Whispers on the Wind: Dragoncat's Carrion Crown (Inactive)

Game Master Dragoncat

Current Date: Wealday, 8th of Lamashan, 4709 AR

Current Chapter: The Haunting of Harrowstone

Map of Ravengro

Map of the Restlands

Harrowstone Prison, Grounds

Harrowstone Prison, 1st Floor

Harrowstone Prison, 2nd Floor

Harrowstone Prison, Basement

Ravengro Town Hall


1 to 50 of 86 << first < prev | 1 | 2 | next > last >>

"Word is travelling. Ambition is stirring in distant cities... we can use this."
-------------
Hello Paizo boards!

Due to real life circumstances, one of our players had to leave the campaign. We're about two-fifths of the way through the first book of the AP, and we're looking for two new players to join our merry little band.

CharGen Rules: 20 point buy. You will start at Level 2.

Races: Core & the following: Changeling, Dhampir, Orc. Other races may be considered with a good enough background.

Alignments: Any Non-Evil.

Classes: No Antipaladin, Ninja, Samurai, or Vigilante. Occult classes are especially appropriate for this AP.

Starting Wealth: Start at Level 2 Wealth.

HP Rolls: Max for 1st level, then half + CON +1 upon levelling up.

Traits: 2, with 1 being a Campaign Trait. You may take a Drawback for a 3rd trait.

We look forward to meeting you!

Liberty's Edge

Hi!

I am very interested - but wondering what the group's current makeup is like? I am thinking of some kind of cleric or inquisitor depending on what roles are already covered.


I've never played carrion crown before. I'll look through the player info book and see if I can get inspired. Maybe for some kinda full caster, like a witch or a wizard or something. I have that itch again and it needs scratching.

Final edit: DEFINITELY feeling witchborn changeling for this, I'll figure out the rest after sleep time, goodnight.


Derek Weil wrote:

Hi!

I am very interested - but wondering what the group's current makeup is like? I am thinking of some kind of cleric or inquisitor depending on what roles are already covered.

Our current party makeup is:

--a human occultist,
--a dhampir blight druid,
--and a half-orc warpriest of Arqueros.


i'm thinking some kind of spiritualist or wizard, the idea behind him is he's a non-evil necromancer type. The idea is he's a good kid, shy and quiet, who studies undead in an effort to proven necromancy it self isn't inherently evil.


Trinam wrote:

I've never played carrion crown before. I'll look through the player info book and see if I can get inspired. Maybe for some kinda full caster, like a witch or a wizard or something. I have that itch again and it needs scratching.

Final edit: DEFINITELY feeling witchborn changeling for this, I'll figure out the rest after sleep time, goodnight.

Funny thing, that--the player who had to bow out was a changeling hedge witch. :)

Silver Crusade

dooooottttt

I may also take the grey necromancer approach, or I have another idea entirely with the kineticst.. or maybe a plain jane front liner will see where inspiration hits

Dark Archive

Dotting as a psychic or kineticist


Would you say you you're more in need of skills or spellcasting? Or an additional frontliner?


Spellcasting would be quite welcome.

However, we're happy with well-made characters in general. :)

The Exchange

This dude was made for an evil campaign, but I can adjust him to a benevolent sort of chap!


Hello all! Here is Maxim; I'd made him for a different CC campaign where he wasn't accepted, so I figured I'd put him in here. I haven't made any adjustments from his original creation, but that shouldn't be too difficult.


I'll propose Ried ... I played Ried through Part 1 before and can scale him back to level 2 if selected.


Proposing Ladruca. He is a dhampir inquisitor. I played him for a small part of the first book of carrion crown, he was my first character on the boards. He's level 2 but his stats will need to be played with.

Also, nice Darkest Dungeon reference ;)


I made this character for another Carrion Crown game for which I was not accepted.

I've got a few questions.

First, what are you looking for in submissions? What aspects of the character are most important? I wrote this character with the following things in mind:

1) A compelling, interesting story was more important than an accurate picture of the character's personality.

