Whoo! Its Chilly Out Here! A Reign of Winter Campaign (Inactive)

Game Master KatsuneSage

Reign of Winter campaign run by KatsuneSage


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Grimkell stands up, intrigued. Turns toward Enzo:"Don't foget what I told you!

The feeling of curiosity pushes him toward the door, on the steps, he looks back, waiting for the others that were called to follow and preparing his clothes for the cold.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Elxurian looks to the newcomer, than retrieves her Greatsword laying against the wall. She gets up, and adresses the others one last time:
"Thank you for your time, gentleman, but I must go now. I wish you well. Filius. Gambler." She nods to both of them and moves to the door, taking note of the others who were summoned.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Veering this discussion thread more toward the game discussion:

Grimkell son of Ogmundr wrote:
Mezegis wrote:

I will be posting a Rogue soon as I finalize somethings, and Teamwork feats would work well with him, especially outflank and Precise strike.

Still in for precise strike and outflank?

Yes. My plan at 2 is to multi-class into Fighter for the Scimitar/Dervish feat, but at level 3+ I'm good for that.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Poor Karyne is going to just be going straight Sorc. I did look at Noble Scion, but with the loss of casting, it's just not worth it. In fact, I can't figure out a character that would take that.


Llyr the Lush wrote:

Veering this discussion thread more toward the game discussion:

Grimkell son of Ogmundr wrote:
Mezegis wrote:

I will be posting a Rogue soon as I finalize somethings, and Teamwork feats would work well with him, especially outflank and Precise strike.

Still in for precise strike and outflank?
Yes. My plan at 2 is to multi-class into Fighter for the Scimitar/Dervish feat, but at level 3+ I'm good for that.

Perfect, level 3 for me too.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Do you want precise or Outflank first? +2 to hit or a d6 damage?


Llyr the Lush wrote:
Do you want precise or Outflank first? +2 to hit or a d6 damage?

Precise, by 3rd level no one has the prereq for outflank.


Female Human Staff Magus (Hexcrafter) 1

I'm planning on taking the Tripping Staff feat for Lex, which means Combat Expertise and Improved Trip are in her future. Being able to spellstrike with a trip combat maneuver is very nice. Not sure what else she'll go for feat wise - Extra Arcana, maybe Improved Counterspell.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Do you even get Arcanas as a Hexcrafter?


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Regarding me I haven't decided anything yet, may go full martial, some versatility or even more divine-oriented with more extra smite evil or stuff like that, just so you know.


Vitals:
HP: 20/26 | AC: 17; T: 12; FF: 15; CMD: 18 | Fort: + 4 (+4 vs. disease); Ref: +3 (+2 during winter); Will: +3 | Init: +2 (+2 during winter); Perc: +0
Spells:
Create Cookies 3/3 | Level One 5/6
Human Dual-Cursed Oracle 3

I'm going the reach weapon/combat reflexes/backup buffer route. I'm planning to stay straight Oracle, but I may do a quick martial dip near the end of Book One if I'm feeling feat-starved or decide to prestige.

@Karyne: Hexcrafters can choose between Hexes and Arcanas in exchange for losing spell recall.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

I remembered that after I posted it. I'm a silly, silly person sometimes.
I am a poor sap who has a kensai, bladebound magus in PFS.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Don't worry about your picture Grimkell, I'll get used to it in a while. Anyway, do you have pointy ears or not?


Elxurian wrote:
Don't worry about your picture Grimkell, I'll get used to it in a while. Anyway, do you have pointy ears or not?

Nope, that's the only non accurate part of the picture. Even the eyes are the same. For simplicity's sake, think of a thin feminine non beardy Ulfen man covered in furs. By the way, I have a nice description in my profile. You can check it out!


Vitals:
HP: 20/26 | AC: 17; T: 12; FF: 15; CMD: 18 | Fort: + 4 (+4 vs. disease); Ref: +3 (+2 during winter); Will: +3 | Init: +2 (+2 during winter); Perc: +0
Spells:
Create Cookies 3/3 | Level One 5/6
Human Dual-Cursed Oracle 3

@GM: You'll have to unlock the map so we can view it. Check the sharing options in Google Docs. You'll either need everyone's email or set privacy to "Anyone with the link can view." I tend to use the latter; less work on my part. :-)


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)
Nev Morvinus wrote:
@GM: You'll have to unlock the map so we can view it. Check the sharing options in Google Docs. You'll either need everyone's email or set privacy to "Anyone with the link can view." I tend to use the latter; less work on my part. :-)

The latter would work fine, since we do not need to edit it yet. And anyone looking for a reign of winter map would have probably thousands of them on the internet, so no big deal. I requested access as wmx7 - Eremes.


