Wrath of the Righteous Table Resurgence (Inactive)

Game Master nightdeath

Resurgence Table:
Kenabres
Terendelev's Scales
Anevia Tirabade
Horgus Gwerm
Aravashnial
Loot List
Map

Macro:

Zakon [Dice]1d20+4[/Dice]
Garrett [Dice]1d20+5[/Dice]
Katia [Dice]1d20+6[/Dice]
Lethander[Dice]1d20+6[/Dice]


351 to 400 of 627 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

Katia approaches the bodies together with Lethander, searching them for weapons, and identifications (uniforms, jewelery) and any magical items they may have carried.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Sovereign Court

Chronicle Sheets GM Busy At Work........

Both men are dressed as crusaders of Iomedae, and each still wears a masterwork chain shirt. One of the dead bodies still carries a potion of cure light wounds, while the other has a scroll of cause fear in a pouch. Between the two of them, they also carry 129 gp.

Curiously, the crusaders are not armed with the longswords typically wielded by Iomedae’s followers, but instead carry glaives and a spiked gauntlet. Furthermore, the body on which the scroll was found clutches something tightly in his fist—a small symbol of a brass bull’s head
with tiny red gemstone eyes.

DC 15 Knowledge (religion):
This is an unholy symbol of Baphomet worth 50 gp.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

Kn religion: 1d20 + 7 ⇒ (11) + 7 = 18

Katia narrows her eyes at her discovery. Then she shudders and when she looks up, her eyes are hard and unforgiving.

"That's a symbol of Baphomet. These are not crusaders, they must have been infiltrated somehow. And I know their kind, from very close. Maybe this is somehow linked to the demon attack."

Having removed all the valuables, she takes out a dagger and start to carve a symbol of Desna on their foreheads.

"The real hero, here, is the fungus", she says while completing her gruesome work. "We can let these ones rot."

I'd like to get one MW chain shirt and I will keep the Baphomet symbol.
Loot list is updated.


Paladin 3|AC 19(21)|H12/18

Garrett will take a closer look at the fungus, "I imagine there must be more of these false crusaders about. I doubt the fungus killed them all and then died."
perception: 1d20 + 4 ⇒ (20) + 4 = 24


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Abigail is the last to eventually approach.

they may have had evil hearts in life, But we should not allow their evil past reflect in our own. Sarenrae's blessings are deserved by all, not just a select few.

Abigail goes and says a prayer over the fallen men. Their treasures are a gift for their repentance


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

"Personally, I couldn't disagree less.", Lethander remarked with a shrug. [b]"Two fewer servants of chaos and evil on Golarion. Good riddance."


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Damned, teach me to post after a bit too much wine. I meant "couldn't disagree more"... or "couldn't agree less". Bleh.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Lann speaks up by now noting your comments.

"My people have reported having seen others like them in the tunnels before. Lately, their presence in the tunnels has increased. Furthermore, Tribe rumors say that they have some sort of alliance with a different tribe of mongrels—a bad tribe—that lives in a small complex southeast of Neathholm."

Anevia cuts in
"I have heard that the cults were attempting to infiltrate the crusaders but I have not thought that they were succesful."

"But they are and in several other places as well." Horgus interjects tiredly.

"As expected of a cultist supporter, I'm not surprised that you already knew that. Maybe you knew of the invasion as well?" Aravashnial voice is scathing as usual.
"Perhaps these were scum that a scum lord like yourself supported?"


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

I can't believe them wizards. When one is done, it's the other one. They're going to get me to like that merchant.

Sighting one again, Katia turns to the blind wizard. "And knowing that and having proofs, you did not warn anyone? This is even worse."

"It's true that now that we're all here with nothing else to do, we can as well hear you. So what are your proofs? And I'm curions as well to learn what master Horgus knows about these cultures"

Sovereign Court

"I think we should investigate this bad tribe. How many days travel is it to Neathholm and can you draw us a map to their location?" Zakon is not an overly religious man, but false crusaders betray the life and memory of his paladin hero, Devon.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Lann replies to Zakon's question.
"It'll take but a day to travel to our village. I suggest we move up a way over there before we take a rest."

Horgus stays silent on the matter.
Diplomacy check required.

Aravashnial's voice takes on the quality of a lecturer giving out irrefutable proofs.
"Charges were brought to the courts against this man here. With proof gleaned from his ledgers, I showed the courts that this man was guilty of collaborating with the cultists. The witnessed dragged in all claimed the same with some saying otherwise but his guilt was plain to see!!! Yet the council released him saying that the evidence was not enough for a conviction. Thus this supporter of cultist scum behind the facadde of a philantropist goes free."


