Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeah let's do that


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rules/Cost.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Alright, we need extra guys to man the guns, so have Nute go out and recruit some more crew. We'll choose our weapons based on how many we get, and how much it would cost to train them.

Oh, and let's get the ship repaired while we're here.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Your crew is full. Anything more will cut into your cargo capacity.

But you don't need more guys, just to train the ones you have.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Yeah, didn't you say something about having Rosie or Lucy be the main gunner leader? We should do that.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Which one has the higher wisdom?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Shaq does.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

SCREW CANNONS LETS DO SOMETHING WE'RE GOING TO THAT CASTLE PLACE K?!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Trust me you want to get at least one of these. I just need someone to say what they want.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Well answer my question then, dagnabbit! That's what I was waiting for!

F*&* it, Lucy's our siege engineer.

And we'll buy two light ballistae and train two dudes to use 'em


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Rosie would be easier to change, really, and it fits her personality better. Plus Lucy IIRC has a Wis penalty from race.

The crew outfits the Fat Dragon with two light ballistae and train some crew to use them, putting Rosie and/or Lucretia in charge of their gunner crews.

I'll get a character sheet up for whichever you decide to make Gunner.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Rosie, I guess.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Ok fine, Rosie.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That's less important though than "where are you going?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

First let's get the hull patched up, and then go test out our new toys on a ship!


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

10 gp per 10 hp = 80 gp.

Any objections to ship plundering?


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

ASDF FINE BUT WE GO TO THE ROCK NEXT also if it's that hobgoblin's ship we turn tail and run


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The sad part is I was expecting you guys to kick his ass and I was going to use that encounter to level you but c'est la vie.

Also if you want to avoid him it might not be a great idea to stick around Bloodcove aka Pirate Central for very long


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

ACTUALLY LET'S GO KILL HIM


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

YEEEEEEEEEEEEEEAH


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Agreed. This time, we do it right.


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Alrighty then, done failing to get people to fail saves in my WotW campaign and ready to take it out on you guys, let's-a go!

1d3 ⇒ 1

It doesn't take the crew long to find the Devil's Pallor again, limping home after being scarred with fire, though the sails seemed to have been patched quite expertly.

Ship Initiatives: 2d20 ⇒ (5, 2) = 7

The Pallor, in fact, spots the Fat Dragon long before you spot them, and angles toward you, coming up with more speed than you'd hoped they'd be able to get up to.

It appears they mean to ram you.

Combat starts at about 200 feet out. 2 rounds of naval combat ensue before the Pallor will ram with you and attempt a Grapple.

Pallor, rounds 1 and 2:

6d20 ⇒ (1, 9, 7, 19, 18, 6) = 60
Crit Confirm: 1d20 ⇒ 3

Confirmed!

I'm ruling that this overcomes the usual rules for objects not being subject to crits, since weapons like these are specifically meant to damage structures and ships especially. Not sure if it's RAW, since I'm not looking at the naval combat rules ATM. Tell me if you object, but keep in mind it works in your favor as well.

12d8 + 12d6 ⇒ (3, 7, 1, 7, 6, 8, 4, 5, 2, 7, 4, 5) + (6, 4, 2, 3, 3, 3, 4, 2, 2, 6, 4, 4) = 102

The unarmored sailing ship is rocked as the Devil's Pallor fires its ballistae and catapult at you, with nearly unerring accuracy!

Fat Dragon, rounds 1 and 2:

4d20 ⇒ (11, 4, 7, 13) = 35

6d8 ⇒ (2, 8, 1, 3, 3, 2) = 19

Rosie, picking up on the Gunner role easily, manages to aim two shots well to hit the heavily armored warship. Your crew is crestfallen, however, as two of the bolts simply hit the warship's armored hull and bounce off.

Ramming Speed!: 1d20 + 18 ⇒ (20) + 18 = 38
Ramming Speed Confirm!: 1d20 + 18 ⇒ (13) + 18 = 31

Confirmed! Really need to try and shore the AC on your ship (which is 2...), hint hint.

