel believes he has found a human male.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Hold up the empty bloodied helmet, "Don't think the Stag Lord is with us anymore...unless this wasn't him."


AC-11; HP-52 INIT +0; +14 PERCEPTION
Melee:
+1Spear +5/1d8+2 x3
Saves:
+9FORT; +3REF; +7WILL

The boy looks at the helm and waves of different emotions wash over his face-anger, pain, hatred, fear; until it settles into a cold smile and what you can only guess at as a sort of malign happiness.

So....are you my new keepers or are you here to give me my freedom? If you free me I will pledge myself in service to you for a year and a day. To meet the fates that you meet, to fight the enemies that you fight, to make your causes my own. This I swear by the Fangs of Jaidz.

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