Wrath of the Righteous AP - DM Le Roy Batty (Inactive)

Game Master Le Roy Batty

Get ready to join the crusade against the Demons of the Worldwound!


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Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
DM Le Roy Batty wrote:
Caleb D'natin wrote:
Can I pull on the rope to help her?
You can help pull her back in, if she's swimming back.

Knowing her initial plan isn't working, Sioned opts to swim back.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss, having failed to spot the creature, is still holding his bow, looking for danger.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Am I still on top of the crag or did I move down?


Caleb D'natin wrote:
Am I still on top of the crag or did I move down?

Since you are holding the rope attached to Sioned, I assumed you had come down. Kloss is the only one that didn't climb down, but he has a good view of the situation from up top.


Caliban:13
Creature: 8

----

Suddenly, Caliban casts a spell into the water and cries out. From under the water a large human-sized aquatic creature, with sleek scales and an alligator-like mouth, breaches the surface. It attacks Sioned. Another shadow rushes in from beneath her, roiling the water below with it's violent movements.

bite: 1d20 + 1 ⇒ (19) + 1 = 20
dmg: 1d6 + 1 ⇒ (6) + 1 = 7 [Sioned 7 HP]
grapple: 1d20 + 5 ⇒ (4) + 5 = 9
bite: 1d20 + 3 ⇒ (14) + 3 = 17
dmg: 1d6 + 3 ⇒ (1) + 3 = 4 [Sioned 3 HP]
grapple: 1d20 + 7 ⇒ (9) + 7 = 16 [Sioned 3 HP, Grappled]

The first one, spotted by Caliban, bites Sioned in the water but she frantically pulls her arm free. The second one however, catches her by surprise, biting into her leg and holding it.

----
Up Next:

To answer some questions that may pop up:
- The aid another action (pulling the rope counts) can give Sioned a +2 bonus to CMB to get out of a grapple.
- Sioned however, cannot swim or otherwise move away while grappled. I would allow an opposed STR check to pull her towards the edge, which you can also use aid another on.
- She will be under the water on her turn if she doesn't swim. She can hold her breath and take actions for 12 rounds. 24 if she takes no actions.
- Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. The creature's CMD is 15 to break free.

Kloss: 21
Sioned: 15
Caliban:13
Suryani:12


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Is the last part of the previous post with the character name next to a number the iniatiative rolls? If so I guess I sit this combat out?


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss fires at the creature grappling Sioned

Longbow, Rapid Shot, Into Melee: 1d20 + 6 - 4 - 2 ⇒ (8) + 6 - 4 - 2 = 81d8 ⇒ 4
Longbow, Rapid Shot, Into Melee: 1d20 + 6 - 4 - 2 ⇒ (6) + 6 - 4 - 2 = 61d8 ⇒ 2


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Arshea, please don't let me let me die like this...

Sioned attempts to swim to the shore.

Swim: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10


Caleb D'natin wrote:
Is the last part of the previous post with the character name next to a number the iniatiative rolls? If so I guess I sit this combat out?

You can tell me what you're doing, but you will be going after the monsters at the end of this round.


Sioned Houj wrote:
Sioned attempts to swim to the shore.[dice=Swim]1d20+2-1

You need to break the grapple in order to move anywhere.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I still need to know what my iniative would be


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
DM Le Roy Batty wrote:
You need to break the grapple in order to move anywhere.

Sensing that she can't swim, Sioned tries to struggle free.

escape grapple: 1d20 + 3 ⇒ (1) + 3 = 4

I think this is how it works, rolling 1d20+CMB against an opponent's CMD.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I will go ahead and try to aid Sioned.

It is a d20 roll right?
1d20 + 2 ⇒ (16) + 2 = 18


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban, seeing desperation growing among the party, casts a spell as he draws a dagger and moving into the water.

Calistra above, I hope this works.

Cast:Shocking Grasp, move and draw, attack. I *think* I can do that, if not then I'll come up with another clever plan..

spellstrike: 1d20 + 3 ⇒ (4) + 3 = 7
Spellstrike Damage: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (4, 3) = 13


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

well, that was underwhelming. If I'm incorrect about what I can do in a round, please just let me know - but with it being this horrific...


