Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk doesn't know that.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Jrahk, you can't scare undead."

Is he immune to cold? If not, readied snowball.

1d20 + 5 ⇒ (14) + 5 = 19
5d6 ⇒ (3, 2, 4, 3, 5) = 17 dc 16 fort or staggered

The panther gets ready to fight.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic prepares to fill the undead captain with sawblades.

Ready an attack action

Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d8 + 1d6 + 7 ⇒ (8) + (3) + 7 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm a mite confused as to why you guys with ranged attacks are Readying instead of just firing.

Edit: Oh I see. None of you moved. All righty then.

Pilk climbs up a bit further and sees Jrahk blocking his path.

He is now 10 feet away from you Jrahk. Sorry.

1d20 + 11 ⇒ (9) + 11 = 20

A ghostly form twists and writhes on Pilk's body, tearing itself partly free of his corporeal form. The hand shoots out, latching onto Jrahk's neck.

Fort save: 1d20 + 11 ⇒ (6) + 11 = 17

Just missed it. =/

Jrahk feels the life being drained out of him, and his energy fades.

1d4 ⇒ 2

You take 2 Con damage, and are Fatigued. NOTE: Since you are already Raging, being Fatigued does not cause you to STOP Raging.

Next round.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace gets within range and shoots a firey beam at the captain

dmg: 4d6 ⇒ (6, 5, 4, 1) = 16


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"FIGHT JRAHK LIKE TRUE CAPTAIN, COWARD!"

Jrahk readies to slice Pilk wide open.

1d20 + 11 ⇒ (16) + 11 = 27
2d4 + 15 ⇒ (1, 2) + 15 = 18


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic moves towards the rail and unloads again on the captain.

Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 1d6 + 7 ⇒ (3) + (2) + 7 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace hits him, scorching his chest.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

The panther gets ready to bite Pilk. Readied five-foot step + bite to pilk ASAP.

Bite: 1d20 + 6 ⇒ (7) + 6 = 13
Grab: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Assuming he's not vulnerable to cold, Ixrul moves up and casts snowball on Pilk.

Kn Rel (Vulnerable to cold): 1d20 + 13 ⇒ (7) + 13 = 20

Ranged Touch for Snowball: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 5d6 ⇒ (3, 4, 1, 2, 4) = 14 DC 17 fort or staggered


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He is not resistant to cold.

Pilk falls off the side of the boat, nailed by Ixrul's snowball, a hole ripped through his chest.

Jrahk immediately feels better, able to take a full breath again.

Still wanna try to jack his ship?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeah let's get teh phat gh0st lootz


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Let's rumble.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As Jrahk begins to step toward the boat, the Deathknell begins to sink beneath the waves.

It is at this moment that you remember it is grappled to your ship.

You have about a minute to cut ties before the Deathknell drags you down with it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Jrahk! Get a sliver of wood from that ship!"

Ixrul begins cutting ropes.

What roll?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Eh. Just assume you hit it. Rope is like Hardnes 0, HP 5 or summat. Roll damage since eyou're a wizard but anyone with a Str score should be fine.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk growls at Ixrul, but starts running toward the Deathknell.

"Hope this important, wizard!"

He activates his eye patch's Touch of the Sea effect before diving in and swimming to the side of the Deathknell.

Dive: 1d20 - 1 ⇒ (7) - 1 = 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

4d6 ⇒ (5, 1, 2, 3) = 11

Jrahk takes 6 nonlethal and 5 lethal damage.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic starts cutting ropes as well.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Roll damage?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Edited and then ninjas. Failed at sawing ropes.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Next round

Jrahk tears out a sliver of wood from the Deathknell.

Strength: 1d20 + 8 ⇒ (20) + 8 = 28

Then he swims back to the Devil's Pallor and starts climbing.

Climb: 1d20 + 13 ⇒ (19) + 13 = 32
Climb: 1d20 + 13 ⇒ (2) + 13 = 15
Climb: 1d20 + 13 ⇒ (19) + 13 = 32


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

GJ

Ixrul begins sawing at the rope, but his puny muscles can't quite get through it.

