Z-Day PBP

Game Master Dramatis Personae


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Female Human (Caucasian; Australian) Fast Hero 4
Kruelaid wrote:
Extended family? Same building? Could be.

Yeah that's what I was thinkin'

Sam winces and rubs her shoulder, then quickly whips the Beoulf back up as the bloody arm comes thrusting through the hole. She makes sure to get as close as she can before letting off another thunderous blast.
Attack Zombie (Point Blank Shot). (1d20+5+1=23)
Damage from Beowulf. (2d12=15)


Samantha Bastian wrote:

She makes sure to get as close as she can before letting off another thunderous blast.

Attack Zombie (Point Blank Shot). (1d20+5+1=23)
Damage from Beowulf. (2d12=15)

Bill Alexander, designer of the Beowulf and founder of Alexander Arms would be proud.

Although Sam is unaware that the 25 gram bullet was hand fabricated by Eddie's old war buddy in Lousiana, there's no mistaking the expertise that was poured into it judging from the results.

If you're under 18, look away... read no further.

Sam fires right into the arm reaching through the door (it's a guaranteed hit after all) immediately removing it from from the would be cannibal. It drops to the floor, fingers twitch a few times, pulling a few dangling flares of exploded tendon back into the arm.

Inside the door the now spinning projectile cuts a swath through ribs and internal organs that leaves no question about the mortality of the blood maddened plague victims. It flops to the floor in a spray of blood and bone splinters.

Sam takes another non-lethal HP as Beowulf drives back into her shoulder.


Patrick starts as Sam's Beowulf roars.

"Holy jumping ass rabbits!"

He stares at the twitching hand.

"Keep that blood off you if you can! Dave! What's your status?"

Patrick keeps up surveillance of the hallway.


I'm sure it's safe to look through the hole now.


Fighter Level 9
Kruelaid wrote:
I'm sure it's safe to look through the hole now.

Now that is just evil!


"You guys think Anna is still here?"


Juan 'Johnnie' Rico wrote:
"You guys think Anna is still here?"

"Ya gotta have hope, but the only way to find out is to head upstairs," Cord does not look overjoyed with the option of going up, but grits his teeth and heads into the stairwell to check the coast is still clear.

Once again he will head to the turn point so he can look up and down the gap in the stairs to see if he can see any movement.


Dave’s standing in the doorway of 1103, looking out into the lobby. If there doesn’t appear to be any more immediate zombie movement from 1100, he taps Cord on the shoulder and indicates with a motion he’s going back into 1103. He’ll do a brief sweep, peering into every room to make sure that no one – or nothing – else is hiding within. If Mike or Cord wants to come with him, that’d be cool.


Female Human (Caucasian; Australian) Fast Hero 4

Mornin' Moth

Sam backs away from the door, slinging the Beowulf over her left shoulder and rubbing her right. She heads back over to the others and pulls out her Sig, using it to cover the hallway down towards 1100 while Dave checks out 1103.


Kruelaid wrote:
Sam takes another non-lethal HP as Beowulf drives back into her shoulder.

"How hard do you have that pressed against your shoulder? It hurts less the closer you hold it."


Cord acknowledges Dave going back into the apartment, but stays on guard in the stairwell, convinced that any moment now the infected will come streaming down the stairs from floor 13.


Female Human (Caucasian; Australian) Fast Hero 4
Mike O'Neill wrote:
"How hard do you have that pressed against your shoulder? It hurts less the closer you hold it."

"Really? Thanks, I'll remember that once my arm is back in it's socket." She gives Mike a grin and then turns back to watching the hall.


Samantha Bastian wrote:
Mike O'Neill wrote:
"How hard do you have that pressed against your shoulder? It hurts less the closer you hold it."
"Really? Thanks, I'll remember that once my arm is back in it's socket." She gives Mike a grin and then turns back to watching the hall.

"You're *cough* welcome."


Dave Judd wrote:
... make sure that no one – or nothing – else is hiding within. If Mike or Cord wants to come with him, that’d be cool.

All clear.


Dave Judd wrote:
... make sure that no one – or nothing – else is hiding within. If Mike or Cord wants to come with him, that’d be cool.
Kruelaid wrote:
All clear.

