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Vars will finish off the giant he is fighting.
to hit: 1d20 + 28 ⇒ (8) + 28 = 36 damage: 1d8 + 29 ⇒ (5) + 29 = 34
to hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 1d8 + 29 ⇒ (3) + 29 = 32
to hit: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d8 + 29 ⇒ (7) + 29 = 36
confirm: 1d20 + 22 ⇒ (15) + 22 = 37 damage: 2d8 + 58 ⇒ (5, 3) + 58 = 66
Pretty sure he's dead. If he's dead on the first hit, Vars will move forward towards the space in which the big baddie is standing.
(HP 129/164)

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Now while it does say on my sheet that 49 is the number for sunder, that's for sundering a generic object. When it is my sword you add:
+3 for its enhancement bonus
+3 because impervious doubles that bonus
+1 weapon focus (because bonuses to use of a weapon apply against sunder or disarm)
+1 greater weapon focus
+5 weapon training
+4 from gloves of dueling
So actually my CMD against sunder if they want to actually break my falcata is:
66
so no soup for him.

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When the lights come back on, Duhwoo will do his thing:
first attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (1) + 35 - 5 = 31 ...
iterative #1, using Dazing Assault: 1d20 + 25 - 5 ⇒ (10) + 25 - 5 = 30
20% miss chance due to blinking: 1d100 ⇒ 27
if AC 30 hits, then 2d4 + 35 ⇒ (3, 4) + 35 = 42 points of damage -- and check for a '1' on the Fort save...
iterative #2, using Dazing Assault: 1d20 + 20 - 5 ⇒ (3) + 20 - 5 = 18
20% miss chance due to blinking: 1d100 ⇒ 37
*** miss due to Blinking **
iterative #3, using Dazing Assault: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11 ...
turns out his thing is flagelating wildly and to no effect...

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With her trueseeing spell up she doesn't care if it's dark or not, which btw i would bypassed its images.. Oh well i suppose its better that all the images are gone..
This thing is using a weapon right?
If so she casts Grease(DC 26 Reflex) on it's weapon.. If it doesnt have a weapon instead put the grease under it to try and make it fall..

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Darviks chances of rolling poorly on a concentration check are much better than the monsters chances of rolling high enough to hit Darvik. He doesn't bother with all that silly casting defensively nonsense.

MiniGM |

If an opponent casts grease on an item, and the wielder succeeds at the initial save, what happens?
The spell description says "an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect," so succeeding the save means the wielder avoids the effect—in other words, the spell is negated and there is no grease on the item.

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Vars moves adjacent to the BBEG
power attack, weapons counts as all materials and alignments against evil outsiders (+5)
to hit: 1d20 + 30 ⇒ (2) + 30 = 32 damage: 1d8 + 31 + 2d6 ⇒ (3) + 31 + (3, 3) = 40
to hit: 1d20 + 25 ⇒ (18) + 25 = 43 damage: 1d8 + 31 + 2d6 ⇒ (1) + 31 + (4, 4) = 40
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 miss
to hit: 1d20 + 15 ⇒ (20) + 15 = 35damage: 1d8 + 31 + 2d6 ⇒ (1) + 31 + (1, 1) = 34
staggering critical
confirm: 1d20 + 29 ⇒ (14) + 29 = 43 damage: 2d8 + 62 ⇒ (2, 5) + 62 = 69
target is staggered for one round , DC 26 fort save or staggered for 1d4 + 1 ⇒ (2) + 1 = 3 rounds
exhausting critical (I realized that exhausting doesn't stagger the target. )
confirm: 1d20 + 19 ⇒ (4) + 19 = 23 nope

