Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

blargh fine

fjord: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Like I said, you can roll Init again if you like. Sadly, that is a fail Fort save.

Jrahk feels his joints begin to stiffen, but feels no ill effects as of yet.

1d2 ⇒ 1

Jrahk takes 1 point of Dex damage. By the by, you should have healed 1 Con damage (of your total 2) overnight, so no longer take HP/Fort penalties. 1 point of ability damage has no penalties. You'll need to save again next round though.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

that's better


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well that means you're up now (well technically right before the one that missed Gru) Jrahk. Your turn.

Initiative:

Wasp
Jrahk
Wasp
Ace
Slick
Nute
Gru
Wasp


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk starts whaling on the wasp that stung him.

powrage
Falchion: 1d20 + 10 ⇒ (20) + 10 = 30
2d4 + 16 ⇒ (1, 1) + 16 = 18
CRITZ: 1d20 + 10 ⇒ (8) + 10 = 18
2d4 + 16 ⇒ (2, 2) + 16 = 20

Bite: 1d20 + 4 ⇒ (5) + 4 = 9
1d4 + 11 ⇒ (4) + 11 = 15


Male Halfling Summoner 4

Fixed the problems. Although Gru does have two slams to I left that. I replaced Improved natural armo and energy attack with tail, tail slap, and improved damage (tail slap).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Thanks Nute.

Jrahk swings his blade in an overhand chop, neatly bisecting the offending wasp with a single stroke.

Ace, Slick, Nute, Gru.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace takes in a breath, and fires off a burning cone of fire.
(fire breath)

dmg: 4d6 ⇒ (2, 6, 1, 1) = 10

two ones in a row....


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Finding Ace's strategy rather appealing, Slickjaw downs an extract of fire breath as well and attempts to catch as many wasps as possible in the blast.

4d6 ⇒ (4, 4, 2, 2) = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

2d20 ⇒ (11, 13) = 24

When you use spells with DCs, guys, try and list them when you cast them please.

The wasps both scream in agony as one, then two waves of flame wash over them. They stay upright, but look much the worse for wear.

Nute and Gru.


Male Halfling Summoner 4

Nute mutters a few words under his breath and Jrahk doubles in sizes.

Gru attempts to smash into the wasp that hit him with his huge fists.
Power slam 1: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Power slam 2: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Power tail: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Gru hits one of the wasps with a crushing slam. It stays conscious, but only just.

The final wasp flies in and stabs at one of the ones that roasted it, hoping to stave off more fire.

1d2 ⇒ 1

It flies at Slickjaw and stabs him with its sword-like stinger.

1d20 + 6 ⇒ (3) + 6 = 9

1d8 + 6 ⇒ (1) + 6 = 7

Just realized that first wasp would've hit Gru since he was Flatfooted at the time, but eh.

Initiative Order:

Jrahk
Wasp
Ace
Slick
Nute
Gru
Wasp

Jrahk.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I think I need a will save for that enlarge spell, because Superstition.

1d20 + 9 ⇒ (14) + 9 = 23

What's the DC?


Male Halfling Summoner 4

oh, oops. it's only dc 17, i didn't focus on dcs because none of my spells are offensive.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Darn. Alright, next time you want to enlarge me (or cast anything on me really) it'll have to be when I'm not raging, probably at the start of the fight.

And I was mistaken, the save is whichever one the spell needs; fort in this case. But it result would have been the same so whatever.

Jrahk flinches slightly as the spell fizzles without any effect, then walks up to the closest wasp and slashes.

ragepow
1d20 + 10 ⇒ (11) + 10 = 21
2d4 + 16 ⇒ (4, 1) + 16 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Wouldn't have mattered anyway, Enlarge Person has a 1 round casting time, so it hasn't even gone off yet.

Jrahk slices one of the wasps in half. Only one remains, and it looks like it's on its last legs.

Nevertheless, it flies at Ace, stabbing him in the shoulder and pumping its crippling poison into him.

1d20 + 6 ⇒ (18) + 6 = 24
1d8 + 6 ⇒ (2) + 6 = 8

Fort save against Poison. It has 1 HP left...I'm going to assume one of the 4 people who goes next is going to hit it and finish it off. Ace's Fire Breath will automatically take it to -1.

The group crushes the tiny wasp group.

Before they have time to celebrate, however, a large number more of them appear at a distance, flying at them rapidly. You count maybe 30 of the creatures, each twice as fast as a man.

