Wrath of the Righteous

Game Master Vinsomner

Dare you confront the Abyss?

Kenabres


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Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

What did Mia mean by 'Trips himself'? You mean like, If he trips up that Maxwell will finish the job? I was just slightly confused.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Flavorwise, tripping over your own feet.


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

Would Luci be able to move to the square south of the creature (willing to risk the AoO) or is that thing blocking up the corner there?


It is a hard corner. You would have to move through the creatures square.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Which requires an acrobatics check that beats the creature's CMD by 5.
Good luck....


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Or an Overrun Combat Manuever.


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

Overrun sounds like the safer option (no Acrobatics ranks and a serious armour check penalty).


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

Or bull rush, since you push it back and follow it into it's previous square, unfortunately it is against a wall.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Wow... The game must Hate you for some reason. I dont think your LOH dice rolled higher yet. To my knowledge most low level creatures ((Save for like Wendaug)) Dont have amazing CMDs at this level. However a 10 would have helped.. at least you arent nauseated.


Male Human Warpriest 3

Speaking of which, I'm going to just stay between this thing and the squishier members of the party. I can atleast be a 20 health meat wall.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Sorry to appear all coward like, but I can't see as I'd be able to do anything if I came in there with you. Can't see any way of even getting LoS to it.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Well that's fine, The GM just needs a post saying what your character does so that he can move it along.. If you cant do much sometimes thats the case. Though Faerie Fire negated the lack of sight, its still impossible to see through walls and the nauseating is terrible.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

GM, what languages aside from the commonly spoken are there in the AP?


Abyssal and Hallit are the two main languages. Possibly a small amount of Kellid.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Hmm, that aught to be fun, if taking a point in linguistics and speaking abyssal.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

We can even RP that considering Verim knows Abyssal he could teach Mia... Which reminds me I have to learn/remember the other languages he knows.. Infernal, Skald and Draconic... due to his upbringing.


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

Sweet, level 2 spells. I can finally cast barkskin and bull's strength but I think I should probably get one offensive spell and one buff prepared if we do rest.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

I was thinking of taking Cure moderate wounds and either a debuff or curse.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

The only Issue with Druid is alot of the spells are elemental based from the beginning so demons would be.. resistant. However there is Burst of Radiance and Stonecall. Otherwise, by nature of being buffs you might be doing damage that way. Witch has a nice selection of debuffs/curses.. as well as buffs. Mia is Ancestors patron correct? I think that might have some buff spells if I remember correctly; patrons are weird in which they can change vastly what a witch has access to.

With Verim Im hovering on which Rage power to give him as whichever it is has something to do with his ... Blood.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Yes, ancestors are positive buffs.

As for feat, i'm doubting between an extra hex or spellfocus necromancy for the DC of curses and debuffs.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Sweet I remember correctly.

I went with Combat Reflexes, it provides the lead into his main role with Bodyguard, and works well with his current style of making enemies provoke.. a lot. Now that he can wield Two handed weapons in one hand it also plays well to reach and allows AoO's when flatfooted.

Witchs have a nice set of hexes as well as some fine spells.It'll really depend as Hexes are often spammable. But to my knowledge can only be buffed with Ability Focus or some magic item. Its really up to you, both are good choices, one is more versatile/durable while the other applies to a wide variety of spells in that school.


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

True enough, but there are plenty of other spells for me to use, Thunderstomp is one of the spells I plan on preparing, euphoric fog is a good option. Druid has a host of debuffs as well as buff spells and with Tobongo now having DR 5/Adamantine he can actually sit in combat and do some fightin now.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Updated.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Ah I see you took Spirits gift. Nice ; I meant more on the lines of Druid having more Buff AC or allies spells.. I wasnt counting the new spells really, which does broaden that. If it wasnt for the fact his AC was crap he would be the new Tank Harhar.


Male Human Warpriest 3

Alright. Seeing as I never used the Madness Blessing, I'm switching it out for the Destruction Blessing instead. Also, upon leveling, I get a Bonus feat and a regular feat, so I'm taking Furious Focus and Power Attack.

Spells of the day are:

Infernal Healing
Shield of Faith
Protection from Evil
Protection from Evil

Benefit of having both is the fact that I do 1d10+7 with a +6 to hit. Also, I get the feeling the surface is going to suck, so I'm getting my last bit of roleplay in now before we go topside. Anyone prefer anything else for my spells?


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Nah, You seem pretty Legit. Here's hoping you roll well enough to make that 1d10+7 connect; Also still thinkin about what you are going to do with Maxwell as of yet, especially with the changes to Warpriest?


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Updated to level 3, took Celestial blood as the rage power, so anyone who submits to my singing deals +1d6 in melee vs evil outsiders and treats their melee attacks as good aligned.

If Verim was looking towards that one, I was also considering lesser Spirit as an alternative.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

I actually Was, It was a toss up between Celestial Totem, Fiend Totem, Celestial Blood, Abyssal Blood and Infernal Blood. Verim has a ... strange family/bloodline to say the least. I actually Assumed you would do Celestial Totem or Spirit or one of the Raging songs because of the Utility/Application.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Dagnabbit, now I don't know which to select. Lesser celestial totem does give a nice boost to healing, for the cost of 1 round of performance.

