
Whispers Through The Snow |

Martin Stribog Samsaran Winter Witch (Arcane)
Dron Farwalker Human Ranger(guide) (martial)
Carl Ironeater Dwarf Barbarian (invunerable rager) (martial)
Nev Morvinus Human Oracle (dual cursed) Winter Mystery (divine/martial)
Himiko Ojimi Kitsune Sorcerer Fey bloodline (arcane/face)
Karyne Morozov Aasimar Sorcerer (fire elemental) (arcane)
Lex Bishop Human Magus Hexcrafter, staff (arcane/martial)
Terrence Cavendish Human Cavalear Order of the shield (martial)
Shiphel Ulthur Catfolf sorcerer Boreal (arcane)
Kyliki Yvanra Kitsune Trikster rogue (Face)
Silandra Landerel Elf Admixture Wizard (arcane)
Llyr The Lush Half elf scout rogue (martial)
Assimar Paladin of Iomedae 1 (Hospitaler)

Walter das Sombras |

Also, Elxurian's details and background were sent to you a few days ago, but she is not on the list, so please add her, if you would be so kind.

Whispers Through The Snow |

Martin Stribog Samsaran Winter Witch (Arcane)
Dron Farwalker Human Ranger(guide) (martial)
Carl Ironeater Dwarf Barbarian (invunerable rager) (martial)
Nev Morvinus Human Oracle (dual cursed) Winter Mystery (divine/martial)
Himiko Ojimi Kitsune Sorcerer Fey bloodline (arcane/face)
Karyne Morozov Aasimar Sorcerer (fire elemental) (arcane)
Lex Bishop Human Magus Hexcrafter, staff (arcane/martial)
Terrence Cavendish Human Cavalear Order of the shield (martial)
Shiphel Ulthur Catfolf sorcerer Boreal (arcane)
Kyliki Yvanra Kitsune Trikster rogue (Face)
Silandra Landerel Elf Admixture Wizard (arcane)
Llyr The Lush Half elf scout rogue (martial)
Filius Human Oracle (divine)
Elurian Assimar Paladin of Iomedae Hospitaler (martial)
Enzo Brooks Human rogue thug (martial)
Grimkell Sylph Savage Skald Bard (arcane)
Now, is that everyone?
Also, just so you guys are aware, the indicators in parens by your names are just wide nets Ive thrown to see what Ive got. I have looked at each of your characters and see what they are capable of, so I dont want to make yall think Im selling you all short!! Sorry if I have. I just needed a tally really, and posted the list with them still there! Sorry for any offense!

Whispers Through The Snow |

@Filius: Gotcha now!
@Enzo: Alright. It does fit I would say, but I would have to put the restriction that you can only use the diplomacy part. The intimidate one doesnt seem fair to me; though very helpful for the party, its a bit OP for this campaign, at least in book one.
@all: Im sorry if I missed you on the list, Pokemon has truly been taking up much of my time. XD

TheBait |

I am loving the look of this game and would like to throw in my hat into the mix.
@Whispers: Knowing nothing about the AP I was wondering if it would be hitting 20. If not, would you allow a Monk(Martial Artist/Master of Many Styles) since the only overlap is at lvl 20? And if the AP DOES go to 20 would you allow me to drop the Master of Many Styles lvl 20 ability in favor of the Martial Artist Extreme Endurance final ability? Neither of which will really effect the char as I am already planning on making a Martial Artist regardless of your call.

Whispers Through The Snow |

@Llyr: I've just beaten the 2nd gym leader. I, personally like the EXP share thing, but for reasons that it does make it a bit easier. I also like how they've stopped making the low health sound go on and on and on. I also LOVE the pokemonamie thing and the special training. EV and IV training was so freakin' difficult in the old games. Im a full on breeder and I have always hated the constant quest for the same pokemon. There are a lot of improvements, and I love how the game play is much simpler. Some people like that, others dont, but the hidden ways to make pokemon better that were difficult to master are now a bit easier for the people who didnt know about it or didnt understand. Its still hard work, but its minigames, so its less frustrating. I find, as well, that the battles are a bit more challenging. The horde battles are just annoying when you dont have an AOE move. But overall, this is probably the best pokemon game since blue and silver. How do you find the battles and gameplay???
@TheBait: I believe it goes up to the 16-18 range. But a monk would be cool. No one has submitted one yet.