2) I only had six paragraphs to write my background, which is a bit lower than I would have liked.

3) High writing quality was very important.

I imagine that with three players already, there are other considerations. For one thing, I imagine it makes my character's mechanical abilities substantially more relevant, as they should mesh well with the group. Likewise, if my character's personality seems substantially at odds with others in the group, that might influence your decision making.

Please let me know what you think and, if you like, take a look at my character as written.


I would like to submit Smaranda, dhampir Harrow Master monk. I am very interested in this AP, I played the very beginning of it some years ago but unfortunately the GM had to bow out soon after we started.

As a note, I was actually born in the real-life region of Ardeal.

Silver Crusade

GM_Carrioncat: I am GMing this AP both via PbP and IRL. I would like a chance to play the AP, though only if you are okay with it.


Lemor wrote:

First, what are you looking for in submissions? What aspects of the character are most important? I wrote this character with the following things in mind:

1) A compelling, interesting story was more important than an accurate picture of the character's personality.

2) I only had six paragraphs to write my background, which is a bit lower than I would have liked.

3) High writing quality was very important.

I imagine that with three players already, there are other considerations. For one thing, I imagine it makes my character's mechanical abilities substantially more relevant, as they should mesh well with the group. Likewise, if my character's personality seems substantially at odds with others in the group, that might influence your decision making.

What I'm looking for in a character is a good backstory that allows me to get a good picture of what your character is like. I'm not looking for a novel--3 to 4 paragraphs will generally do just fine for me.

High writing quality is important as well.

Big Joe wrote:
I am GMing this AP both via PbP and IRL. I would like a chance to play the AP, though only if you are okay with it.

So long as you can keep in-character & out-of-character knowledge separate, I don't have a problem with it.


Hey! Submitting Barret! I have played through book 1 but that game unfortunately died off. Barret is a Mooncursed Barbarian. So would we be meeting up in Harrowstone?


It'd be more likely you'll be meeting up in Ravengro itself.


While I'm working on this, I assume that if I even try doing something like taking Blood Money to use with things like Animate Dead/Create Undead etc etc you would probably take a shillelagh to my face and I would probably deserve it.

So I guess what I am asking here is how well made would be too well made, because while I can do backstory all day long I don't know what power level you're looking for from a crunch standpoint.


You'd be correct in assuming that.

What I'd like to see would be a character that doesn't trivialize the AP's combat encounters too much--once or twice is fine, but getting cheesy after that will likely end... poorly.


Ravimir (human ranger CG) is admittedly no spellcaster (yet), but I like him well enough that I'll throw him in the ring regardless. Like others, he was made for another CC game, but wasn't chosen. I'm certainly open to making any changes you feel necessary (or just suitable).

Please let me know if you find his story interesting enough to consider him, and I will work on changing his crunch to suit this game. (Also appreciated: a preference as to whether he be created for ranged/melee combat.) I can provide links to the other games I'm currently in if you'd like to check my posting style.

Should a ranger not be to your liking for this game, is it allowed to post multiple characters?

Thanks for your consideration!


Regarding posting multiple characters: Honestly, I'd rather you only post one for consideration.

Now, I've decided recruitment will end around June 30th.


Ah, nuts. I was just writing up a spiritualist when you posted. XD


I put the finishing touches on Smaranda's background, added sections for motivations and for appearance/personality. Please let me know if you have any questions or feedback, GM.


Ditto here. Tweaked Barret a bit. His damage was a bit much.


Here is my submission, I am unsure if I will make him a fighter or ranger, but I am working on updating the crunch.

either way he will be a frontline fighter. Lemme know if you have any thoughts on his story


Alright, giving this my best shot. I tried circling around it since your last witch was already a Hedge Witch but in the end I wound up picking the archetype as well since it fit my idea so well. I also made her a people person, it looked like the party didn't have anyone with heavy investment in social skills.

