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Vars will fly up to engage the giants and wolves face to face.
power attack
to hit: 1d20 + 28 ⇒ (3) + 28 = 31 damage: 1d8 + 29 ⇒ (8) + 29 = 37

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Avoreal flies up and casts Obsidian Flow(DC 29 Reflex).. It should hit all but #2 giant..
Fire Damage: 8d6 ⇒ (3, 5, 2, 4, 4, 3, 5, 2) = 28 +14 more vs vulnerable.. On a failed save they are entangled as well.. Half Damage and no Entangle on a save, but still difficult terrain that can be slipped on..

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Lithuan uses his action to fly back off of the edge of the ledge and hover in midair.

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Oh yeah, I'm running Darvik. Seeing that the issue is giants, he will move up to fight rather than cast a spell. He will fly up to the balcony and attack.
to hit: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d8 + 6 ⇒ (6) + 6 = 12

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having been attacked, Duhwoo will rage, and following Vars' example, he'll fly up and attack -- using CLEAVE, Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me":
first attack, on #17, using Dazing Assault: 1d20 + 35 - 5 ⇒ (7) + 35 - 5 = 37
20% miss chance due to blinking: 1d100 ⇒ 73
if AC 37 hits, then 2d4 + 35 ⇒ (3, 1) + 35 = 39 points of damage -- and a DC 26 Fort save...
If that attack hit, Duhwoo get a Cleave on #22
Cleave attack, on #22 using Dazing Assault: 1d20 + 30 - 5 ⇒ (20) + 30 - 5 = 45
20% miss chance due to blinking: 1d100 ⇒ 19
** miss due to Blinking **
______________________________
If the beasts attack Duhwoo in melee, he'll get "Come and Get Me" AoO's:
AoO #1, with Dazing Assault: 1d20 + 30 - 5 ⇒ (5) + 30 - 5 = 30
20% miss chance due to blinking: 1d100 ⇒ 55
if AC 30 hits, then 2d4 + 35 ⇒ (2, 4) + 35 = 41 points of damage -- and a DC 26 Fort save...
AoO #2, with Dazing Assault: 1d20 + 30 - 5 ⇒ (7) + 30 - 5 = 32
20% miss chance due to blinking: 1d100 ⇒ 66
if AC 37 hits, then 2d4 + 35 ⇒ (2, 1) + 35 = 38 points of damage -- and a DC 26 Fort save...
AoO #3, with Dazing Assault: 1d20 + 30 - 5 ⇒ (15) + 30 - 5 = 40
20% miss chance due to blinking: 1d100 ⇒ 53
if AC 40 hits, then 2d4 + 35 ⇒ (3, 4) + 35 = 42 points of damage -- and a DC 26 Fort save...
AoO #4, with Dazing Assault: 1d20 + 30 - 5 ⇒ (2) + 30 - 5 = 27
20% miss chance due to blinking: 1d100 ⇒ 30
if AC 27 hits, then 2d4 + 35 ⇒ (3, 2) + 35 = 40 points of damage -- and a DC 26 Fort save...

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saw Vars go to attack -- didn't want to be left out!

MiniGM |

5 rocks fly at Avoreal Fire bad!! 2 actually hit but one pops an image. The look on Avoreals face as she takes 12 damage makes their impending deaths worthwhile
Vars the ones in the back are giants the front are wolves. i suspect darvik will move.
Woo takes 11 damage from a wolf bite, that passes blink but is not tripped
I assume cold resist is still up? if not Woo takes 2 more damage
Go

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Somewhere in the neighborhood on 60mins left of the 30 resist cold.. How long has it been since we went back down the strength draining ghost arms?
Avoreal moves adjacent to #9 and auto combat casts Firesnake(DC 28 Reflex).. It will weave its way around and hit all the baddies..
Fire Damage: 15d6 ⇒ (4, 1, 2, 5, 5, 3, 5, 5, 1, 4, 3, 1, 3, 5, 1) = 48 +24 vs Vul..

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Vars will chop away at the southern wolf.
power attack, exhausting critical
to hit: 1d20 + 28 ⇒ (5) + 28 = 33 damage: 1d8 + 29 ⇒ (3) + 29 = 32
to hit: 1d20 + 23 ⇒ (1) + 23 = 24 miss
to hit: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d8 + 29 ⇒ (2) + 29 = 31
confirm: 1d20 + 22 ⇒ (20) + 22 = 42 damage: 2d8 + 58 ⇒ (2, 8) + 58 = 68
confirm: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 2d8 + 58 ⇒ (5, 6) + 58 = 69
Assuming the southern pooch drops after the first hi and critical (which amounts to 133 points) he will switch targets to the one north of him and land 100 on that target leaving it exhausted.
Darvik will move past the slain critter and engage giant 3, probably provoking. His AC against giants is 45.
to hit: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d8 + 6 ⇒ (5) + 6 = 11
to confirm: 1d20 + 18 ⇒ (8) + 18 = 26 iffy damage: 2d8 + 12 ⇒ (6, 5) + 12 = 23

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I was posting at the same time as she was, so I didn't see her spell go off, hence there were still wolves there, but I would certainly switch to a giant if the wolves were cleared. I wasn't using dazing strike anyway.

