Blackjack

Ried Wil o' Wisp's page

325 posts. Alias of DM Fflash.


Full Name

Riedel Solpedina

Race

[spoiler][list]

  • AC: 13
  • HP: 12/32
  • Bombs: 7/7
  • Luck: 5/5 rds
  • Bard

  • Classes/Levels

    Spells (1): 1/2

  • Extracts (1): Bomber's Eye, CLW, Tgt Bomb Adm, Shield
  • Wand of Grease (12)
  • Ghost Salt Bolts 6/6
  • Bolts: 20/20[/list][/spoiler]

  • Gender

    Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)

    Size

    Medium (6'2") 148 lbs

    Age

    124

    Alignment

    Chaotic Good

    Deity

    Nethys

    Languages

    Celestial, Common, Draconic, Elven, Gnome, Sylvan

    Occupation

    Arcane Archaeologist

    Strength 7
    Dexterity 16
    Constitution 12
    Intelligence 19
    Wisdom 12
    Charisma 12

    About Ried Wil o' Wisp

    Ried Wil o' Wisp
    Male Elf Alchemist (Crypt Breaker) 3/Bard (Archaeologist) 1
    CG Medium humanoid (elf)
    Init +3; Senses low-light vision; Perception +10
    --------------------
    Defense
    --------------------
    AC 13, touch 13, flat-footed 10 (+3 Dex)
    hp 32 (4d8+7)
    Fort +4, Ref +8, Will +4; +2 vs. enchantments, +2 bonus vs. poison
    Immune magic sleep; Resist poison resistance
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee +1 rapier +6 (1d6-1/18-20) and
    . . whip +5 (1d3-2)
    Ranged bomb +5 (2d6+4 Fire) and
    . . heavy crossbow +4 (1d10+2/19-20)
    Special Attacks bomb, archaeologist's luck 5 rounds/day (+1)
    Bard (Archaeologist) Spells Known (CL 3rd; concentration +4):
    1st (2/day)—feather fall (DC 12), vanish
    0 (at will)—detect magic, message, open/close (DC 11), sift
    Alchemist (Crypt Breaker) Spells Prepared (CL 3rd; concentration +7):
    1st—bomber's eye, cure light wounds, shield, targeted bomb admixture
    --------------------
    Statistics
    --------------------
    Str 7, Dex 16, Con 12, Int 19, Wis 12, Cha 12
    Base Atk +2; CMB +5; CMD 13
    Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Point-Blank Shot, Rapid Reload, Splash Weapon Mastery, Throw Anything, Weapon Finesse
    Traits fate's favored, magical knack
    Skills Acrobatics +6 (+2 jump), Climb +0, Craft (alchemy) +10 (+13 to create alchemical items), Disable Device +10, Escape Artist +4, Knowledge (arcana) +12, Knowledge (dungeoneering) +9, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +9, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +9, Knowledge (religion) +9, Perception +10 (+11 to locate traps), Spellcraft +11 (+13 to determine the properties of a magic item), Stealth +6, Survival +5, Use Magic Device +5; Racial Modifiers +2 Perception, alchemy
    Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
    SQ bardic knowledge +1, crypt breaker's draught, discoveries (precise bombs), elven magic, weapon familiarity, fast poisoning, poison use, swift alchemy, trapfinding +1
    Combat Gear crypt breaker’s draught (scent), Potion of Mage Armor (4), wand of grease (12 charges), drow poison (2), flash powder (2), oil of taggit (2), smokestick (2), soothe syrup, weapon blanch (cold iron) (2), weapon blanch (ghost salt), weapon blanch (silver) (2); Other Gear +1 rapier, crossbow bolts (20), ghost salt bolts (6) heavy crossbow, whip, ioun torch, alchemy crafting kit, backpack, masterwork, thieves' tools, masterwork, tindertwig (4), 550 GP
    --------------------
    Special Abilities
    --------------------
    Agile Maneuvers Use DEX instead of STR for CMB
    Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
    Alkahest Bomb 2d8/2d4 (7/day) (DC 15) (Su) 2d8 acid damage to constructs and undead, 2d4 force damage to all other creatures.
    Archaeologist's Luck +1 (5 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
    Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
    Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
    Crypt Breaker's Draught (Su) Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these drau
    Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
    Elven Immunities - Sleep You are immune to magic sleep effects.
    Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
    Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action.
    Fate's Favored Increase luck bonuses by 1.
    Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

    Construction
    Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Magical Knack (Bard [Archaeologist]) +2 CL for a specific class, to a max of your HD.
    Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
    Poison Resistance +2 (Ex) +2 to save vs. Poison.
    Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
    Potion of Mage Armor Add this item to create a potion of a chosen spell.
    Precise Bombs (4 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
    Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
    Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
    Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
    Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
    Wand of grease (15 charges) Add this item to create a wand of a chosen spell.
    --------------------
    A desert elf hailing from Osirion, Ried (shortened from Riedel) Wil o' Wisp as he calls himself has spent the major part of his life searching for something other than the Brightness. Exasperated by his kin and impatient (as far as elves go) with their sit around and wait nature, Ried set off on his own shortly after adulthood and hasn't looked back.

    Ried's family name is Solpedina and translates loosely as Sunwalker. Nomadic for elves, they were free with his upbringing allowing him to experience many things as a youth. The wizards and alchemists fascinated him early and combined with a yearning for adventure that had some questioning his parentage, Ried immediately got into a heap of trouble exploring nearby tombs, ruins and other areas that rumor said hid mysterious, arcane things

    His adventurous nature and desire to find something special drove him away from home. No tragedy befell his family and they are likely still healthily plodding along with their lives, but Ried wouldn't know, he hasn't stopped to think about it.

    Somewhat personable, but highly independent, Ried can get caught focusing on things with a level of determination and a lack of time sense that only the long-lived can express. Not particularly fond of fighting, he has a great distaste for the undead, garnered from years of encountering reanimated "Book of the Dead" corpses, raised by the necromancers of the desert region he calls home.