Wrath of the Righteous - Rise of the PCs! (Inactive)

Game Master Lord Manticore

What do you get when an android crosses paths with a Balor Lord? I hope to find out.


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I have been itching to run this campaign since I bought Book 1 (The Worldwound incursion) a few months back. I now have all the books, and I'm liking the concepts quite a bit. However, I didn't want to just run a bog standard AP; there are already several groups playing that on the forums. I'm not knocking any of them, I think that, from what I've seen so far of the threads, they all look great. I just want my campaign to stand out a bit, give it a bit of a challenge, so to speak.

The spoiler tags below will explain what I have in mind, as well as setting up character creation rules and whatnot. In short, I am looking for 4 players to start, plus 1 NPC that I will be running to be the 'face' of the group. He may or may not make it through to the end of the campaign, but he will not draw from the XP pool. I plan to keep this open at least through the weekend, possibly to a full week (that is, though the 19th) depending on strength of submissions and overall interest.

Campaign Context:
Numeria is infamous for its 'strange' workings, much of which has not been seen outside of its borders in centuries. However, a group within the leadership of the Technic League is debating on whether or not to introduce the world to those advanced technologies that it has available. They have also decided that the best place to do a 'trial run,' as they are calling it, is in the campaign centered around the Worldwound. If this experiment works out, then they can expand out into global operations. However, many are still cautious about the endeavor and wish to remain secretive. A compromise has been reached: a 'scouting' unit of androids will be sent to observe the crusaders to see what, if anything, the Technic League can offer. It's been decided to build 4 androids, with a human control to help integrate the unit into the crusaders' army (and keep an eye on them).

'Your' Role in the Campaign:
You (whoever you might be) are one of the andorids built by the Technic League. Your mission is to infiltrate into the crusader ranks, integrate with them, observe for a few weeks to 2 months, then come back to Numeria for a final report and shutdown. Once in Kenabres, you and the other units in your group are to separate and find pockets of military units to join. You will be telepathically linked to a control; a human magic user who can extract you in case of an emergency. His code name is 'Archimedes.' It has been indicated in your programming that this is not locked, and the mission parameters may change over time, depending on your group's situation. Your group has reached Kenabres during some kind of holiday when the campaign begins.

Character Creation:
    *25 point buy, no stats below 10 (or 8 for Charisma): you have been built with endurance in mind and superior parts. This is more of a 'max/max' style campaign. To offset this 'penalty,' no stat will cost more than 5 points (i.e. to go from 16 to 17 costs only 5 points; same for 17 to 18).
    *2 Traits, plus 1 campaign. The campaign traits are designed to be part of your background. In this case, we can state that the 'event' that grants you the campaign trait is an implanted memory. This will, however, be used as a plot hook for your character later on.
    *This will use the Mythic Adventures ruleset, plus the Mythic Mania rules as they become available. In the short run, if it is on the pathfinder srd website (yes, including Mythic Leadership!), then it will be valid here. Expect to reach your 1st Tier around level 6.
    *Race Available: Android, that's it. If your character dies during the campaign, you can at that time, create a 'normal' character, with one of the races from the Core Rulebook.
    *Classes NOT Available: Gunslinger, any gestalt 'hybrid' character from the ACG playtest or book, Godlings.
    *3rd Party Addendum: Most classes from 3rd party sources are allowed, including the steampunky 'Technomancer' types. Keeping in mind the limitations in place from your Charisma penalty as an android, some classes will work better than others. I reserve the right to say no to a 3rd party class (if it just doesn't make sense in the given campaign, i.e. the Godling, then don't expect me to say yes to the idea)
    *Max hp at 1st level, roll (in the discussion thread) for every level beyond 1.
    *Max wealth at 1st level (the leadership has no idea what a low level 'flunkie' would need to survive, so there are no 'standard' packout lists available from the League).
    *As androids, some believe that you may be called upon to stay out in the field for longer than originally expected. As such, you are designed to grow and 'evolve' over time. The next spoiler will explain the 'advanced android' template, specifically designed for this AP by myself.

Advanced Android template:
These are the bullet points for your character as you advance in levels (NOT tiers):
    *At 2nd level, and every even level beyond, you gain 1 evolution point (as per the summoner class) that you may apply to your character as you wish. If you decide to take a body part or some equivalent (i.e. claws, wings, etc.), the body part in question will glow in a similar manner to your body and look semi-metallic (think organic metal).
    *At levels in which you normally gain a stat point (i.e. 4th, 8th, etc), you also gain an additional evolution point.
    *To reflect your anticipated growth over time, at levels 8, 15, and 20, you gain an additional stat point to use as you wish. You do not, however, gain an evolution point at these times.
    *You gain an additional use of your nanite surge ability every 4 levels. At 12 level, your skin glows as if daylight was cast on your skin. This effect lasts for 1 round.
    *As a racial bonus option when you level, you may add an additional 1/3 evolution point, rather than a skill or hit point. In this fashion, you will have, at most, 21 evolution points to use at 20th level, if you take advantage of this, along with the points already allocated.
    *As you gain experience, it is expected that you will learn how human(oids) work and behave. Advanced processors can take this 'wisdom' into account. At 7th level, and every 4 levels beyond, your penalty to Sense Motive drops by 1 point. At 19th level, your penalty will be eliminated.