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So here's my submission. This looks fun!
Lharsamael "Wait Still" Dreamwalker
Male Dusk Elf Rogue (Acrobat) 1 (eventually prestige classing into arcane trickster)
Born to a forlorn Elven mother deeply involved with a Calistrian temple in Oppara and not knowing his father, he has spent most of his life in the Oppara as a sacred prostitute. Earlier in his life, Wait Still could be seen performing for the pedestrians that gathered in its markets. In fact, he has a long history with local artisans, flattering them with honeyed praise and stinging taste. Despite this, he is not well known these day, having achieved much of his influence through pillow talk and casual guile. In his years as a sacred prostitute he has fingered the odd holy trinket, skimmed countless pages of ever more arcane spell books, and cuddled with an occasional animal companion or two.
Wait Still is a highly intelligent elf, though many wouldn't notice that upon first meeting him. His demeanor exudes an eternal playfulness, a youthful approach to life that many of the shorter lived races fight desperately to purge themselves of by adolescence. This is part of his charm, and his sometimes irrational behavior. He is also quite the accomplished contortionist, having trained in the art as a hobby during his early days in the city. Many of his relationships with his clients are non-sexual in nature and they instead seek his company to watch him bend into impossible shapes and positions with an ease and limberness that earned him a short-lived nickname, the envy of serpents. His common name "Wait Still" was chosen by his mother for reasons he never learned, though he suspects it has something to do with his father, and why the man has been absent his entire life. He rarely hears his full name, as his mother affectionately calls him Lharsa.
After decades of the monastic life, Wait Still's life was changed by the arrival of a witch in his little corner of Oppara. Fascinated by the witch's knowledge of the arcane arts, and very much eager to learn more, Wait Still convinced the young man to take him back to Irrisen with him. There Wait Still proceeded to look for a witch to train him. His efforts payed off and he eventually found favor with one of the winter witches, using honeyed words and guile to seduce her into teaching him her art. Despite his knack for magic, his capricious nature proved too much for the witch, as he was constantly dismissive of her unless he wanted something from her. She finally grew tired of him. As punishment for his transgressions, she hired goons and they had a "V" branded on his thumb to humiliate him and remind him that he will always be a vagabond in the lands of Irrisen and never aspire to anything beyond the whore houses and pesh shops of the winter lands' lower class. Wait Still was not humiliated however, and welcomed the nonchalant thuggery, seeing the V as a reminder of his gaining the upper hand over the witch. Years after the incident, he still finds himself wondering if he should pursue his nascent spell casting abilities, spending many a night deep in his arcane clients' spell books, pouring over their arcane secrets as they sleep unaware near him.
His knack for magic all but wasted on his gambit with the witch, Wait Still was bitten once more by the imp of the perverse and decided to leave the temple once again, this time for good. With the savored sting as his guide, Wait Still left Oppara during the cold summer to quell his restless heart.
CN Medium Humanoid (elf)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 9 (1d8+1)
Fort +2, Ref +6, Will -1
Weakness light sensitivity
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Offense
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Speed 30 ft.
Melee Rapier +4 (1d6/18-20/x2)
Special Attacks sneak attack +1d6
Spell-Like Abilities
. . 1/day—dream
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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 8, Cha 12
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits Failed Winter Witch Apprentice (Spellcraft), Forlorn, Magical Knack (-Choose-)
Skills Acrobatics +8, Bluff +5, Climb +4, Diplomacy +5, Disable Device +7, Escape Artist +7, Knowledge (local) +8, Perception +5, Ride +3, Sense Motive +3, Stealth +8, Survival +0, Swim -1, Use Magic Device +5; Racial Modifiers +2 Perception, silent hunter
Languages Celestial, Common, Draconic, Elven, Gnome, Skald, Sylvan
SQ arcane focus, dreamspeaker
Combat Gear Caltrops; Other Gear Hide shirt, Rapier, Backpack (44 @ 49.3 lbs), Bedroll, Belt pouch (2 @ 2.5 lbs), Chalk (10), Elven trail rations (5), Flint and steel, Grappling hook, Mess kit, Mirror, Piton (10), Pot, Rope, Smoked goggles, Soap, Thieves' tools, Torch (10), Waterskin, 40 GP
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Dreamspeaker +1 [Divination] & sleep spell DCs.
Failed Winter Witch Apprentice (Spellcraft) +1 to Spellcraft when identify spells or magical effects with the cold descriptor.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Magical Knack (-Choose-) +2 CL for a specific class, to a max of your HD.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Also I know a lot of GMs don't like worshippers of Calistria as a rule, but I promise to play the character with maturity and respect for the tone of the adventure. Thanks!