I also noticed that the other players used background skills, so I put them in as well. Let me know if I got that wrong and it'll be fixed immediately. Enjoy!

Elizabeth Nia:
Female Changeling Witch 1 (Hedge Witch)
LG Medium Humanoid (Changeling)
Init +3; Perception +4 (+6), Darkvision 60ft

Defense
AC 13; Touch 11; Flat-Footed 12; (+1 armor, +1 dex, +1 natural)

HP 14 (2d6+4)

Fort +3 (0 base+1 con+2 familiar)
Ref +1 (0 base+1 dex)
Will +2 (3 base-1 wis)

Offense
Speed 30 ft

Space 5ft; Reach 5ft

Melee
2 Claws -1 (d4-2, melee, B/S)

Ranged
Light Crossbow +2(d8, 19-20/x2, P, 80ft)

Special
Fortune
Cackle

Spells
Touch -1, Ranged Touch +2, DC 15+SL, CL 2nd, Concentration +7
SPD: 4/4

0: Detect Magic, Daze, Dancing Lights, Arcane Mark
1: Adhesive Spittle, Ear Piercing Scream, Sleep, Cure Light Wounds

Skills
7/level + 2 background
Perception +4 (2 ranks-1 wis+3 trained)
Spellcraft +10 (2 ranks+5 int+3 trained)
Diplomacy +8 (2 ranks+2 cha+3 trained+1 trait)
Heal +11 (2 ranks+5 int+3 trained+1 trait)
Bluff +8 (2 ranks+2 cha+3 trained+1 trait)
Escape Artist +3 (2 ranks+1 dex)
Knowledge (Nature) +10 (2 ranks+5 int+3 trained)
-Background-
Knowledge (Nobility) +9 (2 ranks+5 int+2 circumstance)
Lingusitics +7 (2 ranks+5 int)
+2 perception/sense motive when familiar is within arm's reach
+2 on Bluff checks against creatures that are sexually attracted to her.

Statistics:
Str 7 -2
Dex 12 +1
Con 12 +1
Int 20 +5
Wis 8 -1
Cha 14 +2

Base Atk +1; CMB -1; CMD 10

Feats
1 Cosmopolitan (Profession/Bluff)

Traits
Chance Savior (+2 Initiative)
Trustworthy (+1 to Bluff to fool someone, +1 to Diplomacy, Diplomacy is a class skill)
Precise Treatment (You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks instead of your Wisdom modifier.)
Naive (You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers.)

Racial Modifiers
Witchborn (+2 int, +2 cha, -2 con)
Natural Armor (+1 Natural Armor bonus)
Claws
Darkvision 60ft
Green Widow (The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.)

Languages: Common, Varisian, Aklo, Orc, Elven, Draconic, Giant, Skald, Hallit, Sylvan, Undercommon

Class abilities
Cantrips
Hex (See below)
Patron spells (Healing)
Witch’s familiar (Skunk, +2 fortitude saves)

Hexes (DC 16)
1 Fortune
2 Cackle

Combat Gear: Potion of Cure Light Wounds, Potion of Protection from Evil, Alchemist Fire x5, scroll of Obscuring Mist, Acid Flask x5, 20 bolts, scroll of Mage Armor
Other Gear: Light Crossbow, Silken Ceremonial Armor, Explorer's Outfit, masterwork backpack, bedroll, belt pouch, candles (10), chalk (10), flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, signet ring, Noble's Outfit, 100gp in assorted jewelry to make the NO look right, Journal, 2 Books of Puzzles, Heritage Book, Silver Holy Symbol (Iomedae), 2 Scroll Cases, Flask of Unguent of Timelessness, 50 gp

Familiar Spells known:
0: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
1: Remove Fear, Beguiling Gift, Cure Light Wounds, Identify, Ray of Enfeeblement, Enlarge Person, Sleep, Mage Armor, Adhesive Spittle, Ear Piercing Scream

Appearance:
Age: 21
Height: 6'1"
Elizabeth is a classic changeling, tall compared to a normal human woman, slender, with raven hair and pale skin. Her left eye is yellow, and her right is green. She tends to wear her explorer's outfit out and about, keeping the noble gear largely for special occasions like funerals. She never takes off her signet ring, it's a gift her father gave to her to celebrate her becoming a witch.

