Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ace, not color spray - it's a pattern, and therefore mind-affecting. Undead are immune.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Don't worry, I'll make my own color spray.

Of BLOOD.

BLOOD IS RED AND RED IS A COLOR.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

yes jrahk we are aware now go play with your axe


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

IT'S A FALCHION YOU SCRAWNY LITTLE ELF

Anyway...Jrahk readies to attack anything that gets within melee range.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The group makes their preparations.

6 undead creatures, zombies by the look of them (though a bit different than standard) leap from the water.

6d20 ⇒ (1, 14, 13, 7, 9, 6) = 50

Initiative Order:

Ixrul
Cyrdic
Zombie
Jrahk
Zombie
Ace
Zombie
Zombie
Zombie
Zombie

Guys, when you Ready an action, give me the attack roll and stuff beforehand. Jrahk's Ready goes off.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Rage, Power attack
1d20 + 11 ⇒ (11) + 11 = 22
2d4 + 18 ⇒ (1, 4) + 18 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk slices one of the ombies in half.

You're all up. Zombies are Staggered, so that was their turn.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

FREE knowledge check, SWIFT shift out of their reach, FULL ROUND summon a leopard

Kn Religion on the Zambies: 1d20 + 13 ⇒ (1) + 13 = 14

Ixrul recognizes them as brine zombies, which are like regular zombies but swim more rapidly and are resilient to fire.

Ixrul conjures a leopard to fight his enemies.

Remember, you're hasted. +30 ft movement, +1 to hit, +1 AC & reflex, +1 attack at full BAB when doing a full attack


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk slices up another zombie.

Falchion: 1d20 + 12 ⇒ (19) + 12 = 31
2d4 + 18 ⇒ (3, 2) + 18 = 23
Confirm: 1d20 + 12 ⇒ (10) + 12 = 22
2d4 + 18 ⇒ (2, 4) + 18 = 24

Then he 5 ft. steps left to finish his attack on those other two

Bite: 1d20 + 7 ⇒ (16) + 7 = 23
1d4 + 12 ⇒ (3) + 12 = 15

EDIT: Forgot I was hasted, have ANOTHER attack
Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
2d4 + 18 ⇒ (1, 2) + 18 = 21
booooooo


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic takes a step back, then draws a bead on one of the zombies and fires at it, sending a barrage of energy shaped like sawblades whirling at it. Set soulbolt to slash.

Attack 1: 1d20 + 11 ⇒ (1) + 11 = 12
Damage 1: 1d8 + 1d6 + 7 ⇒ (6) + (3) + 7 = 16

Attack 2: 1d20 + 11 ⇒ (3) + 11 = 14
Damage 2: 1d8 + 1d6 + 7 ⇒ (3) + (6) + 7 = 16

Haste Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Haste Damage: 1d8 + 1d6 + 7 ⇒ (8) + (5) + 7 = 20

Good lord, now I remember why Scags would get so upset when I played Caecilius...takes forever to remember just what bonuses I get.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul warns Ace that he is perhaps better off not using color spray and rather simply slashing them.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Attack rolls for Leopard?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Right.

The leopard pounces on the zombie on the far right.

Bite: 1d20 + 8 ⇒ (1) + 8 = 9
Grab: 1d20 + 9 ⇒ (8) + 9 = 17
1d6 + 3 ⇒ (5) + 3 = 8

Claw: 1d20 + 8 ⇒ (15) + 8 = 23
1d3 + 3 ⇒ (3) + 3 = 6

Claw: 1d20 + 8 ⇒ (7) + 8 = 15
1d3 + 3 ⇒ (1) + 3 = 4

Rynjin, can you make it so I can move Ixrul on Roll20? Also, Cyrdic needs a new icon - he into crossbows now.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

@Ixrul/Leopard: Don't forget the Rake.

@Cyrdic: Your Haste attack shouldn't be higher than the others (the -2 to all attacks from Rapid Shot is applied after the "highest attack bonus" bit.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

I manifested Offensive Prescience on myself last round-same time Ixrul cast haste on us. Gives +2 to damage.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Rynjin wrote:
@Ixrul/Leopard: Don't forget the Rake.

He has to grab, and he rolled a nat 1 on his bite. I saw that in the preview and didn't bother putting in the rake.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ixrul Morcrom wrote:
Rynjin wrote:
@Ixrul/Leopard: Don't forget the Rake.
He has to grab, and he rolled a nat 1 on his bite. I saw that in the preview and didn't bother putting in the rake.
Pounce wrote:
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Oh, ok. Right.

Rake: 1d20 + 8 ⇒ (11) + 8 = 19
1d3 + 3 ⇒ (3) + 3 = 6

Rake: 1d20 + 8 ⇒ (13) + 8 = 21
1d3 + 3 ⇒ (1) + 3 = 4


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (15) + 6 = 21

2d6 + 10 ⇒ (6, 2) + 10 = 18

Jrahk slashes two zombies in half, and wounds another, which Ace finishes off with a precise chop to the neck. Cyrdic slices a fourth to pieces with his buzzsaw launcher, while Ixrul's leopard assaults another but doesn't quite bring it down.

The two remaining zombies attack with their cutlasses, one at the leopard and another at Ace.

1d20 + 5 ⇒ (7) + 5 = 12

1d20 + 5 ⇒ (12) + 5 = 17

1d6 + 2 ⇒ (6) + 2 = 8

Ace takes a powerful hit from one of the zombies.

8 damage to Ace.

