The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?
The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?
The Acropolis Pyre is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a look at existing hero-gods of Iblydos, a gazetteer of the city of Bailax, a phoenix-blessed city of pyres, and a toolbox of new gear, spells, feats, and creatures from the mythic isles of Iblydos, from the mischievous torcheater to the magnificent pyrefowl.
As a Greek, I approve of this AP, but I wonder why we keeping coming back to Greece and Europe when we could be exploring other cultures that have received far less content and are perhaps more deserving. Even Paizo’s name is Greek. Are there no words for play in arabic?
So question: will this be an extra long book to actually provide details for Iblydos to describe the land and run it? Or are we going to get another book to provide details to run there.
So question: will this be an extra long book to actually provide details for Iblydos to describe the land and run it? Or are we going to get another book to provide details to run there.
This is the same size as any other 3-part Adventure Path. There'll be a lot of context and lore to help GMs run it though, and to provide some more lore for Iblydos (although the bulk of the focus will remain on the Adventure Path, of course).