Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


3,551 to 3,600 of 5,214 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

I forgot to mention that Nich's attack hits Lleidr's assailant. The ghast gives the impertinent cleric an evil glance.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

hp: 15


Ranger (guide) 8| AC 18(22) | HP 86/86

"Fah, You little bastards need a bath!"

greatsword: 1d20 + 8 - 2 + 1 + 1 ⇒ (8) + 8 - 2 + 1 + 1 = 16 (sickened, monster hunter, bless)
damage: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia tries to slow down some of the attackers by throwing protoplasm globs at them. She first targets the closed one not already in melee.

Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Ranged touch attack: 1d20 + 4 ⇒ (9) + 4 = 13


Selia, you're going to have a penalty of +8 on that attack, if I'm not mistaken. Do you want to try moving through Ned's square, risking an AoO, to get in an attack?


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Why the penalty? And no, not really looking to expose to AoO attacks.


The only way to hit your target via a ranged attack is to fire through Ned's square (-4 penalty) and you're firing at an opponent that's engaged in melee (another -4).

Also, I think that this upcoming round is the last one your eagles can fight.

But, again, correct me if I'm mistaken on either point.


So, we just need an attack from Nich.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 3 ⇒ (3) + 3 = 6 damage


Foxglove Manor Caverns, Round 2 continued

Selia's spell misses it's target, given that Ned is blocking her line of sight. NOTE - I made a series of attack rolls for the eagles, but they each missed their target.

Nich and Ned try to fight Lleidr's attacker away, but the undead goblin shrugs off the blows and reaches down to feed upon the inert halfling once more.

Round 3

A ghast charges past the eagles, teetering on the narrow ledge, to get to Lledir. NOTE - each eagle gets an AoO, of which 2 are able to rip and tear at the undead (4 hp dmg). The ghast fights his way through and rips into the halfling (3 hp dmg).

The original ghast keeps attacking Lleidr with claws and rending teeth (13 hp dmg).

NOTE - I'm showing that Lleidr is now dying, and that the Summon Monster spell duration is over.


Ranger (guide) 8| AC 18(22) | HP 86/86

greatsword: 1d20 + 8 + 1 + 1 - 2 ⇒ (7) + 8 + 1 + 1 - 2 = 15
damage: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae expends his magic weapon spell to cast Cure light wounds on the halfling.

1d8 + 5 ⇒ (6) + 5 = 11


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia moves forward to get behind Liedr and Nicholae, and casts another healing spell on Lleir.

CLW: 1d8 + 4 ⇒ (3) + 4 = 7


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

hp: 17

Whew! Thanks, both of y'all!


Foxglove Manor Caverns, Round 3 continued

His strength sagging from the noxious smells in this place, Ned misses the ravenous ghast in front of the group.

I"m going to assume Nich was casting defensively to avoid AoO's - I made a Concentration check on your behalf.

Lleidr is awake and partially restored, although still prone and sickened from the overpowering stench that the ghasts produce. The paralysis fades and he's able to move his limbs once more.

Round 4 -

The final ghast clambers up the slope, and bites Ned (3 dmg, plus I need 2 Fort saves from you).

The blessings from Nicholae's faith have stirred a deep hatred. One of the undead stops hovering over the halfing and springs up at Nich, it's horrid claws scraping the cleric's shield and ripping at his armor.

The second ghast that had attacked Lleidr loses his balance on the ledge, and tumbles all the way down to the pool of water below, where he hisses and curses as he climbs out.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 4

hp: 17
bless (+1 to hit and save vs fear)
sickened (-2 to hit, damage, saves, skills, and ability checks)

Lleidr will stagger to his feet (move equivalent), fighting back the urge to be sick to his stomach, enhance the FoE with Arcane Strike (free action), and stab at the ghast beside him.

FoE melee: 1d20 + 9 + 1 - 2 ⇒ (5) + 9 + 1 - 2 = 13
damage: 1d3 + 0 - 2 + 1 ⇒ (3) + 0 - 2 + 1 = 2


The ghast's going to get an AoO on you, if you stand up.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Yeah? Hmm, I was worried about the -4 to attack/-4 AC penalties associated with being prone, but honestly, for all the good Lleidr does in combat, I might as well have him laying on his butt.