20d8 ⇒ (2, 2, 8, 2, 7, 1, 5, 4, 3, 3, 1, 5, 6, 1, 6, 5, 8, 2, 3, 5) = 79

The Fat Dragon is slammed, most of its railing on one side being torn off, and both ships dropped to a standstill!

No need for grapples now, the ships grind together and you begin being boarded!

Gortus and his two remaining minions jump on board, the rest of his crew engaging yours. You notice out of the corner of your eye Rosie's eyes light up as her Blunderbuss blasts one of their crewmen into a fine paste.

Individual Initiative now.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"G#&-d&$mit, Do we really have to fight those bastards again this fast?"

init: 1d20 + 4 ⇒ (4) + 4 = 8

RNG does not seem happy with us either

Ace starts off with a spray of color to try ant take out the minions


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

Cyrdic stands to the back, his soulbolt flickering to life around his wrists. Taking a deep breath, he draws a bead on Gortus. "Right then...let's see what we can do after all this training."

Forget what I said before about manifesting as a swift action, can't spend more PP on a single power than your manifester level. Oopsie. Also crap.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

huge for jrahk and dex + alter self (kobolt) + blur for slick

Initiative: 1d20 + 8 ⇒ (10) + 8 = 18

"Jrahk. Kill his minions. Ace, Cyrdic - we're going after Gortus."

Does Cyrdic have enough range to have gotten in a shot or two before the fight?


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

I have a 110 ft range increment, but I also want to do Offensive Prescience and Force Screen on myself immediately before they board-+2 attack damage and +4 AC.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You may buff as the ship closes, yes.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I need someone to provide flanking. Ace, can you move up to Gortus?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
haha

Jrahk slices up one of the minions.

Rage power large
1d20 + 10 ⇒ (11) + 10 = 21
2d6 + 18 ⇒ (2, 5) + 18 = 25


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

GLORIOUS BARBARIAN might be able to full attack if he positioned himself to be ready for them.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Ooh, sweet. I'll do that if possible.

Bite: 1d20 + 5 ⇒ (1) + 5 = 6
1d6 + 8 ⇒ (2) + 8 = 10

lolnope


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Placed you all within 5 ft. step range of each other, since that seems to be what you wanted.

1d20 + 4 ⇒ (17) + 4 = 21
3d20 ⇒ (11, 7, 3) = 21

Initiative:

Gortus
Slick
Cyrdic
Scythe Minion
Longsword Minion
Ace
Greatsword Minion
Jrahk

Gortus is up first. Everyone's Flatfooted. Fun times, yep.

"Back for more, eh boy?" he says, addressing Cyrdic "I'll give ye this, ye've got stones, if not a lot of sense. I've got a few openings on me crew after yer boys slaughtered those limp dicked scallywags I picked up a while back. Interested?" he gives you a gap toothed smile.

Sense Motive DC 10:

The offer is actually genuine. He could use skilled fighters on his crew.

You can parley a bit if you please, or he can get right to the ass-whoopin'. Consider combat "suspended" while you talk.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Hmm. What shares would we get?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He thinks for a little bit.

"Officer shares, you're all at least good enough for that. That's a 5% cut each. The rest o' yer crew would get regular shares. Doesn't sound like a lot but we do good business. On average ye'd each be gettin' 100 gold a ship. I'll see about doubling that if ye prove yerselves superior to the officers I already got."

This "average" (per ship ransacked) is 2 Plunder from the ship they sacked earlier. It's not a full load.

Just to be clear, are you actually considering this, or is it a clever ruse?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Sense motive: 1d20 + 2 ⇒ (17) + 2 = 19

Subtle cues in Jrahk's body language, such as his menacing growl and bared fangs, indicate that he is not interested in Gortus' offer.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic steps back a bit and glances at his soulbolt launcher momentarily.

"You know, we tried doing the whole crewmember thing a while back-first with Harrigan, then Plugg. And well...let's just say there's a reason we own this ship now and Plugg doesn't have a throat anymore. The four of us especially aren't all that good at taking orders. Think we might have to decline your oh-so-generous offer. After all...your ship's got way more loot than 100 gold apiece right now."

