Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Not rush to my aid. To your own, idiot maenad."

Shaking his head, Ixrul says "Elan you may be in form, but shortsighted and mortal you remain."

Also, it's totally possible - Alex should know similar things have been pulled off before.

In other news, does anyone else on the island seem like a caster? Holy symbols, component pouches, etc? And I swear if you say Ace...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You have seen no holy symbols or component pouches.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

What about etc?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

As long as we're still loitering, is there anyone here who looks like they'd be up for a friendly brawl?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Explain what you mean by "etc.". Those are really the only two visible signs of a spellcaster.

@Jrahk: You might be able to get in a tussle with one of the off-duty guardsmen.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Are there any other magic users around this island?"

Ace askes before heading back on the ship

"Some supplies would also help"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"I'm not at liberty to tell you that, sorry."

"If it's supplies you need though, we can fix you up with some of the basics. Food and rations, mostly."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace pokes Ixrul

"Yo, you are the husband, go ask your wife if there are mages, yo."

he turns back

"Very well, I guess we could use the rations and whatnot, where are they?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"We'll have them loaded onto your ship. Unfortunately we don't have much, but we should have enough to get you back to Senghor or Bloodcove safely."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Helloooooo.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Lets go sailing. When we come back, let's kill everyone on the island or they'll want our money.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The crew sails from the newly claimed Rock, having sampled its wares and those of its mistress equally.

Your first night at sea you again hear the tolling of the Deathknell...

The next day, around noon, you spot fishing trawler riding low in the water, heeling several degrees to port. It is obviously taking on water, and the sails flap loosely from the yards. A fishing net drags in the water over the starboard side, but it seems empty.

4d20 ⇒ (6, 16, 4, 14) = 40

You also notice the shape of a dinghy slowly sinking underwater.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace looks at it.

perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I already rolled Perception for you. You got a 12. Those rolls were for that second bit about the dinghy, you won't really be able to notice anything else without getting closer.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Should I turn invisible and fly over?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Whatever floats your boat."

"Yeah, go ahead."


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

"Just...be careful. Try not to get shot."

Cyrdic mutters to Jrahk under his breath-"I'm sure his wife would miss him oh so much..."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts mage armor, fly, and invisibility.

He then flies closer to the dinghy and examines it.

1d20 + 4 ⇒ (17) + 4 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul only:
IT'S A TRAP!

There has clearly been a battle here, and recently, the results hastily cleaned up to look like the participants have left.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul flies back and tells the others what he saw, while invisible.

"What now?"

That was probably 3 rounds there and back, right? Run action there (420 feet, because of the feat), look around, run action back? Invis was cast first, so that's one round lower than the others.

54 Fly
53 Invis


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sure.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic mulls it over a bit. "Scuttle the trawler. Then let's get out of here. If they're still around, they'll probably be on it. At the very least, we can deny them whatever's still onboard."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"I could search it while invisible."

53 Fly
52 Invis


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You just shooting your siege weapons from a distance?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

gaise but the loot


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Let the elf do his thing.

This is the closest thing he's getting to a bachelor party, after all.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Fair enough. Go for it, Ixrul.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul flies back to the ship and heads inside slowly and carefully.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul does indeed do so. He finds little throughout the ship, until he reaches the hold.

Do Not Read:

4d20 ⇒ (20, 20, 2, 12) = 54

1d20 ⇒ 16

Inside, he sees 2 creatures crouching. Their long, fishlike tails curl around them as they wait patiently, occasionally flexing their webbed claws and licking their lips, pointed teeth glistening in the faint light.

As Ixrul enters the room, they begin to become a bit more excited, both of them turning directly towards Ixrul, despite his invisibility.

Ixrul's knowledge of the creatures that live in nature identifies them as Sahuagin, fishlike cannibals who boast extraordinary senses (including the ability to sense things they cannot see) coupled with the ability to enter a blinding fury and rend their opponents apart. Their only known weakness is that they are not used to the bright lights of the surface world, and are blinded by its brilliance.

Roll for Initiative, sucka. Or I'll roll for you.

Do Not Read:

4d20 ⇒ (9, 1, 10, 12) = 32

1d20 + 11 ⇒ (18) + 11 = 29

Initiative Order:

Ixrul
???

Ixrul, you're up. They seem to know exactly where you are.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

So would color spray be super effective against them?

Or will I have to find out myself?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nop. Stuff like Sunlight, things that actually make bright lights (Color Spray is an illusion, it simply creates the sensation of bright lights inside your brain, so it doesn't actually affect the eyes per se, though blind creatures are immune to it so there's SOME sort of visual component there).