Ranger (guide) 8| AC 18(22) | HP 86/86

''Dude, you should brush more."
fort: 1d20 + 5 ⇒ (16) + 5 = 21
fort: 1d20 + 5 ⇒ (12) + 5 = 17
greatsword: 1d20 + 8 + 1 + 1 - 2 ⇒ (20) + 8 + 1 + 1 - 2 = 28
damage: 2d6 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12
confirm: 1d20 + 8 + 1 + 1 - 2 ⇒ (12) + 8 + 1 + 1 - 2 = 20
critical: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia goes ahead and casts another CLW on Lleidr, as it looks like Ned is taking care of things.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae prepares to lash out at the one that Ned DOESN'T cleave in twain.

Attack 1d20 + 7 ⇒ (9) + 7 = 16 for 1d8 + 3 ⇒ (5) + 3 = 8


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Selia D`Averam wrote:

Selia goes ahead and casts another CLW on Lleidr, as it looks like Ned is taking care of things.

[dice=CLW]1d8+1

Thanks again!

hp: 22


Foxglove Manor Caverns, Round 4 continued

Selia applies further healing to their wounded friend, lying prone on the wet, stinking, mud covered cave floor. Nich and Ned continue their valiant defense, with Ned leaving his opponent split open wide, its rotten entrails now gushing to the ground.

The ghast which fell into the water a few seconds ago, surfaces and begins loping back up the steep slope. The ghast remaining up top continues its assault on the cleric, but Nich is able to parry the attacks with shield and sword.

Iesha's cries continue ringing through the massive cave, although, with the eagles now gone, she is in darkness out of range of your Light spells. The walls ring with the sound of breaking stone.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia picks up a rock and casts Light on it, and then throws it into the cave to keep visibility up.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will enhance the FoE with Arcane Strike and lash out from his prone position, targeting the ghast attacking Nich.

FoE melee prone: 1d20 + 9 + 1 - 2 - 4 ⇒ (2) + 9 + 1 - 2 - 4 = 6
damage: 1d3 + 0 - 2 + 1 ⇒ (3) + 0 - 2 + 1 = 2


Nicholae continues to attack 1d20 + 7 ⇒ (14) + 7 = 21 for 1d8 + 3 ⇒ (3) + 3 = 6


Waiting on Ned ...


Ranger (guide) 8| AC 18(22) | HP 86/86

damn, the site logged me off again!

"Would you just piss off!?

greatsword: 1d20 + 8 + 1 + 1 - 2 ⇒ (7) + 8 + 1 + 1 - 2 = 15
damage: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9


Foxglove Manor Caverns, Round 5 continued

Selia's holy light emanates from the thrown rock and illumines the remainder of the cave. Meanwhile, the rest of you fail to hit the lithe ghast, it's arms outstretched and it's mouth gaping in insatiable hunger.

Round 6

It lashes out at Lleidr once more (9 hp dmg, and I need 2 Fort saves). The second ghast continues to race up the circling incline to rejoin the fray once more.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia casts Disrupt Undead at the closest ghoul.

Ranged Touch Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 6


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

hp 13

Fort save: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Fort save: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
+2 vs disease and poison from Hagfish Hopeful trait


Foxglove Manor Caverns, Combat Epilogue

Lleidr falls into a state of paralysis once more, but Selia's divine energies dispel the necromantic power motivating the hideous ghast.

The sole remaining ghast is unfazed at the demise of his brethren, and it races up the sharp slope. The greenish glint in its dead eyes betray its eagerness to feast on his paralyzed prey.

Iesha shatters the door at last. Shards of smooth stone rain upon the cavern floor and slide down the sloping path.

Selia's holy light penetrates the darkened room beyond the threshold; Iesha hesitates for a second before entering.


Ranger (guide) 8| AC 18(22) | HP 86/86

it seems to be allowing me to post!
ready an action to repel ghouls...
greatsword: 1d20 + 8 + 1 + 1 - 2 ⇒ (16) + 8 + 1 + 1 - 2 = 24
damage: 2d6 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14


So, I completely forgot to include your readied action that you described in the Discussion tab, Ned. You dispatched the last remaining ghast. You'll see that there's none left on the latest map I posted. Sorry for the omission.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia sets to work on doing what she can for Leidr.