If you run now, you can make it to the Commons before they can catch you, or take your chances against the horde of wasps.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Pfff, only 30? No problem for Giant Jrahk!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Aww, hell naw, son!"

fort: 1d20 + 6 ⇒ (1) + 6 = 7

damn it

Ace falls to the poison.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jrahk Lacertus wrote:
Pfff, only 30? No problem for Giant Jrahk!

Well remember you're not Giant since you saved against the Enlarge.

1d2 ⇒ 1

Ace takes 1 point of Dex damage.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace runs for his life.

forgot healing after naga battle, so changing now


Male Halfling Summoner 4

I dunno 'bout all of you but I'm not taking my chances with that.
Gru turns and runs, scooping up Nute on his way.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk begrudgingly admits to himself that this is a fight he won't win, and runs toward the Commons.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Slickjaw bolts to the commons without a moment's hesitation.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The group makes it to the Commons just before the others inside slam the door shut and bar it.

The wasps buzz around outside, but currently seem to have no interest in breaking into places, only attacking targets of opportunity.

"Never seen anything like it around here. Drought must've driven them out like that poor crazed naga from yesterday." one of the workers says.

"If we stay in here, we should be all right." another says.

Any healing, conversing, etc. you want to partake in?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Storytime?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No time for that in the mechanical sense, but if you want to regale them with tales of your boss-ness, go ahead.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace asks around on the origins of the critters.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Origins? They've always been there." seems to be the general consensus.

Not long after you make it to safety, a high pitched screaming can be heard from outside.

A quick look out a window reveals a woman, one of the workers, being attacked by more of the wasps, stragglers from the main horde which has largely cleared off in a short amount of time with no new targets to attack.

"Help! Please!" she cries desperately, as they try to grab onto her and carry her off.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

"Dammit."

Slickjaw snarls and passes Jrahk an extract of Enlarge Person. "Gimme a hand with this."

He then downs a blend extract and slips outside, stabbing the first wasp (that's attacking the woman) that he can reach with his magic dagger dagger.

Stealth: 1d20 + 24 ⇒ (15) + 24 = 39

1d20 + 11 ⇒ (7) + 11 = 18
1d3 + 1 + 2d6 ⇒ (2) + 1 + (5, 5) = 13

If they're distracted, Stealth check and sneak attack damage.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You already rolled Sneak Attack m8.

Wasps are Vermin, not Animals.

Slickjaw slips up to the creatures in the shade of the building and stabs one of them, hard.

It leaks ichor and turns around to face him, buzzing intensely.

But not all of the wasps are unaware of Slickjaw. One of them spots him and stabs at him with its stinger, but misses.

1d20 + 9 ⇒ (13) + 9 = 22

1d20 + 9 ⇒ (20) + 9 = 29

1d20 + 9 ⇒ (17) + 9 = 26

Initiative?

1d20 + 6 ⇒ (9) + 6 = 15


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

1d20 + 7 ⇒ (15) + 7 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Why +7? I don't believe you ever drank a Mutagen.


Male Halfling Summoner 4

Gru runs out after Slick, reading himself to strike.

Gru's Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Nute's Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace sees is there are small openings in the house to snipe the wasps with.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Still need Initiative even if you plan to snipe.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

init: 1d20 + 4 ⇒ (15) + 4 = 19


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Wait, is it not the same day? Lemme reassign my extracts and stuff then, sorry - I must have missed it or forgotten or something.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, day after the Naga fight. That's why I said "you should have healed all damage and stuff last night".


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

init: 1d20 + 1 ⇒ (20) + 1 = 21

HUGE QUEST!

Jrahk chugs the enlarge potion, roaring loudly as he doubles in size.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Sorrry, must've missed it :P


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative Order:

Jrahk
Slick
Ace
Nute
Gru
Wasp
Wasp
Wasp

3d20 ⇒ (1, 1, 2) = 4

Welp.

Jrahk, Slick, Ace, Nute, Gru. In that order.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Wasn't drinking the potion my turn?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

Jrahk still has a move.

Slickjaw falls back and downs a dexterity mutagen.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Meh. Jrahk walks up to the closest wasp I guess.


Male Goblin Alchemist (Vivisectionist) 4 [dexed] | PERMANENTLY DECEASED

I don't think I could be more apathetic if I tried.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace? Nute/Gru?


Male Halfling Summoner 4

I'm waiting for ace to post.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Go ahead and post. I'll put them in the right order afterward.


Male Halfling Summoner 4

Nute sticks his head out the door and shoots a crossbow bolt at one of the wasps near the woman.

attack: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d6 ⇒ 1

Gru runs out of the commons and leaps at another one of the wasps attacking the woman.

PA slam: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14

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