House Rules/Expectations:

    *Rolls of nat 1 are NOT automatic failures; your just having a bad day.
    *Please do not metagame. I am aware enough to know that I'm not the only one who bought the books, and I suspect that many to apply will have read up on the AP and are likely to plan out their characters. I am fine with that, just don't make it obvious in my campaign.
    *Maps - I like them, but my iPad Mini, where I do the bulk of my posting and gaming these days, does not. I am open to ideas (no, Google Drive/Draw is not a big fan of my mini computer either, I've already tried), and even to people who want to draw out the maps for us. Until we get a good permanent solution, we'll be doing combat in a cinematic style; I'll explain everything with enough detail that no one is likely to get confused.
    Leveling Up Characters - I ask that hit points be rolled in the discussion thread, mainly to keep it separate from the campaign, but also to see how good (or bad) your rolls are. If you're rolling a 1 and I can see that you can't seem to roll above a 5, I'm likely to cut you a little break. Also, I ask that you post a minimum of HP, AC, CMD, and saves on the toolbar below your character's name. Anything extra I leave up to you.
    Overall - I am not a rules lawyer by trade, but I do have a fair understanding of the rules of play. I don't like to argue over minutiae about obscure rules in the European version of PF, posted on a BBS forum back in 1982. IF you have made it this far, and can figure out what my inspiration was for that last statement, the first person who posts it will get a +1 stat bonus. I prefer to have fun in my games, as you might be able to tell.
    Plans Beyond WotR - IF this group stays together long enough to finish the campaign, I have a few ideas for continuing play beyond Book 6. Perhaps a siege on a not so slumbering city called Tsar, per chance...or terraforming the Sarkosis plains...or just taking over the planet. But I do believe that there will be plenty of playing opportunities beyond reaching 20th level.

Posting Times:
My present job affords me the normal opportunity to post 2-3 times per day during the week, mainly in the morning. This won't be a 'fast' campaign; I learned my lesson from the last time (it was nice having ~4500 posts in 4 months, but an abrupt change to my life killed it, and several dropped out from the game moving too fast), but I can respond fairly quickly during the day as needed. At night and on weekends, I do some side consulting work, and my wife keeps me 'distracted,' respectively. Weekends in particular, I can average maybe 1 post between both days. I don't expect people to really move heaven and earth to put in a bunch of posts at 2am local time (I'm CST for the record) on a Sunday morning. Go pass out like the rest of us from alcohol poisoning, for crap's sake.

As for combat, I'd like to keep it to 1 round per day, tops. If you can't post during that time, then the assumption (unless told otherwise) is that your character is holding action. If you are being attacked, and you're unable to post, I'll DMPC your character until you are out of immediate danger. If you have issues that will keep you from posting for a few days (for example, I will be out of the country in early August, and unless I want to pay 20 bucks per day for internet access, I won't be online), then just give enough advanced notice (if you can) and we can work something out.

I believe that I have covered the highlights, although I'll always remember something just after the 1 hour mark on a post, so if you think I've missed anything, please just ask. I'd like to see some kind of background for your character, i.e. what made your AI decide you wanted to be class X for example. That being said, I'm not looking for dissertations on War and Peace, you've only been around for about a month, afterall. I look forward to seeing all of your entries.

Scarab Sages

This sounds interesting and I have recently been branching out a bit from vanilla Pathfinder, plus I have really been wanting to play WotR from the start so color me interested.

I have no experience with Androids however, any good reference material for me to look through?

Dark Archive

I've had a PC concept for a summoner brewing for a while. Originally he was going to be a barbarian that had wandered into Numeria and wound up stuck with an Elysium style "harness" (His eidolon).

A Small Serpentine Eidolon that mostly aid's it's wearer. As it develops, it'll gain new abilities. Think he might fit in if it's an augmented Android instead? He could actually use the first concept as cover.

The PCs are masquerading as fleshbags, correct?

Let me know if I have the below correct.

Evolution Point Progression:

2:1
4:2
6:1
8:1? (and stat point bump)
10:1
12:2
14:1
16:2
18:1
20:1


I've heard really good things about wrath of the righteous, sounds like a fun time! Question: are androids capable of casting magic and wielding divine power? I looked androids up on the srd and didn't see anything indicating otherwise. I'm thinking about a mystic theurge type, just wanting to make sure that casting was allowable. I figured that would help streamline roles in a party of 4.


twilsemail wrote:

I've had a PC concept for a summoner brewing for a while. Originally he was going to be a barbarian that had wandered into Numeria and wound up stuck with an Elysium style "harness" (His eidolon).

