Whoo! Its Chilly Out Here! A Reign of Winter Campaign (Inactive)

Game Master KatsuneSage

Reign of Winter campaign run by KatsuneSage


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Female Human Staff Magus (Hexcrafter) 1
Llyr the Lush wrote:

Ever watch the first Mummy movie? Benny had a number of holy symbols, I would not consider him a Paladin.

-Devil's Advocate

:D

Exactly. A holy symbol isn't exactly proof that you're a paladin or cleric - it might not even be proof that you're a worshiper of that deity. So far as she's seen, Elxurian is just a good warrior - she'll amend that soon as she displays paladin powers.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

OMG, you people are so mean!

Llyr the Lush wrote:

Ever watch the first Mummy movie? Benny had a number of holy symbols, I would not consider him a Paladin.

-Devil's Advocate

:D

I suppose your character have never watched the movie, right? ^_^


Somehow, living in a world where gods are kinda omnipresent, I would be afraid to wear a symbol of one without being a follower. Just in case something bad happens (like lighning falling on you).

So far, no lightning on Elxurian, sounds like she did not make any god mad :D


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Finally someone defending me! Thanks Grimkell, I appreciate it ^_^

Btw I think Lyr believes he needs to load the crossbow, so it would be an action to draw it, and another one to load it. I was also in doubt about it, but thought that it should be always armed when not in use. What do you say?


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Unfortunately, that isn't how it floats, usually. If you keep a crossbow cocked you will put undo stress on the string and have to replace it often. Further, it would potentially go off when at a leisure point. If it's loaded, as well, then enjoy the bum full of bolt. So yeah, bad idea to try and keep em locked and/or loaded.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

So, if we need to load it before using it, just tell me and ignore my attack.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

It's only an issue for someone with 0 BAB.

With 1 BAB, like Elx, you can pull out a weapon as part of a move action, so you use a move action to pull out AND load the Xbow, and standard to fire. With 0 Bab, like Llyr, its a move to pull out and a separate move to load, thus negating his ability to fire for 1 round. On future rounds, as long as he doesn't move, he can fire and load each round.


I thought heavy crossbows required a standard action to reload? How can you shoot and reload it in one round?


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

I always played it as a move action, but looking into it to answer your question, it is apparently a FULL-ROUND action to load it. Guess who is switching to a different Xbow at his earliest opportunity...


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Sadly in Pathfinder, unless you are an extreme specialist or don't have proficiency in anything else, then crossbow is pretty awful. If you are a crossbow master fighter with a minotaur xbow then AND ONLY then can you compete with an archer with minimal work done. Sling is even worse (unless you are a halfling with a specific racial trait) as there is NO way to get the speed of reloading down (no, it isn't a free action to reload a sling...ugh). And thrown weapons...well...I hope you don't want to throw more than 10'


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Oh Miss GM, since we just had a stockpile of Lt. Xbows, can we pretend Llyr grabbed one and wasn't a complete idiot like his player was?


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

I know the damage is low, but rogues know how to use shortbows.
I didn't buy a Shortbow or a Longbow cause I didn't had the money, but it is far better than the crossbow, there is a Composite Longbow coming whenever I get the money...


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

When I take a level in Warrior, he'll be proficient with LB's too. He has no STR bonus, so he doesn't even need a fancy one!


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Nice. Just cause we have nothing else to do other then confabulate a little, what warrior are we talking about here?


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Assuming Llyr lives to Level 2, he'll be taking a level of Warrior for proficiencies and the dervish dancer feat.


Overseer of the Lands Controller of the Universe

Llyr Yeah, a light crossbow mysteriously takes the place of your heavy one.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

While I hope to be wrong, I've seen this fight last over 4 days of solid posting, and over 2 hours irl. The PCs are at such a disadvantage unless they have very strong ranged strikers.


Female Human Staff Magus (Hexcrafter) 1

@Llyr: Two things about that. First, think you meant a level in Fighter, as Warrior is an NPC class and gets no bonus combat feat at 1st level.

Secondly, but how does Dervish Dancing fit in with his Heritage? Why would he, a Taldor native, wish to exclusively use and focus on a weapon famously used by the 'evil Qadiran bastards' that warred with his home country for over 500 years in recent history? To spurn his father? Because he enjoys Qadiran culture? I know stat wise it looks good to you, but also consider his theme and personality - maybe there's another weapon our esteemed Overseer will allow you to take the Dervish feat with if you think you can't justify him using scimitars, like the rapier.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Well, if our esteemed GM would let me reflavor the feat that would be very cool. As the best way to practice for a battle against Qadirans is to fight people who fight like Qadirans, Llyr was always on the practice squad so to speak, and that style fit him very well.

