Woodsmoke's Reign of Winter

Game Master Woodsmoke


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Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Geedra rolls her eyes at the dumb boys and their hijinx. She casts Dispel Magic on the group, figuring this is some kind of charming magic on the rest of the group.

Dispel check 1d20 + 8 ⇒ (3) + 8 = 11
Spell curse 1d100 ⇒ 84

She stomps her foot, seeing her spell apparently fail to affect the group. ”Stop cursing Geedra group. Boys am stupid and all, but Geedra see through dumb magic!”


It proves difficult to ascertain where precisely the source of the voice and music is located due to the echo in this earthen complex, but it is definitely coming from the next chamber, perhaps beyond.

Geedra protests the development as the rest of the group nonchalantly trudges through the wet vegetation and standing water, the algae and other plantmatter floating atop the warm pools parting before them. The wisps of steam are more concentrated near the center of the room, promising a lovely balm to sooth your hardened joints.

You do notice in the periphery in the opening larger corridor leading out of this chamber to your left a slain animal - an ox or a cow perhaps - in an early stage of butchering. How splendid - maybe after your relaxing soak you'll be treated to a hot meal!

As most of you near the center of the morass, Mithas leads as he has the quickest step. Just as he gets about waist deep, a huge, slimy vine suddenly explodes from beneath the surface, sending a spray of congealed swamp matter across half the room. The appendage writhes in the air for a moment before lashing out at the elf, laying hard into his chest and then quickly wrapping around him. The haze over the scout shakes loose and he lets out a yell, just as a body - the source of the vine which you see now is more akin to a tentacle - rises from the muck.

A huge plant beast emerges, rising to a height of 15 feet but some of it is still submerged in the center. It's body is roughly round and seemingly comprised of amassed foliage, deep green and coated in a sludgelike material. The center of the mass houses a great maw lined with hideous fangs that look more like sharpened stakes than teeth. Another great tentacle rises and whips around, searching for a target.

Round 1

From behind the butchered animal, another creature emerges, taking flight into the room as the wave of enchantment dissipates from the party. horned goatman - a Satyr, but twisted and perverted by something else as his batlike wings, blackened claws, and drippings fangs attest to. He laughs as he gains height, surveying the scene.

"Wonderful! More sacrifices!" he shouts, elated. Heinvokes a few words and moves his fingers, conjuring a grisly black sphere of pulsing energy above the group, which suddenly explodes into a nove of black, rippling light. He laughs as it courses across you, but seems to change his tune quickly when he realizes how little effect the spell has.

Casts unholy blight for 4d8 ⇒ (2, 2, 8, 5) = 17 damage to all of you, but this entire party is Neutral aligned, so you only take 8 damage. Also make a DC 19 Will Save in your post - success means you take a mere 4 points

Map

The area between the blue square and the tan square is quadruple movement (very deep). The area within the tan square with the creature is swimming. Everything else is double movement.

Init:
Satyr 24
Byakko 22
Skäne 16
Geedra 14
Plant 14
Mithas 13
Krosh 4

Rolls:

1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 19 ⇒ (9) + 19 = 28

Init

Skäne: 1d20 + 3 ⇒ (13) + 3 = 16
Mithas: 1d20 + 7 ⇒ (6) + 7 = 13
Geedra: 1d20 + 4 ⇒ (10) + 4 = 14
Krosh: 1d20 + 1 ⇒ (3) + 1 = 4
Byakko: 1d20 + 5 ⇒ (17) + 5 = 22
P: 1d20 + 4 ⇒ (20) + 4 = 24
T: 1d20 + 3 ⇒ (11) + 3 = 14


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Will 1d20 + 7 ⇒ (20) + 7 = 27

Geedra shook off most of the evil spell, glad she kept her wits about her. ”Snap out of it, before am too late,” she calls out to the others.

The little goblin casts Blessing of Fervor on the group.

Please pick your favorite boost from the available options, gang!


