
ICTSpiceMerchant |

"In an honest service there is thin commons, low wages, and hard labor; in this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst, is only a sour look or two at choking. No, a merry life and a short one, shall be my motto." - Pirate of the Shackles, deceased
Because I’m a dope, I had to cancel my Carrion Crown campaign (I no longer have the book for the AP - smooth move on my part).
As such, I’d like to open up recruitment for my second PBP game here on the boards: a Skull & Shackles PbP adventure.
How to Apply
1. Download the S&S Player's Guide
2. Create a Character using the following guidelines (you don’t have to go through all of these steps to apply - and if you have an alias from a previous game or application, don’t feel compelled to update it to these guidelines - these are simply posted here so you know what you’re signing up for):
• 2nd Level Characters
• All Paizo-created classes are allowed. We'll be playing with emerging guns
• Max HP at level one, roll or average+1 thereafter
• Paizo-created archetypes allowed, and may be stacked, if not replacing identical abilities
• Core races preferred, but featured races from the Advanced Race Guide will be considered if the background is strong enough.
• All alignments allowed, but you and your character must be able to play relatively well with others.
• 15-point buy
• Two traits - one should be a campaign trait. If the flavor of a trait isn't perfect for your character, I'm fine with tweaking the fluff.
• Max gold for your class
3. Come up with your character's story. I don't want to applicants to feel like they have to flesh out a complete backstory - in my brief perusal of the boards, I've seen how many applicants there can be for a game, and making players write a novel for applications seems harsh.
What I'm Hoping For
I'd like at least one post a day on weekdays, slowing down on the weekends. More would be awesome, but I understand how these games go.
I love gaming groups of four players, but I think I may go for up to six - assuming there are six quality applications (of which I have little doubt will be the case).
Lastly, I'd like narratively interesting characters, more than mechanically sound characters. I have no problem with players who like to min/max - it's just not my cup of tea (and I'm pretty bad at it).
Any Questions?
That's it - I hope this will give me enough info to make a smart decision without asking too much of you. If you have any questions, or if I've left anything out, please let me know.
I look forward to the applications!

Ford Benett |

I've been wanting to do this adventure for a while. Finally! Sign me up for some forced service on a ship! (After a tiny bit of profile work, obviously...)
Edit: Can we pick a Drawback? Even if it doesn't get me an extra trait, my character has a phobia that I think it fairly flavorful and would really like to include it in his creation. (Thalassiphobia- fear of the ocean)

Ford Benett |

PFS#115026
Male Human Gunslinger(Buccaneer) 1
CN Medium Humaniod (Human)
Deity: Cayden Cailen, Faction: None Homeland: Riddleport, Taldor
Init +4; Senses Perception +4
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Defense
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AC 16, Touch 14, Flat-footed 12
HP 11/11
Fort +2 Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee Cutlass +2 (1d6+1/18-20,x2)
Ranged Pistol +5 (1d8/x4)
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Statistics
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Str 12, Dex 18, Con 10, Int 8, Wis 10, Cha 14
Base Atk +0; CMB +; CMD
Feats Extra Grit,
Traits Bullied, Eye for Plunder, Phobia (Swimming)
Skills Climb +5, Craft (Alchemy) +3 Perception +4,
Languages Common
Combat Gear Pistol (30 bullets); Cutlass (); Leather Armor
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Special Abilities
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Gunsmithing
Grit (4/day)
Deeds
In time, Ford began to find a use for all the gunpowder and non-edible supplies on board, learning to tinker with the spoils of his minor heists and developing a love for them. After plenty of risky work, he managed to smuggle and sell enough supplies to purchase all he needed to become a full fledged sea dog; a rusty old cutlass, a battered, beat-up pistol, his garb and numerous other minor supplies. Returning to the docks to sign up for a sea expedition, Ford found himself laughed at and humiliated for his get-up. "Pirates only have one destination, boy: the gallows!" as he was told.
Infuriated by the scorn and mockery, Ford resolved to show them all what he could do. Stowing away on a ship bound for the Shackles, Ford was carried all the way to Port Peril... well, most of it. He had to jump ship in a nearby port and walk the rest of the way.
Still! Ford now finally finds himself in the land of his dreams; pirates, cutthroats, sea dogs and more surrounded him. Now... it was simply a matter of getting a crew, reinventing himself, and becoming the greatest pirate ever sail the seas of the world!
Ford's extremely egocentric and loves to let everybody know it... subtly. He makes a pass at any woman who catches his attention for even a moment, he boasts about his successes no matter how minor and plans his next move less on how effective it will be, and more on how cool it will look. As such, he has a regular habit of getting into trouble, as well as causing it for others. He considers anybody who might show him up a threat, and will do everything in his power to outperform his supposed rivals. He considers himself a natural leader and thus, will demand everyone refers to him as "Captain" which can get annoying quite fast, as one can imagine.
Ford, naturally, has a habit of... embellishing his accomplishments. At other times, he straight up lies and makes things up off the top of his head. Anything to make him look cooler or more competent in the eyes of others. Not that it's hard to see through his attempts at boosting his perception by others.
It's a shame his surface appearance is so barbed, because underneath is a remarkably good friend and potential leader. He insists on doing things himself, and being the first to charge into danger. He says he prefers to have things done right the first time, but the truth is he'd rather let harm come to him before putting any of his crew or friends in danger. Ford is exceptionally loyal; a secret is guaranteed to stay safe with him, and when he makes a promise, you can be sure he will die trying to make sure he fulfills it. Ford will never ask more of his crew than of himself, and his attempts at looking cool are typically him trying to inspire others to be as awesome as he is. To him, being as amazing as he is comes with perks and burdens: he feels he should be allowed to get away with certain things, because only he can do things that the rest of his crew couldn't do, and it is his responsibility to ensure those under his command are taken care of.