A Small Serpentine Eidolon that mostly aid's it's wearer. As it develops, it'll gain new abilities. Think he might fit in if it's an augmented Android instead? He could actually use the first concept as cover.

The PCs are masquerading as fleshbags, correct?

Let me know if I have the below correct.

** spoiler omitted **

Close. At 8th and 20th level, you get 2 points. Assuming that you don't use your racial bonus for EP, you should have 15 EP at 20th level to use.


Dakcenturi wrote:

This sounds interesting and I have recently been branching out a bit from vanilla Pathfinder, plus I have really been wanting to play WotR from the start so color me interested.

I have no experience with Androids however, any good reference material for me to look through?

You can find their race stats on the SRD website, or in the book Inner Sea Bestiary for the basics. There's little more than that for right now, although I would assume that Paizo will go more into it, once they start putting out the fall AP and the Numeria stuff later this summer.

Silver Crusade

(Accessing Core Files...................)
(Accessing Mission Parameters...........)
(Accessing Personal History Files.......)
(Starting Humanoid Emulation Mode.......)

"Greetings, Besnik Brastle, at your service! It would be a pleasure to join this august company of bold heroes in the quest to drive the demons back to the pit they came from, and erase this stain from the world once and for all! My sword is at your command, General!" the tanned young man with dark hair finished his speech with a flourish of his rapier and a salute.

This sounds like a very interesting concept. I am adapting a Free-Hand Fighter to fit, but I have a question about the point-buy for Stats. I'm not sure what you mean by 'no stat costs more than 5pts'. Doesn't going from 16 to 17 cost 3pts, and from 17 to 18 costs 4pts?

Scarab Sages

Ah great! Yeah I am looking forward to the delve into Numeria :) They are doing all my favorite things Demons, Egytian, then Sci-fi tech mixed fantasy all one right after the other.

I will take a look.


ashern wrote:
I've heard really good things about wrath of the righteous, sounds like a fun time! Question: are androids capable of casting magic and wielding divine power? I looked androids up on the srd and didn't see anything indicating otherwise. I'm thinking about a mystic theurge type, just wanting to make sure that casting was allowable. I figured that would help streamline roles in a party of 4.

There's nothing in the rules that state that an android cannot cast spells. However, let me point out 2 distinct disadvantages for spellcasters and spells in general towards androids:

1)With a -2 to Charisma, CHA-based casters (sorcerers and oracles come immediately to mind) are at a bit of a disadvantage as to their spellcasting power. That is just a small barrier to overcome, compared to...

2)Androids do not benefit from any morale bonuses. That's a part of what makes playing the race rather challenging. Any other type of bonus will work, but androids have a hard time of understanding the concept of 'morale,' which is also why they receive a penalty to Sense Motive checks; humans just are completely illogical. :)


Besnik Brastle wrote:

(Accessing Core Files...................)

(Accessing Mission Parameters...........)
(Accessing Personal History Files.......)
(Starting Humanoid Emulation Mode.......)

"Greetings, Besnik Brastle, at your service! It would be a pleasure to join this august company of bold heroes in the quest to drive the demons back to the pit they came from, and erase this stain from the world once and for all! My sword is at your command, General!" the tanned young man with dark hair finished his speech with a flourish of his rapier and a salute.

This sounds like a very interesting concept. I am adapting a Free-Hand Fighter to fit, but I have a question about the point-buy for Stats. I'm not sure what you mean by 'no stat costs more than 5pts'. Doesn't going from 16 to 17 cost 3pts, and from 17 to 18 costs 4pts?

No, you buy each stat individually. For example, if you wanted a Strength score of 15, it will cost you 5 points. If you wanted an 18 Dex, you would spend 17 points. I am basically making the point cost cutoff at 5. So if you want an 18 in Dex, it will only cost you 5 points, using the loophole that I just created...

UPDATE TO CHARACTER CREATION: Here is the new buy-in value for stat buys:

    *16 = 5 points
    *17 = 10 points
    *18 = 15 points

I knew that I would miss something...


How do you feel about an Android Soulknife? I believe it is an Int based frontliner... Mwahahaha!

Also, I may send you a PM about an idea I have...


Tsiron Ragmar wrote:

How do you feel about an Android Soulknife? I believe it is an Int based frontliner... Mwahahaha!

Also, I may send you a PM about an idea I have...

PM sent.

Silver Crusade

Okay, updated Besnik's "background" and stats, let me know if they are correct.

Thank you for offering to run this!


Besnik Brastle wrote:

Okay, updated Besnik's "background" and stats, let me know if they are correct.

Thank you for offering to run this!

It looks good so far, although I am going to say that your background consists of an awful lot of implanted memories.

Silver Crusade

His "creator" was an obsessive/compulsive paranoid who was determined that his android was not going to be the one to cause the mission to fail because of poor programming! ;)

How do you feel about the "subconscious" programming-think? Do you think it would it get too annoying if it was used a lot?