Next round, fight.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Leopard

Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Grab: 1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 3 ⇒ (3) + 3 = 6

Claw: 1d20 + 8 ⇒ (20) + 8 = 28
1d3 + 3 ⇒ (1) + 3 = 4

Claw: 1d20 + 8 ⇒ (13) + 8 = 21
Confirm?: 1d20 + 8 ⇒ (20) + 8 = 28
2d3 + 6 ⇒ (1, 3) + 6 = 10

Ixrul

Ixrul casts Disrupt Undead on the zombie his leopard attacked. If it's not standing, he casts it on the last zombie.

1d6 ⇒ 2


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

"Hey, this thing's actually kinda working! How about that..."

Cyrdic focuses on another zombie, unleashing a swarm of energy at it.

Attack 1: 1d20 + 11 ⇒ (16) + 11 = 27
Damage 1: 1d8 + 1d6 + 7 ⇒ (7) + (2) + 7 = 16

Attack 2: 1d20 + 11 ⇒ (5) + 11 = 16
Damage 2: 1d8 + 1d6 + 7 ⇒ (8) + (5) + 7 = 20

Attack 3: 1d20 + 11 ⇒ (14) + 11 = 25
Damage 3: 1d8 + 1d6 + 7 ⇒ (3) + (1) + 7 = 11

NO BRAKES ON THE SOULBOLT TRAIN


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Right. That should put it down. Everyone, expect another wave. Ready and buff accordingly.

Ixrul readies to cast Snowball on the first thing that should appear, unless it is something that would be invulnerable to the chill of his magic.

Readied snowball contingent on knowledge check.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk readies to make chili from the next thing that gets close to him.

1d20 + 12 ⇒ (8) + 12 = 20
2d4 + 18 ⇒ (1, 4) + 18 = 23


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace gets ready for the next wave. shaking off the previous wound.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Forgot to roll for readied action:

Knowledge religion: 1d20 + 13 ⇒ (2) + 13 = 15

Snowball:

1d20 + 5 ⇒ (11) + 5 = 16
5d6 ⇒ (4, 2, 3, 3, 1) = 13 fort 16 or staggered


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You see Pilk wandering around on the deck of his ship, by the bell, but he makes no move to come on board.

Nothing else happens this round.

Next round?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

How far away is Pilk? Within 110 feet or so? Because I could totally snipe him.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Judging by Roll20, he should be well within 110 feet no matter where he is on the ship.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I can supplement it with stone call and make his ship difficult terrain as well as deal damage.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Go for it. He's got Cover relative to you.

Gimme a Kn. Local or History check, anyone who has it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Local: 1d20 + 12 ⇒ (6) + 12 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul don't know s$$@ about nothin'.

Whatchall do this round?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Snipe dat landlubber!"

Ace fumbles with his bow, then lets loose a bolt.

loading and shooting because of haste

atk: 1d20 + 8 ⇒ (8) + 8 = 16

dmg: 1d10 ⇒ 5


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic shrugs. "What he said!"

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Confirmed?: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 1d6 + 6 ⇒ (5) + (3) + 6 = 14
Crit damage: 1d8 + 1d6 + 6 ⇒ (3) + (6) + 6 = 15

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 1d6 + 6 ⇒ (5) + (2) + 6 = 13

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 1d6 + 6 ⇒ (1) + (6) + 6 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace, Haste does not give you an extra Standard. But we can assume you loaded your Crossbow beforehand.

Pilk is rocked by the flying buzzsaws and looks, annoyed, at Cyrdic.

He leaps into the water and disappears from sight.

Round 3?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

"Well...this can't be good.

Cyrdic manifests Force Screen on himself. +4 shield bonus to AC.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

4 rounds left on panther.

Ixrul readies to disrupt undead when Pilk when he appears, unless he should show to not be undead, in which case he will instead cast acid splash.

Kn Religion on Pilk: 1d20 + 13 ⇒ (16) + 13 = 29

The panther backs up and is ready to pounce on pilk when he appears.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk readies to make minced Pilk.

1d20 + 12 ⇒ (14) + 12 = 26
2d4 + 18 ⇒ (2, 3) + 18 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul knows that Pilk is something called a "Breath Taker", an aquatic undead that seems to have some properties of both corporeal and incorporeal undead, including the ability to steal your breath with a touch, suffocating you.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cyrdic hears a faint tapping sound coming from the opposite side of the boat you're on.

Round 4, go.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"aww, crap" Mutters Ace as the ghostly captain dives into the ocean.

Ace looks for where the sound is coming from.

percep: 1d20 + 6 ⇒ (20) + 6 = 26


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I have work, so again, rynjin, I give you control of Ace.

when the captain comes into sight, Ace starts off with magic missile, in melee range using the scabbard of vigor, pulls out his scimitar with +3 atk and +3 dmg for three rounds, using shocking touch

thanks in advance


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Move action to use Perception since I already rolled a reactive check for y'all. But you DO find him.

Ace hears that same tapping sound coming from the opposite side of teh boat that Cyrdic does.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Let's sail away.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Not gonna work, remember? I will tank the creepy ghost-tappers.

Jrahk walks toward the starboard side of the boat and looks down.

Percep: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That'll be next round, you already used your actions this turn when you Readied.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Come on out, Captain Bonehead, and fight like a man! "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Next round then.

1d20 + 13 ⇒ (5) + 13 = 18

Jrahk sees Pilk stealthily climbing the side of the boat.

What do, everyone? It's your actions before his.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"JRAHK WILL IMPALE YOU ON YOUR OWN SHIP'S MAST!!!"

Demoralize: 1d20 + 13 ⇒ (19) + 13 = 32


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Pilk looks at Jrahk, unimpressed.

Undead are immune to Morale effects.

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