Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Same as before but a cyclpos on Daliya and you, with Shaija and him flanking Daliya.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace fires off 2 scorching rays at the leader, then flys near the outer walls.

no reflex saves 8)

attacks: 1d20 + 15 ⇒ (19) + 15 = 34

attacks: 1d20 + 15 ⇒ (13) + 15 = 28

dmg: 4d6 + 4d6 ⇒ (4, 4, 6, 4) + (5, 2, 4, 4) = 33


Do you want to fly back first, and then shoot? You provoke from both of them either way, but with flying back first if you get hit you don't lose a spell sot.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

That would be nice

It will probably be a TPK anyways


Cyclops AoO: 1d20 + 9 ⇒ (12) + 9 = 21

Shaija AoO: 1d20 + 18 ⇒ (19) + 18 = 37

FACK

Confirm: 1d20 + 22 ⇒ (5) + 22 = 27

Damage: 6d6 + 48 ⇒ (2, 4, 6, 5, 5, 5) + 48 = 75

Ace dances backwards...and Shaija cuts the poor human-turned Kitsune-turned corpse in half!

Initiative:

Gargoyle (25)
Gargoyle (22)
Gargoyle (21)
Shaija (19)
Daliya (15)
Ixrul (13)
Gargoyle (11)
Gremory (11) -Ded
Jrahk (11)
Gargoyle (10)
Gargoyle (10)
Cyclps (10)
Ace (9) - Super Ded
Cyclops (6)

The last cyclops moves up and slices the ice off of Shaija.

1d20 ⇒ 7

Damage: 3d6 + 13 ⇒ (1, 1, 5) + 13 = 20

Shaija summons the last of her strength and attacks Jrahk!

Attack: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 2d6 + 16 ⇒ (4, 6) + 16 = 26

Jrahk take 26 damage. Daliya and Ixrul!


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

gg no re


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Hey Ace, come join me in the kool kids korner. The KKK always has fun watching those other races get beaten!


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk stays alive through sheer force of rage.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

With everyone so badly injured or dead, Daliya swore, moving back as much as she could before reaching out and healing Jrahk.

Cure Serious Wounds: 3d8 + 9 ⇒ (8, 1, 7) + 9 = 25


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Oh wait, ace had his jingasa of the crits are bullshit hat on, so roll normally?

and ace activates his damage shield, if possible


Well, that drops the damage to 26 points (you can't use Damage Shield and Jingasa in the same turn), which puts you at -16. So not bifurcated, but still dead.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Aw piss. no shields, and only 1 mirrior image left (not a good chance, but its still there)


Why didn't you mention that before?

1d2 ⇒ 1

The dice really do hate you.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

*Dead people popcorn*


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

'Oh no, not again......"


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

*Running low on popcorn*


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixruls murmurs a soft curse, flies to between Daliya and Jrahk, and Dimensional Steps out, dragging Ace's or Gremory's corpse along if possible.

He will go to just outside the wall, staying low so as not to give an angle to any flying gargoyles.

Once out, he will cast an Extended Rope Trick (five feet) and hurry Daliya and Jrahk inside, pulling the rope up behind him.


He does so. You are now semi-safely outside the compound, though you can see Gargoyles flying in the air above. You're on a rocky strip overlooking a cliff. It could be climbed downward, though the way is steep and the fall is looooooooooooooooooooooooooooong.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will drop prone on arrival.

"F@$~ing heal! I'll have a secure pocket up in just a second."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

cough jrahk daliya cough


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk drinks another Cure Moderate Wounds potion.

2d8 + 3 ⇒ (4, 4) + 3 = 11


Well anyways.

The enemy looks around for you, but your cover and distance is so far hiding you. A perimeter search (which may be coming once the gargoyles catch on) will easily turn you up, however.

Next round.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts Rope Trick (5 feet) and flies inside, nestling the rope directly against the rocks.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk climbs into the pocket dimension, ending his rage and returning to normal size and at the same time.

He looks like he wants to say something snarky, but is too busy panting.

Fatigued for about two minutes.


Just for my own sanity, this is going too damn slow:

You huddle in there and the night passes without incident.

Plan quickly.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Teleport us back to the ship, and then we can get Ace and Gremory raised. Once everyone is healed and restored, we will come back and make these cyclopes pay for what they've done."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul teleports everyone back.


Your crew begins to look at you oddly, as you return yet again with dead people in tow.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"There were a lot of damn gargoyles."

"When's the next full moon?"

So tempted to just do this


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Why? You already do all the thinking for me.

Jrahk tosses the corpses at Sandra. "You, raise these idiots."

Then he tosses a fistful of coins at Ixrul. "You, make a Fly scroll."

"The rest of you, try to look busy so Jrahk doesn't get the urge to break your f~@#in' necks!"

He then storms off to his cabin in a huff.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Why raise them? I can reincarnate them for 200 less gold."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Wait what?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I can craft an item of reincarnation for 800 gp.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

How do you craft an item to cast a spell that costs less than actually casting the spell?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Because buying the item costs more than casting the spell.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Fine, whatever."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul gets crafting on two salves of the second chance. -1600 GP from party fund.

It takes me a day to make each, so in two days, both will be raiseable, but if we wait until a full moon, they roll twice and take the better result.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

It really depends on how deeply that will cut into our three-month time limit. I get the feeling we're going to need as much time as we can get.

That said, I live in fear of the RNG when it comes to reincarnation, and I'm willing to do whatever we can to mitigate it.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

As nice as another try would be, I also need the time to retrain so I can actually engage enemies from range.
Edit: Statistically anyway, Im very likely to get a sidegrade, since mental stats aren't affected, and alot of races have a Dex bonus.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

#yolo, or twice, or three times, I guess a random reroll will be intresting, even if it slightly shittier.


It is roughly a week until the next full moon.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

That's not too bad. I think we can wait.


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Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

...Ixrul you moron.

Salve of the Second Chance wrote:
When smeared on a body or body part from a recently deceased creature, the salve mimics the effects of a reincarnate spell. If this salve is used on a creature during the night of a new moon, roll twice on the reincarnate table and have the recipient player or NPC choose his preferred result.

So really it's more like three weeks.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ah then raise 'em now.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I think that was Ace and my vote anyway. F*%# da RNG.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Didn't I arrange to get a GM item that allowed that second re-roll without the moon-based shenanigans?


Yes. That all depends on if you want to spend that extra 650 a person.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I suppose that'll be customer's choice. I already have the oil for two Reincarnations, so...


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Can we just take the money out of the party fund for this instead? I'll chip in what little money Gremory has as well if needed.


That was the assumed, yes. This is the only thing the party fund was meant for, really.

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