Alfonso |

This is Gaius's player. I have changed my mind and wish to present Alfonso for your consideration. He is a very functional Arcane caster but more importantly as a Cheliaxian (very) minor noble he will be a true fish out of water in this AP.
CN or N alignment (will decide soonish) means no real difficulty with piracy and his history with Cheliax means he more than most would love to take the devil worshipers down a peg or 3.
Background under alias is largely accurate. Some things will be changed to reflect the darker nature demanded by this AP. Stats/feats etc also a work in progress
Core data: Human tattooed abyssal blooded sorcerer.
Likely to take dual talented alt racial trait and fast learner as the first level feat.
Will likely take Ancient Explorer as a campaign trait.
Really looking forward to seeing how an overbread minor noble with a very sharp tongue does in this AP.

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Ci-Laine
Female Undine Oracle
Abilities: Str 10 Dex 14 Con 8 Int 14 Wis 10 Cha 16
Race: Undine with the following alternate racial traits: Amphibious (water breathing), Flesh Chameleon (at-will human skin color) and Hydrated Vitality (heal 2hp/lvl/day when in water).
Class: Oracle with the Lame curse (-10' land speed) and the Heavens mystery. Her level 1 revelation is Guiding Star (under open sky at night, know precise location and add Cha bonus to Wis-based checks), and her known spells at Level 2 are: (Level 0) Detect Magic, Detect Poison, Light, Mending, Purify Food & Drink, (Level 1) Cure Light Wounds, Color Spray, Bless, Shield of Faith. Her favored class is Oracle and she will take +1 skill point per level.
Traits: Buccaneer's Blood (+1 Disrepute, Infamy, Profession (Sailor), Intimidate), Natural-Born Leader (+1 Leadership, +1 Will save aura), Patient Calm (Profession (Sailor) Take 12), Hedonistic (fatigued if goes a day without pleasure)
Feats: (1) Cosmopolitan (+2 languages, +2 class skills)
Skills: Bluff, Diplomacy, Intimidate, Perception, Profession (Sailor), Sense Motive, Survival
Question: Do you allow picking regional languages such as Polyglot for Int bonus languages, or are we strictly limited to those determined by our race?
I will come back with a full personality and background later tonight... I just wanted to get the mechanics out there in case you had something to object about any of it.

Kaars Aarden |


Foddertooth "Blazing Plank" |

"Call me Foddertooth. Everyone on me good side, but mention me ears and I burn you." The goblin takes a large swig of frothy ale provided by the strange gentlemen who inquired about his story. "Hey, why this taste o' sea water? And why everythin' spinnin. Why everyt...uh oh." With that, Foddertooth falls from the tall stool and crashes to the ground unconscious. That's the last he can remember at least.