Sorry if I'm jumping the gun a bit, you haven't even chosen players yet. This is just a very cool concept!


Besnik Brastle wrote:

His "creator" was an obsessive/compulsive paranoid who was determined that his android was not going to be the one to cause the mission to fail because of poor programming! ;)

How do you feel about the "subconscious" programming-think? Do you think it would it get too annoying if it was used a lot?

Sorry if I'm jumping the gun a bit, you haven't even chosen players yet. This is just a very cool concept!

We would probably have to play out the prog-think part out by ear. I'll have to twist my mind around it for awhile to figure out how it could play out in the campaign.


Sounds very interesting, maybe a sorcerer/magus but his spells would not be magic but instead devices integrated in the android itself, like "shocking grasp" being like a tazer or burning hands is a built-in flamethrower, his spell advance would be new devices implanted in him and I was thinking a background like this:

Background:

"XR-0021, do you hear me?" asked Krenko, wiping the sweat and grease from his forehead.
"Yes sir, at your service" asnwered the black-haired human adjusting his eyes and touching his beard as if cleaning it.
"Well we implanted you with a new experimental technology, you will be able to use some new devices inside your body to enhance your combat and scouting abilities"
Since his creating, XR-0021, had been proving himself useful to this scientist who was fascinated about the Worldwound. Usually being used as a testing subject, Krenko started teaching him how to be curious and to imitate human behavior.
"Now you are ready for the mission, but maybe we should give you a name..." said the old scientist sitting in a chair, "How about Lyran?"
"That's a fine name, sir" said Lyran with a voice that hinted some happiness, now this was his chance to make more interactions with unknown things and grab data to study it.
This new devices within him were a mere imitiation to something they called "magic" and he had been training to know how to use them and understand them, maybe in the future he would be able to make his own devices.
"Well you are ready Lyran, make sure to bring me some nice specimens and a lot of data to study, based on you succesful, you could began your own experiments, now what's next on the agenda?"
"Next is the dragon-breath ball, sir, and I need to report myself to Archimedes for the telepatic link" said Lyran looking at his limbs and walking off.
He had been preparing for this and his visual orbs showed exciment, he would need to bring a lot of flask to take samples...

I could develop it some more


Definitely interested


Posting some definite interest. I'll roll ideas around, although at the moment I'm considering some options. You said you're up for 3rd-Party stuff: how about a Reaper? (Not on the d20pfsrd as far as I know, so I understand if you don't want to do it)

EDIT: Also considering a spell-less ranger, and going through options.

SECOND EDIT: How restricted to the flavor aspect of the campaign traits are you? I have a couple ideas, but I'd prefer memories that are a little different from the exact events in the written traits.


Loup Blanc wrote:

Posting some definite interest. I'll roll ideas around, although at the moment I'm considering some options. You said you're up for 3rd-Party stuff: how about a Reaper? (Not on the d20pfsrd as far as I know, so I understand if you don't want to do it)

EDIT: Also considering a spell-less ranger, and going through options.

SECOND EDIT: How restricted to the flavor aspect of the campaign traits are you? I have a couple ideas, but I'd prefer memories that are a little different from the exact events in the written traits.

1) Where can I find this 'Reaper" that you mention? He sounds like a real fun guy :p

2) As long as the 'theme' of the trait is intact, I'm okay with a few changes. I'm going with the implanted memories for the characters on this one.


I would like to make a Magus that prestiges into assassin. Would you be willing to waive the evil prereq as this would be more of a designed skill set than a evil lifestyle choice.


Well, here's the page where you can buy it. It's two dollars for the PDF and I think it's worth it--a very cool class.

As for the trait, that sounds fine! Thanks.


Bane88 wrote:
I would like to make a Magus that prestiges into assassin. Would you be willing to waive the evil prereq as this would be more of a designed skill set than a evil lifestyle choice.

I would be willing to consider it, if you tell me what you have in mind. Most of the monsters in this campaign are CE, so if that is what you are thinking about, then I can tell you now that the answer is no on the evil part.


Alright, here's my character.


Any word on the Reaper, Lord Manticore? I'm starting to work on the character's backstory at least, and will move into crunch pretty soon.


Loup Blanc wrote:
Any word on the Reaper, Lord Manticore? I'm starting to work on the character's backstory at least, and will move into crunch pretty soon.

I did manage to take a look at the PDF and I have to say no to it. It looks not so much overpowered, but unbalanced I think is the better word. Plus, by using necromancy, it would go a bit against the grain of using the android race, in that a semi-mechanical, living creature would likely end up being corrupted by exposure to demons and the Worldwound in general if they spent much time dealing with so much negative energy.


Alright, no problem! I'll look into other options, then. Paladin at least is off the table--even though they're great for the AP, I don't think my concept will work with that at all. (Plus it kinda feels like cheating/playing on Easy Mode)


Lord Manticore, I assume you're looking for a relatively balanced party, since there will be 4 of us? I'm trying to figure out what to play without stepping on other submission's toes (was originally looking at a Guardian of some kind but that's close to Champion).