Still 5 ropes.

Jrahk rips a chunk out of the Deathknell.

By the time he makes it back to the Pallor it has dissolved into a faintly blue mist.

It'll take you a round and a half to make it back up. So 2 rounds total.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul curses and continues sawing.

2d4 ⇒ (2, 1) = 3


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

On round 2 the puny Wizard man saws through his first rope.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk starts slashing ropes without even looking at his dice.

"Could have cut all these in that time," he mutters.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk destroys one on round 3.

With Jrahk back, it's inevitable. You cut the ropes.

The Deathknell sinks slowly below the waves, its bell ringing one last time before disappearing from sight...


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"That was fun. Onward to rock?"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I expected....more resistance, that was easy, too easy...."

"Anyhow, ONWARDS!"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Very well."

Ixrul will rest and prepare new spells.

"But we need a plan. What shall it be?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"You think of plan. I go take nap."

Jrahk heads down to his cabin.

In-character explanation for me being more or less out of commission for a while.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Eh, I think your previous plan was good."


"Ye lads having a battle plan is good thinking, but mayber ye're goin' about this the wrong way, eh? Lady Smythee isn't known fer bein' inhospitable. Ye could meet with her, peaceful-like, and see if ye can come to an arrangement? At the least ye can get a good look at the defenses o' the place before stormin' in. An' she's no friend o' Cap'n Harrigan so mentionin' ye're on the outs with him might win ye some brownie points with the lady."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Yes... that might be wise."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Hey-o. I'll be out of the internet land from the 9th-13th. If you want to bot Ixrul, remember he has insane bluff. If it comes down to combat, he values survival over all else.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, have you decided to go in guns blazing or be diplomatic?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I say we try diplomacy first, then when you nerds inevitably fail at that I'll start roflstomping everything.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Yeah, I kinda like that way.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You all head to the Rock.

A guard spots you easily as you come in, and runs inside. A few minutes later, a man and a woman you presume to be Lady Smythee appear on the battlements.

"Who are you, and why are you here?" she asks.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic calls up to the battlements. "Ahoy there! Name's Cyrdic Forthill, I'm the captain of this ship. We heard you lot hated Barnabas Harrigan as much as we do. Thought we'd drop by, see if the rumors were true."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Wanna gimme a Diplomacy roll?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Not really, but seeing as I'm somehow the party face (RIP in peace Nute) and captain...but really, we need a party face.

Diplomacy: 1d20 ⇒ 6

Would she maybe accept an acrobatics routine? I have a +13 to that...I could do like trapeze acts from the mast.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Good job nerd.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Your Wizard has Diplomacy, does he not?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

He does not. He just has b#$&#$@-crazy bluff. Pretty sure I'm the only guy without a negative CHA mod. And mine's 0.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah. Thought he took the trait that lets you Diplomacy with Int. Anyone wanna try and aid that?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"We work together. Tear Harrigan's limbs off in half time."

Diplomancy: 1d20 - 1 ⇒ (18) - 1 = 17

JRAHK MAKE GOOD FRIENDLY TALK


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Smythee gives a haughty laugh, but she does look more relaxed at your presence.

"Well, it's worth discussing at least. Why don't you come in? We'll discuss business after dinner, and I can get to know some of you."

"However, I'm afraid I'm going to need a bit of collateral. One of your crew members will be kept hostage while we parley. He or she will be treated well, I assure you, but a lady can't be too careful, now can she?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Give her one of our nameless background guys.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not gonna cut it. She's a pretty perceptive broad. If you just casually hand over Nameless Mook #5 she'll notice how little you care. She might not realize it's because it's Nameless Mook #5 that you don't care, but she might revise her opinion of you from "Possible allies" to "Dangerous/heartless pirates".


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Fine, hand over Lucretia. She can at least handle herself if when things go south.

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