Knowledge, Religion: 1d20 + 9 ⇒ (14) + 9 = 23

"Hold still, Leidr...er...sorry. This effect should wear off soon, I think. But that bite looks nasty - we might need powers greater than my own to deal with it."

Selia casts Cure Moderate Wounds on Leidr.

CLW: 2d8 + 4 ⇒ (5, 7) + 4 = 16

Then she proceeds to cast CLW on herself.
CLW: 1d8 + 4 ⇒ (4) + 4 = 8

Anyone else injured?


Nice job guys ... I was afraid for a couple of rounds we were looking at a TPK


Ranger (guide) 8| AC 18(22) | HP 86/86

I was just happy that i was fnally able to post!


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Hp: 29!

Thank you :)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Whoever's not fighting dry heaves right now, drag Lleidr down the ramp so he can watch the end of this.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Do we carry the halfling and follow the restless revanent?


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Yes, grab him from that side and help him. Once we get out of here, I think he will feel better."


So the paralysis wears off by the time you get to the door, where you see ...

I'll get a proper update tomorrow morning for you. Sorry this week has been so spotty. It has been unexpectedly busy (but for a good reason).


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

lol - a cliffhanger!


Ranger (guide) 8| AC 18(22) | HP 86/86

Hmmm a slick spiral ramp... Maybe we could stand on the little guy and skateboard down?


Foxglove Manor Caverns

Before getting past the door, you hear a shriek of grief and a familiar voice, that of Aldern Foxglove, begging for forgiveness from his wife.

The air in this damp cavern reeks of a horrific stench—a foul combination of decay, brine, and mold. The cave contains a rickety table, its damp surface cluttered with all manner of what appears to be garbage: empty bottles, bits of clothing, crumpled bits of paper, and more, lying in neatly organized rows. Among the debris - Selia's missing combs, her bottle of perfume, and most frightening, a lock of her hair.

A painting leans against the far side of the table, facing a large
leather chair that sits nearby. This chair’s high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood. A smaller table sits against the southern wall, its surface heaped with plates and platters of rotten, maggot-infested meat. The horrific stench of the room seems strongest to the west, where the cave’s wall has been overtaken by a horrific growth of dark green mold and dripping fungi.

At the center, a patch of black tumescent fungus grows, its horny ridges and tumorlike bulbs forming what could almost be taken to be
a humanoid outline. What appears to have once been an exquisite puzzle box the size of a man’s fist lies smashed on the ground at the fungoid shape’s feet.

Aldern, or what is left of him, is kneeling on the ground as you step into the room, with Iesha cradling his head in a soft caress. Once the party enters, he staggers to his feet in surprise, staring at Selia with utmost affection.

“You! You’ve come to me! I knew my letters would sway your heart, my love! Let us consummate our… our… hunger!”

Iesha shrieks in rage and pummels Aldern with her claws.


Initiative: Aldern, Iesha, Nich, Lleidr, Ned, Selia

Aldern turns on Iesha, his face twisted in fury.

"I never loved you, wife."

He wields a massive razor, plunging deep into his undead spouse while gazing at Selia. "Join me, love. For you will come to love me as I do you."

Iesha tries to fight back, but is unable to touch His Lordship.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"I feel sadness for you, Iesha. Clearly this man was a creep, and has only become more so!"

Selia casts Magic Missile on Aldern, who clearly is not worthy of protection.

Damage: 1d4 + 1 ⇒ (2) + 1 = 3


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Ned Rodan wrote:
Hmmm a slick spiral ramp... Maybe we could stand on the little guy and skateboard down?

Heck, I miss Hakak now.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr, still fighting to keep from being ill, will produce his Wand of Magic Missile and cast at Aldern, also.

damage: 1d4 + 1 ⇒ (4) + 1 = 5

3,551 to 3,600 of 5,214 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yet Another .. Rise of the Runelords PBP: Gameplay All Messageboards

Want to post a reply? Sign in.