TIME 4 BACKSTORY:

Elizabeth was raised in a city called Candlemere, an occult hotspot trading city with a haunted wizard tower ruins in the center that was famous throughout her kingdom for being haunted. Her father was an occult researcher who had raised her since she was left with him as a child, and she proved to be a bright eyed and idealistic young girl who always listened to her father and made sure to brush her teeth before bed every night so that someday she might receive the call to become a paladin like their great king, His Majesty Renclod I.

That idealistic optimism never changed, even when the call came to her in her early teenage years. It insisted that her life as she knew it was a lie and that she should meet her mother to unlock her true destiny, but her father had always told her not to listen to any voices in her head that weren't willing to show you the body they were attached to (a decent precaution, when your play areas tend to be near the first world). She confidently told the call exactly that until it gave up and moved on. She never wound up becoming a paladin, but she did wind up receiving a different sort of call shortly after turning sixteen. A skunk which had lived in the tower for as long as she could remember locked eyes with her, and she could hear a voice in her head making an offer. It made clear that her sword arm was too weak to take up the call she was hoping for, but there was a light in her that it could help her harness if she struck a deal with it. She accepted, since this voice was attached to the skunk, namedropped the right god, and was promising to help her help people. Taking its advice, she asked her father for his help to figure out how to work her newfound arcane powers and was set to studying as an apprentice.

This proved lucky for two reasons: the first was that she had quite the head for study and the second was that her sunny disposition and easygoing nature made her ideal for greeting guests. One such guest was Professor Lorrimor, who was interested in her father's research as well as Candlemere Tower itself. The two had something of a friendly rivalry, and loved exchanging stories about various strange or mysterious events that they'd personally seen. During one such visit, Lorrimor was bitten by a viper that he had gotten too close to without noticing. Elizabeth saw him fall and reacted immediately, rushing next to him and administering first aid just like it had said to in her books. Her quick thinking was able to help him overcome the viper's bite and he gave her his thanks and a promise not to forget her.

Flash forward a few years more and Elizabeth was just coming into her own in Candlemere. She had become rather well-liked in town for her healing magic, traditional medical skills, and sunny disposition. However, she was starting to feel a little constrained by her eternal apprenticeship under her father. Elizabeth wanted to spread her wings and try making other towns a better place... or at least get out of town for a while and really see the world and the wonderful people that made it up. That was when she heard the news of Professor Lorrimor's passing, and that her name had been mentioned in the will. She was summoned to Ravengro in order to hear the reading of the will and pay her respects to the professor. She spent most her savings on an Unguent of Timelessness for the Professor's body and hiring a wizard to teleport her one-way into the area. She promised her father (who couldn't attend due to a serious scheduling conflict) that she'd see what the will was about, pay respects on both their behalves, and find her way home on her own. She's hoping to see more of the world on the way back, and to broaden her (thus far rather limited) horizons.

I tried making some kind of overarching tragic backstory but it got derailed and I wound up having to scrap it because I want to play someone who isn't completely miserable all the time for once.

Silver Crusade RPG Superstar Season 9 Top 32

Dotting for now. I might try to come up with a medium of some sort.


Quite interested in playing in a Carrion Crown again. I just wanted to know at what pace you will be playing?


I'm generally looking for a pace of 1 post per day.


I've updated Lemor. He's now a human, his backstory has been revised, and he's been leveled up. I've not updated the equipment section yet, I'll probably do that tomorrow. Probably going to change some more stuff around and revise the backstory again before the deadline.