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1st round: Duhwoo (who should be in the back) checks behind to make nobody is sneakin' up from the rear, activate his Ring o' Blinkin' before entering a new area, then he'll move to keep up with others. 2nd round ready to attack if baddies come close, and scan around for threats...
my post from Manday, 12:49pm (Duhwoo activated his ring the round he entered the room)...
Duhwoo charges #2, with Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me":
Charge Attack, using Dazing Assault: 1d20 + 37 - 5 ⇒ (15) + 37 - 5 = 47
20% miss chance due to blinking: 1d100 ⇒ 1
** miss due to Blinking **
If #2 attacks, AoO's against up to 4 attacks:
AoO#1, using Dazing Assault: 1d20 + 30 - 5 ⇒ (9) + 30 - 5 = 34
20% miss chance due to blinking: 1d100 ⇒ 8
** miss due to Blinking **
AoO#2, using Dazing Assault: 1d20 + 30 - 5 ⇒ (12) + 30 - 5 = 37
20% miss chance due to blinking: 1d100 ⇒ 61
if AC 37 hits, then 2d4 + 35 ⇒ (2, 1) + 35 = 38 points of damage -- and a DC 26 Fort save...
AoO#3, using Dazing Assault: 1d20 + 30 - 5 ⇒ (17) + 30 - 5 = 42
crit confirm check: 1d20 + 30 - 5 ⇒ (19) + 30 - 5 = 44
20% miss chance due to blinking: 1d100 ⇒ 88
if if it gets to a 3rd attack, then 4d4 + 70 ⇒ (3, 1, 3, 2) + 70 = 79 points of damage -- and a DC 26 Fort save...
AoO#4, using Dazing Assault: 1d20 + 30 - 5 ⇒ (17) + 30 - 5 = 42
20% miss chance due to blinking: 1d100 ⇒ 5
** miss due to Blinking **

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Being conservative, Lithuan only shoots an arrow every 1.5 seconds, starting, attack 1 & 2 in 5, attack 3 & 4 in 9
Attack 1: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 2d8 + 46 ⇒ (3, 2) + 46 = 51 physical +2d6 ⇒ (1, 4) = 5 acid 2d6 ⇒ (3, 5) = 8 fire +4d6 ⇒ (5, 1, 6, 5) = 17 holy
Attack 2: 1d20 + 27 ⇒ (19) + 27 = 46
Damage: 1d8 + 23 ⇒ (6) + 23 = 29 physical +1d6 ⇒ 2 acid +1d6 ⇒ 4 fire +2d6 ⇒ (4, 6) = 10 holy
Attack 3: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 1d8 + 23 ⇒ (3) + 23 = 26 physical +1d6 ⇒ 2 acid +1d6 ⇒ 5 fire +2d6 ⇒ (4, 2) = 6 holy
Attack 4: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d8 + 23 ⇒ (4) + 23 = 27 physical +1d6 ⇒ 1 acid +1d6 ⇒ 1 fire +2d6 ⇒ (4, 6) = 10 holy
Attack 2 confirm: 1d20 + 27 ⇒ (5) + 27 = 32
Damage: 2d8 + 46 ⇒ (2, 2) + 46 = 50 physical

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Duhwoo will use his wand of Cure SERIOUS Wounds on his own self:
3d8 + 5 ⇒ (6, 5, 5) + 5 = 21
Then two charges from his wand of Cure Light Wounds on himself:
2d8 + 2 ⇒ (8, 8) + 2 = 18
AND two charges from his wand of CLW on Avoreal:
"Lemme fix up that thar rock bump, Miss Starseeker. That snaky fire thingy was a heck of a thang, ma'am -- Ah really liked that thang, yessiree, sum fun that wuz ta watch!"
2d8 + 2 ⇒ (7, 4) + 2 = 13
I think that clears all the damage that was taken...

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"Ain't you gots some o' them gloves whut let's ya see thru doors, Lithuan?"

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"No, Duhwoo"
Lithuan will also search for wards or mechanical traps upon the door.
1d20 + 27 ⇒ (13) + 27 = 40

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assuming the party proceeds through the door, Duhwoo will watch to ensure nothing is coming up from behind, remaining until he is the last through the door -- and pulling the door securely shut after he goes through.

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power attack
to hit: 1d20 + 28 ⇒ (14) + 28 = 42 damage: 1d8 + 29 ⇒ (8) + 29 = 37
to hit: 1d20 + 23 ⇒ (7) + 23 = 30 damage: 1d8 + 29 ⇒ (1) + 29 = 30
to hit: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 1d8 + 29 ⇒ (8) + 29 = 37
to hit: 1d20 + 13 ⇒ (6) + 13 = 19 miss

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Duhwoo calls a cheer for the two who can get to the foe:
"Slash 'em Vars! Bash 'em Darvik! Hit 'em low, right in the...uh... whut rhymes with Darvik?"

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"Stick?" Lithuan suggests helpfully as he nocks arrows.
Attack 1: 1d20 + 27 ⇒ (19) + 27 = 46
Damage: 2d8 + 46 ⇒ (4, 7) + 46 = 57 physical +2d6 ⇒ (3, 5) = 8 acid +4d6 ⇒ (3, 2, 4, 3) = 12 holy
Attack 2: 1d20 + 27 ⇒ (12) + 27 = 39
Damage: 1d8 + 23 ⇒ (8) + 23 = 31 physical +1d6 ⇒ 6 acid +2d6 ⇒ (6, 1) = 7 holy
Attack 3: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 1d8 + 23 ⇒ (1) + 23 = 24 physical +1d6 ⇒ 1 acid +2d6 ⇒ (2, 2) = 4 holy
Attack 4: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d8 + 23 ⇒ (3) + 23 = 26 physical +1d6 ⇒ 2 acid +2d6 ⇒ (4, 2) = 6 holy
Attack 1 confimation: 1d20 + 27 ⇒ (1) + 27 = 28 no confirmation

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"Ah reckons that thar girly-statue kin jus' stay right here -- it'll be perfectly pree-served in this ice-box envir'nment..."

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Don't we have dwarf for that sort of thing?
Lithuan puts an arrow in hand away. "Quick, Master McKeener?"