Akadi Tana |

Revised version of Akadi, lowered to 15pt buy but raised to 2nd level.
Also re-jigged some bits around.
Most definitely not min-maxed, as I don't tend to do it very well. Will update the profile with this version if accepted (still need to do a little gear as well, I suppose)
Akadi Tana
Female human Oracle
History
Akadi grew up in a fairly typical Mwangi coastal village, one of the more sought after girls there, if not for per peculiarities.
She would often grow distracted and appear is if listening to voices. If pushed she'd say nothing, or that she was listening to the wind, which did little for her reputation.
Eventually the gentle push of the Winds made her leave the village, to see what else was out there. She kept to the coast, enjoying the play of the wind and the water, acting like lovers whispering to each other with their gentle caress, or howling at each other come the storms.
Eventually finding work on a ship, where her talents at predicting the weather and healing the wounded came to light, and she became a valuable assett. Most of the ships were simple traders though, not willing to stray and wonder, see the horizon.
So with some degree of trepidation, but eager for new sights Akadi visited the Formidably Maid, discovering that her resistance to drink was painfully underdeveloped.
Persona
Akadi is just a little bit crazy, her motivations are wonderlust and the drive to experience new things, she's not evil by any degree, and tries to avoid hurting others, but doesn't worry too much if she gets in people's way. She does take some affront to slavery, believing that no-one should have rights to own another.
She also believes that she follows the will of the Wind, and the voices she hears in the air sometimes give her their own little missions, which she tries to fulfill as best she can, after years of trying to ignore them when living in her little village.
If she is said to have any goals, it is to learn the language of the waves, so she can hear both sides of the conversation when the wind and wave talk to each other. Otherwise to experience as much as she can of life and die with a smile on her face.
Appearance
Akadi has deep smooth brown skin, and dark brown dreadlocks of varying lengths and widths hanging down her back. Her eyes are an intriguing pale blue-gray, not a colour known among her people, whether this is due to some freak mutation or is a clue to something other in her ancestry isn't something Akadi has dwelled upon.
Her body is lithe and fairly girlish by mainland standards. Though Akadi is often off-puttingly cavalier in her attitude to proper dress and modesty, she doesn't let on whether she enjoys others reaction or just enjoys the feel of the wind upon her skin.
Attributes
15pt buy
STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 13 (+1)
WIS 12 (+1)
CHA 16 (+3) (+2Human)
Statistics
Attack Bonus: +1Melee / +3Ranged
Armour Class: 16 (+2Dex +4Armor)
HP: 13
Fort: +0
Ref: +2 (+2Dex)
Will: +4 (+3Class +1Wis)
Languages: Common, Auran
Skills
4+Int(1)+class(1)
Acrobatics (c) +6 (+1Rank +3Class +2Dex)
Appraise
Bluff
Climb
Craft (c)
Diplomacy (c) +7 (+1Rank +3Class +3Cha)
Disable Device
Disguise
Escape Artist (c) +6 (+1Rank +3Class +2Dex)
Fly (c)
Handle Animal
Heal (c)
Intimidate
Knowledge (Arcana)
Knowledge (Dungeoneering)
Knowledge (Engineering)
Knowledge (Geography) +4 (+2Improv +1Trait +1Int)
Knowledge (History) (c)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Planes) (c)
Knowledge (Religion)
Linguistics
Perception
Perform
Profession (Cook) (c) +5 (+1Rank +3Class +1Wis)
Ride
Sense Motive (c)
Sleight of Hand
Spellcraft (c)
Stealth (c) +6 (+1Rank +3Class +2Dex)
Survival +4 (+2Improv +1Wis +1Trait)
Swim (c) +4 (+1Rank +3Class)
Use Magic Device
Abilities
Feat: Fast Learner: 2 different favored class benefits (+1skill point & +1Spell known)
Feat: Improvisation: +2 on all skills that have no ranks in, can use any skill untrained.
Trait: Touched by the Sea: +1 Swim always class skill. 1 less penalty attacks underwater
Trait: Adventurous Explorer: When fightened or shaken, only suffer -1 instead of -2
Class: Mystery: Wind
Class::Revelation Air Barrier: +4 AC for Oracle Level hours/day. Improve at 7th.
Class::Oracle's Curse Tongues: Speak only Auran in combat.
Spellcasting
Cast: 5x1st
Level 0
Create Water
Detect Magic
Guidance
Light
Spark
Purify Food and Drink
Stabilize
Level 1
*Alter Winds
*Cure Light Wounds
Endure Elements
Magic Weapon
Shortspear (1d6; x2; 20ft; 3lbs; P)
Dagger (1d3; 19-20/x2; 10ft; 1lb; P/S)
Armored Coat (+4AC; +3MD; -2ACP; 20ft)
Oracle's Kit (This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
61gp

ICTSpiceMerchant |

@Glade - I don't look at alignment very closely or use it to restrict classes. I consider it more of a guide for rp'ing - if your character acts dramatically different from scene-to-scene, I'll call motivations and rp'ing ability into question.
@shadowy - I'd prefer published classes as I haven't even looked over the new class guide. But if someone were to build an interesting character with one, I'd certainly consider eh concept.
@lilwilly - I'm fine with that.
@everyone - sorry, forgot to clarify that you only get first level gold for your class. The second level is to increase survivability and make your characters more interesting - particularly with the 15-point buy.
Excited by all the initial interest. Looks like I have another tough decision ahead of me.