Male Half-Elf Lunar Oracle 8 (Dual Cursed) | AC 23 (21 w/o Shield) (T 12, FF 20/18) | HP 49/70 | Spell Slots 1st: 7/7, 2nd: 5/7, 3rd: 3/5, 4th 3/3 | Gift o'Bite 4/6 | F+7 R+8 W+6 | Init +5 | Perc +7 | 20ft Armored Move

"HeeeeyaaaAAAARRRRGGH" Byakkos yell of frustration turns to a roar as his anger at being charmed turns quickly into bestial rage of combat. He figures the satyr for his charmer and gives himself the means to go after him, casting Shield of Wings on himself and taking off after the Satyr. Not sure if the movement blessing works on fly speed? Basic fly speed is 50ft so maybe I can get into melee? I'll try and get up in the Satyr's grill or as close as I can. I'll take the +2 Attack/AC bonus for both Byakko and Enii I suppose.

Enii is unsure of what to do, her companion seems to have forgotten her, she mills about unsure of how to attack the plant creature. She growls questioningly at the half-elf, backing up with her hackles high.<What do Byakko?>. Cat will back up 10ft, friendly reminder she is large size now..


Doesn't specify land speed so I believe it would apply to all speed types. The 50 feet of flight will get you up to the satyr, though.

Round 1 (Continued)

Geedra rallies the group as the enchantment form them all fades and intones a spell to bolster them in the fight. Byakko immediately makes benefit of it and casts his own spell, conjuring a burst of burning wings from his back and taking to the air. He quickly shortens the distance between himself and the airborne foe. Enii, awash in the deep muck, backs away a bit, unable to fight effectively in such deep water.

Skäne (choosing also the +2 attacks/ac for Fervor), on the other hands, pushes forward, trudging through the deep water to get close enough to the plant creature to deliver blows. A double move through this quadruple move area will put him in melee with the plant

The plant lets out a thick, gurgling roar as it flops the tentacle holding Mithas towards its maw-equipped body, the long, gnarled teeth clamping down on the elf. Mithas lets out a cry as he is now mostly in the creature's mouth, perilously close to being swallowed.

The tentacles whip out once more; Skäne pushes the heavy appendage away with his shield, but the second finds purchase on Krosh, slamming into the orc's chest and coiling tightly.

Mithas twists and turns in the creatures maw, actually managing to push through the fangs of the beast and free himself from the jaws, falling down into the deepest of the water with a loud plop. The plant beast roars.

Krosh, bound, throws one hand towards the plant and it is then surrounded by a softly glowing red corona; it doesn't seem to harm the creature but does make it easier to see.

"Attack it...with...fire," Krosh says loudly while fighting with the tentacle around him.

Krosh hits it with his Wandering Spirit/Hex's Nimbus of Fire. Plant takes -2 penalty on saves vs fire and also cannot benefit from concealment or invisibility.

Round 2

The flying satyr gives a wide-eyed look at Byakko speeding to him, and goes on the defensive, casting a spell that wreathes his clawed hand in a grisly grey-green light. Reaching out, he puts a hand on the oracle, sending necromantic energy into his body.

Successfully defensively casts a poison spell and hits. Byakko please make a DC 19 Fortitude save or take 1d3 ⇒ 3 constitution damage.

Imgur is active up for me currently, so I will get an updated map up when it behaves.

Init:
Satyr 24
Byakko 22
Skäne 16
Geedra 14
Plant 14
Mithas 13
Krosh 4

Rolls:

1d20 + 11 ⇒ (12) + 11 = 23
2d6 + 7 ⇒ (5, 4) + 7 = 16
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (20) + 6 = 26
2d6 + 6 ⇒ (6, 2) + 6 = 14
1d20 + 19 ⇒ (6) + 19 = 25
1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 13 ⇒ (10) + 13 = 23
1d20 + 9 ⇒ (10) + 9 = 19


