Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul examines the ship more closely.

Aided Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Aided Checks: 1d20 + 8 ⇒ (17) + 8 = 25

Does a 25 cut it? My mod isn't big enough to get a 30, so I hope so.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A 20 is what you needed.

Ixrul deduces that based on the placement of the steering wheel, and the immense size of the ship, there must be a pulley activated tiller in the cabin below.

While the tiller would of course be hard to damage in itself (being below the water and quite large), severing the ropes of the pulley would effectively cripple the ship for hours, long enough for your crew to escape.

He also notes that the Dominator is basically impossible for your crew to take on in direct combat. It's larger, with more crewmen, and a LOT more firepower than your ship, bristling with cannons, 20 of them in total, and catapults for indirect attacks, on top of being significantly better armored than the Devil's Pallor.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So can I get at it from the outside? How long would it take little old 10-strength Ixrul to saw through the rope?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No. The pulley is in one of the cabins inside the ship.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

glog dammit ryn Jin is it sacrifice a crewmemver time


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Dude make me invisible so I can stealthily CHOP THEIR ENTIRE CREW INTO MEATLOAF!!!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1) out of invisible 2) you could chop one guy - I lack greater invis

I could try and lie my way on deck. Or bluff them into leaving.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could sneak on board. It's one of the outer cabins, there's a window.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

If you could get me onboard, I could probably do some stealthy stuff-I have a +12 modifier.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I've no idea how to do that. If I could re-prepare spells, this'd be easy... Don't think we have time.

If only Slickjaw were here. It'd already be done.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Just sneak to the gunpowder hold, and set it on fire, the fly out. fast.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

That... Might work. Maybe. How much powder would a ship like this carry?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A lot.

I will warn you, I do not guarantee you will not be caught in the explosion if you try that.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I may have to sacrifice my familiar...


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Blow that thing to hell, yo


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Just wanna point out that I have 1 point of fire resistance, DR 2, and HP fo days. You sure you don't want me to just swim over there?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Yes, because an enormous Orc with a mechanical leg swimming over to a pirate hunter ship with firestarting equipment is completely inconspicuous :P


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

They can't see me if I'm holding my breath!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I have +21 on bluff... I could pretend to be some hermit who lives here and stuff and say I saw a pirate ship heading in the opposite direction that we are.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can try it. You'll be taking a -10 penalty though.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

For what?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The lie being far-fetched. Mostly the part about how a pirate ship fled from them without them even noticing it. If you had their stat blocks you'd see why.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

As soon as the cabin clears, Ixrul will haste himself and his familiar, and then enlarge his familiar. They will work together to dismantle the rope

Round 1 (6 damage)

Spoiler:

Ixrul Slice: 1d20 + 2 ⇒ (3) + 2 = 5
1d4 ⇒ 1

Ixrul Hasty Slice: 1d20 + 2 ⇒ (5) + 2 = 7
1d4 ⇒ 1

Compy Tear: 1d20 + 3 ⇒ (12) + 3 = 15
1d4 ⇒ 3

Compy Hasty Tear: 1d20 + 3 ⇒ (8) + 3 = 11
1d4 ⇒ 2

Round 2 (3 damage)

Spoiler:

Ixrul Slice: 1d20 + 2 ⇒ (1) + 2 = 3 MISS
1d4 ⇒ 1

Ixrul Hasty Slice: 1d20 + 2 ⇒ (2) + 2 = 4 MISS
1d4 ⇒ 4

Compy Tear: 1d20 + 3 ⇒ (3) + 3 = 6
1d4 ⇒ 2

Compy Hasty Tear: 1d20 + 3 ⇒ (14) + 3 = 17
1d4 ⇒ 1

Round 3 (8 damage)

Spoiler:

Ixrul Slice: 1d20 + 2 ⇒ (6) + 2 = 8
1d4 ⇒ 3

Ixrul Hasty Slice: 1d20 + 2 ⇒ (4) + 2 = 6
1d4 ⇒ 1

Compy Tear: 1d20 + 3 ⇒ (3) + 3 = 6
1d4 ⇒ 1

Compy Hasty Tear: 1d20 + 3 ⇒ (15) + 3 = 18
1d4 ⇒ 3

He will then dismiss the enlarge on his familiar and they will both flee out the window, closing it behind him.

Hasted fly away, so quickity quick. Invis should still be active.

Initiative: 1d20 + 11 ⇒ (16) + 11 = 27 Evidently someone came in end of round 2 but screw 'em I'm faster.