If anyone would like to read my backstory and offer suggestions, that'd be appreciated, and in return I can offer my own feedback on your backstory. I've done that sort of mutual review before and found it quite helpful.

I've also read through the gameplay so far, which I found enjoyable. I like your use of different aliases, GM, and enjoyed the theme music where it was quite a bit.


Thanks. :)


You're welcome. I know it seems small, but it definitely made a big difference reading things through, because the pictures are so important for identifying characters.


Lemor wrote:

I've updated Lemor. He's now a human, his backstory has been revised, and he's been leveled up. I've not updated the equipment section yet, I'll probably do that tomorrow. Probably going to change some more stuff around and revise the backstory again before the deadline.

If anyone would like to read my backstory and offer suggestions, that'd be appreciated, and in return I can offer my own feedback on your backstory. I've done that sort of mutual review before and found it quite helpful.

I've also read through the gameplay so far, which I found enjoyable. I like your use of different aliases, GM, and enjoyed the theme music where it was quite a bit.

Your backstory is very detailed which is good. You may want to add in a bit more about the family though. Besides being rich, what were they like? Were they the stereotypical snotty aristocrats? Other than that, it's great.


Thanks for the complements. I mentioned that they were afraid Lemor wouldn't fulfill his potential and tried to push him to be the best he could be, but that's about it.

If you had to describe Lemor, how would you? I want to see what I got across.

Anything you want me to keep in mind if you'd like me to take a look at your own submission?


As a player, I would say that Lemor wants to be judged(and rewarded) on his own merit and accomplishments. Being born rich is almost like a stigma he feels he has to overcome.

Admittedly it hasn't been updated for quite a long time so it may seem a bit basic as far as backstories go. :)


Hey, same as lemor, I love criticism on my backstories.


Interesting Barret, I can definitely see that, which portions of the backstory convey that most to you? Are there other key aspects?

Additionally, do you feel that I'm made mistakes writing wise? Were transitions too abrupt? Does it feel like every action taken was reasonable and no one acted stupidly?

Reading over what you've got, I'd say that you should focus on writing more. What's life like as a barbarian? How does Barret get along with his family? Does he have friends? Has he killed anyone? I would just use one section to write about Barret's childhood through his connection to the professor and on, not break it up into multiple parts. Also, from a realism standpoint I don't think humans can fight bears without weapons and succeed, and it's very difficult for humans to fight wolves without weapons and succeed, and when we do often we come out of the exchange down on limbs. The game isn't meant to be too close to reality in this way, but I still have a tough time believing your character could fight a bear with no weapons and consistently win like your backstory suggests. Real humans have an easy time killing bears, but we do it by throwing spears, not by trying to wrestle them.

Daniel Valiros, I read over what you've got and it looks like a decent start. I would focus on the lower level of my writing if I were you, some of the sentences are a bit confusing to read and there seem to be a few grammatical mistakes which in places make it a bit tough to follow. My suggestion is that you read it out loud slowly or get someone else to read it out loud while you listen. I'll also say that the part about the townsfolk being ignorant seems to come a bit out of nowhere, and I don't really understand what the ignorance and paranoia of the townsfolk had to do with his mother's death.


Well when his family cut him off, he decided to work for it instead of just talking to his family which would have been far easier effort-wise. Most people who grew up rich would not have done that. Overall Lemor acted realistically.

The formatting was from a past recruitment that I never changed so I will rectify that. I do agree that I should expand on his home life. The wrestling bears thing was more to display his general attitude on life and his personality. I can change it to boars or something else more believable.

Though if Zangief can do it, why can't Barret? :)


Iiiii'm gonna have to disagree with you on that whole 'bear' point. You may have a point that a standard human can't fight a bear and win, but let's consider that he's not a regular human.

Dude's a second level Barbarian who rages his way into a bear form and has rage powers designed to help with his grapples. Him versus a brown bear is going to be a 40-60 spread in the bear's favor, yeah, but PCs who have bad dice rolls in their backstory don't usually live long enough to be PCs in the first place. This is not a realistic game, and that's why it's fun.


