About Katia Shelensdottircharacter sheet:
Katia Shelendottir Female Garuda-Blooded Aasimar (Plumekith) Inquisitor (Infiltrator) 2/Ranger (Trapper) 1 CG Medium outsider (human, native) Init +6; Senses darkvision 60 ft.; Perception +9 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex) hp 24 (2d8+1d10+3) Fort +6, Ref +5, Will +6; +2 vs. abilities that detect lies or force the truth -------------------- Offense -------------------- Speed 30 ft. Melee +1 morningstar +4 (1d8+2) Ranged MW composite longbow (+1) +6 (1d8+1/x3) Special Attacks judgement of destruction, judgement of justice, judgement of piercing, judgement of smiting Spell-Like Abilities . . at will-detect alignement . . 1/day—see invisibility Inquisitor (Infiltrator) Spells Known (CL 2nd; concentration +5): 1st (4/day, r1)—cure light wounds, divine favor, protection from evil 0 (at will)—detect magic, create water, guidance, read magic, sift -------------------- Statistics -------------------- Str 12, Dex 16, Con 13, Int 14, Wis 16, Cha 10 Base Atk +2; CMB +3; CMD 16 Feats Point-Blank Shot, Precise Shot Traits chance encounter, innocent Skills Acrobatics +4, Bluff +9, Climb +4, Diplomacy +7,Disable device +9, Escape Artist +2, Fly +4, Knowledge (dungeonering) +6, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +9, Ride +2, Sense Motive +8, Stealth +8, Spellcraft +6, Survival +9, Swim +4; Racial Modifiers +2 Acrobatics, +2 Fly Languages Hallit, Common, Abyssal SQ domains (liberation), exalted resistance, forbidden lore, judgement 1/day), liberation, misdirection, necessary lies, scion of humanity, track +1, trapfinding +1, wild empathy +1. Other Gear MW chainshirt, Arrows (40), Blunt arrows (20), Longbow, Morningstar, Backpack (7 @ 11.5 lbs), Bedroll, Belt pouch (3 @ 0 lbs), Chalk, Candle, Fishhook, Flint and steel, Grappling arrow, Holy symbol, wooden (Desna), Silk rope, String or twine, Tindertwig, (2), Trail rations (10), Empty waterskin, 9 GP, 7 SP, 8 CP -------------------- Special Abilities -------------------- Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result. Darkvision (60 feet) You can see in the dark (black and white vision only). Exalted Resistance (6) You have spell resistance 8 vs evil spells, or any spell cast by evil outsiders. Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment. Favored Ennemies (Evil Outsiders +2) Innocent If making a Bluff check to tell a believable/unlikely lie, the target always wants to believe you. Inquisitor (Infiltrator) Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress. Judgement (1/day) (Su) Variable bonuses increase as the combat continues. Liberation (2 rounds/day) (Su) Act as if you had freedom of movement for 2 rounds/day. Misdirection (True Neutral) (Sp) When prepare spells choose an alignment to count as for magical detection. Necessary Lies +2 (Su) Gain bonus to saves vs abilities detecting lies or forcing truth. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise. Background:
Katia Shelensdottir was born in Whitecliff, a small village in the Worldwound itself, one of the last remaining village of the beautiful Sarkosis. Dug into the side of a huge cliff and alimented in water by multiple water streams coming out of the same cliff, the village was inaccessible to most of the demonic hordes. The main threats for the villagers were flying demons or their minions thus most of the defenders were heavily trained in archery. As it had no strategic value, it was only targeted by small forces and the inhabitants managed to endure years of invasion. However, food was rare and some of the inhabitants had to leave the safety of the walls to grow crops or hunt for the rare edible preys still living and could easily become prey of the invaders. During the last twenty years, the price to pay to survive became higher and higher and the Whitecliff was slowly dying when Katia opened her strange amber eyes for the first time. Single child of Shelen Inkadottir, she never knew her father, one of the countless victims of a stray demon attack before she was born. From him, she inherited her her tall stature and lean build. From her mother, she received long flowing dark hair and deft hands. Like her mother and her grandmother before, Katia also had a drop of Garuda blood in hers, enough to give both of them a better resistance to the demonic environment of the Worldwound but so diluted that it only manisfested in her eagle-like eyes. In the Worldwound, this resistance and the nightvision their eyes gave them was a tremendous advantage and the women of the family were known to be among the best hunters. Indeed, despite loosing her husband, Shelen never stopped braving the dangers of the Worldwound to bring back food to her village and she took her daughter with her as soon as she was strong enough to walk and hunt with