Witchwar legacy (Inactive)

Game Master Vuvu

Battle Map


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Unnamed

ok, ill add some damage back

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Battering Blast is Force damage just like a magic missile..


Unnamed

2d20 ⇒ (20, 15) = 35 Vars is hit!!

1d20 ⇒ 12 no confirm 3d6 + 22 ⇒ (6, 6, 1) + 22 = 35

It casts defensively and plunges the room into deeper darkness again

Go

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will finish off the giant he is fighting.

to hit: 1d20 + 28 ⇒ (8) + 28 = 36 damage: 1d8 + 29 ⇒ (5) + 29 = 34
to hit: 1d20 + 23 ⇒ (9) + 23 = 32 damage: 1d8 + 29 ⇒ (3) + 29 = 32
to hit: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d8 + 29 ⇒ (7) + 29 = 36

confirm: 1d20 + 22 ⇒ (15) + 22 = 37 damage: 2d8 + 58 ⇒ (5, 3) + 58 = 66

Pretty sure he's dead. If he's dead on the first hit, Vars will move forward towards the space in which the big baddie is standing.

(HP 129/164)


Unnamed

Vars moves forward after dropping his foe and the giant takes an AOO seeking to destroy Vars's sword that ignores the darkness

1d20 + 36 - 3 ⇒ (16) + 36 - 3 = 49 for 4d6 + 27 ⇒ (4, 4, 3, 1) + 27 = 39 adamantine damage to the sword

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Now while it does say on my sheet that 49 is the number for sunder, that's for sundering a generic object. When it is my sword you add:
+3 for its enhancement bonus
+3 because impervious doubles that bonus
+1 weapon focus (because bonuses to use of a weapon apply against sunder or disarm)
+1 greater weapon focus
+5 weapon training
+4 from gloves of dueling

So actually my CMD against sunder if they want to actually break my falcata is:
66

so no soup for him.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darvik casts Blessings of Fervor and breaks another oil of daylight.


Unnamed

LOL this is hilarious. Darvik I assume you casting defensively?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars may be a bit short on versatility, but he is very good at the specifics of what he does.


Unnamed

other than the giant village you slaughtered, this is now th longest fight

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

When the lights come back on, Duhwoo will do his thing:

first attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (1) + 35 - 5 = 31 ...

iterative #1, using Dazing Assault: 1d20 + 25 - 5 ⇒ (10) + 25 - 5 = 30
20% miss chance due to blinking: 1d100 ⇒ 27
if AC 30 hits, then 2d4 + 35 ⇒ (3, 4) + 35 = 42 points of damage -- and check for a '1' on the Fort save...

iterative #2, using Dazing Assault: 1d20 + 20 - 5 ⇒ (3) + 20 - 5 = 18
20% miss chance due to blinking: 1d100 ⇒ 37
*** miss due to Blinking **

iterative #3, using Dazing Assault: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11 ...

turns out his thing is flagelating wildly and to no effect...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

With her trueseeing spell up she doesn't care if it's dark or not, which btw i would bypassed its images.. Oh well i suppose its better that all the images are gone..

This thing is using a weapon right?

If so she casts Grease(DC 26 Reflex) on it's weapon.. If it doesnt have a weapon instead put the grease under it to try and make it fall..

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darviks chances of rolling poorly on a concentration check are much better than the monsters chances of rolling high enough to hit Darvik. He doesn't bother with all that silly casting defensively nonsense.


Unnamed

2d20 ⇒ (18, 17) = 35 misses darvik makes the save to not drop weapon

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Everytime it swings the weapon it needs to make the save ro drop it..


Unnamed

Pretty sure that is 100% wrong

I'll check


Unnamed

If an opponent casts grease on an item, and the wielder succeeds at the initial save, what happens?

The spell description says "an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect," so succeeding the save means the wielder avoids the effect—in other words, the spell is negated and there is no grease on the item.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qnp


Unnamed

The Abyss Gigas attempts to end the threat that is Duhwoo

3d20 ⇒ (16, 9, 14) = 39 3 hits
3d100 ⇒ (24, 100, 53) = 177 two hits

8d6 + 62 - 6 ⇒ (2, 4, 1, 6, 1, 1, 2, 3) + 62 - 6 = 76

The remaining giant moves and attacks Lithuan 1d20 ⇒ 10 but misses

Go

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Hmm.. Always played it that 1 save was made per round, even if the first save failed.. Oh Well..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars moves adjacent to the BBEG
power attack, weapons counts as all materials and alignments against evil outsiders (+5)
to hit: 1d20 + 30 ⇒ (2) + 30 = 32 damage: 1d8 + 31 + 2d6 ⇒ (3) + 31 + (3, 3) = 40
to hit: 1d20 + 25 ⇒ (18) + 25 = 43 damage: 1d8 + 31 + 2d6 ⇒ (1) + 31 + (4, 4) = 40
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 miss
to hit: 1d20 + 15 ⇒ (20) + 15 = 35damage: 1d8 + 31 + 2d6 ⇒ (1) + 31 + (1, 1) = 34

staggering critical
confirm: 1d20 + 29 ⇒ (14) + 29 = 43 damage: 2d8 + 62 ⇒ (2, 5) + 62 = 69
target is staggered for one round , DC 26 fort save or staggered for 1d4 + 1 ⇒ (2) + 1 = 3 rounds
exhausting critical (I realized that exhausting doesn't stagger the target. )
confirm: 1d20 + 19 ⇒ (4) + 19 = 23 nope

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Just to add about staggering critical, even if he saves he's still staggered for 1 round

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I did mention that.


ill just be quite.


