| Sundakan |
Thankfully your attack bonus is way off, so that's like 6 points higher. You need to keep better track of your stuff. Your attack bonus is BaB (6) + Dex (8) + Weapon (3) + Charge (2) + Haste (1) for a total of +20. You keep complaining about the dice screwing you over, but it's YOU screwing you over because I don't always have the time to catch and correct these mistakes. Your correct attack bonuses hit most enemies on like a 2 when buffed, and significantly less than 10 when not.
Your damage seems a mite high, though. I only catch +11, or +13 if you activated Arcane Strike. Where's the +16 figure from?
Either way:
Ace hits and damages the Gargoyle, but of course it still lives.
Gargoyle (28)
Gargoyle (27)
Gargoyle (25)
Gargoyle (22)
Gargoyle (21)
Jrahk (21)
Daliya (15)
Ixrul (13)
Gargoyle (11)
Gremory (11)
Gargoyle (10)
Gargoyle (10)
Ace (9)
It steps backwards and fires on Ace, and one of its buddies does the same. Two of the remaining ones keep firing on Gremory.
Vs Ace:
1d20 + 14 ⇒ (3) + 14 = 17
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 14 ⇒ (18) + 14 = 32
1d20 + 9 ⇒ (14) + 9 = 23
Vs Gremory:
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 14 ⇒ (7) + 14 = 21
1d20 + 9 ⇒ (12) + 9 = 21
Between the four, they manage a single hit each!
Damage Ace: 1d8 + 9 + 2d8 ⇒ (2) + 9 + (3, 5) = 19
Damage Gremory: 1d8 + 9 + 2d8 ⇒ (2) + 9 + (5, 7) = 23
Ace take 19 damage, Gremory take 23, and Jrahk, Daliya, and Ixrul are up! Ixrul keep in mind you don't have Line of Effect to anything while inside your dome.
| Daliya |
Daliya moved to Jrahk and passed the prepared Bull's Strength to him. She really wanted to see everything killable dead, and the Captain was typically a good way to see it done.
| Daliya |
Nah, I'll keep it. If one comes down to fight he's in a better position to smash it, and frankly, I'm not sure what I can do either. Next sleep I'll need to take some ranged spells.
| Ixrul Morcrom |
Ixrul begins casting Summon Monster V.
| Gremory Ainsworth |
Gremory makes a mental note that these gargoyles can still fire way more often put together that she can, and makes a plan.
Captain. Calmly retrieving her remaining potion of fly, she throws it to Jrahk.
She will help the orc hit people.
Smash.
I assume move action to retrieve a stored item, and a standard to throw?
| Jrahk Razortusk |
@Ace Nah, I'd have to wait until you can cast it.
Jrahk abandons his rock-throwing idea (knowing quite well that it has ABSOLUTELY NO CHANCE of succeeding), and instead waits for one of his crew members to come up with a solution.
When Gremory passes him the potion, he grins.
He drinks it in two humongous gulps, then starts flying upward.
"ENJOY YOUR LAST SIX SECONDS OF LIFE!!"
| Sundakan |
Gargoyle (28)
Gargoyle (27)
Gargoyle (25)
Gargoyle (22)
Gargoyle (21)
Daliya (15)
Ixrul (13)
Gargoyle (11)
Gremory (11)
Jrahk (11)
Gargoyle (10)
Gargoyle (10)
Ace (9)
The gargoyles try to roll their eyes, but stone isn't super flexible.
Attack 1: 1d20 + 14 ⇒ (17) + 14 = 31
Attack 2: 1d20 + 9 ⇒ (15) + 9 = 24
Attack 1: 1d20 + 14 ⇒ (16) + 14 = 30
Attack 2: 1d20 + 9 ⇒ (16) + 9 = 25
1d6 + 1d5 + 1d4 + 1d4 ⇒ (3) + (2) + (1) + (1) = 7
Despite the cloud of images, two arrows actually manage to hit!