Stealth: 1d20 + 3 + 20 ⇒ (15) + 3 + 20 = 38


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3d20 ⇒ (11, 8, 10) = 29

Init:

Ixrul
Kain
Marine
Marine

An officer and 2 marines come in just as Ixrul finishes up.

"Is that a DINOSAUR Commander?" one of them says.

The Commander looks around the room.

"Search for its master, he can't be far. A normal dinosaur doesn't just come in and slice our rope."

3d20 ⇒ (4, 6, 6) = 16

But they can't find him.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

With a muttered word, Ixrul dismissess the enlarge effect on his familiar. Compy promptly jumps into the elf's sleeve and vanishes, before Ixrul flies out the window and returns to the Pallor.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"I have severed the main cord in their pulley activated tiller."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

While they'll be tied up for some time, the crew would be better off leaving as quickly as possible. Marines are streaming off the boat in great numbers, and coming to scour the island.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"... In other words, we need to move. Quickly."


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

"Right. We're out of here. Good job, Ixrul."

Prof. Sailor: 1d20 + 13 ⇒ (12) + 13 = 25


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You sail away. They manage to fire off a few shots, but none do significant damage to the ship.

Later that night, however, you have a new, yet old, problem.

The tolling of a bell rings, and with it comes a heavy fog, out of which sails the Deathknell once again, appearing right next to you and grappling the ship as before.

You waiting for them to come to you again?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Kn Religion: 1d20 + 13 ⇒ (20) + 13 = 33

Ixrul remembers a treatise he read about the Deathknell phenomena, recalling that the captain chokes people, that if destroyed he and his ship reform in one to three weeks, that the captain has some kind of connection to his bell, and that he used to be a whaler.

In addition, he knows the rather grisly fact that if he should kill you, he takes you below deck and strips your flesh from your bones to feed his crew or fuel himself.

He relays this information to his compatriots.

"Our best bet is to destroy the bell. We have to cross over."

Ixrul casts Mirror Image on Jrahk. "Kindly prevent him from reaching me. Let's go."

Init: 1d20 + 11 ⇒ (20) + 11 = 31

Hot diggity dog I should enter the lottery.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Init: 1d20 + 1 ⇒ (3) + 1 = 4

Cold daggety doo I should never enter anything ever.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Mirror Image is a personal spell. You may not cast it on anyone besides yourself (or your Familiar).


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic manifests Force Screen on himself and brings his soulbolt blazing into existence.

Initiative: 1d20 + 6 ⇒ (8) + 6 = 14


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul instead casts it on himself.

1d4 + 1 ⇒ (4) + 1 = 5


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace summons up a etheral shield and gets ready

init: 1d20 + 4 ⇒ (20) + 4 = 24


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk moves to Ixrul's side and readies to slash anything that gets near them.

1d20 + 11 ⇒ (13) + 11 = 24
2d4 + 18 ⇒ (2, 3) + 18 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

3d20 ⇒ (1, 15, 2) = 18

Initiative Order:

Ixrul
Ace
Cyrdic
Zombie
Pilk
Jrahk
Zombie

Ixrul, Ace, and Cyrdic cast their spells. The two zombies move forward onto your ship, and Jrahk cuts one down. Pilk paces.

Sorry for the brevity, my computer is maddening me with something obscuring part of the screen and I need to restart. Back up to the top of Initiative.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul renders himself invisible and moves up.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Come get some you wuss!"

Ace attacks the zombie coming towards the group

atk: 1d20 + 8 ⇒ (12) + 8 = 20

dmg: 1d6 + 6 ⇒ (6) + 6 = 12


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic aims for the bell and fires.

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cyrdic launches two bolts at the bell, but barely manages to ding it with the second shot, as Ace cuts a zombie down.

The bell tolls, its deep ringing filling the air alongside Pilk's snarls of rage.

He begins heading to your boat at this point, stalking toward Cyrdic.

Your first shot does not appear to have overcome its Hardness, and your second shot didn't do a whole lot.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Should I just go smash it?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

BIG HITS


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I'll take that as an enthusiastic "yes". Could you be a dear and make me fly?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I could IF I HAD BEEN ABLE TO PREPARE NEW SPELLS ASDF


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Eh, I'll make do.

Jrahk activates his eye patch's touch of the sea effect and jumps off the ship to start swimming toward the Deathknell.

Auto-succeed the swim check to not take damage from the fall


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

They grappled us, Jrahk. Think about it.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Well nobody told me that the last time I did this >:(

So do I just climb the ropes or what?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Uh, I guess so? I don't actually know what sort of check it is, if any.

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