You saw the post about the family pictures, right?


Johnnie also searches the other units.

Kruelaid, room assignment, please.


Juan 'Johnnie' Rico wrote:

Johnnie also searches the other units.

Kruelaid, room assignment, please.

You check the other doors on the 11th and they're all locked.

Judd just did a walk through of 1103 and it's empty. 1100 has a hole in the door and a stump on the welcome mat.

If you don't want to explore 1100, then it's up to the 17th.


Johnnie checks Room 1100. He uses the butt of the shotgun to bang on the door, "Anyone inside?!"

Johnnie then points the shotgun forward.

He also moves five paces backward from the door.

No way am I climbing up to the 17th floor. There could be more Zs there.


Juan 'Johnnie' Rico wrote:

Johnnie checks Room 1100. He uses the butt of the shotgun to bang on the door, "Anyone inside?!"

No way am I climbing up to the 17th floor. There could be more Zs there.

Are you sure? Map by Chris West.


Since you laid it that way...

To the 17th Floor.


Female Human (Caucasian; Australian) Fast Hero 4
Kruelaid wrote:
Are you sure? Map by Chris West.

Oh Dear... Map = Zombies = World of Pain in enclosed spaces! :(


Yep, saw the photos.

“Alright, the rest of the place is empty,” reports Judd, coming back out into the lobby. “I … thought the worst at first, when I saw those photos on the bookshelf. I think those two,” he gestures back through the open doorway at the dead zombie and its victim beyond, “were Anna’s grandparents … but I think the rest of the family mustn’t live with them, they must be living up on 17.”

He spares a look at the bloody stump. “Hey, sorry about yelling before Sam,” he says. “I … got a bit freaked when I saw those photos … anyway, looks like you were right about Z’s in that one. All clear now? Ready to head to 17?”

He looks about, and if the others seem ready, begins hiking up the stairs one again.


Patrick follows Dave, Anaconda at the ready.

'I'm not even supposed to be here today." He mutters to himself inanely.


Cord gets more twitchy as he gets closer to floor 13.

"Lifts in apartments usually return to the ground floor, because 49% of the time when they are called it is from there, it would be unusual for the parking point to be floor 13, that means something is keeping the lift open at that floor. I think we can all guess what that is......"

Cord lags behind the others as they climb the stairs, obviously struggling and sweating like a virgin at a prison rodeo.


You march up the stairs, reach 13... Anyone want to open the fire door?

For those who just like to listen, Beowulf's roar has temporarily impaired your hearing, and you have a (-2) penalty when listening.

DC 15 Perception

Spoiler:
You hear a muffled snarl.

DC 20 Perception

Spoiler:
And snarling sound and what sounds like... maybe, something being dragged along the carpet. It's just enough to get you imagining a carnage.

DC 25 Perception

Spoiler:
It sounds like a few of them are on the other side of the door somewhere, moving around. Snarling and growling, a popping sound like someone ripping the leg off a 150 lb Thanksgiving turkey... and then what's definitely the sound of something heavy being dragged, just on the other side of the door.

Cord Vogel wrote:
Cord lags behind the others as they climb the stairs, obviously struggling and sweating like a virgin at a prison rodeo.

That's the spirit. I tip my hat to you, sir.


Perception: 1d20-2=16

Patrick pauses at 13's fire door. He motions for quiet and puts his ear gently to the door. Over the ringing in his ears he hears a faint snarl. He turns to the party, finger to mask in the universal code for silence. He then points to the door and draws a 'Z' in the air.


Sgt. Curtin wrote:


"Holy jumping ass rabbits!"

Christ in a bucket!


Kruelaid wrote:
Are you sure? Map by Chris West.

I don't get it?

Listen check on floor 13. (1d20+3=7)

Cord can not hear a thing over his laboured breathing and the ringing in his ears.

Could the door to floor 13 be jammed with either the axe or the reeled up hose from this floor?

I'll wait until the others roll to decide if he takes a peek, part of his personality wants to protect people and if a bunch of them are picking their way through the apartments he kind of wants to try and stop them.....


Cord Vogel wrote:


I don't get it?

You will.


Cord Vogel wrote:

Could the door to floor 13 be jammed with either the axe or the reeled up hose from this floor?

