DM Nightbringer's page

653 posts. Alias of Michael Sumrall.

About DM Nightbringer


Deskari Warpriest:
Warpriest of Deskari
Male human warpriest of Deskari 4 (Pathfinder RPG Advanced Class Guide 60)
CE Medium humanoid (human)
Init +6; Senses Perception +2
AC 20, touch 14, flat-footed 18 (+6 armor, +2 dexterity, +2 deflection)
hp 35 (4d8+12)
Fort +6, Ref +3, Will +6
Speed 30 ft. (20 ft. in armor)
Melee mwk switchscythe +10 (2d4+15/×4)
Special Attacks channel negative energy 2/day (DC 14, 1d6)
Warpriest Spells Prepared (CL 4th; concentration +6)
. . 2nd—bull's strength, weapon of awe (DC 14)
. . 1st—burning disarm (DC 13), magic weapon, obscuring mist, shield of faith
. . 0 (at will)—bleed (DC 12), light, resistance, vigor
Str 20, Dex 14, Con 14, Int 10, Wis 14, Cha 12
Base Atk +3; CMB +8; CMD 22
Feats Furious Focus[APG], Improved Initiative, Intimidating Prowess, Power Attack, Weapon Focus (scythe)
Skills Climb +3, Handle Animal +5, Intimidate +11, Ride +2, Sense Motive +7, Spellcraft +4, Survival +6, Swim +3
Languages Common
SQ blessing (destruction blessing, evil blessing), blessings, destructive attacks +2, fervor 1d6, sacred weapon +1, unholy strike
Combat Gear potion of blur, potion of cure light wounds, potion of cure moderate wounds; Other Gear mwk chainmail, mwk switchscythe, iron unholy symbol (Deskari), 227 gp
Special Abilities
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Destructive Attacks +2 (Su) Touched ally gains a morale bonus to dam for 1 min.
Fervor 1d6 (4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Unholy Strike (Su) Touched weapon deals +1d6 dam vs. good foes for 1 min.
Warpriest Channel Negative Energy 1d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.