Male Half-Elf Lunar Oracle 8 (Dual Cursed) | AC 23 (21 w/o Shield) (T 12, FF 20/18) | HP 49/70 | Spell Slots 1st: 7/7, 2nd: 5/7, 3rd: 3/5, 4th 3/3 | Gift o'Bite 4/6 | F+7 R+8 W+6 | Init +5 | Perc +7 | 20ft Armored Move

Fort: 1d20 + 7 ⇒ (19) + 7 = 26 Shweet

Hyperboreal Robe Touch - Cold dmg: 1d6 ⇒ 6

Byakko manages to shirk the necromantic energy his robe spiking the Fey's touch and immediately presses his attack. Only the smallest part of him catches his now perfect understanding of Enii's querying roar, and he pairs his actions with roared response from his elongated maw, <Attaaaack!>

WS I feel like I'm pushing my luck but maybe I've just got a lot Goin on here, knock off whatever doesn't play... full attack with Byakko with extra attack blessing, free action yell/handle at Enii, swift action Gift of Claw and Horn... Enii to 10ft move to Jump over deep water onto/into attack on plant, use the +2 attack/AC blessing. Seems like maybe you can jump during a charge which would go over the deep water? Pounce works then maybe?? Not sure what works/what to roll if she can do all this from a handle check or after a Jump attempt, I can split her off or you could roll it in interest of time, she does have grapple options on everything... and similar intimidate...

Byakko Power Slash: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Byakko Confirm: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
DMG: 2d8 + 10 + 8 ⇒ (5, 5) + 10 + 8 = 28
Byakko Slash Extra: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
DMG?: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Byakko Power Slash 2: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Byakko Power Chomp: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19
DMG?: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Free Cornugon Demoralize: 1d20 + 15 ⇒ (7) + 15 = 22


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Geedra uses her fortune hex on Byakko, improving his aim for the next round, and cackles to keep her hex going, ready to add more as the fight continued.


Round 2

Byakko steels himself to resist the cursed energy that pulses into him from the satyr's touch. With a smirk, his teeth elongate into gnashing fangs and he presses into the fiend with a flurry of attacks. The first cuts deep into the unprepared victim;s torso, the slicing bite of the blade carving a long wound that sprays black-green blood into the muck below. Reeling, the satyr flaps his wings and flails his legs, pushing away the following slashes and shifting backwards away from the bite. Good crit! The other attacks are a bit short however. For Enii i would allow an Acrobatics check to jump over the deep water to bypass it and attack the creature. Technically you can't charge in difficult terrain in general so wouldn't get the pounce, and the Grab special ability only works on creatures up to the grabbers size and this plant outsizes miss tiger. I would allow a CMB check however to "latch on" to the plant monster since it is so big and it would allow Enii to occupy the plant's space and attack it in subsequent turns without going back into the water. You can roll for Enii; id say just a DC 12 jump check and then 1 attack + CMB if that's cool.

Skäne, now nearer to the plant, releases his own attacks in a flurry of spear thrusts, tapping into the extra attack granted by Geedra's blessing as well. Two strikes penetrate the creature's strange form, but the third fails to harm it. 28 points of damage to the plant.

Geedra further blesses Byakko, cackling from the bnack as she pulls and trugs at the strings of fortune across the battlefield.

The plant, it's soon-to-be meal having wriggled from its maw, directs its attention to Skane, the next hopeful morsel currently stabbing its side. Two tentacles lash out at the Ulfen warrior, following by the floral beast's lurching forward to snap with its jaws. He beats the tentacles away with his shield, but is unprepared for the sudden lurch and gets snapped by the horrific mouth, punctured by the twisted teeth and plucked off of the ground. 15 points of damage to Skäne with a natural 20 (no crit), and a successful grapple check.

Mithas, beneath the water, conjures his innate magical talent to turn invisible and put some distance between himself and the plant.

Krosh waves his hand in front of his eyes and his eyes suddenly crackle and seethe with bright flames as he moves a bit away from the water and the plant. Man, I pretty much only play 5E offline nowadays and I forget how much it sucks to have to wait a turn after casting so many spells before you can do anything with them, haha.

