Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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CotCT GameMaestro

The quick thinking of Drakus and Donagar prevent the fire from spreading beyond the building, but most of the building is gone.

[Cutscene] Vendra is released due to lack of evidence by the Silver Maidens. Vendra stands in the ashes of her establishment and vows revenge on the meddlers of the Guard and their friends, she's seen walking up to a pair of Silver Maidens, talking, crying, and shaking with fury. They escort her into the Castle.[/cutscene]


Nik'o turns towards the others: "I am wary. We have found neither clue nor cure for our city. People die all around us, claimed for Her Boneyard. What is to be done?!"


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus hurls his bucket down in disgust.
"That were no accident. I saw that torch lying on the floor in the back room! How the hell did they get by me?"


Human Inquisitor of Iomedae 6

"It was thrown from the outside, a little glass was found outside the burned out walls, but most of the glass was found inside. I've seen enough broken windows from my time with Lamm, to recognize which direction it came from. Now whether it was planned by Vendra, or was vengeance by upset people, I'd need to put some people to the question."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Yah kent fault yerself Drakus yah was guardin gainst people gettin in, yah wernt fer knowin a firebomb would be involved."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Well, NOW what do we do? Ain't none of that crowd goin' to tell us anything about people throwin' torches now. They think we stole their damn cure!" He points to the crowd.
"Which was probably fake anyway!" He shouts to anyone who will listen before turning back.
"I say we go back to the church fer the reward an' then find another line o' approach. We ain't run down the coins yet right?"


CotCT GameMaestro

sorry if I made it seem the torch came from inside, was pretty sure I had made it clear it came from outside...not trying to handwave things beyond your control, that much.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Nah, that's just Drakus. A fighting man trying to unravel a mystery and getting frustrated.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Drakus yer bein a ninny, yah kept yer post, guarded all within yer post, an didnot quit yer post without being properly relieved. Yah did yer duty."


CotCT GameMaestro

Apologies, our other drafter went on 10 days vacation, been really SLAMMED!!!Go ahead and level up to 6 everyone.

Drakus and Gregor:
As Drakus is finishing at the Fire, both guardmen receive a summons to attend the Field Marshall at daybreak to break fast. It says, Bring your companions, we have much to discuss.


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor accepts the summons with respect. He then sends missives to the others of the group, requesting that they join them at breakfast with the Field Marshal. In the missives he adds to Donager a request that the dwarf at least attempt to stifle the alcoholic nature that is common amongst his kind. To Pai he asks that she control her more capricious bent, and that she should try to at least do more to accentuate her human half.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus grunts at the order and nods his acceptance to the courier.
Back at Zellara's place, he will give his armor a quick cleaning and polishing (and anyone else who wants such) and what sleep he can before attending the break fast next morning.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar devout cleric of Cayden Caleen laughs so hard over the request not to drink he falls from his barstool and rolls on the floor.......


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai shows up in her wearing a red mid Calf length skirt, a white short sleeved shirt and a green bodice that assists with her curvy human like figure,
and a kerchief on her head (effectively covering her ears).


Marra is waiting when you arrive, the little Pseudodragon on on her shoulder. You note that the little dragon has a harness on it now, with what appears to be a message tube attached to it.

"Greeting friends, the Field Marshall awaits us."

The guards at the dining hall, slowly stand to attention. Then reach for the door and open it, the smell of spiced potatoes, cheese, and eggs hits you. The warmth of the fire in the dining hall fire place brushes past your faces.

"Welcome friends, I know you're exhausted by these events, I know I am. With the crimes the Queen's Maidens do to the people, I'm shocked the revolts don't return, luckily I still control the guards, and my own fortunes have been used to help reduce the suffering."

"Please sit...report on what has happened."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar takes a seat and nods to those more adept at giving verbal reports.


CotCT GameMaestro

reports?


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor stands at attention as he proceeds to report, in an official capacity to include times, all that has happened since the last time they spoke with her. This means he addresses both the encounter within Racker's alley against vampires and the issue they faced dealing with the false healer Vendra and the subsequent events of her shop's destruction. He delivers his report with as little personal bias as possible, though he cringes a little when mentioning the vampire's draining ability, and allows a sneer to pass at the idea that there wasn't enough evidence to convict the perfumer.

Perform (Oratory) 2d10 + 13 ⇒ (5, 1) + 13 = 19
Sorry, been setting up a new PbP I'm running and it's had me intensely focused.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai adds to the report with her professional view of the events.

Dip: 1d20 + 12 ⇒ (9) + 12 = 21


The Field Marshall listens as the reports are given, shuffling papers at the mention of Vendra's name. After the last report, she pushes the paper out to the party.

"Vendra was released to the Silver Maidens before first light. By the Queen's orders..."