Just taking a step back, if/when Gortus comes at me it'll set up the flank for Slick.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Bluff: 1d20 + 8 ⇒ (18) + 8 = 26

"Damn, I'm thirsty. Cyrdic, think this through."

Slickjaw pulls out a flask and goes as if to drink it - immediately before hurling it a captain Gortus.

Alchemist's Fire.

1d20 + 11 ⇒ (19) + 11 = 30
1d6 + 3 ⇒ (6) + 3 = 9

Everyone in splash - so one guy - takes 4 damage. Gortus must make a reflex save (DC 15) as a full-round-action next round to avoid taking another 1d6+3.

Let's rumble.

"KILL 'EM!"


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic opens up on Gortus, sending two bolts of energy screaming towards him.

Attack 1: 1d20 + 8 ⇒ (10) + 8 = 18
Damage 1: 1d8 + 5 ⇒ (2) + 5 = 7

Attack 2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage 2: 1d8 + 5 ⇒ (5) + 5 = 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, unfortunately Cyrdic declined (and Jrahk snarled) before you got a chance to act. Gortus only gave you one shot here, he's just as on guard as you are if not more so. I will be nice and say you're no longer Flatfooted though, since everyone "acted" in the "Conversation Round".

"Sorry to hear that. I'll try to make yer death quick then." and with that, he moves in on Captain Forthill, swinging his sword and shield at Cyrdic in a flurry with a roar.

Combat resumes, top of the round with Gortus.

Sword: 1d20 + 10 ⇒ (20) + 10 = 30
Shield: 1d20 + 12 ⇒ (6) + 12 = 18

Confirm: 1d20 + 10 ⇒ (12) + 10 = 22

Hoo boy

Damage: 3d8 + 33 ⇒ (2, 4, 8) + 33 = 47

Gortus drops Cyrdic in a spray of blood, surprising the newly minted archer before he has a chance to back up to firing range.

GG Falcata crits own everything 5evr. On the plus side, no Flatfooted means the Shield missed and you didn't get Sneak Attacked so you're just at -7 instead of "OMG so dead I mean wow".

Slick, if you throw that flask you'll catch Cyrdic in the splash. Go ahead Y/N?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Report Gortus for loaded RNG algorithms


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

You just HAVE to get revenge, don't you?

and the dice gods are against us again.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Belay that.

Slickjaw closes with and promptly stabs Gortus instead.

1d20 + 12 ⇒ (19) + 12 = 31 threat
1d20 + 12 ⇒ (15) + 12 = 27 confirm

2d3 + 18 ⇒ (3, 1) + 18 = 22

Ace, close and deliver a shocking grasp spell combat. Flank with me - I need to be dealing sneak attack damage up in this hizzizzle.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"JRAHK WILL SWALLOW YOU WHOLE!!!"

Jrahk steps towards Gortus and does his thing.

Rage power large non-fat mocha no whip
Falchion: 1d20 + 10 ⇒ (17) + 10 = 27
2d6 + 18 ⇒ (4, 1) + 18 = 23

Bite: 1d20 + 5 ⇒ (18) + 5 = 23
1d6 + 8 ⇒ (1) + 8 = 9


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Slick stabs Gortus in a vital spot and twists, really getting his dagger into the fleshy bits. Gortus howls in pain and rage.

"You're next." he promises.

One of Gortus' minions starts making his way around the battlefield, hoping to flank with his captain.

Provoking from Ace in the process...

1d20 + 8 ⇒ (3) + 8 = 11

Who misses.

Ace's nemesis, the man with the Longsword, moves in on him and swings.

1d20 + 7 ⇒ (14) + 7 = 21
1d8 + 7 ⇒ (5) + 7 = 12

Ace takes 12 damage. If you aim your Color Spray at Gortus and the othe rminion now, you'll need to cast defensively and would catch Slick and Ace in its area. Change action?

Jrahk swings at the Greatsword minion, who still seems a bit injured from the last fight. The man drops like a sack of potatoes from Jrahk's mighty blow.