Overseer of the Lands Controller of the Universe

Right now, I'm getting some food, so I'll be away from the computer for a bit. Everything should work now.


Whispers Through The Snow wrote:
Right now, I'm getting some food, so I'll be away from the computer for a bit. Everything should work now.

Works perfectly for me.


Overseer of the Lands Controller of the Universe

Also, we aren't doing anything in rounds yet, so everyone can move as they please.


Actually, I still cannot see the map of the woods.

As for the rounds things, it just feels wrong to me not to let Elxurian explore on her own a bit.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Also, that word "yet" has me concerned...


Llyr the Lush wrote:
Also, that word "yet" has me concerned...

Why be concerned, once we slay ennemies we can sing about our vitories ;)


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Don't worry about me. This is an adventure path and will take a LONG time, if I'm not around just do what you must, and you may even ask and assume i agree with assisting or doing something not stupid.

I really don't care if the party have made 100 posts without me, as soon as it was worth it, and I hope you also do not mind when I do something to speed up.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

I also cannot see the woods map, by the way.


Overseer of the Lands Controller of the Universe

should work now... Darn maps givin my troubles!


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Does anyone wants to take track of the party gold or should I do the honor and use a complex, yet useful, sheet I made?


Overseer of the Lands Controller of the Universe

Ohh! I love sheets!


Elxurian wrote:
Does anyone wants to take track of the party gold or should I do the honor and use a complex, yet useful, sheet I made?

Sure, if you feel like it! So, we basicaly make a common stash?


Got acces to the map, we are in A?


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

I think we should use THIS map. We're at A.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)
Grimkell son of Ogmundr wrote:
Sure, if you feel like it! So, we basicaly make a common stash?

If no one oposes yes, we do that, and the sheet tells us how much each of us is far from the regular share.


Elxurian wrote:
Grimkell son of Ogmundr wrote:
Sure, if you feel like it! So, we basicaly make a common stash?
If no one oposes yes, we do that, and the sheet tells us how much each of us is far from the regular share.

Sounds good to me.


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

LG Paladin as the banker...yes, I'm good with that.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

I'm fine with that loot arrangement as well.

As far as play is concerned, I'm fine with the group speeding past an encounter/conversation. No need to wait for me. I'd rather have to read 20 posts and the game progress to watching it stagnate waiting for everyone to chime in on every detail.

GM: How do you handle rolls that the PC's have no control over? I have found it saves a lot of time and effort if the GM rolls initiative and any save needed, rather than wait for the PCs to all post an init and then set up the fight. I also am a huge fan of block initiative, makes fights go a lot smoother given our different posting time tables.

If I'm ever needed to be GMNPC'd, general MO will be to scout ahead if possible, and in combat, to flank with anyone I can using acrobatics to get where I need to go.


Overseer of the Lands Controller of the Universe

Yes. I will roll init for you all and use the average as the party init. then you will post each round, and once everyone has gone, the monsters will go. So basically block fighting. :) Ive been meaning to tell you all this. Good to know about the GMNPC. If everyone wants to tell me how they want to be played if that is needed, I will make a chart and place it in my game files so I have the info. Just get it out of the way and such.

@Elxurian: I put your map as the one under the gameplay tab. Thanks!!


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

Stay with party. Chat when necessary. Have Slavic accent. Throw fire spells. Eventually it will get more complicated, but with so few spells...it's tough.


Vitals:
HP: 20/26 | AC: 17; T: 12; FF: 15; CMD: 18 | Fort: + 4 (+4 vs. disease); Ref: +3 (+2 during winter); Will: +3 | Init: +2 (+2 during winter); Perc: +0
Spells:
Create Cookies 3/3 | Level One 5/6
Human Dual-Cursed Oracle 3

The proposed loot scheme works for me as well. As far as GMPC preferences, I'm Whisper's fiancee, so, yeah.... :-)


Skills:
| Bluff +10 | Diplomacy +11 | Know(Arc) +11 | Know(Nob) +12 | Spellcraft +12 | Use Magic Device +10 |
Vital:
HP: 14/14, - AC: 13/T: 12/FF: 11 - Initiative: +2 - F: +1 / R: +3/ W: +4 - CMB: +1 - CMD: 13, Speed: 30
Daily Uses:
1st Level: 2/6 | Elemental Ray 6/7 | Pyrotechnics 1/1 |

*Gasp* I had no idea...oh wait...


