Xaaon's Curse of the Crimson Throne
Game Master
Xaaon of Xen'Drik
Curse of the Crimson Throne AP
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
with a slightly scared voice and face
"Coffins....As in we could be in their lair"
Human Inquisitor of Iomedae 6
As Marra concentrates, she leads the group to a trap door in the Southeast corner of the room. "It appears our quarry may be in there."
Sorry was prepping for a Paranoia game I ran this weekend...so I fell a little behind.
Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6
"Then by all means lets get goin."
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
So, did either my 26 or Nik'o's 24 on perception checks turn up anything?
Nik'o takes her position at the back.
CotCT GameMaestro
Gregor Ward wrote: So, did either my 26 or Nik'o's 24 on perception checks turn up anything? You saw the mist that WAS those two vampires dissipate. Non-player knowledge, those two vampires were actually destroyed by the holy power of Cayden Cailien.
CotCT GameMaestro
You stand before a 2'x4' trap door, the hinges look quite rusty and will likely creak and squeal when opened. You could hear when you approached the hollow space in the floor, as your footfalls become markedly louder.
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Drakus swears again.
"NOBODY wants to go first."
He grasps the handle of the trapdoor and heaves it open; standing defensively just in case soemthing leaps out.
CotCT GameMaestro
As Drakus throws open the trapdoor, a small crawlspace is revealed, but no movement is apparent. As you cast light under the space, 4 coffins are revealed, it appears that only enough space is available to open them in the cramped space, then the smell of death and decay hits...
Fort Save DC 11 vs. sickness.
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Fort save: 1d20 + 7 ⇒ (1) + 7 = 8 Fail!
Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6
Fortitude save
1d20 + 5 ⇒ (6) + 5 = 11
"Lord Drakus iffen tha door was too heavy yah didnt ave tah strain yerself openin it!"
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
Fort save 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Crap, I hate Fort saves
Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Human Inquisitor of Iomedae 6
1d20 + 6 ⇒ (9) + 6 = 15
Marra Quickly covers her nose with her arm. "Whew, and I thought they smelled bad on the outside."
CotCT GameMaestro
Drakus wholly unready for the wave of decay, and having just thrown open the hatch is unable to protect himself from the stench.
Wow, DC 11...Donagar looks a bit pale in the face as well...like a dwarf too long without a beer.
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Surprised he did not lose his lunch, with that natural 1.
Fort.: 1d20 + 3 ⇒ (1) + 3 = 4
Nik'o recoils, putting a hand on the nearby wall, she's bent, feeling like she'll loose her lunch.
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Did not expect to see another natural 1 on the same save so soon.
CotCT GameMaestro
Thus the reason I hate a single die, for any given roll, no curve, just a flat chance.
The enormity of the situation combined with the additional stench seems to be too much for Drakus and Nik'o, already weakened from the Bloodveil. A Deathly still challenges the companions as they stare at into the cramped space. What do you do?
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Drakus stumbles back and falls to his knees, heaving...
How long does this last? A round or two?
CotCT GameMaestro
Just 1 rnd. I should have let you guys know, my kid's 13th B-day was this last weekend, so I was really busy getting everything ready for that, thus not updating the scene...though it seems no one is answerign what they're doing regardless...except poor Drakus, looking like a cat hoarfing up a hairball...
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Does not help with the forums acting a bit off
"Let's stake us some Vamps"
Human Inquisitor of Iomedae 6
Oh I didn't even check in over the weekend, so I hadn't noticed any issues...
Marra looks at the crawl space. "Looks a bit cramped, never a halfling around when you really need one."
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
"I will enter if I must, but whatever the first one did that has weakened me so much, gives me pause." Gregor offers.
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
"I have better eyes, so I'll go in first."
CotCT GameMaestro
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
"Who'll follow behind me?"
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
Perception 2d10 + 10 ⇒ (3, 9) + 10 = 22
Gregor feels a little more comfortable not being directly at the front, "I'll follow close behind, I have pretty good eyes in dim lighting."
