Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


2,501 to 2,550 of 2,585 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel drops Radiance and rolls on his feet, stunned.

Don't mind me, I'll just be here doing nothing, right in the way of everything.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex Round 5

A few moments later the burning subsides, the smell of burnt hair and flesh hover still lingers in the air.

"Well I guess I don't need a haircut now,"Rex says with a grimace.

He then tries to fight through the pain while reloading his pistol.

Round Summary
Standard Action: Reload

Status
HP 10/30
Grit 2/2
Bullets 41
Powder 15


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Round 5

"Lann - help us take down this orc wizard!" Max continues to try and help Rex. Guidance.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina weeps at Rex's burning, she so loved hairy men.


City Map Current Location Map Loot Sheet

Round 5 Final!

Max blesses Rex.

Ausk swings down at the orc, but his sword collides harmlessly with a shield of magical force.

Deia begins casting a spell, but holds it. "Clear me a path to him."

Tina tosses another dart. This time she finds her target, and the orc is struck in the arm by the small spike.

Anevia continues to sway on her feet.

Rex reloads.

Lann runs in and pushes Kel out of the doorway.

Kel continues to stand around, stunned.

The orc drops into a defensive posture and begins casting a spell, but while attempting to dodge Ausk's attacks he trips up and the spell fizzles out.
Cast Defensively: 1d20 + 9 ⇒ (7) + 9 = 16

Round 5 Complete!

Round 6 Begin

Initiative Order:
Max <--- We Are Here
Ausk
Deia
Tina
Anevia
Rex
Lann
Kel
Orc

Tracking: Includes unhealed damage
Anevia: -13hp, Stunned 2rds, Blind 1rds.
Ausk: -6hp
Deia: -12hp
Kel: +4hp, 15 temp, Stunned 2rds, Blind 1rds.
Lann: -9hp
Max: -5hp, -4 Dex
Tina: -8hp
Rex: -20hp, guidance
Orc: -16hp, -2 AC 6rds


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Your end is nigh. Surrender and make it quick. MWCILongsword, 2h, pa: 1d20 + 5 ⇒ (5) + 5 = 10 Ausk grumbles to the Orc as he shifts position to allow Lann into the room. 5'step


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

RD 6

Tina flings her last dart

Dart,PB,PS: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 1 ⇒ (2) + 1 = 3


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Sorry about holding everyone up.

Max tries to get a lucky shot on the wizard. Crossbow: 1d20 + 3 - 8 ⇒ (15) + 3 - 8 = 10; Damage: 1d8 ⇒ 3


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Round 6

Rex takes aim at the orc and fires,

Ranged Touch Precise and Point Blank: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25

Damage Pistol: 1d8 ⇒ 5

"Eat some hot lead!"

Summary

Standard Action: Reload

Status
HP 10/30
Grit 2/2
Bullets 40
Powder 14


City Map Current Location Map Loot Sheet

Round 6 Final!

Max fires his crossbow at the orc, but it fails to connect.

Ausk shifts to the side and swings, but his blow is deflected by the orc's magical protections.

Deia continues to hold her spell, waiting for an opening.

Tina tosses another dart, which strikes the orc's arm once again.

Anevia continues to stand there, stunned.

Rex opens fire, his shot ripping through the room and slamming into the orc.

Lann steps into the room and swings, but his club bounces off of the orc's barriers. Attack: 1d20 + 4 ⇒ (12) + 4 = 16

Deia steps into the opening and unleashes her spell. A green ray flies from her hand and strikes the orc, but it seems to have no effect! Ranged Touch: 1d20 + 3 ⇒ (20) + 3 = 23 Fort save: 1d20 + 3 ⇒ (14) + 3 = 17

Kel wavers on his feet.

The orc remains in his defensive position and tries casting another spell, but this one fizzles just like the one before! Cast Defensively: 1d20 + 9 ⇒ (5) + 9 = 14

Kel and Anevia's eyesight returns as the burning afterimages of the spell fade from their vision.

Round 6 Complete!

Round 7 Begin!

Initiative Order:
Max <--- We Are Here
Ausk
Deia
Tina
Anevia
Rex
Lann
Kel
Orc

Tracking: Includes unhealed damage
Anevia: -13hp, Stunned 1rd.
Ausk: -6hp
Deia: -12hp
Kel: +4hp, 15 temp, Stunned 1rd.
Lann: -9hp
Max: -5hp, -4 Dex
Tina: -8hp
Rex: -20hp, guidance
Orc: -26hp, -2 AC 5rds


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Round 7

Max casts guidance on Rex again.


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk says Your surrender would assist greatly in someone taking mercy on you! MWCI Longsword, 2h, PA: 1d20 + 5 ⇒ (14) + 5 = 19Damage: 1d8 + 7 ⇒ (3) + 7 = 10


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina throws her club at the orc

PBS,PS: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (2) + 2 = 4


City Map Current Location Map Loot Sheet

Round 7 Update!

Max offers Rex a little divine inspiration.

Ausk cuts into the orc while imploring him to surrender, but his words fall on deaf ears.

