nightdeath |
Zakon realises the glaive is a magical Gaive+1 though its haft is carved with symbols of Bapohmet.
Katia Shelensdottir |
Waiting for the potion identification.
As Zakon tries to barricade the doors, Katia points to the door with the two guards she just met. "We need to move against these ones at least, the must have heard and will likely come."
nightdeath |
Katia realises that the doorway where she last saw the two guards doesn't seem to have any running footsteps or the like.......it's likely that those two were so busy gossiping that they may not have noticed.....or they're not there anymore.
Katia Shelensdottir |
"I agree, let's check on them and take them down. Then we can go and visit their boss"
Nightdeath, did Lethander manage to identify the potions?
"By the way,", she adds, talking to their companions, "Master Horgus or Anevia, do you see anything you can use in what these patrolmen were wearing?"
nightdeath |
Lethander identifies the potions as Potions of Cure Light Wounds. 5 potions in total
Horgus shakes his head in the negatives.
"Such uncouth weapons, I'm unable to bear such taint as these."
Anevia on the other hand claims a scimitar.
"My arrows I suspect will run out soon and then blade work maybe what I need to do."
nightdeath |
The other room is empty....no sign of those two guardsmen at all..
Instead you find 4 empty potion bottles.
Katia Shelensdottir |
"Let's find out", says Katia as she dips a finger into the empty vials to gater the last drops and taste them.
Here are two rolls if necessary as there may be more than one kind of potion
Perception to identify the potions: 1d20 + 8 ⇒ (3) + 8 = 11
Perception to identify the potions: 1d20 + 8 ⇒ (13) + 8 = 21
nightdeath |
Katia sees her finger disappearing while the other simply doesn't give her anything else except a lightness in her tongue..
Katia Shelensdottir |
Trying to hide are they?
Katia summons forth her ancestors' power. Her eyes turn bright gold as she looks around, checking the ceiling as well.
Activate SLA: Detect invisibility
perception check to see if the guard are trying to hide using invisibility potions: 1d20 + 8 ⇒ (7) + 8 = 15
Zakon Hellborn |
Zakon cracks the door open to H11 and if empty quietly says, "I am going to check down this hallway."
If H11 is empty, he will look down what appears to be a well with his darkvision. Can he see bottom floor or is it beyond 60 feet?
"Garrett, do you have any rope? I want to check out the bottom after we tell Katia what we found."
nightdeath |
Katia sees an invisible now visible to her eyes twin clouds of gases floating down past everyone towards their destination. Seeping through cracks in a moment they are gone.
Katia Shelensdottir |
Katia sees an invisible now visible to her eyes twin clouds of gases floating down past everyone towards their destination. Seeping through cracks in a moment they are gone.
Where are they going: towards where their leader is (H4) or towards H11 or H13?
nightdeath |
At this moment, Katia can't tell as they went through cracks in the walls. You can safety assume that they went for their leader. Gas clouds can't realy travel fast enough. On a good point, this way is clear.
nightdeath |
A muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground
The shaft drops 40 feet down to area H11b, one of the underground rivers that f lows below Kenabres that the mongrels use as a source of food and water—a PC who succeeds at a DC 5 Climb check can descend to the water below. The river itself extends to the north and south, but the ceiling dips down below the water level in both directions.
Katia Shelensdottir |
Coming into the room, Katia interrupts: "The two guards have used a potion of invisibility and one of gazeous form. I guess they're gone to warn their leader. We should go there as soon as possible before they're ready."
Katia Shelensdottir |
Leading all the team and following the directions given by the two human guards, Katia moves towards H4 and opens the door, bow ready to fire on any opposition.
perception check if necessary: 1d20 + 8 ⇒ (20) + 8 = 28
nightdeath |
A hole in the ground in the southeast corner of the room drops down into another room. Area H6. A rope ladder hangs down the shaft—the ladder looks rickety, but is quite safe to use.
H5
This narrow hallway slopes downward steeply. The walls are stained with foul-smelling streaks of refuse. A mound of rotting garbage lies heaped at the far end of the hallway.
Something slimy abounds beneath....
Katia Shelensdottir |
Garrett, I think the alive thing is in area H5 where the refuse heap is.
Katia follows Zakon down the ladder into H6.
perception: 1d20 + 8 ⇒ (10) + 8 = 18
stealth: 1d20 + 7 ⇒ (14) + 7 = 21
nightdeath |
Yeah sorry, was waiting for the other two players to tell me which table they're joining. Sorry for the wait. Hospital and Work makes it difficult for now.
The air in this cavern smells of damp and mold. Water glistens on the walls, and collects in a stagnant pool along one wall.