Paladin 3|AC 19(21)|H12/18

"He was brought to court and found innocent?" Garrett will ask mildly "Then the matter is closed, unless you wish to bring charges of coruption against the court? If so, it will have to be another time. Let's follow our host."

Sovereign Court

Chronicle Sheets GM Busy At Work........

"It's well known all the way down to the streets that Horgus bought the judges with his gold!!" A Rather agiated Aravashnial protests.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8
Quote:


"It's true that now that we're all here with nothing else to do, we can as well hear you. So what are your proofs? And I'm curious as well to learn what master Horgus knows about these cultures"

Sorry about that, I meant cultists not cultures


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

Diplomacy for Horgus: 1d20 + 7 ⇒ (15) + 7 = 22


Paladin 3|AC 19(21)|H12/18

"Then I promise I will investigate, and if the judges are guilty of accepting bribes, will cast them down... if any of them are still alive after the demon invasion. For the time being we should move on." Garrett will give him a direct look "I am not interested in re-trying a case already disposed of, especially without any of your witnesses or evidence. Let it drop."

diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Sovereign Court

Zakon nods in agreement with Katia.
Diplomacy assist: 1d20 - 1 ⇒ (14) - 1 = 13


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Lethander cleared his throat.
"Master Wizard, I assure you none seek to punish the demons or those assisting them more than I do. They cost me my parents and I will do all in my power to bring them down. But I'm certain you can see that this is not the time nor the place for this conversation. We should focus on surviving and escaping these caves. Every hour we spend in these caves is one less we spend fighting the demons invading our world."

He leaned in a bit closer to Aravashnial and spoke more quietly. "I've heard of a group names the Riftwardens; I gather they are wizards specialized in these things. Have you any idea how to reach them? From what little I learned of them, if anyone knows how to fight these demons, it is they."

Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20

Sovereign Court

Chronicle Sheets GM Busy At Work........

With the entire group speaking for Horgus, a fuming Aravashnial refuses to speak anymore. Horgus on the other hand refuses to say anything in his own defense continuing the trek in Stotic silence.

Sense Motive DC 20:

Horgus is saddened but seemly puts on a face to hide his emotions, no doubt something learnt in his time as a successful merchant. A slight flush in his face betrays his feelings but other than that, there is no further indications of his anger

Travelling along the passage, the tunnel winds north for about 1,100 feet (about 15 minutes of travel at a speed of 15 feet) before reaching a circular, 20-foot-diameter cavern. Four mongrelmen stand guard here before a large stone door.

“Uplanders aren’t allowed into glorious Neathholm!” One of the guards step forward to stop you in passable common. The others wait though it's obvious their hands on their weapons indicate that they are prepared for trouble.

"These are friends. Gar! They help saved Cern from rocks!"

The now identified Gar looks pensive but still refuses to let you in.

Sovereign Court

"Garrett, what else is required to be welcomed into Neathholm? Do we need to also save a mongrel princess from a dragon's den? Sir, please let us through. We come in peace."

Diplomacy assist Garrett: 1d20 - 1 ⇒ (14) - 1 = 13


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

Ok I was out of touch for a bit and now seem a bit lost. I think I lost track of who is who anymore. were we not with some mongrelmen or something, now I am reading about court stuff, can't we just focus on getting out of here and back to the surface? I am getting soooo confused


Paladin 3|AC 19(21)|H12/18

<grin> Apparently some of our companions are carrying some extra 'baggage'

Garrett shrugs, "He's just doing his job. He probably doesn't get to make the decision of who can and cannot enter."
diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

A little passive/aggressive but hopefully it will persuade the guard to demonstrate his decision making power by allowing us through. If he truly doesn't have the power then at least we'll save time

Sovereign Court

Chronicle Sheets GM Busy At Work........

The guard, Gar, stares but gives in.
"I'll let you in on condition that one of us is always with you so that you don't run amok here. I'll also need you to secure your weapons to your belt or sheath or something. Do you accept?"

Recap for Abigail and for anybody else who needs it:

The party after defeating all encounters along the way met up with some mongrelmen who needed to recover a companion from a rockfall.

Grateful for the party's aid, the group decided to show the Party to their home village, an underground town of mongrel men. Along the way, they discovered that cultist have infiltrated most of the crusader chapters though how extensive it is not known.
Evidence layed in the bodies they found dressed as crusaders of Iomedae but in their possessions are the symbol of Bahomet and his favourite weapons.
Aravashnial has hinted the Horgus may know more than he is revealing beyong the facade of a merchant he's showing.