Damage: 2d8 + 18 + 4d8 ⇒ (2, 2) + 18 + (3, 3, 6, 3) = 37
Jrahk take 35 damage and lose 2 more images. Ace is up!
| TheGuyKnownAsAce |
Ace slices and dices, branding the gargoyles, somehow
'atk1: 1d20 + 18 ⇒ (17) + 18 = 35
dmg1: 1d6 + 11 ⇒ (1) + 11 = 12
'atk2: 1d20 + 18 ⇒ (12) + 18 = 30
dmg2: 1d6 + 11 ⇒ (2) + 11 = 13
'atk3: 1d20 + 18 ⇒ (20) + 18 = 38
dmg3: 1d6 + 11 ⇒ (2) + 11 = 13
dem crits
'crit 1 confirm: 1d20 + 18 ⇒ (16) + 18 = 34
dmg2: 1d6 + 11 ⇒ (1) + 11 = 12
'crit 2 confirm: 1d20 + 18 ⇒ (19) + 18 = 37
dmg3: 1d6 + 11 ⇒ (6) + 11 = 17
| Sundakan |
Ace rips the gargoyle a few new holes, but since Jrahk's rock retroactively failed to deal damage, it's still standing.
The gargoyles...do not take kindly to this behavior, and focus fire on Ace until he's down. The one nearest him merely steps back and fires.
Attack 1: 1d20 + 14 ⇒ (12) + 14 = 26
Attack 2: 1d20 + 9 ⇒ (10) + 9 = 19
Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16
Attack 2: 1d20 + 9 ⇒ (16) + 9 = 25
Attack 1: 1d20 + 14 ⇒ (15) + 14 = 29
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 21
Attack 1: 1d20 + 14 ⇒ (19) + 14 = 33
Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18
Attack 1: 1d20 + 14 ⇒ (12) + 14 = 26
Attack 2: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d8 + 18 + 4d8 ⇒ (8, 1) + 18 + (1, 4, 6, 1) = 39
Thankfully the nimble fox-man dodges all but two arrows, and does not plummet to his doom 60 feet below.
| Jrahk Razortusk |
Jrahk begins working his magic, focusing on the ones Ace just mutilated.
Falchion: 1d20 + 18 ⇒ (7) + 18 = 25
2d6 + 25 ⇒ (5, 1) + 25 = 31
Falchion Haste: 1d20 + 18 ⇒ (5) + 18 = 23
2d6 + 25 ⇒ (6, 2) + 25 = 33
Falchion 2: 1d20 + 13 ⇒ (8) + 13 = 21
2d6 + 25 ⇒ (3, 4) + 25 = 32
Bite: 1d20 + 10 ⇒ (13) + 10 = 23
1d6 + 15 ⇒ (3) + 15 = 18
Cornugon: 1d20 + 23 ⇒ (18) + 23 = 41
Hurtful: 1d20 + 18 ⇒ (16) + 18 = 34
2d6 + 25 ⇒ (5, 5) + 25 = 35
Spirits: 1d20 + 12 ⇒ (3) + 12 = 15
1d4 + 2 ⇒ (3) + 2 = 5
| Ixrul Morcrom |
Nope, can't transport that many people. Might wanna use some potions.
| Sundakan |
The Gargoyles focus on the bigger, not scared threat.
1d20 + 14 ⇒ (8) + 14 = 22
1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 9 ⇒ (8) + 9 = 17
Confirmed?: 1d20 + 12 ⇒ (19) + 12 = 31
1d4 + 1d4 + 1d4 + 1d4 ⇒ (1) + (1) + (1) + (3) = 6
The humble d4 once again shows its white hot hatred for captain Jrahk.
3d100 ⇒ (8, 15, 45) = 68
The d100, however, shows mercy for his midget cousin's spite.
1d8 + 9 + 2d8 ⇒ (1) + 9 + (2, 7) = 19
Take that damage and lose one more Image.
| Sundakan |
Just realized...how is your base AC 30? That's a 13 point jump from before.
Ace runs, and then ARROWS BLOT OUT THE SUN!
1d20 + 14 ⇒ (2) + 14 = 16
1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 14 ⇒ (7) + 14 = 21
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 14 ⇒ (8) + 14 = 22
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 14 ⇒ (8) + 14 = 22
1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 14 ⇒ (18) + 14 = 32
1d20 + 9 ⇒ (16) + 9 = 25
Assuming that's correct, one potential hit.