At this point (bearing in mind I posted this less than 24 hours ago) I've only seen a couple of submissions. The only thing that I can say for certain at this point is that my NPC will be taking on the Marshall path at some point, if he makes it that far. I am also trying out the Artisan class, which can be found on the srd site. It's a rather interesting support class, and I am looking forward to seeing what it can do.

Beyond that, all paths are open, and I don't think we have much to worry about at this point about mythic crossover. Even if there is, there are ways that I can work around that, without loosing the spirit of the AP. I am not at TPK kind of person, although occasionally people do die.


Hey, final question (I hope): could you give us a full layout of how your point-buy method works? I'm still a little confused. I think it works like so...

Point-Buy:

Score | Cost
10 | 0
11 | 1
12 | 2
13 | 3
14 | 4
15 | ?
16 | 5
17 | 10
18 | 15

...But I'm not sure. If you could give us the exact point costs for each score, that would be a huge help.

Also, I've decided I'll play a corbie, assuming that's okay. Fits the character concept well and should go well with Guardian to make a character who's just hard to kill for whatever reason.


I think it'd be fun to give a medic a try. Seems like a good place to play a logical combat medic, in the middle of some super chaos.


You have it right on the point buy, Loup. For a 15 stat, it would cost you 5 points. I realized after the fact that I probably should have left it alone, but I'm letting it stand. I am also okay with the corbie class, it looks interesting and pretty straightforward.


redbeardredeyed wrote:

I think it'd be fun to give a medic a try. Seems like a good place to play a logical combat medic, in the middle of some super chaos.

That sounds very interesting, red. I do have a couple of questions about the class though:

1)With Surgical Precision, do you still roll sneak attack damage on a hit, or do you just get a massive bonus to hit?
2)Also, do you plan to use the Rogue Glory supplement that DDS put out? If so, I do have a pdf copy of it.


Lord Manticore wrote:
redbeardredeyed wrote:

I think it'd be fun to give a medic a try. Seems like a good place to play a logical combat medic, in the middle of some super chaos.

That sounds very interesting, red. I do have a couple of questions about the class though:

1)With Surgical Precision, do you still roll sneak attack damage on a hit, or do you just get a massive bonus to hit?
2)Also, do you plan to use the Rogue Glory supplement that DDS put out? If so, I do have a pdf copy of it.

Awesome, I'm glad you're on board.

1.) It seems like the "Salve" ability replaces sneak attack entirely, so it's looking like just a massive bonus to hit.

I think I'll give him some crossbows to use in combat.

2.) I looked over what was on the SRD and I'd be willing to use it as such if you would be. Is there more information in the PDF?


As of yet empty Alias for my field medic. More to come.


Sir Gabriel:

Sir Gabriel Adams
Darkvision: 60Ft.
Aegis Aberrant 1
Gender M, Size M
Special Abilities:
Divine Favor 1/Day
Transform Body:
+1 Natural Armor
Brawn x2
Hardened Strikes
Powerful Build
Traits: Fates Favored, Reactionary, Touched By Divinity
Alignment: LG
Deity: Iomedae
Languages: Common, Celestial

Strength 20
Dexterity 18
Constitution 16
Intelligence 12
Wisdom 16
Charisma 14

Height: 6'4" Weight: 225 Hair: Blond Eyes: Green
Favored Class: Aegis, +1/3 Evolution Point
Hit Points: 13
Spd: 30' (20')
Init: +6
AC: 20 T:14 FF:16 (+5armor,+4Dex, 1Natural)
BAB: +1
CMB: +5
CMD: 19(20)
Saves: Fort +5 Ref +4 Will +5

Weapons:
Large Great Sword +6 3d6+7 19-20x2
Large Chakram x2 +5 2d6+4 x2
Unarmed +5 1d4+5 x2

Skills: 5 Ranks
Autohypnosis +7 (1rank, 3class, 3wis)
K. Religion +2 (1rank, 1int)
K. Planes +2 (1rank, 1int)
Perception +6 (1rank,3wis,2race)
U.M.D +6 (1rank,3class,2cha)

Feats:
Extra Customization

Gear: 12gp remaining
Large Great Sword 100gp
Large Cold Iron Chakram x2 8gp
Kikko Armor 30gp
Psionic Tattoo, Force Screen 50gp

Backstory:

Gabriel was built three years ago by the Technic League. He was a prototype designed to infiltrate and appear to be more humanlike. For this reason he was trained as an Aberrant Aegis. This gave him the ability to modify his body. His mission was to join the crusade around the world wound. He was to gather as much information as possible and report back. For this reason he was implanted with the memories of a noble knight and worshiper of Iomedae. The memories were so strong he even inherited her blessing and truly believes himself to be Gabriel. He knows he has a mission, but believes his body has been brought to life through his faith. The Technic League thought this may be beneficial to the infiltration, so they left the memory in place.