Well I can't fault his logic. Also I am honored by AM BARBARIAN's words.


SILLY BEAR, BARBARIAN AM ALWAYS WINNER.


Sure that the game isn't meant for realism, although if it was a human could easily kill a bear. However, I tend to be of the opinion that you should shoot to avoid things that are unlikely in preference of things that are more likely when it doesn't make a big difference, since the burden of suspension of disbelief shouldn't really be on the reader. Again, in my opinion. If as you suspect it's 40% to win, killing two bears is is .16 and three is .064, so it's not super likely that he's casually wrestling bears to death, although not impossible, especially if he has allies.

Anyway, bears aside, that's actually not what I had intended to convey, Barret, so obviously some revision is in order on my part, thanks for the help.


Well, assuming you killed the first bear successfully, the odds of killing the second bear actually becomes 40%. Then, if you kill that one too, the odds of killing the third bear is... well, 40%.

It's like if you roll a d20 and you hit a natural 1, the second time you roll that die your odds of rolling a 1 remains at 5%, even though normally the odds of getting two nat 1's in a row are 0.25%. Probabilities of past events are always either 100% or 0% since they either did or didn't happen, so the odds of it happening a second time don't actually change.

~*The More You Know*~

(p.s. There is an argument to be made here for if you don't know the results of the first test and how the superposition can alter the long term odds or whatever, but let's not get into that because schrodinger's bear is just a headache waiting to happen and quantum superposition theorums are weird because they posit that the die both is and is not a one at the same time, and thus you have a 5% chance of simultaneously rolling a second one and not having rolled two ones in the first place, so it doesn't actually change the odds of the current roll anyways.)

~*And Now I've Confused Myself*~


My arcanist, reporting for duty.
Campaign Trait: Teacher's Pet
Drawback: Vain

Hope I make the cut, and, if so, I'm looking forward to it!

Backstory stuff:

4 Abadius, 4712 AR
Although I try to master my emotions in this regard, I can't help but think that the world has some special drudge against me. Perhaps Pharasma has taken a special interest. I have always enjoyed the jealous or lascivious gazes of others, and it would perhaps be a special irony if the Lady of Graves herself was such an onlooker.

I fear to write it, but my beloved Professor Lorrimor has passed. The courier came three days ago. These words find my eyes wet, like a child's. Lorrimor is dead. Seeing the letters so arranged makes it more real. I don't know how much more my heart can take. First I lost my parents and sister to the blaze, and now I've lost the man who lit the path I now walk. I have prayed to Erastil, begged him to watch over Lorrimor's family-- he never mentioned any to me, but he was beloved by all, and I know I am not the only one who grieves.

I wish I were immune to the charm of Lorrimor having left me something, but my circumstances make it seem like a kind of romantic dream come true. Since I left home, I have been trying to live off the largesse of others. When I fled Absalom, I was convinced that the world could not wait for me to bless them with my magic. And I would be eager to do it, to help them with their failings, needs, and shortcomings! Alas, It seems most people just need a wainwright or a competent blacksmith. I try not to look down on their pedestrian wants, to banish the notion that I am set apart, but-- Erastil forgive me-- I AM.

For the time being, though I am set apart by something akin to penury, which prompts that shame of delight in Lorrimor's death. His friendship was vital to me. He gave me new air when I had only before breathed soot. But my hungry belly insists I can find more use in his death than in the legacy of his life. Damn my frail spirit.

The road to Ustalav is long, but it's the road I am set on for the time being. I shall endeavor to write more, as a life worth living is certainly worth recording.

--SD


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Lorne Wokrev
Human Arcanist, I didn't want to do a huge background that would take all day to read so I just did a short one and just bullet pointed his motivations and personalities but can expand on these as you'd like.