1d2 ⇒ 1
1d100 ⇒ 68
Damage: 1d8 + 9 + 2d8 ⇒ (4) + 9 + (4, 8) = 25
24 damage after DR, and all your images are gone between that and the two near misses.
| Ixrul Morcrom |
Ixrul teleports out. Move.
1d4 + 1 ⇒ (3) + 1 = 4
Ixrul barks some quick instructions to the three air elementals he summons.
Two charge in to disarm a nearby gargoyle that is not close to Jrahk. Provoking, and one presumably dies. Unless it has combat reflexes, which I doubt.
The remaining two aid the disarmer, moving slightly farther to flank.
The elemental will let the bow fall. Might be far enough to break it.
Disarm: 1d20 + 4 + 4 + 2 + 2 ⇒ (18) + 4 + 4 + 2 + 2 = 30
Aids: 2d20 ⇒ (14, 10) = 24 Both succeed.
He then shifts back inside his dome.
Also, how do they see through my invisibility? If they had see invisibility, I would have detected it with my passive detect magic.
| Ixrul Morcrom |
I can teleport in and out all over the place, remember? Tele out, summon, shift back.
| Ixrul Morcrom |
Hmm. You're right. Must've been thinking of the arcanist one. Shift out, steps in.
| Ixrul Morcrom |
Outside, far side from the gargoyles.
| Sundakan |
Gargoyle (27)
Gargoyle (25)
Gargoyle (22)
Gargoyle (21)
Daliya (15)
Ixrul (13)
Gargoyle (11)
Gremory (11)
Jrahk (11)
Gargoyle (10)
Gargoyle (10)
Ace (9)
Which Gargoyle got disarmed?: 1d7 ⇒ 2
A gargoyle takes advantage of Jrahk's image-less nature.
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 9 ⇒ (20) + 9 = 29
2d100 ⇒ (43, 34) = 77
To mixed success.
1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 9 + 2d8 ⇒ (2) + 9 + (1, 5) = 17
Jrahk, take 17 more damage. You and Gremory are up!
| Jrahk Razortusk |
Jrahk screams while smashing as many gargoyles as he can reach.
Falchion: 1d20 + 18 ⇒ (20) + 18 = 38
2d6 + 25 ⇒ (5, 2) + 25 = 32
Confirm: 1d20 + 18 ⇒ (11) + 18 = 29
2d6 + 25 ⇒ (5, 2) + 25 = 32
Falchion Haste: 1d20 + 18 ⇒ (6) + 18 = 24
2d6 + 25 ⇒ (5, 4) + 25 = 34
Falchion 2: 1d20 + 13 ⇒ (5) + 13 = 18
2d6 + 25 ⇒ (1, 2) + 25 = 28
Bite: 1d20 + 10 ⇒ (16) + 10 = 26
1d6 + 15 ⇒ (3) + 15 = 18
Cornugon: 1d20 + 23 ⇒ (9) + 23 = 32
Hurtful: 1d20 + 18 ⇒ (4) + 18 = 22
2d6 + 25 ⇒ (6, 5) + 25 = 36
Spirits: 1d20 + 12 ⇒ (6) + 12 = 18
1d4 + 2 ⇒ (2) + 2 = 4
"WHO ELSE WANTS SOME?!"
| Gremory Ainsworth |
Gremory will continue to try to mug these mugs, but without the help of deadly aim.
Bang: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d8 + 12 ⇒ (2) + 12 = 14
Bang: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 12 ⇒ (7) + 12 = 19
Bang: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d8 + 12 ⇒ (6) + 12 = 18
Bang: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 12 ⇒ (2) + 12 = 14
Or, you know, jamming out. That works too.
Intimidate: 1d20 + 6 ⇒ (15) + 6 = 21
She spends the rest of her turn glaring at her traitorous gun.
| Sundakan |
The gargoyles snicker at Gremory's terrible gun, and fire more arrows at Jrahk.
1d20 + 14 ⇒ (9) + 14 = 23
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 14 ⇒ (17) + 14 = 31
1d20 + 9 ⇒ (14) + 9 = 23
1d100 ⇒ 70
But only one hits!
1d8 + 9 + 2d8 ⇒ (3) + 9 + (4, 7) = 23
Take 22 more damage, and Ace is up!
This may be a good time to remind you guys that if you fall unconscious while using Fly, you fall out of the air. At 60 feet up.