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If I don't get chosen for another campaign, I might toss in Kerak, the Crab King after appropriate adjustments. Though I'm sure some of you are sick of me plastering him all over recruitment.

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okay, what I was going to do is set my guy to neutral, everyone plays neutral differently. I play neutral as in I switch back and forth between good and evil between scenes, like act really good in 2 scenes then act really evil in the next, then back to good again. And then Neutral on the other axis where I switch between lawful and chaotic, because that is how I enjoy playing the Neutral/Neutral thing.

Ford Benett |

I just realized it was second level characters, not first (for a change.) Gotta do some retooling...
PFS#115026
Male Human Gunslinger(Buccaneer) 2
CN Medium Humaniod (Human)
Deity: Cayden Cailen, Faction: None Homeland: Riddleport, Taldor
Init +4; Senses Perception +5
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Defense
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AC 16, Touch 14, Flat-footed 12
HP 21/21
Fort +3 Ref +7, Will +0
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Offense
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Speed 30 ft.
Melee Cutlass +2 (1d6+1/18-20,x2)
Ranged Pistol +5 (1d8/x4)
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Statistics
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Str 12, Dex 18, Con 10, Int 8, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 17
Feats Extra Grit, Toughness
Traits Bullied, Eye for Plunder, Phobia (Swimming)
Skills Acrobatics +8, Bluff +6, Climb +5, Craft (Alchemy) +3 Perception +5
Languages Common
Combat Gear Pistol (30 bullets); Cutlass; Leather Armor
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Special Abilities
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Gunsmithing
Grit (4/day)
Deeds
Liquid Courage (1 Grog point)

Alfonso |

Crunch grinds on under the alias
Backstory is finished
Choices made: Cheliaxian Human abyssal bloodline tattooed sorcerer.
Raven familiar.
Conjuration mage tattoo
Traits
~Campaign, Ancient Explorer: Kn(History) & Cyclops
~TBD
Feats:
Human, Cosmopolitan (polyglot & thassilonian)(Perception and Sense Motive)
First level, Spell focus conjuration (+1dc to conjuration spells) <effing augment summon feat tax!%@$#^&#%>
Spells and gear TBD

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Maybe the fifth time will be the charm. Actually got into one game, but it died before the first move.
In the interest of full disclosure, I am running this AP both for my tabletop group and as a PbP on here. However, I am well-versed in separating character knowledge from player knowledge. I've been GMing for more than 30 years and I'm looking forward to maybe experiencing this AP as a player.
Anyway, here's Isabella. Don't be put off by her attitude. Once you get to know her, you'll know what standoffish really is.

ICTSpiceMerchant |

Wow - even more applicants! The task grows more difficult...
Here's a list of who's applied - let me know if I missed yours.
Ford Benett - Human Gunslinger
Glade Wolf - Druid/Gunslinger
Akadi Tana - Human Oracle
Cerinnibert Daergel - Aasimar Druid
Bedu the Barber - Dwarven Bard
Gaius Gracci - Half-Elf Oracle
Sativon Preitan - Halfling Rogue (Trapsmith)
Alfonso - Human Sorcerer
Isabella D'Rosini - Half-Elf Rogue/Fighter

ICTSpiceMerchant |

Whoops - looks like I missed a couple. Updated list below.
Ford Benett - Human Gunslinger
Glade Wolf - Druid/Gunslinger
Akadi Tana - Human Oracle
Cerinnibert Daergel - Aasimar Druid
Bedu the Barber - Dwarven Bard
Sativon Preitan - Halfling Rogue (Trapsmith)
Alfonso - Human Sorcerer
Isabella D'Rosini - Half-Elf Rogue/Fighter
Mitleid - Aasimar Inquisitor
Kira Waveheart - Human (?) Rogue/Freebooter Ranger
Torke Steelpike - Half-Orc Fighter
Ezreal Connors - Half-Elf Ninja

"Minnow" |

The basis of Green Minnow's crunch is on his profile, I'll be building a character sheet and linking it through the homepage when i get access to a better computer. It's torke, to reduce confusion...
As for background, his is simple.