Currently the party are attempting to negotiate their way through the door guarded by a squad of mongrelmen. This door leads to the city proper.

P.S: Sorry it's part of the story.


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

"That sounds very reasonable.", Lethander replied. "Thank you for letting us keep them... These are perilous times to travel unarmed."


Paladin 3|AC 19(21)|H12/18

Garrett nods


stats:
| HP 22 / 22 | AC 15 | T 10 | FF 15 | CMD 11 | Fort +4 | Ref +1 | Will +6 | Init +0 | Perc +5
Aasimar Cleric 3

thanks for the recap, I only hope that I won't screw something up later on. also seeing the negotiations for entry are complete Abigail will really look silly with a spear attached to her hip? but oh well, guess that is what it is

a sense motive because I saw a spoiler somewhere: 1d20 + 7 ⇒ (9) + 7 = 16

Abigail simply follows along. unless stopped she apparently does nothing with her spear considering there is no sheath nor attach to her hip option.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

sense motive for the Horgus situation: 1d20 + 7 ⇒ (8) + 7 = 15

Nodding her assessment, Katia cuts out small pieces of twine to give to everyone.

"Thank you for you willingness to trust us. Could you direct us to a representative of your town council ?", she adds, "We have dire news from the upper lands."

Sovereign Court

Chronicle Sheets GM Busy At Work........

The doors are opened.

Beyond the stone door lies the settlement of Neathholm.

A small, dark lake ripples in the center of this two-hundred foot- wide cavern, the walls and ceiling aglow with thick sheets of luminescent fungi. In the center of the lake, over two dozen low stone buildings cluster on a rocky one-hundred-foot-wide island. Lights glow in the windows of the buildings, giving the settlement an almost welcoming look. Rafts made of mismatched planks of timber bob along the length of a crooked pier at the lake’s closest shore.

Lann and the rest leads you along the rough paved roads but it's obvious that the inhabitants are either shy or afraid of you.Some of the more nervous citizens retreat to their homes and barricade their doors in full view of the party and soon armed guards arrive and join your inpromtu procession.

The guards escort you to the largest building atop the island’s low central peak—this is the home of Chief Sull, a bloated and unpleasant-looking but mild-mannered mongrel with one clouded white eye.

Chief Sull listens to Lann’s report your part in successfully freeing the trapped Mongrelmen.

His voice is cultured and he speaks well as he turns to all of you and speaks.
"I must thank you for the fortunate circumstances that has brought you to Gar and his company's aid. It is certain Cern would have perished if not for you. For this I thank you."

He pauses a while and gestures for the guards to being in seats, roughly hewn stone that have being rounded and are surprisingly quite comfortable.

"Forgive me for being such a poor host. I am King Sull and I bid you welcome to Neathholm. Now pray tell, what brings you uplanders from above down to this world below?"


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

"We fell down a crack in the ground when the demons invaded Kenabres and the earth shattered below our feet. We've been looking for a way to the surface ever since. Please give us news of the city! Have the demons been repelled?", Lethander asked with urgency and desperation in his voice.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

Are there any religious signs visible? Kn religion: 1d20 + 6 ⇒ (6) + 6 = 12

With a crystalline laugh, Katia steps in. "Reign your horses, Lethander."

Bowing her head to her host, she presents her companions: "Your majesty, we thank you for your welcome. I am Katia Shelensdottir and my companions are Anevia Tirabade, Horgus Gwerm, Aravashnial, Lethander Grey, Abigail Merosa, Garrett Carr and Zakon Hellborn. As we told your men, Kenabres, the town just above you was attacked and we fell through a large rift. Thanks to the gods, we survived and are trying to reach the surface. We were also lucky to meet your men when they were in need and they've fully repaid us by bringing us here."

Pausing a moment to measure the effect of this revelation (Sense motive: 1d20 + 7 ⇒ (10) + 7 = 17), she adds:

"Do you per chance know a way to the surface, or at least a direction to get closer?"

Sovereign Court

Zakon waits for the mongrel chief to answer Katia's question then asks another while staring intently at his body language.

"We learned that uplanders aren’t normally allowed into glorious Neathholm. Thank you for your hospitality and one good favor deserves another. We were told that a different tribe of mongrels that resides in a southeast of Neathholm. What can you tell us about them?
assist Katia's sense motive: 1d20 ⇒ 9

Sovereign Court

Chronicle Sheets GM Busy At Work........