You seem to be making a habit of commenting on how others RP their characters. I will be curious if it goes past the "Feeling out of the game" stage of a pbp.


hummm, isn't Llyr partly Ulfen? Well, in his first post on the discussion forum, he mentionned that Llyr had Ulfen features... not sure about Taldan heritage. Although, Ulfen scimitar sounds weird... (not that I complain, I haven't read your story, I just was curious to know why Lex had writtent that Llyr was Taldan)


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Yes, father is part of the ulfen guard in Taldor. He's been raised in Taldor as Lex said.


ahhhh! Thanks


Llyr the Lush wrote:
While I hope to be wrong, I've seen this fight last over 4 days of solid posting, and over 2 hours irl. The PCs are at such a disadvantage unless they have very strong ranged strikers.

That's mad! Although, I agree that when the fight first started, I was afraid that it would be the end of us. Killed by those would be a shame! Yet, without good ranged attack (and our own Legolas), it sounds quite impossible to hit them.


Female Human Staff Magus (Hexcrafter) 1
Llyr the Lush wrote:
You seem to be making a habit of commenting on how others RP their characters. I will be curious if it goes past the "Feeling out of the game" stage of a pbp.

Sorry if it irritates you. I'm just trying to be helpful by pointing out things that I notice. I expect the same done to me as well, should anyone find a discrepancy in Lex, stats, background, personality, or otherwise. If you don't like it, say so and I'll stop.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

At 1 point per hit, it'll take them forever to kill us, so there is little concern with dying, the question is how many resources are needed before we win. If we use a ton of healing and all our bolts, then we'll be limited in later fights, or think about resting. If the day is hurting us this badly, I don't want to see the saves we'd have to make during an overnight.


Maybe I did overeact...


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather
Lex Bishop wrote:


Sorry if it irritates you. I'm just trying to be helpful by pointing out things that I notice. I expect the same done to me as well, should anyone find a discrepancy in Lex, stats, background, personality, or otherwise. If you don't like it, say so and I'll stop.

I will never tell someone how to play their character, or that I feel they have done something odd with their character. IMO, each character is a part of their creator, and there is no way I know more about you than you do. Build options and optimization questions, sure, easily asked and easily answered, but play style and personality, no. I'm not upset, and it wasn't meant to be critical, just an observation, and something I'll be curious if it continues when we've been playing together for more than a week or two.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather
Grimkell son of Ogmundr wrote:
Maybe I did overeact...

Years of playing clerics and casters always have me looking at the next encounter we might have to deal with once the current encounter ends. People hate playing against me in resource management games... Lol.


Too bad rogue's don't have many ressources to manage!


@Lex: Did you read everyone's background? Just curious... .actually, did anyone read other people background?


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

That's part of why I made him a rogue and not a ninja, I wanted a break from tracking everything.

I did not read ppl backgrounds so I wouldn't bring up something in conversation that he wasn't told yet.


Female Human Staff Magus (Hexcrafter) 1
Grimkell son of Ogmundr wrote:
@Lex: Did you read everyone's background? Just curious... .actually, did anyone read other people background?

I like to know the characters, who they are and where they come from, so that I can figure out how my own character will interact with them. If she'll like them, or hate them, be jealous or have any preconceptions. Background is an important part of a character's concept, and I appreciate a well written character.

Edit: Did not read any particular background notes that were for GM eyes only or secrets spoilers, in consideration of the player's wishes.


Each to his reasons I guess. My reason for not reading is for the thrill of getting to know the other characters through the game. I find it quite enjoyable.


Overseer of the Lands Controller of the Universe

You guys will get through this fight just fine, and they wont kill you, thats not their game. As for reading backgrounds, don't let player knowledge get confused with character knowledge. Your character isn't going to know what you know. And the re-flavoring, I have no problem with it. Its just putting different names for the same thing. Pick the changed weapon, make it fit. But run the entirety of it by me so I can audit.

This goes for everyone.


Lex Bishop wrote:
Grimkell son of Ogmundr wrote:
@Lex: Did you read everyone's background? Just curious... .actually, did anyone read other people background?

I like to know the characters, who they are and where they come from, so that I can figure out how my own character will interact with them. If she'll like them, or hate them, be jealous or have any preconceptions. Background is an important part of a character's concept, and I appreciate a well written character.

Edit: Did not read any particular background notes that were for GM eyes only or secrets spoilers, in consideration of the player's wishes.

So, I am guessing that you did not read Grimkell's backstory (since I wrote one just for players) nor his secret. If you think it will help you understand how Lex interacts with Grimkell, you may. I think it will reveal a spoiler that would be much more interesting to learn as the game progresses... but it's your choice.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

GM: Dervish Dance Is the feat Lex and I were talking about reflavoring to a rapier. While it doesn't mention anything about Qadira in the rules/flavor text, it is from the ISWG, and since it involves a scimitar, its usually associated with them.