Gabriel now finds himself in the streets of Kenebras. The festival is coming for new warriors to sweat their oaths to the crusade. He plans on taking part and joining up with a faction of paladins that worship Iomedae. He one day hopes he will be close enough to her to be called a paladin as well. His training has made him strong, and a standout warrior. His services are eagerly accepted to battle the demon hordes.

Will make an alias if chosen. I can post multiple times a day no problem. I active in 9 or 10 games now. I was in a WoTR game that died out right afte the begining and would love to get in one again. Even more so with yours being this sweet idea. Went for a basic backstory as I didn't think they would implant any more memories than needed. Hope you like.


I am tempted to try a machinesmith, though an alchemist would probably work as well -- an android "hiding in plain sight"--showing off lower technology to Mendevians, while she herself is a test of more powerful Numerian technology.


I am considering an alchemist re flavored so that extracts are more of different ways to utilize nanites for different effects and mutagens are programs that divert power and memory to different resources. Like haste would be overclocking and cure light wounds would be using nanites to repair damage.

Dark Archive

I was actually considering similar reflavorings for my summoner.


@mcridill, Marco, and twilsemail: I think that I could be convinced to do a 'wink wink, nudge nudge' on the whole nanite thing, given what Paizo has leaked out and implied about what is coming out of Numeria in the coming weeks. However, I'm a little concerned about changing the names of spells. Granted, from a logical standpoint, it makes sense. Knowing myself, however, I could easily see myself in running a combat, trying to look up the spell overclocking and getting frustrated from not finding it.

As for the machinesmith, I would be all for it, except for the limitation that a machine cannot build itself. If your thinking along those lines, I would recommend looking at the Tinker class. There's an archetype where the primary (alpha) construct can become independent and basically take over building for it's (presumed) dead creator.


So I was thinking for a concept an android assassin. I like the assassin flavor of analyzing weakness and operating in a calculating manner. Most assassins are lawful evil because they need discipline to behave in that MO. And they are evil because they kill people for money. My assassin wouldn't be killing people for money, he would be performing his mission and killing mainly CE stuff making him way more LG/LN. So an efficient killing machine is not evil because killing in of itself is not evil(in this setting).

So what I'm asking for officially is to have the prereqs Evil, and kill someone for no reason(which isn't very assassin-ish anyways) to be removed .

A cold and calculating mindset is awesome for an android especially with the "face" character human controller.

I will serve (if selected) the party as a scout, infiltrator, assassin(duh). Roles will be damage,skill monkey, arcane caster.


@GM, no feedback? :(


Ashe wrote:
@GM, no feedback? :(

To be honest, I was looking up the Aegis class; I'm not totally familiar with the Psionic stuff that's been put out. I will say that it is interesting, could come in handy in playing. It took me a few minutes to sort out everything because, to be honest, the way your stat block is written, it initially appears that everything was thrown on there and looks way out of balance.

Once I got it sorted out, it all made sense. I will definitely keep you in mind as a possible tank for the group.


I have an idea for a demon hunter - something like an urban ranger with favored enemy: demon. I am not sure whether this character would have spells eventually, or if I would opt to combine the urban ranger with the skirmisher, or trapper, if that would be acceptable. She is essentially an android clone of someone who died, programmed to avenge herself.

At this point, I just have a concept. Let me know if this sort of character could work in the campaign, and I'll get to work on the crunch- probably have it set up by this evening.

Concept:
Sarasanna – the deceased sister of a Technic League scout. She was killed by a demon during a far-range scouting mission out into the world. Aranath sought to resurrect his sister by creating an android clone of her. Further, he programmed the android with a vengeance imperative. Knowing that this is not his sister, but delusional in not accepting it, Aranath programmed the android clone of his lost sister with the ability and imperative to "avenge herself".

