Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Oh, what a shame. Jrahk guesses we have to kill it now."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I get it now, rynjin was trying to do the "It's all greek to me" pun.


Well, the Cyclops language is basically Ancient Greek, so I figured modern Greek was a good analogue for Giant.

Giant: "Five seconds."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts Command Undead.

Will DC 19, assuming it's intelligent.

He will also fly back up and away, because fort saves are not his strong suit and being permanently blind would be inconvenient.


1d20 + 10 ⇒ (12) + 10 = 22

"Failure to comply. Entry is barred."

PCs: 1d20 ⇒ 18

NPCs: 1d20 ⇒ 17

Gholdakos: 1d20 ⇒ 15

Everyone but Ixrul is up!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Technically, since I'm flying, aren't I more up than anyone else?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Now you're speaking Jrahk's language! RAAAGH!!!"

Jrahk begins raging and attacking from 15 feet away.

Falchion: 1d20 + 17 ⇒ (5) + 17 = 22
2d6 + 24 ⇒ (5, 3) + 24 = 32

Falchion Haste: 1d20 + 17 ⇒ (3) + 17 = 20
2d6 + 24 ⇒ (6, 3) + 24 = 33

Falchion 2: 1d20 + 12 ⇒ (19) + 12 = 31
2d6 + 24 ⇒ (1, 3) + 24 = 28
Confirm: 1d20 + 12 ⇒ (15) + 12 = 27
2d6 + 24 ⇒ (6, 3) + 24 = 33

Bite: 1d20 + 9 ⇒ (12) + 9 = 21
1d6 + 14 ⇒ (2) + 14 = 16

Cornugon: 1d20 + 22 ⇒ (9) + 22 = 31
Hurtful: 1d20 + 17 ⇒ (1) + 17 = 18
2d6 + 24 ⇒ (3, 2) + 24 = 29

Spirits: 1d20 + 12 ⇒ (19) + 12 = 31
1d4 + 2 ⇒ (3) + 2 = 5

"Grah...still off balance from yesterday."


Jrahk hits with one really strong blow, and his spirits.

Everything else missed or wasn't possible (He is Undead, so immune to mind affecting/fear).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace shoots out a bolt of lighting, and takes off in the air

dmg: 9d6 ⇒ (1, 1, 5, 3, 5, 3, 5, 5, 5) = 33

DC 19 for half dmg, I think


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory shatters the illusion of invisibility, firing on the cyclops with a volley of magic lead.

Well, we tried. death it is then.

Att: 1d20 + 11 ⇒ (1) + 11 = 12

Dam.: 1d8 + 13 ⇒ (1) + 13 = 14

Att.: 1d20 + 11 ⇒ (18) + 11 = 29

Dam.: 1d8 + 13 ⇒ (4) + 13 = 17

Att.: 1d20 + 6 ⇒ (17) + 6 = 23

Dam.: 1d8 + 13 ⇒ (2) + 13 = 15

For me, apparently.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Moving fowards, Daliya aimed a quick jab at the undead monster. Hopefully, smashing it's skull would have an effect.

To Hit: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 2d6 + 10 ⇒ (1, 3) + 10 = 14


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

hey guys have ya'll considered being luckier? i find it makes you much better at the game


Reflex: 1d20 + 5 ⇒ (3) + 5 = 8

Sandra channels.

Will: 1d20 + 13 ⇒ (6) + 13 = 19

Damage: 5d6 ⇒ (3, 6, 3, 3, 3) = 18

And Arron takes it to shanktown, flanking with Daliya.

1d20 ⇒ 11
Damage: 1d6 + 11 + 5d6 ⇒ (6) + 11 + (5, 6, 5, 6, 4) = 43

Despite several mishaps, the Gholdako is dispatched!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to figure out the runed object.

kn arcana: 1d20 + 12 ⇒ (8) + 12 = 20

spellcraft?: 1d20 + 10 ⇒ (14) + 10 = 24

perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Anyone know what this thing is?"

"And Gremory, you need a better gun. That one keeps breaking."


Ace can tell the egg is magical, but not what it actually DOES. It is a large room of some sort, but there is no discernible way to enter.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I have comprehend languages - what do the runes say?