Ace's action confirmation, then back to round start.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

How would I catch myself?

"YOU!!!!!!!! YOU ARE GOING DOWN, YOU SON OF A B#&@*!" Ace screeches as he recognized the man who nearly killed him earlier.

Ace wastes no time slicing the guy, and electrocuting him in the process.
atk1: 1d20 + 6 ⇒ (17) + 6 = 23

dmg1: 1d6 + 5 ⇒ (6) + 5 = 11

atk2: 1d20 + 6 ⇒ (19) + 6 = 25

dmg2: 1d6 + 5 ⇒ (1) + 5 = 6

electric: 4d6 ⇒ (1, 6, 6, 1) = 14

crits: 1d20 + 6 ⇒ (6) + 6 = 12

bah


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually, crit confirmed on this guy. I was mistaken when I said they were wearing Breastplates earlier (not that it mattered, since you always rolled well to hit THEM). You're forgetting the +3 to attack someone wearing or holding metal. So a 15 just barely squeaks in on that Armored Coat and low Dex.

4d6 ⇒ (3, 4, 3, 2) = 12

Ace electrocutes the man, and he writhes and shakes as he drops to the floor, slightly smoking.

Though you had almost killed him already, he was at 1 HP without the confirm.

Gortus cracks his neck and unleashes the fury on Slick.

1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 12 ⇒ (11) + 12 = 23
Confirm: 1d20 + 10 ⇒ (17) + 10 = 27

Well s&@@.

3d8 + 33 + 2d6 ⇒ (7, 5, 4) + 33 + (3, 5) = 57

And there's Slick, at...-24...

Gortus rears back and swings his mighty Falcata at Slick's slender neck, driving the sword right through it and beheading the little goblin.

Slick's shocked face is obvious as the head hits the deck and bounces once, twice, before coming to a halt.

"WHO'S NEXT!?!" he shouts triumphantly.

Not done, Gortus quickly steps over and slams Jrahk with his shield.

1d4 + 11 ⇒ (4) + 11 = 15

Bull Rush: 1d20 + 12 ⇒ (4) + 12 = 16

Well, that failed at least. Jrahk, take 15 damage.

The Scythe minion moves around Jrahk and swings at him.

He provokes from you Jrahk.

1d20 + 10 ⇒ (4) + 10 = 14

Miss.

1d20 + 7 ⇒ (8) + 7 = 15

But also miss!

Ace you're up.

Jrahk scores two massive hits on Gortus. The powerfully built Hobgoblin staggers, bleeding profusely, but stays on his feet and promises death to the Barbarian.

"I'LL GO FOR THREE!"

If Ace deals any kind of damage to Gortus he's probably going down.


Male Elan (Formerly Maenad) Soulknife (Soulbolt/Gifted Blade) 5 | HP 10/47 | AC 19, Touch 15, FF 14 (23/15/18 w/ Force Screen) | CMD 21 | Fort +4, Ref +9, Will 7 | Init +6 | Perc. +11 | Sense Motive +10

Cyrdic has just enough time to think Oh bugger, not again...before Gortus slams him into darkness.

Stabilize check: 1d20 + 2 ⇒ (6) + 2 = 8

Welp.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace fires 2 beams of scorching rays at the baddies, 1 at the captain, 1 at the minion

capt: 4d6 ⇒ (5, 3, 2, 4) = 14

minion: 4d6 ⇒ (1, 3, 6, 6) = 16

yiss.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Attack rolls, mate. And at level 4 Scorching Ray only fires once. You don't get a second or third ray until 7th and 11th.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

oops, my bad

If that is the case, Ill just melee the captain first

atk: 1d20 + 6 ⇒ (8) + 6 = 14

dmg1: 1d6 + 5 ⇒ (1) + 5 = 6

If he can, he goes after the other man.

atk2: 1d20 + 6 ⇒ (12) + 6 = 18

dmg2: 1d6 + 5 ⇒ (5) + 5 = 10

If ace misses the captain the first time, he attacks the captain again.

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