her, showing her most of her tricks. As Katia was twelve, one of their hunts led them back to a devastating scene. Coming home with their preys, a pair strangely mutated deer, Katia and Shelen returned to the village only to see it ravaged by a group of powerful Vrocks. Homeless crying for their lost kin, both woman and child fled the carnage without looking back. Burying their pain and focusing on survival, hey tried to reach the safety of the border and of the wardstones that Shelen knew of. After more than a month spent evading the most dangerous creatures, sleeping huddled in small caves or ditches and praying to Desna for safety, they caught sight of the West Sellen River close to Kenabes. Planning to build a small raft to cross the river unseen, they camped one last time in a copse of trees, ready to reach Kenabes the next day. However, the spot was also on the path of a group of cultist planning to infiltrate the town. The sleeping woman and child were easy to subdue and carry to one of their hide-out and use them in one of their foul rituals. From this time, Katia has only faint memories: some sounds in an unknown language, figures drawing strange symbols on her and her mother, horrible visions trying to tear out her mind... In the darkness even her eyes could not pierce, she prayed Desna, pouring all her heart in for the first time. Was it that or her inner resistance that kept her alive, she can't say. But after sometime, she realized she could block most of the visions and dream… Then, everything seemed to stop. Her bonds were released and and she was manhandled towards a strange woman that seemed to command respect from all the cultists. With words as sweet as honey and as sharp as a razor-blade, she commandeered the release of Katia into her hands, to obey the orders of her mistress, she said. Once alone with Katia, the beautiful woman guided her on a winding path without uttering a word and clutching a worn symbol of Desna. After nearly a full day, the woman pointed a cloud of dust coming towards them. "Run to them, child, they are crusaders and will take you to safety." Then, without another word, she was gone. Thanking Desna for her luck, she made her way towards the horsemen emerging from the cloud until she could be sure they were Crusaders. Throwing herself at them, she told her story, urging them to go and rescue her mother. The patrol officer, opted to refer to his commandment, losing precious time. And by the time they had assembled a large enough party and set out to the location, two days had passed and the site was turned into an enormous mass of rubble. Exhausted and turned half-mad by grief, the young girl was taken care of by Zephir, a cleric of Desna that accompanied the rescue party, curious about the providential woman. Believing her faith had saved her and that she was sent by Desna herself, Zephir arranged to provide for Katia education and training the the Church of Desna in Kenabes. Accepting with a gritty determination, Katia asked to be trained to rescue other prisonners by herself, learning her ennemies strength and weaknesses and how to trick them as an inquisitor of Desna. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
description:
Katia is a short and lithe young woman with braided long dark hair in the Kellid fashion. While she has strange looking amber bird-like eyes, nothing else betrays her Aasimar ancestry. With a common looking face and a soft spoken voice, she does not bring attention to her or command immediate respect. However, her soft voice and facial expression often cause people to instantly like her and believe what she says, even with the most outrageous lie.
Her training as an infiltrator makes her favor unmarked clothes or weapons, even down to using those salvaged from the Worldwound inhabitants. In town, to be sure of not being mistaken for an enemy, she wears a worn tabard in Desnan colors and displays her holy symbol. When she is sent back to the Worldwound, she’ll keep it hidden and she’ll even carry as spare one hidden in a hollowed heel of her boot in case she needs it. introduction:
A small young woman, all dressed in second handed clothes and wearing a frayed tabard of Desna matched by a similarly worn wooden holy symbol crosses the crowds and settle right beside you to wait for the procession. Catching your eyes, she returns your scrutiny by looking at you up and down. As she seems satisfied, she smiles at you with her amber bird-like eyes and adds with a local accent: “You’re not from here, are you? If not, welcome to the mouth of hell. Be sure to enjoy yourself today ‘cause it won’t last.Looking. I’m Kalia, daughter of Shelen.” Shouldering her backpack, you notice two quivers emerging from the backpack, one at her belt as well as a bow that has seen better days. |