DM Le Roy Batty |
I'm thinking not just a healer's kit, but also an antidote kit and surgeon's tools if money and encumbrance permit.
He doesn't have surgeon's tools (they don't have many fancy "Doctors" down here) but he will offer a Healer's Kit, a couple doses of Bloodblock, an Antidote Kit and 5 Masterwork backpacks for your loot, if you are looking for more mundane supplies.
Kloss |
Sweet, I can finally get rid of that 'medium load' business
Let's head back to the cultist's lair!
DM Le Roy Batty |
Lann is tired but leads the party back to the exiles' lair this night. Aravashnial, Anevia and Horgus will follow behind as well. They believe time is of the essence to warn whomever still survives above ground.
After a half-hour of walking by magical light, the group is back at the front entrance of the lair (h1). Aravashnial, Anevia and Horgus will stay here by the battlements with Lann, as none of them would be that useful in a fight in their current condition.
Map There are two exits to h10 that have not been checked and one in H4.
Caliban Tre'Athkar |
"I think we should work from right to left, starting in that 'dining room' and working our way back to the chamber with the hole in the ceiling and the noisy hallway off of it. "
Caliban says, considering the rest of the party.
DM Le Roy Batty |
The paladin will detect evil to see if he can figure out what is still around (at least if evil is still there).
There are no evil auras present as Caleb searches through the areas the party has been so far.
In the rooms below, near the dining room, it is much as it was the other day. It does not seem that anything has come to move any of the furs or other treasure left behind. The room with the hole in the floor has an unchecked exit that turns out to be only a garbage chute. (H4)
All the way back to the top, in the room that held the cultists (H10) there are two unexplored exits. This room is an eerie trophy room, with one door to the east and a dirty tunnel lined in cloth to the north. The cultists bodies and bedrolls still lay here.
Kloss |
Well, looks like we killed the one that had cleaning duty. Kloss smirks.
Let's check what's behind this door he says, as he points to the door to the east (H10).
Kloss and Caliban take point?
Caliban Tre'Athkar |
Caliban shrugs, grasping the door, and pulling it open. "I would hope that one of these is a way out of this warren..." Caliban says as he hefts the chief's morningstar.
DM Le Roy Batty |
Kloss and Caliban enter the hallway to the east of the "trophy room".
A muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground.
Down the shaft is a 40 ft drop to an underground river of some sort. There is a eddying pool near the bottom of the rope that looks to be still water surrounding a small 5x5ft uncovered stone area. The river extends into the dark in the north and south directions.
Caliban Tre'Athkar |
Looking down the shaft, Caliban struggles to be heard over the roar of the river,
1d20 + 3 ⇒ (17) + 3 = 20
"I can see some odd markings down near the water's edge. I do not know if they are simply carvings, or some kind of passageway." Caliban yells, pointing to the markings.
Kloss |
Shall we try and get over there? Kloss finally says, not so much a question as a statement.
Maybe we can lower a rope and get down there?
Sioned Houj |
Why didn't I think of that?
Sioned pulls her rope out of her pack and hands it to Kloss. Why Kloss, I'm supposed to be the one coming up with ideas here.
Based on what precedent? Now I just sound arrogant...
Caliban Tre'Athkar |
Grinning at Sioned and Kloss, "Who is skilled at climbing ropes, do they want to check this for us?"
Caliban looks around the group, considering the climb, and shakes his own head no...
DM Le Roy Batty |
Shall we try and get over there? Kloss finally says, not so much a question as a statement.
Maybe we can lower a rope and get down there?
There is already a rope to get down to the small rocky outcropping in the middle of the river. Climbing does not seem to be much of a problem (the rope could be knotted for even more safety). Getting to the side of the wall may involve some swimming however, it is impossible to see how deep the river is from here. The river water isn't moving particularly fast.
Suryani Chaitanya |
"I suppose I can take a quick look," Suryani says, trying to keep her voice from shaking.
Taking 10 to climb down, gives me 10.
DM Le Roy Batty |
"I suppose I can take a quick look," Suryani says, trying to keep her voice from shaking.