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Perception: 2d10 + 12 ⇒ (2, 3) + 12 = 17
CotCT GameMaestro
Gregor's hairs stand up on his neck as a chill runs down his spine... Gregor: You feel rather than hear or see something behind you...four coffins, you've only seen 3 vampires...your internal alarms scream danger.
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
Gregor issues a warning, "Everyone be on the lookout, there may still be one more of them lurking about!" before renewing the light spell on his blade.
CotCT GameMaestro
As Gregor cast the light spell it illuminates a slender roguish vampire as it strikes at Marra from behind.
1d20 + 6 ⇒ (12) + 6 = 18
1d6 + 2d6 ⇒ (1) + (6, 1) = 8
Marra sees the look in Gregor's eye as he notices her, and moves half an inch, the blade scraping across her ribs, rather than through her heart.
New Initiative
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Sneaky, and well played, just like a Vamp
Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK
Drakus staggers to his feet again, spitting to clear his mouth.
Perception: 1d20 + 0 ⇒ (14) + 0 = 14
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Board is not showing new posts... Sorry.
Nik'o takes a deep breath as the others step down. Hearing the warning, she curses her weak stomach and moves to the mouth of the trap, trying to see what's going on.
Perception w/ Darkvision 30': 1d20 + 4 ⇒ (19) + 4 = 23
Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
init: 1d20 + 2 ⇒ (8) + 2 = 10
CotCT GameMaestro
NO Problem.
Nik'o also catches the movement, anyone who got higher than 21 gets an action during the surprise round.
Codename: "Falcon" Male 'Human' Divine Marksman Urban Ranger 5/Bard 2 (AC: 19 [T: 13 /FF: 16] -1 if using Buckler hand; CMD 20; HP: 58/58; F+5, R+10, W+4 [+1 vs. Mind-affecting]; Init: +4 (+6 in Kintargo); Perc: +14 (+16 in Kintargo) [Low-light vision])
Init 1d20 + 4 ⇒ (3) + 4 = 7
Human Inquisitor of Iomedae 6
Marra 2d10 + 4 ⇒ (6, 9) + 4 = 19
CotCT GameMaestro
On the map, the trapdoor is at K11.
Nik'o looks through the trapdoor, noticing the dark shape. With haste, she moves her fingers, conjuring strands out of thin air.
Cast Web on the area where the vampire is. Trying to get him in five foot deep.
Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6
Initative 1d20 ⇒ 15
not seeing when new posts are made for some reason
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
Boards were acting funky for a week, til a few days ago.
Map
Gregor Ward wrote: Perception 2d10+10
Gregor feels a little more comfortable not being directly at the front, "I'll follow close behind, I have pretty good eyes in dim lighting."
after quickly thinking on Gregor's words she thinks
Humans have a hard time with dim light, looks like I could be right right about Gregor.
But first things first, dealing with the vamps.
CotCT GameMaestro
Web won't work this time unless you want to catch members of the group, I will update with locations tonight (I hope).
Ok, she goes for Magic Missile instead.
3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
CotCT GameMaestro
Sorry guys wasn't able to get around to updating the map, been sick this weekend. Basically you're all around the trapdoor as you all declared looking in.
HP: 74/74, Init: +2, AC: 21:14:18, CMD: 22 Saves: 6:11:5 +2Enchant Skills: Acro: +15, Bluff: +16 +2 vs Male Dip: +19 +2vs Male, Per +17, Sense +15, Stealth, +15
I hope you feel better after a few days rest.
CotCT GameMaestro
Annnd we're back, sorry after being sick on Monday, I was slammed with work...still slammed but taking a couple minutes to get the game back on the track
Surprise Round
Nik'o (casts magic missile)
After Surprise Round
Initiative Order
Marra
Nik'o
Vampire
Drakus
Donagar
Mai
Gregor
Human Inquisitor of Iomedae 6
As the bolts of force slam into the vampire, Marra swings her blade at the vampire's neck as she spits a curse that would make a sailor blush.
2d10 + 6 ⇒ (10, 10) + 6 = 26 WOW! double 10s, Automatic Critical under my test system.
Marra's blade slices halfway through the vampire's neck, causing it to reel back from her.
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