Remove your sight, and enter.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Jrahk, shut your eyes and try walking in."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya glanced over at Ixrul and Jrahk. It was going to be interesting to see what would happen.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, my sword does not have eyes, technically, but can still see and sense stuff, so lets try him!"

Ace throws/mage hands the sword as hard as he can at the object.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk decides to wait and see what happens to the sword.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

on second thought, incsase it gets teleported into a strange plane

Ace instead gets close to the object, and while holding on tightly, he tries to press/poke the sword through.


The sphere goes *clink* when the sword pokes it, but nothing more.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace stares blankly.

"Well, I'm out of ideas."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk closes his eyes and walks up to it.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Daliya? Ixrul? can either of you summon a creature without sight? Or would a simple blindfold handle this? Or walking into it. We could just walk into it. With a quick change of tone as the captain heads in on his own.


Jrahk slams his head against the wall. It hurts.

Man if only SOMEBODY ELSE in this party had a skill that let someone identify SPELLS and CRAFT magical items. Someone besides the Magus, maybe.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk curses and rubs his forehead.

"Okay Ixrul, what's your next great idea?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

if only we had someone else with a decent spellcraft modifier

Spellcraft: 1d20 + 19 ⇒ (17) + 19 = 36


There is a spell on these walls so that the entrances only open if the supplicant has permanently blinded themselves, or at least given the serious magical impression that they have.

Keep in mind that stuff like Blindness/Deafness is easily removed. Dispel Magic will do it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

the issue being that i have neither of those

does it seem like it could be destroyed with sufficient force?


Anything can be destroyed with sufficient force.

Of course logically speaking you noticed there were no blind cyclopes in this compound, so they must have had some way to temporarily blind themselves. Perhaps it lies in one of the areas you never looked around in? That is, all of them.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We search the compound, moving in a group so as to not get caught alone.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya nodded. "I'd rather not get caught by one of those undead."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Perception: 1d20 + 16 ⇒ (20) + 16 = 36

Gremory keeps her eyes peeled while moving.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace casts detect magic in the meantime, sweeping the area like a radar.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk tries to help with searching.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya hunted too. It seemed to be the in thing right now.

Perception: 1d20 + 19 ⇒ (18) + 19 = 37


G5: In the pool with the big manta ray is a +2 Large Dagger (usable as a +2 Short sword).

G22: This is a storeroom that holds many boxes full of incense. Arron's alchemical skills identify it as Ishtaval incense, a mind altering drug that produces temporary blindness. It's also mildly addicting.
He also opens the arcane locked door on the opposite side of the room, leading into a vault.

G23: A number of magical items reside here, including a magical Net, a magical Rod, A Pearl of Power (level 3), a Wand of Summon Monster IV (23 charges), a potion of Neutralize Poison, and a Scroll of Divination.

There are also assorted treasures here totaling 5, 576 gp.

Finally, you figure out the magic of the well: A Marid is trapped here, and she greets you when you approach.

"Please! Save me from this prison and I'll reward you!"


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to figure out the magical things

kn : arcana @ net: 1d20 + 12 ⇒ (7) + 12 = 19

spellcraft @ net: 1d20 + 10 ⇒ (13) + 10 = 23

kn : arcana @ rod: 1d20 + 12 ⇒ (13) + 12 = 25

spellcraft @ rod: 1d20 + 10 ⇒ (16) + 10 = 26


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul checks to see if there's magic on the Marid.

Also, take 10 for spellcraft 29 and knarcana 28 on anything ace failed to ID.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Interesting. We know what to do with the incense, don't we?


Ixrul Morcrom wrote:
Ixrul checks to see if there's magic on the Marid.

All of Ixrul's magical senses cry out at once: It's a f!&&ing genie, of course there's magic on it.


The net is a Net of Snaring.

The rod is a Rod of Wonder, the gambler's favorite rod.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Looking for illusion/enchantment.

Btw both your links lead to net of snaring.

Rod of Wonder.


No Illusion or Enchantment. Abjuration on the well, Universal on the Marid.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"The reward we would prefer is for you to join our crew."

Diplomacy: 10 + 10 = 20


"I'd really rather not...but if it's my only way out..."

"I can serve you for a year and a day if you use one of my Wishes to free me."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Ha ha, this rod is just my style!"

"mind if I keep it?"

Ace turns to the genie "Is there other ways to free you?"

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