Deia appears to mime a piercing scream. The orc covers his ears and cringes in pain.
Damage: 2d6 ⇒ (1, 6) = 7 Fort: 1d20 + 3 ⇒ (1) + 3 = 4 Orc is dazed.

Tina hurls her club at the orc, striking him in the face with her hard wood. The orc crumples to the ground.

Combat Over!

Loot:
Potion(DC 17), Wand(DC 18), Ranseur(DC 20), 42gp.

Potion:
Potion of Invisibility

Wand:
Wand of Magic Missile, CL 3, 11 charges.

Ranseur:
Ranseur of the Gargoyle. +1 Ranseur that gives a +4 bonus to disarm instead of the normal +2. 5/day as a swift action: Can be used to cause the wielder's skin to harden for 1 round granting a +2 enhancement bonus to Natural Armor.


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

This was your choice bub. I told ya to surrender. Ausk says as he turns to look over Anevia. Are you harmed Lady?


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I got wood for orc!
Alchemy: 1d20 + 11 ⇒ (17) + 11 = 28

This is a potion of invisibility. Tina gathers up her tossed weapon.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel shakes his head, and blinks until the blindness fades. He rubs his temples. "Ow. Everyone alright? Sorry about that. They got the drop on me."


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Shaking herself out of her dazed state, Anevia answers Kel's question. "I should be fine. That first bug just got a good piece of me there."

She takes a good look at the orc that's lying bleeding on her bedroom floor. "I recognize him. Vagorg, a small time of a jack of all trades in the underworld here. Irabeth arrested him a few years ago, and he held a grudge. He thought she should have let him go; something about her not honoring her racial heritage. Guess this was his attempt at revenge."

-Posted with Wayfinder


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

So where should we head now?


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"Give me a minute to check our emergency nook. If Irabeth is alive she'll have left a note telling me where to meet her."" she says as she walks to the back of the room and starts feeling around on the headboard of the bed. With a quick knock a small door opens and Anevia reaches inside. When she pulls her hand back out she brings with it a small leather bag.

"I knew it! She's alive!" she exclaims as she pulls a small note from the bag. "The note says 'Defender's Heart. Silverstrong.' So it looks like we had the right idea. There's also a few potions in here. A couple healing draughts and some invisibility potions."

cure moderate wounds x2, invisibility x3

-Posted with Wayfinder


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Why wait. Lets get these people back to the Heart asap.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"Man that bolt of fire took a lot of out me, any chance of some healing"

"I'll take one of them potions that heal, if that's all right."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Potion: 1d20 + 11 ⇒ (14) + 11 = 25
Wand: 1d20 + 11 ⇒ (7) + 11 = 18
Ranseur: 1d20 + 11 ⇒ (10) + 11 = 21

"This wand fires missiles of force. I may have use for it," concludes Max, tucking it away. "As for this weapon, it is enchanted to strike harder, to disarm opponent's weapons, and even to harden one's skin. It appears very versatile."

Ranseur of the Gargoyle:
+1 Ranseur that gives a +4 bonus to disarm instead of the normal +2. 5/day as a swift action: Can be used to cause the wielder's skin to harden for 1 round granting a +2 enhancement bonus to Natural Armor.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina quickly makes up a cure light wounds infusion with her last remaining empty slot.

Who needs a little healing? Rex? Anevia?

Heal for 1d8+3


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Once we're ready, let's push on to the Defender's Heart!"


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

The positive energy flows through Rex's body healing most of the damage.

Healing: 1d8 + 3 ⇒ (1) + 3 = 4

"Many thanks Tina."


City Map Current Location Map Loot Sheet

Sorry! Got a bit busy at work, and posting on my phone takes a good bit more time than posting using a PC. Then I got caught up in some other stuff at home.

Ok, so, moving onward since everyone is ready to leave...

The wind continues to gust and blow, as the clouds spit thunder and lightning down onto the already shattered city. The humid air is thick to the point of feeling as though you're drowning with each breath. Again Anevia takes the lead, picking her way through the rubble-lined streets and damaged buildings as she takes you from her home towards Defender's Heart.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

After about 45 minutes, maybe an hour, Anevia slows her travel.

"We're close. It's just a few streets up. We'd better take it slowly and carefully or else we might cause problems for ourselves when we draw near."


City Map Current Location Map Loot Sheet

Another couple streets up and you can see Defender's Heart. The massive 4-story inn looms over the surrounding buildings like a fortress, though it's certainly seen better days. A chasm in the earth, not unlike the one that started your journey, has opened its maw directly beside the huge structure and looks to have wrapped itself around two sides. It would seem that sheer luck is what has saved the building, and though the chasm is a hazard it also serves as a defense from ground assaults on those sides that it nearly swallowed. The many windows on the lower levels of the structure have been hastily boarded up, while the upper windows all have their shutters drawn partially closed in a uniform fashion.