Amelia Lightfoot |
Well, everyone else may be withdrawing, but I want in!
Irri is a Samsaran who was cursed by a witch many lifetimes ago. As a result, he has been reincarnated as an animal for almost as long as he can remember. He finds himself reborn as a samsaran again, but feels that the curse has not run its course. Instead, Irri feels the urge to head to the North. Little does he know that his time in the North will unleas some of his animal nature yet again.
Mechanically, Irri is a shapeshifter ranger, and will start to grow claws and have the ability to take on aspects of various beasts from his former lives. He will alternate between using weapon attacks and natural attacks as called for by the situation. He has also been touched by the magic of the North, and will eventually be able to cast a few frost spells not ordinarily used by Rangers.
I decked him out with some Eastern armor and weapons due to his background, but I could just as easily revert to ordinary weapons and armor if that's objectionable.

Whispers Through The Snow |

Martin Stribog Samsaran Winter Witch (Arcane)
Dron Farwalker Human Ranger(guide) (martial)
Carl Ironeater Dwarf Barbarian (invunerable rager) (martial)
Nev Morvinus Human Oracle (dual cursed) Winter Mystery (divine/martial)
Himiko Ojimi Kitsune Sorcerer Fey bloodline (arcane/face)
Karyne Morozov Aasimar Sorcerer (fire elemental) (arcane)
Lex Bishop Human Magus Hexcrafter, staff (arcane/martial)
Terrence Cavendish Human Cavalear Order of the shield (martial)
Shiphel Ulthur Catfolf sorcerer Boreal (arcane)
Kyliki Yvanra Kitsune Trikster rogue (Face)
Silandra Landerel Elf Admixture Wizard (arcane)
Llyr The Lush Half elf scout rogue (martial)
Filius Human Oracle (divine)
Elurian Assimar Paladin of Iomedae Hospitaler (martial)
Enzo Brooks Human rogue thug (martial)
Grimkell Sylph Savage Skald Bard (arcane)
Nameless Human Samurai(Ronin, Sword Saint) (martial)
Irri the Cursed Samsaran Ranger (shapeshifter) (martial)
Missing anyone?

Whispers Through The Snow |

Alright guys. After a really hard deliberation on who to choose, I have chosen. There were so many good entries that I actually opened up one more slot! It really was hard, and it breaks my heart I cant choose all of you.
Here is the list of who made it.
Elxurian
Lex Bishop
Karyne Morozov
Grimkell son of Ogmundr
Nev Morvinus
Llyr the Lush
To everyone else, thank you so much for applying! The RP was completely spectacular and I really enjoyed reading and interacting with all of you.
To the chosen 6: I am opening up the gameplay thread. Finilize your characters and when you have, you can begin your adventure!!
Again, thank you to all! You all have amazing character concepts!