Caleb D'natin wrote:
It is a d20 roll right?

Yep that works, but it will help her next attempt. Your initiative # is 7, the post with everyone's initiative rolls got pushed to the previous page.


Caliban Tre'Athkar wrote:
well, that was underwhelming. If I'm incorrect about what I can do in a round, please just let me know - but with it being this horrific...

Sadly, you were correct in what you can do in a round. Now that you're in the water though, you will need to make a 10+spell level caster level check to cast spells.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Yeah, I knew that, but as I understand it shocking grasp should still have a charge so I don't need to do that immediately. Plus, I'm waiting for the other one to jump on me and grapple anyway ;)


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Suryani mutters a quick prayer under her breath. "Stand fast, Sioned."

Cast liberating command on Sioned.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
Suryani Chaitanya wrote:

Suryani mutters a quick prayer under her breath. "Stand fast, Sioned."

Cast liberating command on Sioned.

Sioned immediately struggles again, this time with divine aid.

Escape Artist: 1d20 + 2 - 1 + 1 ⇒ (14) + 2 - 1 + 1 = 16


Kloss: 21 - Rapid Shot
Sioned: 15 - Escape grapple (fail)
Caliban:13 - Spell strike, in water
Suryani:12 - liberating command
Creature: 8 - Attack Sioned
Creature: 8 - Attack Caliban

----

Heroes:
Kloss fires a few arrows into the water, but it's hard to pick out a target. He is happy to have missed his companions.

Sioned struggles to break free, but it is not until Suryani casts her spell that she finally breaks free.

Caliban bravely jumps into the water to deliver a spell with his dagger but he is unable to hit river dwelling creature in the struggle. His dagger is still charged with magic.

Enemies:
One creature continues to attack Sioned, while the other bites blindly at the new target that just entered the water nearby...

Creature1 bite: 1d20 + 3 ⇒ (7) + 3 = 10
Creature2 bite: 1d20 + 3 ⇒ (6) + 3 = 9

Perhaps not used to food that fights back so hard, the creatures flail wildly, but bite into nothing. Our heroes are both safe for now!

----

Up next

Caleb: 7
Kloss: 21
Sioned: 15 (not grappled! Swim check to get back to the shore)
Caliban:13
Suryani:12

Sorry for the delay, seems like whenever I try to update the site is down lately. We have been having some large wind storms here in the pacific NW though. Caleb you can use that last roll to aid Sioned on her swim back if you want, or do a different action on this turn.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Her mind focused purely on survival, Sioned swims to the shore.

Swim: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss waits for Sioned to put some distance between her and the monster in the water, then fires his bow in rapid succession

Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 101d8 ⇒ 4
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d8 ⇒ 5


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban, seeing Sioned trying to flee to shore attacks the aquatic creature and breaks for shore.

attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (2, 4) = 11


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

"Let's hope these things aren't very smart," Suryani mutters as she pulls out their newly acquired wand and activates it, hoping the conjured weapon will distract the creatures, and possibly draw their attacks.

Spiritual weapon attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Does my strength check help?


Caleb 7 - Pull Sioned (success)
Kloss: 21 - Rapid Shot (miss, hit)
Sioned: 15 - Swim (fail) Swim
Caliban:13 - Atack (miss)
Suryani:12 - Spiritual Weapon (hit)
Creature: 8 - Attack Sioned [-5HP]
Creature: 8 - Attack Caliban [-6HP]

----

DM Dice:

caliban: 1d20 + 3 ⇒ (2) + 3 = 5
Sioned: 1d20 + 3 ⇒ (17) + 3 = 20
Caliban Swim: 1d20 ⇒ 6

Heroes:
Caleb pulls on Sioned, trying to get her out of the water. At first she doesn't move much, but after a few seconds of struggling, he pulls her back up to the shore!

Kloss rapidly fires into the water again and bullseyes one of the creatures. [Creature 1 -5HP]. Suyani's magical scimitar attacks the other [Creature 2 -6HP].

Caliban tries to attack and then swim back to shore, but only manages to drop his dagger in the current. He struggles to keep his head above water.