"Something's not right, but now I need you to reinvestigate the wreck of the ship which may have started all of this. Except Nik'o...I need you to investigate these Maidens, as I've had reports of your growing ability with shadows, that's just the sort I need to sneak in there."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Reinvestigate? Is there anything specific you have in mind Ma'am?" Asks Drakus, curious.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Sure a second look is worth a shot.....I assume tha ship has been under guard."


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor has other concerns, "Under guard is less of my concern, than whether we are investigating what wreckage has been pulled from the water, or the wreckage still in it? As it truly determines what type of preparations we will need to make."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus nods in agreement with Gregor.


We weren't able to secure the ship before, we lost 3 before calling it off. I decided to ask you to investigate the ship, you have proven yourself time and again; I'm afraid I must put you in harm's way once more. I've been holding off because I was acquiring these."

she hands you each a ring made of blue crystal.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Drakus looks at the rings in puzzlement.
"Ah, ma'am, with respect, what exactly are these for?"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar guesses about the ring but casts detect magic just in case.

spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai adds
"So we investigate the wreck and try to find anything suspicious and since it's under water, I think any boxes or anything else that can be opened remain closed until we get to shore to make sure water does not destroy it's contents."


"Aye, Mai, that is exactly what you will be doing. The rings will assist you in the endeavor, granting you the ability to breath underwater"

and preventing me from having to worry about tracking those spells in a PbP


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar is now a stoneplate submarine.......

"I best keep light handy might be dark."


"It will most likely be dark, though I thought dwarves could see in the dark, however, it will also be salt water, so sight could be a problem."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Yes ma'am. Orders received and understood." Drakus snaps to attention again.


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai adds in a slightly joking manner
Any chance we can get googles to protect our eyes from the salt water?


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Lights fer these knuckleheads, when it gets dark didn't one o em have no kinda light."


CotCT GameMaestro

Again, absent for over a week, apologies. I've got to get the map together this weekend for the ship

"Hmm...a novel request, in fact, let me know what you need, and within reason, your requests will be granted. I have contacts with the Academy, I'm sure even some minor magic items can be arranged, nothing exotic mind you, as we don't have time."

You can each get 10,000gp worth of equipment you can get from the core book. You are 6th level and woefully under-equipped due to the nature of this adventure path. (max 3,500gp value of any single item)


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Would it be possible to take comprehend languages and permancy for 2,500 gold?

I am fond of hiring out NPC spellcasting.

Also want to get a heightened continual flame spell! that's about 330 gold


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai asks
"So are we doing this operation during the night or during the day?"

after a 1 second pause

"It would also be wise to keep ourselves light while swimming, and swimming with clothes or armour on adds to the difficulty in a swimming as well."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus looks at Mai with shock.
"No armor! Are you mad?"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Obviously tha girl needs a stiff drink if she think's that's gonna happen!"


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai replies
"I did not say to swim with no armour, just that we should keep ourselves light, and taking only what we need.
If you want to swim with an anchor, it's your choice.
That and wet clothes get heavy and hinder swimming.
Armour is even worse than wet clothes when swimming, so if you want armour I would suggest something light.
And Last time I checked the river, there was some fast predatory fish that swim in it that can bit through armour"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar looks at his stone plate....

"Fish dont eat rocks."


Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])

Gregor looks at the two heavily armored ones, "I would have to agree, not do be devoid of armor, but to wear something a little lighter. We may not feel like waiting for those of you dressed like a rock to walk across the bottom."


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai Adds
"And after this operation, I think it would be a good idea to hit the bath house, since some of the sewage does go into the river."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"More like I'll be waitin on ya'll"


HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15

Mai replies
"I don't think you'll be waiting on me, when were in the water.
And that river is going to be cold, so we'll need to make it a quick operation."

We put on cold weather outfits earlier.

After a moment she adds
"The O-sen bath house would be a good place to clean and warm up after this operation, as they have heated baths."


Human Inquisitor of Iomedae 6

Marra looks lost in thought for a few moments...

"Bathhouse, that sounds nice...though we may want to get the water purified first"

OK ready to get going on this...it's been hectic


CotCT GameMaestro

You gather your supplies, and head back to the location of the shipwreck at dawn. Your supplies meet you there. Including a priest to cast Water Breathing


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Thanks chap but tha rings ken handle tha me thinks."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Marching down to the waterfront with the others, Sgt. Drakus slowly changes out of his newly upgraded officers' armor and into a plain Chain Shirt; every fiber of his being screaming in protest.
He courteously waives off the priests offer of Water Breathing while nervously tugging at the chain shirt. He looks like he's on the verge of tearing it off.
"No sir, I don't like it." He mutters to no one in particular.


Human Inquisitor of Iomedae 6

Marra casts light on her shield.

"It's probably going to be dark down there. I'm more worried about the salt water in my eyes than anything right now, it's going to be very difficult to actually see..."

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