Taking 10 to climb down, gives me 10.
Suryani climbs down easily, with Caleb holding the rope. She lands on a small out-cropping of rock sticking out of the middle of the river. The markings on the bank across the water look like they are the outline of door, in the wall 20ft away from Suryani's current location.
If she shines her light (I'm assuming a light spell) it will show that the water between here and the door is deep. There is no pathway to walk on.
Suryani Chaitanya |
Suryani calls up, "It's safe to come down, although a bit gloomy. I think I can make out some kind of door on the other side." She draws her scimitar and pokes at the water, gauging its depth.
Sioned Houj |
Wanting to be useful, Sioned quickly climbs down after Suryani. Sioned then pulls out her long length of rope and ties it to herself.
"I'm going to swim to the other side. Pull me back if I give two sharp yanks or if you see me in trouble." Sioned then hands the other end of the rope to Suryani, wades into the water, and swims for the other end.
Caliban Tre'Athkar |
Nodding at what Suryani and Sioned say, Caliban climbs down the rope and helps to brace Suryani and the rope attached to Sioned.
"Agreed Sioned, sounds like a plan." Caliban then scans the water for trouble.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
DM Le Roy Batty |
Sioned wades out into the water, but it quickly drops off below her feet. She pushes off into the water, but there is a current here in the underground river, especially under the surface. With her armor weighing her down she can't make much for progress without running the risk of going under.
Swim check DC 12 to swim across the river. Taking a 10 only gets Sioned to an 11 with her armor on. She will have to roll twice to reach the other side.
Sioned Houj |
Sioned ritually caresses her cheek, slightly blessing herself.
Touch of Good used, +1 to skill checks, ability checks and saving throws for 1 round.
Swim: 1d20 + 2 - 1 + 1 ⇒ (4) + 2 - 1 + 1 = 6
Swim: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8
And this is why I prepped myself with the rope...
Caliban Tre'Athkar |
Glancing at Sioned struggling in the water and Caleb and Suryani attempting to help her, Caliban returns his eyes to the shape under the water.
Quietly to Kloss, "Look off to the right, there is something there, if it comes closer, we need to stop it. "
Caliban flexes his fingers, calling the words of a spell to mind and ready to cast at the undefined shape under the water.
Kloss |
"I've got my bow at ready. If it moves, it'd better have good reason for doing, 'cause all of these caves are making me cranky" Kloss says, clearly in a tetchy mood.
-Posted with Wayfinder
DM Le Roy Batty |
Sioned's head submerges under the water for a few seconds, but she soon flails back to the surface, a few feet downstream of where she started. Caliban notices that Sioned's frenzied movements have seem to brought some unwanted attention as a large shadow moves with alarming speed towards her!
Kloss: 1d20 + 4 ⇒ (17) + 4 = 21
Suryani: 1d20 + 3 ⇒ (9) + 3 = 12
Sioned: 1d20 + 2 ⇒ (13) + 2 = 15
Caleb: 1d20 + 0 ⇒ (7) + 0 = 7
Caliban: 1d20 + 5 ⇒ (8) + 5 = 13
Creature: 1d20 + 6 ⇒ (2) + 6 = 8
Kloss: 21 - surprised
Sioned: 15 - surprised
Caliban:13
Suryani:12 - surprised
Creature: 8
Caleb: 7 - surprised
----
Up Next:
Caliban is the only one able to react as soon a he spots the danger, everyone else is yet to notice the creature's shadow.
Caliban Tre'Athkar |
Caliban, seeing the creature swimming toward Sioned, focuses and and fires a ray of energy at the creature - Ray of Enfeeblement
Ranged touch attack: 1d20 + 4 ⇒ (14) + 4 = 18
Strength penalty: 1d6 + 1 ⇒ (2) + 1 = 3
Caliban Tre'Athkar |
Caliban, seeing his coruscating ray connect with the creature yells out, "[b]Sioned! look out! Caleb! Pull her back![b]" While drawing his sword and preparing another spell.