Round 3

"Too close.." the satyr spits through his teeth. "I will not be stopped." Another spell is released, and a wave of black and grey light washed over Byakko. DC 19 will save good sir, or be Panicked for 8 rounds. If you succeed you are merely shaken for 1 round.

Init:
Satyr 24
Byakko 22
Skäne 16
Geedra 14
Plant 14
Mithas 13
Krosh 4

Map

Rolls:

1d20 + 13 ⇒ (8) + 13 = 21
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 13 ⇒ (4) + 13 = 17
1d8 + 9 ⇒ (4) + 9 = 13
1d8 + 9 ⇒ (6) + 9 = 15
t v s: 1d20 + 6 ⇒ (13) + 6 = 19
t v s: 1d20 + 6 ⇒ (8) + 6 = 14
t v s: 1d20 + 11 ⇒ (20) + 11 = 31
t v s: 1d20 + 11 ⇒ (1) + 11 = 12
2d6 + 7 ⇒ (2, 6) + 7 = 15
1d20 + 19 ⇒ (10) + 19 = 29


Male Half-Elf Lunar Oracle 8 (Dual Cursed) | AC 23 (21 w/o Shield) (T 12, FF 20/18) | HP 49/70 | Spell Slots 1st: 7/7, 2nd: 5/7, 3rd: 3/5, 4th 3/3 | Gift o'Bite 4/6 | F+7 R+8 W+6 | Init +5 | Perc +7 | 20ft Armored Move

Will: 1d20 + 6 ⇒ (15) + 6 = 21 Hoo man!

Byakko's determination carries him through the next spell but leaves a crack of doubt, his slashes aren't so sure this time. Gonna just keep hacking, extra attack blessing it remains.

Katana Slash, shaken, no power: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Katana Slash, shaken, no power, Fortune: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Katana Slash, shaken, no power, Blessing: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Confirm: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
DMG: 1d8 + 5 ⇒ (2) + 5 = 7
Katana Slash, shaken, no power, 2nd: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Chomp shaken: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

Damn... May as well kept power attack


Female Big Cat/White Tiger 8| AC 22 (T 13, FF 20) | HP 41/52 | F 8 R 8 W 4 | Init +3 | Perc +6 | 40ft Move

Sounds good to me, Round 2 stuff...

Enii does as Byakko suggests springing forward to lash out at the plant creature.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Springing over the deep water to land in the loamy creatures side, biting down as she does so.

Power Chomp: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
DMG: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Latch/CMB: 1d20 + 12 ⇒ (19) + 12 = 31

Round 3

Still clinging to the plant creature's mass, Enii begins tearing into it with bite and claws.

Power Chomp: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Power Slash: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Power Slash: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
DMG: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11


Female Goblin | Winter Witch 8 | AC (19)16/14/12 | HP 46/50 | Cold Resistance 5 | F+5, R+9, W+7 | Perc.+2 | Init.+4 | Darkvision

Geedra cackles continuing her fortune hex on Byakko but also adds the cat Enii to the pattern of life strings she was plucking and spinning to enhance their luck in battle.


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 64/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Catching up :)

Round 1 Will Save: 1d20 + 5 ⇒ (14) + 5 = 19 Whew. Okay 4 damage!
Round 2: 15 damage...
Round 3: Fervour (+1 attack)

As the monstrous plant seeks to consume him, Skäne sticks the creature with another set of fervour stabs;

Melee: +1 Spear: 1d20 + 13 ⇒ (7) + 13 = 20
Melee: +1 Spear: 1d20 + 8 ⇒ (12) + 8 = 20
Bonus Melee: +1 Spear: 1d20 + 13 ⇒ (14) + 13 = 27

+1 Spear Damage (P): 1d8 + 9 ⇒ (1) + 9 = 10
+1 Spear Damage (P): 1d8 + 9 ⇒ (4) + 9 = 13
+1 Spear Damage (P): 1d8 + 9 ⇒ (8) + 9 = 17

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