I was also thinking the Spirit totem was based off the individual affected's Cha score, when in fact it's all based off mine, so now I'm swaying towards that one...


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Ish purdy good as it's based on your Cha, yeah. Also Im on the fence about the Celestial blood Rage powers for Skald.. because they say you have to be a Barbarian (Not barbarian or Skald like in the raging songs portion) and they were separated in the archetype portion. Spirit Totem would be pretty hawt though... I mean you could pick one now and the other later... Oh wait you cant choose another totem after the First... Argh..


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Should still be legal, but I think I'll switch to Lesser Spirit Totem, everyone except you is capable of some healing, (though Maxwell may be disinclined to use it) so I don't think it should be that much of an issue.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

S'alright, Its not Like Verim will particularly need healing, though we will however not get the HEAL spell until way late.. so there is that. Spirit Toem is good, I can see it working as the Spirits of far gone Crusaders, though it wont work on undead. Very rarely Verim needs healing anyway, and the way Im going about him he should need it far less. So now its the choice between those powers I listed above to choose. Think I might to Celestial Blood and then do Fiend totem afterward. So I can have both the aspects..


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

I picked up CMW and i can now cast nasty Pox on things.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Updated.. also that would suck, suddenly getting chicken pox in combat.. the chaffing and itching!


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Nah, worse. :)


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

LIES, LIES AND SLANDER! Chicken pox were terrible boils and stuff might LOOK worse.. but the itching.. it never stopped.. and that nasty lotion.. ughhhh.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Truth, truth, TRUTH

Verim:


Male Human Warpriest 3

I think I'm going with b+%!& slaps as far as this warpriest is concerned. Maybe later when I have free time I'll switch to full cleric, or something. I'll be putting my stat increases into Wisdom primarily and raising my strength with magical items and miracles... and Bull Strength. Basically he's just going to buff and hit, and Mythic power attack is on the way.


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

Warpriest is still pretty good, although I will say that I think the Inquisitor does a slightly better job at just dishing out damage but tends to be a bit more squishy. Let's see what I will prepare.

1st - CLW, CLW, Thunderstomp, Ant Haul (one spell has to be fodder for a summon)
2nd - Barkskin, Bull's Strength


I have the updates for everyone except Maxwell so far.

We'll be heading into a more sandbox style segment, exploring the city and gathering information. It currently takes about 10 minutes to travel 1" on the map.


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

I should really make a backup of Luci's sheet sometime. Myth Weavers is updating their sheet system and I think old sheets will be lost.


I was going to make copies of everyone's characters in Herolab this weekend. I can send you copies of the BB code and a pdf


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

I have a copy in pdf form, there used to be a neceros pathfinder fillable sheet that I have a copy of, other than miscalculating shield bonuses for AC it's pretty decent.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions
Tallina Kapok wrote:

Warpriest is still pretty good, although I will say that I think the Inquisitor does a slightly better job at just dishing out damage but tends to be a bit more squishy. Let's see what I will prepare.

Its Just Not.. No. Warpriest was supposed to be Paladins of OTHER deities. If you compare it to almost every other class (Besides paladin as thats no contest) in its slot, there is no comparison. As far as Inquisitor vs Warpriest, The Inquisitor has.. More Skills, The Same HD, Better Synergy and a much better spellist.. Not to mention the damage comparison and self buff potential. There is also a misconception in survivability.. While Warpriest has to wait to get their semi Lay on Hands.. The Inquisitor has Fast-healing, AC, Save and Resistance.. at lvel one.. and lasts the fight. However lets not compare those two as it might be nicer to compare them to an Oracle.. until you think of Battle/Metal Oracle.. and thats not nice.


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

So are we at point A on the map? We could follow the dotted line to B, check on Anevia's house, then go to Gwerm's manor on the dotted line to point C. In theory we could then just wander aimlessly to Blackwing (follow the dotted line) or try and go straight there.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

I'll have you know an inquisitor can't simply send an opponent into a state of insanity. :) Beware the dark tapestry oracles.
Plus, they get this nice bonus spell called black tentacles, your inquisitor better have a chestity belt ^^

Tallina, GM said we came out at H16, the bottom right.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

Hrmm Thats true.. though they can simply just OUTRIGHT send it to abaddon from such damage.

Yeah we are H16.


Female Half Elf AC 15/FF 15/T 11| HP 35 (39)/35 (39)| CMD 16| Fort +7, Ref +3, Will +9 Druid 4

Ah sorry, it's been a really really really long night.


Maxwell, please update your character sheet.


Human Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions

DM you might as well roll for Init right now. Verim isnt letting a woman get skewered.

EDIT: Wendaug is helping? Well... thats unexpected; Verim wasnt sure if his words actually got to her or were ignored. Not sure if General dislike or Tsundere..

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