Overseer of the Lands Controller of the Universe

I have no problem with you re-flavoring it as a rapier. Same feat, different region, I'd say.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

I have not read anyone's background, so I would not have readied concepts about your characters. Also, as you may notice, Elxurian's background is not on her profile (nor anywhere), which I think adds to the fun of knowing her, and I am personally enjoying Lex's doubts, even tough she made just a single comment, for the moment ^_^

Anyway the fight is done! We are alive Horray!


Overseer of the Lands Controller of the Universe

Its going to be a bit late when I post today. Im at school from 12 until 7. Sorry guys. Ill try to do it on my break.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

Maybe a little early to ask this, but what are the chances of one of the arcane casters picking up enlarge person? I'm sure Elxurian would enjoy hitting things harder, and Nev would absolutely love to be able to lock down a 25ft square of the battlefield. Reach fighters are a little more complex tactically, so I figure we should start figuring out a standard battle strategy pretty soon - especially if these ambushes continue. :-)


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Oh yes pretty please! I could even get Lunge as my next combat feat if we are going that way.


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

I was thinking about that feat, myself. :-) With the exception of you, the entire party is made up of either casters or secondary melee combatants (aka d8 HD and no heavy armor proficiency), so I don't see us going the "kick down the door and charge in" route. More of a tactical, precise, battlefield control route. You and Lex can smack things, Grimkell can buff (and flank buddy with Llyr? I can't remember if that was decided or not), Karyne can rain down fiery death, and I can beat down anyone who doesn't go where we want them.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Liyr (is that right or is it LLyr?) is nimble and would maybe want to move past the enemies, flanking with the first line...


Gnome Elementalist (arcanopulser) // Investigator 1
Vitals:
HP 10/10 | AC 16 T 15 FF 14 | F +4 R +4 W +2 (+2 vs illusions, death effects) | CMD 11 MSD 12 PSD 10 | Init +2 | Perc +3
Abilities:
Hit Dice 1/1 | Spell Points 5/5 | Inspiration 4/4 (+1d6) | Studied Combat +1 (4 rounds)

And I remember a couple people in the recruitment thread were discussing teamwork feats. Outflank and Precise Strike, iirc. Not sure what to do about maneuverability, though, as the snow will be a major hindrance. If if gets much deeper, even I'll be slowed down, and we don't really have any dedicated ranged combatants.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

It's LLyr, and I'll flank with anyone I can :D Yes, Grimkell and Llyr were talking about those teamwork feats.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Once I get some money a composite longbow will be on the way, which will have a decent damage but low attack bonus.


Yes, I am still up for the teamwork feats, they just fit really well with Grimkell (plus I always wanted to try them). For maneuverability, I was thinking to take Triple Time masterpiece (if it's okay with the DM). It might not help avoid AoO, but definately going to make the group faster.

There are other masterpieces I am interested in, but I will need to see if they fit with Grimkell.

As for feats, planning on: precise strike (lvl 3), outflank (lvl 5), Weapon focus or medium armor proficiency (lvl 7), dazzling display or arcane medium armor something (lvl 9), discordant voice (lvl 11).

For the rest, no idea. As for classes, maybe try to make a pathfinder chronicler refluffled to a kind of Oral Lorekeeper.... not sure, depends on our nice DM :D

By the way, I realized this was my first bard ever (in 15 years of gaming) so any suggestions would be appreciated!


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

is this what you mean by the triple time? It seems good enough.

The only time I played a bard was when GMing for a local group and they were facing a Orc group with a warchanter among them, and I've put a background sound of a Haka repeating over the encounter. It was awesome, and I've never quite god rid of the mental image of a oratory bard in that way...


Female Human Staff Magus (Hexcrafter) 1

I'll probably have Lex pick up Enlarge Person during her next level up. As for feat progression, I have a vague idea of how I want her build to go - Combat Expertise, Improved Trip, Tripping Staff are all on the Agenda. May also pick up Extra Arcana as well. She'll get her first hex at 4th level, was going to pick up Flight. Any other suggestions for Feats/Hexes/Arcana? I'm open to suggestions.


Elxurian wrote:

is this what you mean by the triple time? It seems good enough.

The only time I played a bard was when GMing for a local group and they were facing a Orc group with a warchanter among them, and I've put a background sound of a Haka repeating over the encounter. It was awesome, and I've never quite god rid of the mental image of a oratory bard in that way...

I shall change your image with Grimkell!

And yes, this is what I meant with triple time.

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