Unnamed

The creature falls

Just one Giant left

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I provoke; attacking giant.

Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 27 ⇒ (1) + 27 = 28 - Miss
Attack 2: 1d20 + 27 ⇒ (20) + 27 = 47
Damage: 2d6 + 23 ⇒ (3, 5) + 23 = 31 physical +1d6 ⇒ 6 acid +1d6 ⇒ 5 fire +2d6 ⇒ (5, 3) = 8 holy
Attack 3: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 2d6 + 23 ⇒ (4, 5) + 23 = 32 physical +1d6 ⇒ 5 acid +1d6 ⇒ 4 fire +2d6 ⇒ (2, 4) = 6 holy
Attack 4: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d6 + 23 ⇒ (2, 4) + 23 = 29 physical +1d6 ⇒ 5 acid +1d6 ⇒ 6 fire +2d6 ⇒ (6, 3) = 9 holy
Attack 2 Confirm: 1d20 + 27 ⇒ (4) + 27 = 31
Damage: 4d6 + 46 ⇒ (3, 2, 3, 6) + 46 = 60

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Charge Attack, using Dazing Assault: 1d20 + 37 - 5 ⇒ (9) + 37 - 5 = 41
20% miss chance due to blinking: 1d100 ⇒ 30
Charge Attack damage, with 2d6 from Britches o' Chargin': 2d4 + 2d6 + 35 ⇒ (2, 4) + (4, 3) + 35 = 48 points -- and a DC 26 Fort save...


Unnamed

it is dead

1d20 ⇒ 1 it missed its AOO


Unnamed

you can heal up, just notate it, on the map as well please

the next doors open

An eerie sight greets the eye as this large chamber is entered:
row upon row of identical, life-size ice sculptures depicting a
bent-backed old crone with a skull-like face standing in perfect
ranks. A sense of woe seems to radiate from each statue, and
dark arcs of power crackle across their surfaces and leap from
sculpture to sculpture.

Let me know when you open the door

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars is down 35, with no conditions.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darvik heals Vars and Duhwoo. Using up the last of the cure light wounds wand. If anybody has another, pass it over, otherwise I'm down to scrolls, spells and channeling.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will hand his over. It's about half down.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Once the healing is over Darvik will make an active perception of the room from outside the room with a good long hard touch of good in the mix.

Perception: 1d20 + 30 ⇒ (18) + 30 = 48 +2 for anything involving stone and including the abilities of deathwatch to determine the living status of anything I can see.


Unnamed

Each of the statues contains an
exquisitely carved, tiny porcelain doll depicting a gnarled
old woman at its core.

The Exchange

1 person marked this as a favorite.
Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

"Powerful Enchantments. Very dangerous. Vars, you go first."

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"huh? I thought that meant Duh goes first. "

but he will advance into the room anyway.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan catches Vars shoulder.

"Hold, human. Let the elder races study the nature of the auras here first. These could be construct, or perhaps some necromancy to trap the soul."

arcana: 1d20 + 18 ⇒ (2) + 18 = 20
spellcraft: 1d20 + 20 ⇒ (12) + 20 = 32

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Indeed.."

Avoreal casts detect magic and studies the aura's present.. for the full 3 rounds..

Know Arcana: 1d20 + 34 ⇒ (7) + 34 = 41
Spellcraft: 1d20 + 34 ⇒ (16) + 34 = 50

She also will scan the room with Truesight, burn a pos for +8 wisdom..

Perc: 1d20 + 27 ⇒ (18) + 27 = 45

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Yeah, sure. I'm not suicidal like Duhwoo. Take your time. "


Unnamed

Definitely necromancy, negative energy. Almost like a channel

Also that room is dimensionally locked

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Some sorta negative energy effect in place here. I would say some death wards would be appropriate to navigate the room, but i doubt we have those.. Can't teleport across it either.. With there being so many statues if they all hit us it could be very bad.. Thoughts? Should we rest and get the Death Wards?"


Unnamed

tick...tock...tick...tock

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Looks about 100' to clear the room.. Double moving we could get to the other side in one round..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Duhwoo, do you still have your wand of conjuration magic; I mean "summon critter."Shall we find a volunteer to determine the effect of this room?"

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"If this looks like some death magic, I'm pretty sure I'd rather make sure we have adequate protection. I support testing the effect on a guinea pig, but if it is as bad as we think, taking some time to prep might be the best idea. If rushing will get us killed, I'd rather not rush. "

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"I agree"

I believe Duhwoo is working swing this week and proably sleeping or something.. I think its safe to assume he summons up an elemental and ill command it to enter the room..

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

*sigh* I have a scroll of 12 of those (well, 4 scrolls of 3 anyway) written down but apparently never purchased them. My mistake, sorry about that.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo will use the wand o' Summon Monster II to bring forth a small air elemental, and use his newly-gained command of the Auran language to ask it to fly through the room and report what's on the other side...


Unnamed

The air elemental barely gets anywhere before it gets incinerated by negative energy

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Alrighty then.. I think that makes our decision for us.. To the Mansion! Darvik can you get enough Death Wards for us all?"

While he answers she summons the portal to her mansion.. Servants await with tasty dishes and fine wine. Plush couches and a crystal clear pool is made avaliable.. Soft music plays in the background.

And the long and ardious process of resetting my spells and buffs starts lol..

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