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I provoke; attacking giant.
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 27 ⇒ (1) + 27 = 28 - Miss
Attack 2: 1d20 + 27 ⇒ (20) + 27 = 47
Damage: 2d6 + 23 ⇒ (3, 5) + 23 = 31 physical +1d6 ⇒ 6 acid +1d6 ⇒ 5 fire +2d6 ⇒ (5, 3) = 8 holy
Attack 3: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 2d6 + 23 ⇒ (4, 5) + 23 = 32 physical +1d6 ⇒ 5 acid +1d6 ⇒ 4 fire +2d6 ⇒ (2, 4) = 6 holy
Attack 4: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d6 + 23 ⇒ (2, 4) + 23 = 29 physical +1d6 ⇒ 5 acid +1d6 ⇒ 6 fire +2d6 ⇒ (6, 3) = 9 holy
Attack 2 Confirm: 1d20 + 27 ⇒ (4) + 27 = 31
Damage: 4d6 + 46 ⇒ (3, 2, 3, 6) + 46 = 60

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Charge Attack, using Dazing Assault: 1d20 + 37 - 5 ⇒ (9) + 37 - 5 = 41
20% miss chance due to blinking: 1d100 ⇒ 30
Charge Attack damage, with 2d6 from Britches o' Chargin': 2d4 + 2d6 + 35 ⇒ (2, 4) + (4, 3) + 35 = 48 points -- and a DC 26 Fort save...

MiniGM |

you can heal up, just notate it, on the map as well please
the next doors open
An eerie sight greets the eye as this large chamber is entered:
row upon row of identical, life-size ice sculptures depicting a
bent-backed old crone with a skull-like face standing in perfect
ranks. A sense of woe seems to radiate from each statue, and
dark arcs of power crackle across their surfaces and leap from
sculpture to sculpture.
Let me know when you open the door

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Darvik heals Vars and Duhwoo. Using up the last of the cure light wounds wand. If anybody has another, pass it over, otherwise I'm down to scrolls, spells and channeling.

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Once the healing is over Darvik will make an active perception of the room from outside the room with a good long hard touch of good in the mix.
Perception: 1d20 + 30 ⇒ (18) + 30 = 48 +2 for anything involving stone and including the abilities of deathwatch to determine the living status of anything I can see.

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Lithuan catches Vars shoulder.
"Hold, human. Let the elder races study the nature of the auras here first. These could be construct, or perhaps some necromancy to trap the soul."
arcana: 1d20 + 18 ⇒ (2) + 18 = 20
spellcraft: 1d20 + 20 ⇒ (12) + 20 = 32

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"Indeed.."
Avoreal casts detect magic and studies the aura's present.. for the full 3 rounds..
Know Arcana: 1d20 + 34 ⇒ (7) + 34 = 41
Spellcraft: 1d20 + 34 ⇒ (16) + 34 = 50
She also will scan the room with Truesight, burn a pos for +8 wisdom..
Perc: 1d20 + 27 ⇒ (18) + 27 = 45

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"Some sorta negative energy effect in place here. I would say some death wards would be appropriate to navigate the room, but i doubt we have those.. Can't teleport across it either.. With there being so many statues if they all hit us it could be very bad.. Thoughts? Should we rest and get the Death Wards?"

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Duhwoo, do you still have your wand of conjuration magic; I mean "summon critter."Shall we find a volunteer to determine the effect of this room?"

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"If this looks like some death magic, I'm pretty sure I'd rather make sure we have adequate protection. I support testing the effect on a guinea pig, but if it is as bad as we think, taking some time to prep might be the best idea. If rushing will get us killed, I'd rather not rush. "

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"I agree"
I believe Duhwoo is working swing this week and proably sleeping or something.. I think its safe to assume he summons up an elemental and ill command it to enter the room..

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*sigh* I have a scroll of 12 of those (well, 4 scrolls of 3 anyway) written down but apparently never purchased them. My mistake, sorry about that.

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Duhwoo will use the wand o' Summon Monster II to bring forth a small air elemental, and use his newly-gained command of the Auran language to ask it to fly through the room and report what's on the other side...

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"Alrighty then.. I think that makes our decision for us.. To the Mansion! Darvik can you get enough Death Wards for us all?"
While he answers she summons the portal to her mansion.. Servants await with tasty dishes and fine wine. Plush couches and a crystal clear pool is made avaliable.. Soft music plays in the background.
And the long and ardious process of resetting my spells and buffs starts lol..