With the right tools, you could jam it. The hose is inside the hall, and the door is intentionally built to be operable under extreme circumstances.


Perception (1d20+8=27)

"It sounds like a few of them are on the other side of the door somewhere, moving around. Snarling and growling, a popping sound like someone ripping the leg off a 150 lb Thanksgiving turkey... and then what's definitely the sound of something heavy being dragged, just on the other side of the door."


Heightened perception: the lingering effects of the Vancouver hydroponic weed.


Nice :D


Dave, already partway up to 14 shrugs and whispers; “What’s the bet if we don’t deal with ‘em now we’ll have to do it on the way down? Unless we jam that door.”


Juan 'Johnnie' Rico wrote:

Perception (1d20+8=27)

"It sounds like a few of them are on the other side of the door somewhere, moving around. Snarling and growling, a popping sound like someone ripping the leg off a 150 lb Thanksgiving turkey... and then what's definitely the sound of something heavy being dragged, just on the other side of the door."

"We're all gonna die."


"They never heard the gun fire from 2 floors below, so we should be safe if we are quite" Cord whispers to who ever is nearest, "Let's just get up to 17 as quick as we can."

His breath is coming in gasps and his mask is starting to fog around the edges as he trundles slowly and quietly past the 13th floor.


Too bad nobody brought a hammer and nails.


Female Human (Caucasian; Australian) Fast Hero 4
Kruelaid wrote:
Too bad nobody brought a hammer and nails.

That trip to the Hardware store was a waste of time... we left all the stuff back at the Gun Shop/Salami Mobile!

Sam, bringing up the rear, stops when the others do and pokes the Sig over the rail, looking to make sure there's nothing coming up.
"Barring the door is definately a good idea. If there's that many in there we don't want them following us up in such close quarters."


Fighter Level 9

"We could use a couple of axes as door wedges, there is one on every floor, jam one in the gap between door and floor and put one in the hinge point?" Cord suggests, "it wouldn't hold long, but might stop them casually opening the door."

He pauses, as if considering his own idea, "To be honest, I think we are best to just get up to seventeen and finish our business as quick as possible, after all there is no blood on the stairs, so they are not using them, yet."


Judd nods. “Yeah, lets just go … and be careful on the way down.

He sneaks up the stairs to 17. Stealth: 6+7 = 13


Crap, that is twice I have posted with the wrong avatar...

Cord takes a 10 on his stealth, for huge total 11! (-1 included for fatigue).


Female Human (Caucasian; Australian) Fast Hero 4

Sam keeps bringing up the rear, making sure she is checking behind them as she goes for any signs of pursuit.
Stealth Check. (1d20+8=12)


Stealth: 15 + 8 = 23. Sneakity sneak. My dice like me.

"Ohf%&~ohf%#!ohf&~@ohf+~$...."


Sarge, stealth: (1d20+2=14)

Johnny, stealth: (1d20+4=9)

Everyone manages to get past the 13th without dropping something or stumbling.


Johnnie keeps away from shadows and doors... especially open ones.


Think that Stealth shoulda been +4 for me, but oh well.

Patrick continues up the stairs, his senses painfully sharpened by the constant pumping of adrenaline.


Upon reaching the door to 17 (assuming such an event takes place without further incident), Judd puts his finger to his lips, then his ear to the door, listening for sounds of life … or, you know …

Perception: 18+4 = 22


Yah, Patrick, I mixed up your bonus and Rad's. He had +2.

The crew reaches 17: the penthouse suite level.

The door is locked from the outside - there is a key code panel and the door lock has a key.

Listen:

DC 10:

Spoiler:
Nada. All clear on the other side. The rest is a cakewalk.

DC 15:

Spoiler:
Nothing.

DC 20:

Spoiler:
You hear a rustling noise. Something is there.

DC 25:

Spoiler:
Your pretty sure something or rather someone is moving around on the other side of the door. Maybe more than one.


A 13.

"All clear, I guess."

Johnnie points the shotgun forward.


If only I had a fireman's key or the emergency code to by-pass the lock.

Cord moves a bit closer to the door to look at the lock and find what he can hear. (1d20+5=14)

"Deathly quite on the other side, your Anna has a little fortress here."

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