A Crossbow bolt flies out towards you!
Target Zakon! 1d20 + 5 ⇒ (16) + 5 = 211d10 ⇒ 1
Zakon Hellborn |
HP 16/17
AC 21
"Ouch! We've got archers down here!"
Swift action enhance sword +1; move around to flank with Katia and attack nearest mongrelman possibly drawing AoO for movement.
melee: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 1 ⇒ (3) + 1 = 4
Zakon slips on some moss covered rock while swinging wildly at the archer.
Katia Shelensdottir |
Garrett, with the distance, you can add +1 to attack and damage due to PBS
Moving in tandem with Zakon, Katia enters the fray, targeting the closest mongrel (MW2)
initiative: 1d20 + 6 ⇒ (7) + 6 = 13 if necessary
morning star attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15, damage: 1d8 + 2 ⇒ (3) + 2 = 5
nightdeath |
Zakon's hasty strike causes chips to fly off the makeshift barricade while Garret's arrow strikes the crossbow user square in teh shoulder but he doesn't flinch.
Katia moving in tandem with Zakon finds her view obsured by a chair's leg of all things! Missing her own swing.
Zakon 1d20 + 4 ⇒ (1) + 4 = 5
Garrett 1d20 + 5 ⇒ (15) + 5 = 20
Katia 1d20 + 3 ⇒ (16) + 3 = 19
Lethander1d20 + 6 ⇒ (8) + 6 = 14
Bad Guys 1d20 + 2 ⇒ (4) + 2 = 6
Another springs out throwing away a urine stench filled blanket, swinging his club!
Initative Order Round 1
Garret
Katia
Lethander
Bad Guys
Zakon
Katia Shelensdottir |
According to your roll, Katia's initiative is 22 (+6 init for Katia).Not that it changes anything :) Just so you can correct your routine.
Katia attacks again the same target with her morningstar attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19, damage: 1d8 + 2 ⇒ (1) + 2 = 3
nightdeath |
Initative Order Round 1
Katia
Garret
Lethander
Bad Guys
Zakon
Katia's swing catches a raised arm, blocking most of the blow though her foe winces at the impact.
Garrett shows exactly how to shoot a bow as his shot sinks deep into a thigh.
nightdeath |
Initative Order Round 1
Katia
Garret
Lethander
Bad Guys
Zakon <---We are here
Botting Lethander for a while.
Lethander ducks and scoots away seeking a better spot to cast his spells.
The mongrelmen reacts swiftly now that surprise has being lost.
Katia's opponent drops his weapon and draws his own club, striking in tandem with his partner though the barricade hinders them as well.
Attack from Mongrelmen 1 on Katia 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 81d6 + 3 ⇒ (3) + 3 = 6
Attack from Mongrelmen 2 with charge 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 131d6 + 3 ⇒ (5) + 3 = 8
Zakon Hellborn |
HP 16/17
AC 21
Thank you for leaving your blindside open.
Zakon performs 360 degree turn while stepping toward his opponent charging Katia. His sword whistles through the air harmoniously as arcane words buzz from his lips.
Full action for spell combat. 5' step, flank with Katia and attack Mongrelmen 2. Also, defensively cast Daze (Will DC 14) on Mongrelman 1.
melee on MW 2: 1d20 + 7 - 2 + 2 ⇒ (14) + 7 - 2 + 2 = 211d8 + 1 ⇒ (7) + 1 = 8 includes spell combat penalty & flank bonus
combat cast Daze on MW 1: 1d20 + 6 ⇒ (12) + 6 = 18
"Not so fast Pal!"
Katia Shelensdottir |
Avoiding the blows from both mongrelmen, Katia returns them, focusing on the mongrelman 2 if he's still standing. Otherwise, she 5' steps and attacks MW1.
morningstar attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11, damage: 1d8 + 2 ⇒ (5) + 2 = 7
nightdeath |
Zakon's swift cut parts a single line on the mongrelman from head to shoulder. The mongrelman falls with a whimpering cry.
Katia's morningstar and Garret's Arrow makes short of the remaining mongrelman.
A swift search produces a crossbow and 10 quarrels, 2 clubs and a dagger.
Combat over
Katia Shelensdottir |
Garrett looks down at the mongrelmen puzzled, "Are these the two that went all misty on us?"
"Nope, the two misty ones were humans. They can't be that far, their leader's room is supposed to be not so far. Let's move before every one else is warned."
Katia approaches the next door and barely opens it to cast a glance inside.
stealth: 1d20 + 7 ⇒ (4) + 7 = 11
perception: 1d20 + 8 ⇒ (3) + 8 = 11