A little RP: Sarasanna's resurrection:
A young scientist waited by the slab where a lithe, sleeping woman lay with many strange metallic tattoos over her body, her hair a dark, metallic obsidian. The man clutched his hands in anticipation as there was a whirring, a crackle of energy, and suddenly the woman opened her eyes.
“You have come back to me, at last. Sarassana,” the scientist breathed as he watched his creation come to life.
The woman on the slab sat up, and looked around the round with a neutral, expressionless look on her face. It took a moment for her to process that the scientist was speaking to her. “Who is Sarassana? I have not yet been assigned a name.”
“It is you- you are my sister. Do you not remember?”
The android stares at the hopeful man, awaiting her answer with a strange look on his face.
“Are you in physical pain. Are you ill brother?”
“No- you are supposed to remember! You are supposed to be- her!”
“I am endowed with female anatomy, so the feminine pronoun is appropriate to use in reference to me by convention. I do not understand your expression. Are you in pain? Have I done something to hurt you?”
“Do you remember me?”
“I remember your face. You voice. You as child, a young man. I have much sensory data. I once called you brother. Or someone did. My memories are not identical to my current physicality. I died. Now I live again. I have memories, but no data about their meaning. How can I have died, and still be alive? It is illogical.”
“I have brought back- made you whole, made you stronger.”
“Then my death was a good thing, if it made me stronger, assuming that strength is good.”
“No- your death was terrible. Do you understand pain?”
“There was pain then- and then silence. However, the silence was relief. If pain is bad, then death is good.”
“No- I lost you. I lost you, and it was entirely- because of my folly. So I have remade you, my dear Sarasanna.”
“It was a creature that killed me. Not you. Your assignment of responsibility is invalid.”
“I feared that this may happen- that the resurrection would make you... strange. That is why, you have a dual purpose my sister. I have brought you back- so that you will have the opportunity to avenge yourself!”
“Putting oneself in danger when one is not threatened is illogical. If pain is bad, and strength good, then my death was a good thing. However, I understand this word vengeance. It is an imperative you put in me. I am to kill all demons. That is my function.”
“You are to destroy or capture any that you encounter. As well as gather information. You shall find yourself good at it. Especially the killing part. It doesn't matter if you don't understand it. You will sister. You will learn what revenge means in time, and you shall be yourself again. One day, you shall come back to me fully .”

Silver Crusade

I have made a couple of minor adjustments to Besnik; switched out Weapon Finesse for Dodge, upgraded his armor and made his weapons cold iron & silver. I see his creator (being paranoid) putting a great deal of work into Adaptive Response technology so that he would develop defenses for whatever he is exposed to. He wanted his creation to survive so his evolution points will most likely be spent on Increased Natural Armor, Energy Resistance, and other protective measures.

I was also planning on taking a 1-level dip into Rogue (Acrobat) to enhance his skills, as he adapts and learns quickly from his first experiences outside the laboratory.

His creator chose Varisian as his race to use their cultural tendency of having tattoos as camouflage. I have spent some of his extra gold to 'enhance' his circuitry tattoos to make them look a little more organic and flowing to match Varisian styles.


Presenting Hugh Almaton, Chirurgeon
Hugh's Creator knew that the mission would require someone who could repair and even upgrade the other androids out in the field. Thus he outfit Hugh with the newest Nanite Technology and uploaded various programs to allow different power and resource allocation depending on the mission.

(Initializing Boot Sequence)
Fired up and ready to serve., The creator takes a look at this one. R-66Y wont be fitting a name for you in the field how about Hugh, Hugh Almaton should work. Processing... R-66Y.name = Hugh Almaton
Affirmitive. This ones name is Hugh Almaton The creator sighs I am going to have to work on human emulation program before he is ready for the mission.
(Shutting Down)

Crunch:
N Medium Humanoid (Android)
Chirurgeon 1
Init +4, Perception +4

---------------------
DEFENSE
---------------------

AC 18, Touch 14, Flat-footed 14
HP 12 (1d8+4)
Fort +5 Ref +6 Will +0

--------------------
OFFENSE
--------------------

Speed 30 ft.
Ranged Crossbow,light +4(1d8+2/20x2)
----------------------
STATISTICS
-----------------------

STR 10,DEX 18, CON 16,INT 20, WIS 10,CHR 8
Base Attack +0 CMB +0 CMD 14

--------------------------
Special Abilities
--------------------------

Alchemy (Su)

Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical potion-like extracts in which they can store spell effects. In effect, an alchemist prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. When an alchemist creates an extract or bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

An alchemist can create three special types of magical items—extracts, bombs, and mutagens are transformative elixirs that the alchemist drinks to enhance his physical abilities—both of these are detailed in their own sections below.

Extracts are the most varied of the three. In many ways, they behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist's level as the caster level. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not.

An alchemist can create only a certain number of extracts of each level per day.In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extract immediately becomes inert if it leaves the alchemist's possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). An extract, once created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day. Mixing an extract takes 1 minute of work—most alchemists prepare many extracts at the start of the day or just before going on an adventure, but it's not uncommon for an alchemist to keep some (or even all) of his daily extract slots open so that he can prepare extracts in the field as needed.

Although the alchemist doesn't actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement). An alchemist can prepare an extract of any formula he knows. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract's level. The Difficulty Class for a saving throw against an alchemist's extract is 10 + the extract level + the alchemist's Intelligence modifier. An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

Bomb (Su)

In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Alchemists can learn new types of bombs as discoveries (see the Discovery ability) as they level up. An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else.

Brew Potion (Ex)

At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.

Mutagen (Su)

At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist's possession becomes inert until an alchemist picks it up again.

When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.

A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier) or become nauseated for 1 hour—a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the “stolen” mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.

Throw Anything (Ex)

All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.
---------------------
Traits
---------------------

Pragmatic Activator: While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.

Tireless Logic: Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.

Chance Encounter: Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse.

