Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace fires off 2 scorching rays at the leader, then flys near the outer walls.
Do you want to fly back first, and then shoot? You provoke from both of them either way, but with flying back first if you get hit you don't lose a spell sot.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Oh wait, ace had his jingasa of the crits are bullshit hat on, so roll normally?
Well, that drops the damage to 26 points (you can't use Damage Shield and Jingasa in the same turn), which puts you at -16. So not bifurcated, but still dead.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Aw piss. no shields, and only 1 mirrior image left (not a good chance, but its still there)
He does so. You are now semi-safely outside the compound, though you can see Gargoyles flying in the air above. You're on a rocky strip overlooking a cliff. It could be climbed downward, though the way is steep and the fall is looooooooooooooooooooooooooooong.
The enemy looks around for you, but your cover and distance is so far hiding you. A perimeter search (which may be coming once the gargoyles catch on) will easily turn you up, however.
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
"Teleport us back to the ship, and then we can get Ace and Gremory raised. Once everyone is healed and restored, we will come back and make these cyclopes pay for what they've done."
As nice as another try would be, I also need the time to retrain so I can actually engage enemies from range.
Edit: Statistically anyway, Im very likely to get a sidegrade, since mental stats aren't affected, and alot of races have a Dex bonus.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
#yolo, or twice, or three times, I guess a random reroll will be intresting, even if it slightly shittier.
Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
...Ixrul you moron.
Salve of the Second Chance wrote:
When smeared on a body or body part from a recently deceased creature, the salve mimics the effects of a reincarnate spell. If this salve is used on a creature during the night of a new moon, roll twice on the reincarnate table and have the recipient player or NPC choose his preferred result.