Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
" I can speak Aquaian" Ace volunteers
"Keep the amulet for now, we might have to make deals with more sea creatures later on...."
He punches the prisoner in the face, pulling it at the last second-just enough so that he doesn't do any lasting harm to him.
"ARE YOU HAVING FUN YET?! YOUR FRIEND OVER THERE HAVING FUN, YOU THINK? HE LOOKS LIKE HIS SIDES ARE SPLITTING FROM LAUGHTER! GO ON, SHOW ME HOW MUCH FUN YOU'RE HAVING!"
Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10
Me? Nah. It'd be over too soon. Him, though..."
Cyrdic turns to Ixrul.
"He's all yours. See if he's got anything else to say, then do whatever you want to him. Don't make it too short. I don't care what you do to him as long as he's dead by the end."
Cyrdic stalks out of the room to go back to bed, wrapping his bleeding hand as he does so. Before he leaves, he calls back.
"Get rid of the others and go to bed, all of ya. Ixrul, save a few of the teeth for me."
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Jrahk is disappointed he doesn't get to have more fun with the leader, but is more than happy to get rid of the others.
He chops the unconscious one's head off (in front of the leader, just to keep him on his toes), then tosses the remains of both into the ocean and goes back to bed.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Calmly, the elf casts seek thoughts and focuses on the sahuagin for a few seconds, before grinning. Then, with perfunctory calmness, he has Jrahk hold down the slimy creature and begins to drive a wedge under the claw on its left little finger to peel the nail away from the beast's fingers.
"Tell me, if one wanted to sell this deep platinum to your people, how would he go about it?"
If he even thinks about the answer, I'll know - unless he can make a DC 19 will save.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
1d20 + 4 ⇒ (7) + 4 = 11
He gives an odd chuffing sound, akin to laughter.
"You not SELL deep platinum. Is sign of wealth, power, commands respect. I favored by the gods, nothing you do will taint that. Lamashtu take you." he spits in your face.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You chop his head off and throw him overboard.
Just before dawn, you hear the ringing of the Deathknell's bell once again. Following the pattern from last time, your next night at sea it will appear.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Gah, that bell is getting on my nerves, the next time we meet the bastard, I'm shoving it up his arse."
You sail around for almost a week, but find no ships to plunder.
Kroop comes up to you on day 8.
"We're runnin' low on water lads. It's not really a crisis yet, but we should be seein' to it soon, especially since we've nabbed no prizes in a while. There's a few islands around here with good fresh water, I suggest we find one."
Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10
"Battle stations. I want people watching that ship at all times-if it disappears I want to know immediately. Is there any way we can give them the slip? Doesn't look like they've noticed us yet."
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul turns casts mage armor, fly, and invisibility. He then flies to the other ship, about 50 feet above the surface of the ship. 300 ft/round, because run.
Basically, I want to stay out of the 30ft range that gives them perception checks.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You can't Run while using Fly by the way.
The cove is completely dominated by a huge warship named, appropriately enough, Dominator. Atop the rigging of the massive four-masted ship fly the colors of the Empire of Cheliax. It is clear that the heavily armed vessel, with a full company of armored marines mustered on deck, is a pirate hunter.
Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10
"Well shit. Yeah, let's get out of here. The Deathknell's gonna be here soon as well-if those two attack us at the same time we're dead. Like, even deader than I was last time."
Cyrdic begins giving orders to sail away as quickly as possible.
"WAIT!" Fishguts cries as Cyrdic gives the order to set sail.
"Bad idea Cap'n. We could maybe slip past 'er in the dark without being seen, but she'd spot us fer sure the minute we leave the cove and unfurl sails. She's got more sails than we do, and a helluva lot more firepower. We'd be dead in seconds after that happened."
"We've got to find some way to cripple 'er or delay 'er"
1d20 ⇒ 7
One of you guys with a good Perception will need to get closer to gather any more concrete info.