King Suli frowns at your news.
"Demons have overrunned the city above? That is ill news indeed. Despite being labelled freaks by you uplanders, my kin and I are decended from Noble stock. We may be outcasts and freaks but our
ancestors helped drive back the demons in the First Crusade. I would ask that you bring our message to the surface—that We mongrels will stand with the inhabitants of Kenabres to defend the city."

He pauses awhile.
"What you do seek is however guarded by a tribe of mongrels who do not have the same opinions as those of Neathholm. This smaller tribe, a group, 'the traitors,' have consorted for some time with cultists. I have ignored them for other pressing concerns but this shall not stand anymore.
I will have a small amount of supplies prepared for you should you accept."

Sense Motive DC 15:

Horgus is disgusted by Neathholm and can’t be away from the place quickly enough, but Anevia is intrigued by the possibility of recruiting the mongrels to aid the crusade.
Aravashnial is delighted to learn that there are entire societies of “mole people” and “pitlings” under the city, but his use of such phrases, even if unintentioned are insulting.


Paladin 3|AC 19(21)|H12/18

Is anyone else picturing the sewer people from Futurama?
sense motive: 1d20 + 5 ⇒ (6) + 5 = 11


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

Absolutely.
Also, forum ate my post. I posted something this morning and it's gone! :'(

"Accept? What is there to accept? Message or no, we need to get to the surface, urgently! There's a war going on above and I for one will die before sitting by watching while demons take over Golarion!", Lethander said full of frustration. "And what do you expect us to do with that other tribe? I can't speak for the rest, but I'm neither missionary or diplomat."

Sovereign Court

"Thank you for your offer of supplies. It would be good to take a hot bath and sleep on something other than a bedroll. I agree to bring your offer to the surface although Garrett or Katia make a better messenger."


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

Katia takes the time to think through her answer: "As my companions says, we will be honoured to bring your message up to the city. But you are wrong on one count. I see no freaks here, just people ready to fight for the good of all. That's the only thing that counts for me and my goddess."

Bowing again to the chief in sign of respect, she adds: "Correct me if I'm wrong, but this tribe of traitors, do they ally with cultist bearing these weapons and this symbol," Showing the pendant and weapons they took on the cultists, she waits for an agreement before going on.

"If you want us to pass through them, we'll need more information. Can you tell me which language they speak? And how much you think they are?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

At the sign of the weapons and symbols, Chief Suli's face twists in disgust.
"Yes they are allied with those who bears that and have being for some time. It would be much appreciated if you were to do something about them. They are encamped in teh passageway that leads to the upper world. They speak a foul language and the common tongue. They have several tribe members and my scouts have reported seeing a couple of robed figures."

Turning to his guards, he nods and they bow and leave your presence.
"I am sending word to have a place of rest for you prepared as well as have some supplies prepared for you. See above I will also pass word that trading be opened to you as well. Our wares are meagre and we trade mostly food stuffs but you may find what your need here, I hope."

Items available for Sale are Ring of Protection +1, Wand of Cure Light Wounds and Buckler +1

Sovereign Court

Chronicle Sheets GM Busy At Work........

Minor Correction

NEATHHOLM:

LN Hamlet
Corruption +0; Crime –5; Economy –2; Law +2; Lore –1; Society –4
Qualities insular
Danger –5
DEMOGRAPHICS
Government overlord
Population 38 (100% mongrelmen)
NOTABLE NPCS
Chief Sull (LN male mongrelman ranger 2)
Seer Opoli (LN male mongrelman witch 3)
MARKETPLACE
Base Value 200 gp; Purchase Limit 1,000 gp; Spellcasting 2nd
Minor Items +1 arrows (8), +1 buckler, ring of protection +1,
earth elemental gem


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

"We don't really need much, but some of my companions were badly injured by their fall. Some of us have some good knowledge of healing, but maybe one of your kin could have a look at them and tell us if there's anything we can do. They also lack basic gear and I hope we can trade that."

Grabbing a piece of rock, she bends down and charts a quick map of their route. "And last, to thank you for your welcome, we can offer to share our knowledge of the route we took until we found your patrol."

Pointing to the dwarf cavern, she adds: "There, we found a mad dwarf and had to defend ourselves. There, we found an abandoned temple of Torag with the last priest turned into a zombie-like creature. The temple is now reconsecrated and you're welcome to it when you want. Right before, we found a ruined camp site with tracks that looked quite fresh. Right before is the site where we were thrown with the collapsing roof."