-------------------
Feats
-------------------

Point Blank shot

-----------------
Skills
------------------

Acrobatics +5
Craft (alchemy) + 10
Perception +4
Disable Device +8
Knowledge (Arcana) +9
Knowledge (engineering)+6
Knowledge (planes) +6
Spellcraft +9
Use Magic Device +9

------------------
Gear
------------------

Chain Shirt (100gp), Light crossbow (35gp) Bolts x 50 (5gp) Alchemist Crafting Kit (25gp) 5gp

Formulae
Bomber's Eye, Cure (Repair) Light Wounds,True Strike, Targeted Bomb Admixture, Shield, Expeditious Retreat


Bane88 wrote:

So I was thinking for a concept an android assassin. I like the assassin flavor of analyzing weakness and operating in a calculating manner. Most assassins are lawful evil because they need discipline to behave in that MO. And they are evil because they kill people for money. My assassin wouldn't be killing people for money, he would be performing his mission and killing mainly CE stuff making him way more LG/LN. So an efficient killing machine is not evil because killing in of itself is not evil(in this setting).

So what I'm asking for officially is to have the prereqs Evil, and kill someone for no reason(which isn't very assassin-ish anyways) to be removed .

A cold and calculating mindset is awesome for an android especially with the "face" character human controller.

I will serve (if selected) the party as a scout, infiltrator, assassin(duh). Roles will be damage,skill monkey, arcane caster.

OK I can see your point about the assassin. The evil thing was always a Hasbeen Hasbro marketing thing, I just wasn't sure how you were thinking of it. I am fine with a LN assassin. If you want to play it LG, then I'll need to see a good story; you are a creation of the Technic League, but they are not asking you to assassinate anyone at this time. IF they (meaning the leadership) had specific targets in mind, then I could see it, but that angle isn't going to work on this AP.

To be fair, if you have ever seen the movie Westworld with Yul Brenner playing the starring role, that's how I can see a LN android assassin in this campaign. Ever seen the movie?


Suthuri wrote:

I have an idea for a demon hunter - something like an urban ranger with favored enemy: demon. I am not sure whether this character would have spells eventually, or if I would opt to combine the urban ranger with the skirmisher, or trapper, if that would be acceptable. She is essentially an android clone of someone who died, programmed to avenge herself.

At this point, I just have a concept. Let me know if this sort of character could work in the campaign, and I'll get to work on the crunch- probably have it set up by this evening.

** spoiler omitted **

** spoiler omitted **...

I like the concept and the RP aspect. However, if you're leaning towards not using spells, have you looked at the Spell-less Ranger, that's posted on the srd site? You give up spells to get a little more 'on the ground' options, so to speak.


Besnik Brastle wrote:

I have made a couple of minor adjustments to Besnik; switched out Weapon Finesse for Dodge, upgraded his armor and made his weapons cold iron & silver. I see his creator (being paranoid) putting a great deal of work into Adaptive Response technology so that he would develop defenses for whatever he is exposed to. He wanted his creation to survive so his evolution points will most likely be spent on Increased Natural Armor, Energy Resistance, and other protective measures.

I was also planning on taking a 1-level dip into Rogue (Acrobat) to enhance his skills, as he adapts and learns quickly from his first experiences outside the laboratory.

His creator chose Varisian as his race to use their cultural tendency of having tattoos as camouflage. I have spent some of his extra gold to 'enhance' his circuitry tattoos to make them look a little more organic and flowing to match Varisian styles.

OK I'm fine with the changes so far. The Varisian thing is more of a cultural choice, and I like that your thinking creatively. However, I have to ask where the money is coming from for both a cold iron and a silver weapon? Correct me if I'm wrong, but neither one of those are cheap, and the Technic League will be happy to tell you from their gold and jewel encrusted plush Aeron(TM) chairs that they are simply not made of money. :p


mcridill wrote:

Presenting Hugh Almaton, Chirurgeon

Hugh's Creator knew that the mission would require someone who could repair and even upgrade the other androids out in the field. Thus he outfit Hugh with the newest Nanite Technology and uploaded various programs to allow different power and resource allocation depending on the mission.

(Initializing Boot Sequence)
Fired up and ready to serve., The creator takes a look at this one. R-66Y wont be fitting a name for you in the field how about Hugh, Hugh Almaton should work. Processing... R-66Y.name = Hugh Almaton
Affirmitive. This ones name is Hugh Almaton The creator sighs I am going to have to work on human emulation program before he is ready for the mission.
(Shutting Down)

** spoiler omitted **...

Looks pretty good so far. However, one request: If you plan to use an archetype, could you please list the base class first, then the archetype(s)? It'll make it easier for me to remember who's on what.

Also, Hugh Almaton? My brain keeps telling me that there is a pun in there somewhere, but I can't be sure. It could be because I have a friend that thinks he's funny by creating 'punny' names whenever he builds a new character. LOL just ignore me, I've been sitting in my office too long...

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