Enemies:

Creature1 bite: 1d20 + 3 ⇒ (5) + 3 = 8
Creature2 bite: 1d20 + 3 ⇒ (1) + 3 = 4
Creature2 crit miss?: 1d20 + 3 ⇒ (19) + 3 = 22

The water creatures try to attack Caliban, still in the water, but they swim and bump into each other ungracefully.

----

Up next

Caleb: 7
Kloss: 21
Sioned: 15
Caliban:13 (currently in the water, swim check to get out)
Suryani:12


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Cursing his lost dagger in elvish, Caliban attempts to swim for the shore...

Swim: 1d20 + 1 ⇒ (15) + 1 = 16


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss keeps firing at the creatures in the water, aiming for the one closest to Caliban and Suryani

Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 201d8 ⇒ 5
Attack, Rapid Shot: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d8 ⇒ 8


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Thank you, Suryani, Sioned mumbles, before calling on Arshea's grace to heal herself.

[dice=cure light wounds]1d8+2[/dice]

Thank you, Arshea, for letting me live and learn from my mistake.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Suryani directs the weapon to attack the scaled menaces.

Spiritual weapon attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Caleb 7 - Waiting
Kloss: 21 - Rapid Shot (hit, miss)
Sioned: 15 - Heal
Caliban:13 - Swimming
Suryani:12 - Spiritual Weapon (hit)

Heroes:
Caliban makes it back to the shore as Kloss and Suryani continue to direct their weapons at the fish creatures. [-5HP, -9HP]

Enemies
The creatures, losing their prey, decide not to be floating targets anymore and submerge deep into the river water, out of harms way.

---

End of Combat, unless anyone wants to swim after them. :)


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Heck no! Way to go guys.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

The paladin will detect evil again.


Caleb D'natin wrote:
The paladin will detect evil again.

Nothing in the water is inherently evil. The cavern seems to be entirely natural.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

"Do we have anything edible to distract them while we check out that door on the other side?"


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
Suryani Chaitanya wrote:
"Do we have anything edible to distract them while we check out that door on the other side?"

"There's plenty of meat here: the stored jerky, the butchered bits near where we took out the cult leader, and especially all those dead bodies we left behind."


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Paling at the thought some, "Well, let us see what happens if we go back into the water, do not wild animals become scared of larger predators, which is how I believe we just established ourselves?"

Caliban looks from party member to party member before committing to the water.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

"Erm perhaps keep that as a plan B, and try the distract them with food first?" Suryani offers.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Nodding to the cleric's wisdom, Caliban relents, "I can go fetch the butchered bits from near the cult leader to attempt to feed these aquatic menaces."

Stopping as he grabs the rope to climb out, "On second thought, does someone want to come with me to ensure our safety?"


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I will go with you, Caliban Tre'Athkar says the paladin.


I'm back! Hopefully everyone had a good holiday.

Caliban and Caleb go back and find the bodies much as they left them, although having a day to sit hasn't made them smell much better. They can get them back to the top of the cave fairly easily and lower then down onto the rock with ropes. Or just push them off from the top.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban will leave the bodies as he found them, instead opting for the jerky, dropping it into the underground river.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

"Hoepfully, whatever tried to eat me will find dried meat just as palatable. Otherwise, you and I will have to drag down something more like their last attempted meal."


Caliban Tre'Athkar wrote:
Caliban will leave the bodies as he found them, instead opting for the jerky, dropping it into the underground river.

The dried meat doesn't seem to make much of an impression with the underwater beasts. It disappears under the water and Caliban does not see any signs of the creatures from the rock.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

I think we scared those beasts enough. I'll keep a lookout while you climb down.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

The paladin will come back down.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4
DM Le Roy Batty wrote:
Caliban Tre'Athkar wrote:
Caliban will leave the bodies as he found them, instead opting for the jerky, dropping it into the underground river.
The dried meat doesn't seem to make much of an impression with the underwater beasts. It disappears under the water and Caliban does not see any signs of the creatures from the rock.

"That was an unfortunate waste of potential rations. Back to the upper level, then, Caliban." At that, Sioned goes to drag down one of the corpses.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

have we explored everything that we can down here?


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Unhappiness obvious on his elven face, Caliban follows Sioned back up the rope to the top level and assists her in gathering a corpse to drop into the water.

May I receive better treatment under the stars than we give here today

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