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul calmly shifts back up the stairs and flies the rest of the way out of the hold.

+15 on my fly checks - I autopass all the checks I could possibly need to make, IIRC.

He then readies a snowball spell to target the first sahuagin he sees.

1d20 + 5 ⇒ (9) + 5 = 14
5d6 ⇒ (1, 2, 4, 2, 2) = 11 Fort 17 or staggered 1 round.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Which is none. Note, you're still only about 5 feet away from the doorway to the stairs with a single move.

The Sahuagin are confused for a moment as Ixrul moves farther away, but deduce the only place he could have gone was back up the stairs, and begin heading up themselves.

Distances:

Sahuagin 1: 30 feet up (top of stairs)

Sahuagin 2: 30 feet up (top of stairs)

Sahuagin 3: 10 feet up

Sahuagin 4: 10 feet up

1d20 + 4 ⇒ (9) + 4 = 13

As they get a bit closer to Ixrul, the Sahuagin detect you again. The one in front relays back your position to the two in back, and they unlimber heavy crossbows as they move, just as the frontmost Sahuagin is smacked by a Snowball and thrown off-balance while he's turned to speak.

The two in back begin laughing, a weird gurgly sound.

Aquan:

"Ha ha ha. Nice work Farlagn, you really helped us out. HA HA HA."

The second Sahuagin, wearing some sort of weird medallion, gives a short chop with his hand and the two immediately go silent.

They take aim at the now-visible Ixrul, and open fire.

2d20 ⇒ (4, 20) = 24

1d20 + 3 ⇒ (14) + 3 = 17

One misses, butting a bolt into the doorframe, just missing the Sahuagin who had silenced him earlier, who glares at him.

The second, however, puts a bolt right through Ixrul's shoulder, where the bolt lodges, scraping against the bone.

2d10 ⇒ (5, 3) = 8

8 damage to Ixrul. The others can see something's up now, so feel free to roll Initiative and join in for the next round.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

This still isn't the worst bachelor party Jrahk has been to. His tribe had some pretty weird weddings.

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Gud roll

Jrahk goes to charge into battle, but trips over a raised nail.

He is very definitely sure of one thing. "Nobody saw that."


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Initiative: 1d20 + 6 ⇒ (15) + 6 = 21

Cyrdic starts sending bolts across the ocean, at the weird things going out on the deck. Not Ixrul, the other guys.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 1d6 + 4 ⇒ (8) + (1) + 4 = 13


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul flies 420 feet straight up. 10-1 the medallion guy is a caster.

Fly DC 20: 1d20 + 15 ⇒ (17) + 15 = 32


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Can't run up since it's half movement. So max you can get up is 60 feet (double move for 30 apiece).

You can move away laterally though, if you wish instead.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Lets do this!"

1d20 + 4 ⇒ (3) + 4 = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative Order:

Ixrul
Cyrdic
Sahuagin (Medallion)
Sahuagin
Sahuagin
Ace
Jrahk
Sahuagin

1 is Jrahk 2 is Sahuagin: 1d2 ⇒ 1

Same roll, same Init bonus, same Dex...you like to make my life hard don't you Cube? =p


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I live for it! :D


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Okay, fly away from the ship towards our own.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul is now back on the ship.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, my bad. Forgot everyone else rolled like shit for Initiative.

Three of the Sahuagin leap over the side of the boat and begin swimming surprisingly fast down into the depths of the water.

They're running away, basically, to stave off confusion. They're not searching for some kind of tactical advantage here.

It's a safe bet to assume the 4th one will too when he's up, but it's Ace's go, followed by Jrahk if they want to do anything.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to snipe the remaining creature with a heavy crossbow.

atk: 1d20 + 4 ⇒ (9) + 4 = 13

dmg: 1d8 ⇒ 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace misses.

Especially factoring in that -6 to-hit it doesn't look like you factored in.

Doop, we need to talk a little bit about your attack bonuses. You consistently use the wrong ones and I want to figure out why. Your crossbow should be at +7 before anything else (3 BaB, 4 Dex). You keep gypping yourself out of a lot of hits because I don't always catch them.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I figured it would be dex, but I wasnt sure and didnt want to bother you...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Melee weapons = Strength, Ranged Weapons = Dex. In your case, both are Dex. Easy peasy. And don't ever worry about "not bothering me". Just send me a message whenever you're not sure of something or want to ask a question, I'll answer it.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

alright

Alright, cube, I guess its your move


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk roars at the remaining Sahuagin and tells it how he will kill it in gruesome detail.

Intimidate if within range, otherwise do nothing useful this round
1d20 + 13 ⇒ (14) + 13 = 27

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