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

"I could certainly do with some rest.", Lethander admitted.


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

During the time the group rested, explored and traded, Lethander took some time to research the spellbooks they'd found among the possessions of the strange dwarf that attacked them.
He offered them to Zakon for examination, too.

He found a trader where he sold the brooch and split the proceeds evenly with the rest of the group, handing 40 gold pieces to everyone.

DC 16 Spellcraft to learn Protection from Good: 1d20 + 10 ⇒ (4) + 10 = 14
DC 16 Spellcraft to learn Detect Secret Doors: 1d20 + 10 ⇒ (5) + 10 = 15
DC 16 Spellcraft to learn Summon Monster I: 1d20 + 10 ⇒ (6) + 10 = 16
DC 16 Spellcraft to learn Silent Image: 1d20 + 10 ⇒ (11) + 10 = 21

Sovereign Court

Chronicle Sheets GM Busy At Work........

The Trader refuses the brooch upon seeing it instead sending Lethander to the King.

Upon seeing the brooch, Chief Sull, his one good eye gets a bit misty;
"Ah That Brooch!! It belonged to one of my sons who left Neathholm
after an argument. I never heard from him again but here you are bringing news of his fate. I thank you."

Cradling the brooch, his face turns grim as he draws out a beautifully crafted morning star.
"Take this. This morningstar has being passed down from my ancestors down the line to me and I give it to you. Use this to bash the skulls of those evil ones on my behalf for I cannot join you."

If someone casts Guidance on you Lethander, you can learn one more spell.


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

"Oh, I see. I am very sorry, I wasn't aware that... I offer you my apology and my most sincere condolences."
Lethander solemnly accepted the weapon. "Thank you, I am honored. I assure you, it will be put to good use."

Checking out after leaving the king. Any magical about the morningstar?
Spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28

Sovereign Court

Chronicle Sheets GM Busy At Work........

+1 Cold Iron morningstar.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Having had their rest and purchased supplies, the party now well rested and fed prepare for the next step in their journey. Any purchases made can be retconned.

From the hamlet of Neathholm, the tunnel winds mostly in a southeast direction for about 2,000 feet (26 minutes of travel at a speed of 15 feet). The tunnel narrows down at this point to a 5-foot-wide passageway, the walls carved with picks and chisels.


Male Elf Wizard 2
Stats:
HP 11/11, AC 13, T 13, FF 10, Fort +1, Ref +2, Will +3, CMD 11, Init +6, Darkvision

On their way through the tunnels, Lethander showed the morningstar he'd received.
"This is a very nice weapon the mongrel king rewarded us with. He asked only that it be used against the traitors. But I fear that it will be of little use in my hands, I prefer to keep some distance from my enemies. Certainly one of you can make better use of it."


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

"I could use it but Garret or Zakon are better with those weapon than me. And for now on, I'm going to play the infiltrated crusader role with that glaive. With Zakon playing the mongrel mind, we may be able to fool their guards enough to get close."


Paladin 3|AC 19(21)|H12/18

"It's a fine weapon but not really my style. I'll cary it as a backup weapon if nobody else wishes to use it."

Sovereign Court

"I am training to be an Aldori Swordlord. I am afraid any weapon but the one I currently wield is of little use to me. However, I great appreciate the offer."

Zakon bows and practices a few more strikes and steps using his sword against an invisible opponent.


Female Aasimar (Garuda blooded) Inquisitor (infiltrator) 2/Ranger (Trapper) 1
Stats:
| HP 24 / 24 | AC 18 | T 13 | FF 15 | CMD 16 | Fort +6 | Ref +5 | Will +6 | Init +6 | Perc +9 | Sense Motive +8

"Then I'll keep it", replies Katia. "I can use it and it's better than the one I've got."

I'll add my masterwork morningstar to the loot list

Then, turning towards the tunnel they are about to explore, she adds. "Shall we move as usual with Zakon and myself couting ahead? If so, I want to try something. Zakon can easily pass for a mongrel and I would try to impersonate a cultist with the weapons and symbol we retrieve for them. I can even look like one thanks to the scale Terendelev gave us."

If Katia uses the scale to cast alterself, she'll have both the spell benefit plus the extra +4 bluff (total bluff mod will be +17 :)). The aim is to try to avoid being shot/attacked on sight when we find the renegade mongrelmen.

351 to 400 of 627 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous Table Resurgence All Messageboards

Want to post a reply? Sign in.