The clouds decide that now is finally the time to release their payload. All of the building sound and fury did indeed signify something, and the drowning feeling of the humid air is instantly replaced by a heavy downpour and the drowning feeling of an oppressive storm. The combined efforts of the storm's thunder, wind, and rain work to drown out all but their own voices.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max invokes some minor magics, attempting to keep himself dry in the downpour. He peers at the windows of the boarded up building, trying to see if he can see eyes returning his gaze. Perception: 1d20 + 3 ⇒ (7) + 3 = 10.

"Well, they probably can't hear us," shouts Max over the rain. "Anyone see signs of people inside? We should approach cautiously, maybe carry a white flag."


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

I'll go. Ausk says as he walks slowly towards the building his hands out, palms turned up. Hello in there!


City Map Current Location Map Loot Sheet

Due to the storm, all perception checks are at a -8 penalty, and all ranged attacks are impossible. Not that any ranged combat is coming, but I figured I should make it known anyway.

The storm continues to beat and batter you with hard rain and driving wind, soaking you through and through as Ausk makes his approach. Nobody appears to be outside, but the thick sheet of rain makes it hard to see more than a few yards in front of you with any certainty.
You are approx. 100ft from the building.

Perception DC 14:
A couple armed troops have stepped out of Defender's Heart and stand behind a short barricade, weapons ready, beneath the building's front awning.

Perception DC 16:
The soldiers seem to be shouting something, but the sounds of the storm mask their words.

-Posted with Wayfinder


City Map Current Location Map Loot Sheet

Forgot to mention in my last post and wayfinder doesn't let me edit. If you approach, please tell me how far forward you're moving. I'll have to modify DCs and reactions based on your distance from the building.

-Posted with Wayfinder


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

There are some armed troops that have come out and are standing by a barricade.

Edited for perception penalty.


City Map Current Location Map Loot Sheet

Tina, you forgot the -8 penalty to that perception check. You would have only seen the troops, not that they were yelling.

-Posted with Wayfinder


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Perception: 1d20 + 8 - 8 ⇒ (8) + 8 - 8 = 8

Ausk continues forward, oblivious due to the howling wind and rain.


City Map Current Location Map Loot Sheet

About how far forward are you moving, Ausk? Maximum of up to your speed.


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Yeah, walking slow not running. So I guess one move action?


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Perception: 1d20 + 3 + 1 - 8 ⇒ (13) + 3 + 1 - 8 = 9

Max waits with anxious anticipation.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel knows better than to approach. If the defenders recognized him as devil-blooded before they got a chance to identify themselves, he's probably get shot at. It had happened before. This storm would probably keep him from sprouting crossbow bolts. That was a plus at least.

He waited as Ausk scouted ahead. Hopefully he would be able to speak with the guards and vouch for the group.


City Map Current Location Map Loot Sheet

No one else is moving up with Ausk?

Perception DC 14 - Ausk only:
You're able to make out the two guards standing by the barricade. They're shouting something, but their voices are being drowned out by the storm.

Perception DC 16 - Ausk only:
You can make out something that you think "Halt" or "Hold". But it's hard to be sure, and it isn't the only thing they're shouting.

Perception DC 18 - Ausk only:
You clearly catch the word "Halt" in their shouting. They're also demanding something of you. It seems there's some sort of challenge and response procedure and they're demanding the proper response. But you can't make out the challenge.

-Posted with Wayfinder


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Perception: 1d20 + 8 - 8 ⇒ (1) + 8 - 8 = 1

Not hearing them, Ausk continues forward his holy symbol being held high.

I cannot hear you, my name is Ausk, I serve Lady Irabeth and the Eagle Knights! he shouts.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex moves up behind Ausk to support him. Pistol drawn and at the ready.


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Put that contraption away. Ausk says gruffly to Rex as the wind continues to howl and the rain drops from his face. They ain't foes, I don't think anyways.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina holds steady


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max utters a silent prayer to Aroden, hoping that Ausk is received unharmed.


City Map Current Location Map Loot Sheet

guards: 1d20 + 3 ⇒ (15) + 3 = 18

Rex and Ausk:
As Rex rushes to catch up with Ausk, the two guards maintain their position. While they may have been in a defensive posture before, they're in a much more aggressive stance now. You're able to see that they're saying something.
Rex/Ausk perception DC 14:
You're able to make out something that sounds like a challenge. You catch the words "demon" and "mighty"
Rex/Ausk perception DC 16:
You catch the phrase "Demons fear the mighty." over the howling wind.

-Posted with Wayfinder


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Ausk keeps moving forward Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Of course they do. Now let me in! I'm bringing civilians


City Map Current Location Map Loot Sheet

Ausk, you forgot the penalty due to the storm. You only heard what's in the first perception spoiler.


Consumables | HP 51 | AC 14 | Fort +8; Ref +3; Will +11 | Init: +0 | Perc: +14, Darkvision 60 ft.;SM:+5

Yeah sorry, wasn't sure what penalty to apply as I've moved closer. Still, Ausk is moving forward. He doesn't remember what Anevia said at her house.

1 to 50 of 2,585 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Once More Unto The Breach, Or Close Up The Wall With Our Dead All Messageboards

Want to post a reply? Sign in.