Background:

Lorne is an associate of Professor Loremor for the last several years corresponding back and forth after their first meeting a few years ago. Lorne always planned to come visit but his work helping train new mages in his homeland of Molthune the time never seemed right. He enjoy the letters going back and forth. Recently with the death of Professor Loremor he has set out to pay his last respects.

Lorne has avail of his time in the trip to expand his arcane knowledge, whatever else you can say about the Whispering Tyrant’s legacy it left a potent imprint upon the practitioners of this gloomy country. Another reason he’s come to visit is that on his last visit through Molthune Professor Loremor had a rather charming young assistant, Lorne hopes to spend some time with her if he can track her down.

Fortunately General Lord Vernus Liocarcinus was willing to give him extended leave from his duties not only to attend the funeral but do some study in Ustalav to bring back new knowledge to benefit Molthune.

Motivations:
-Pay his respects to the departed Professor Loremor
-Acquire arcane power
-Track down one of Professor Loremor’s assistants. I’m leaving the name blank as the GM might choose to link it into an existing NPC, though they may be dead by the time he gets to them
-Acquiring knowledge, particularly regarding languages as he loves linguistics

Personality
-Dutiful
-Brave but some might call it arrogance
-Calculating
-Easily distracted

Mechanics:

Human (Chellish) Arcanist, Lawful Good
Str 10, Dex 14, Con 14, Int 17, Wis 12, Cha 11
HP: 13, Fort: +0, Ref: +0, Will: +4
CMB: +1, CMD: 13
Alternate Racial Traits: Wayfarer, Focused Study
Traits: Eyes and Ears of the City (Religion), Inspired by Greatness (Grease)
Feats: Skill Focus (Spellcraft), Fast Learner
Exploit: Quick Study
Languages: Common, Varissian, Undercommon, Giant, Elven, Dwarven, Orcish, Necril

Skills: Knowledge: Arcane +7, Geography +7, History +7, Local +7 Nobility +7, Religion +7, Planes +7, Linguistics +8, Perception +6, Spellcraft +10, Use Magic Device +4

Spells Prepared:
Cantrips: Prestidigitation, Resistance, Mage Hand, Detect Magic, Light
1st- Mage Armour, Grease

Spellbook
Free from class:
Secluded Grimoire, Grease, Burning Hands, Mage Armour, Magic Missile, Keep Watch, Unseen Servant, Heightened Senses
Bought in character creation:
Shield, Alarm, Hold Portal, Shield, Air Bubble, Obscuring Mist, Comprehend Languages, Detect Charm, Detect Undead, Cultural Adaptation, Aphasia, Sleep, Floating Disc, Clarion Call, Disguise Self, Silent Image, Ray of Enfeeblement, Ray of Enfeeblement, Erase, Touch of the Sea

Equipment: Ioun Torch, Sleeves of Many Garments, Spring Loaded Scroll Case (Scroll of Feather Fall currently in this), Mwk Back Pack, Expanded Linguists Codex, Cold Iron Dagger, Small Tent, Compass, Light Crossbow, Crossbow Bolts (20), Silver Holy Symbol of Iomedae, 9gp


Just because past outcomes don't affect future outcomes does not mean that the odds of killing three bears in a row is better than the odds of killing one bear cubed. It would, however, mean that had a character killed three bears in the past, they would still have a 40% chance of successfully killing a bear in the future.

Anyway, I've modified the section where Lemor loses financial support from his parents to make it clear that the was not cut off, and that it's actually a bit more complex than that. I don't think Lemor's behavior is reasonable, that is, I don't think it's what most people would do, but I do think it is realistic, since it's true to his character.

Anyone else want to look over what I've got? I'll do my best to reciprocate.

Scarab Sages

Whoa the cat of dragons with a carrion crown? Oh my. Interested, would need to update my idea for this AP mostly to level to 2 and all

Chellian

I will work on the updates now

1 to 50 of 86 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Dragoncat's Carrion Crown Recruitment Thread: Two new players wanted! All Messageboards

Want to post a reply? Sign in.