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

I know, I'm also applying for the Ancient Stones... Mysthic Theurge will be coming up there, but race is still not chosen.


Overseer of the Lands Controller of the Universe

My bad on the init. I mistook Lex's Init as her perception. Wont happen again!!


Female Human Staff Magus (Hexcrafter) 1

Yeah, Lex has an okay Init mod. I'm also okay with the proposed looting scheme. But Lex has first dibs on magic staves. That's her thing.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

That was not meant to put you as responsible Whispers ^_^ I was just astonished.
I think I've never seen a regular character with Dex penalty, by the way...


Nev Morvinus wrote:
The proposed loot scheme works for me as well. As far as GMPC preferences, I'm Whisper's fiancee, so, yeah.... :-)

Congrats on that by the way.


I am okay with DMnpc. As for my strategies, I will post them on my alias soon.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

So, so far we've got:
- 3 courtier's outfits (sell for 90 gp);
- Masterwork Longsword (sell for 157.5 gp)
- Breastplate Is it anyhow better than a regular?(sell for 100gp otherwise)

Here is the sheet I was talking about.
Maybe it will be complicated to understand in the beginning, but in the long run it will make things easier to balance.
Basically there are two things that really matter in there:

- Virtual Gold Pool: This is the gold the party would have if we sold everything we found, and thus we would also find the Individual Gold by diving this amount by the number of members. So, for now, everyone WOULD HAVE gotten 57.92 gp (57 gold, 9 silver and 2 cooper), but this is a VIRTUAL ammount, so don't rush up.

- Real Gold Pool: This is the gold the party actually have to spend, nod divided yet. We would have 347.5 gp total, but (for example) I took the liberty of using the Breastplate instead of selling it, so we actually only got 257 gp. Of course, now I've got a gp usage of 100, while my fair share would be only 57.92 gp. As we are comrades put together for a greater goal, this difference won't mind unless someone needs their share of the money (leaving the party for example), in which case I would have to sell the equipment to pay what my debt.

There's a row for every character, that I will allow you to edit if you want it (and have a google login), and a character in debt should avoid getting new items until he has paid it.

Also, some items may be considered 'party items' which we will use in the name of the party (healing potions, for example) and thus will not be sold to join the gold pool.

PS: My gold column is the only one different from the others at this moment, cause I integrated the initial GP (175) and the things I spent money with, but you may include yours if you want. That also allows me to pay a part of the debt, since I had 9gp left after the initial equipment.

Questions?


Female Human Staff Magus (Hexcrafter) 1

@Elxurian: How does your character justify desecrating the remains of the recently slain by stripping them of everything they owned? Just curious. Lex is more of a 'Get the job done, then loot' kind of adventurer. Least in this case, those courtier's outfits probably belong to the Lady, as does the gold.

I'm not saying to stop with the looting, really, just that looting is never as cut and dry when it belongs to the person we're trying to save. She might reward us them in the future, but there's no guarantee.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

It's her eyes, isn't it? ^_^

I see you are really disturbed about it, but don't worry. I'll not explain it out of character. She may have a reason for it, but it's up for you to learn it, and you may judge her for it, or criticize it, having full roleplay responses. I would also use his sword if it served me well.

Besides, the "loot" is not material gold unless we sell it. We have the outfits, which we may return or earn them, and that will be decided once we get to town, as I just don't think we will meet a "secret shop" in the woods. And we're not at town, yet. And may not be for a while.


Overseer of the Lands Controller of the Universe

I have an idea. I might be wrong. Ill be interested to see how it plays out.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Not really taking a side in this discussion, but the paladin out looted the rogue… just saying :D

In all seriousness, Lex posed the question IC, and Llyr will see how Elx response. I can think of quite a few reasons a paladin would take the armor of someone they find dead. Llyr would have taken it if Elx didn't.


Loot | Paladin 3 | AC 16 / T 11 / FF 15 | hp 28/28 | Fort/Ref/Will +6/+4/+7 | CMB +6, CMD 17 | Per +0 | LoH 3/3 (1d6+1d6)

Just a non-related idea, that might or not be true in this case:
A paladin doesn't 'loot'. It gather resources.

And I had an awful experience some days ago with an ooc discussion, so, if I offended you somehow, I apologize Lex. I don't mean to be rude. Don't take it personal nor anything, we're here for the fun of it and I certainly don't want to spoil the game, but my character is somehow weird and you will realize it, soon or later.

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